mirror of
https://github.com/corvax-team/ss14-wl.git
synced 2026-02-14 19:29:57 +01:00
Vendors now will say "Thanks for using!" (#23023)
* comit1 * comit2 * comit 3 * Update Content.Server/VendingMachines/VendingMachineSystem.cs --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Server.Cargo.Systems;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.Emp;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
@@ -35,6 +36,7 @@ namespace Content.Server.VendingMachines
|
||||
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
@@ -384,6 +386,9 @@ namespace Content.Server.VendingMachines
|
||||
_throwingSystem.TryThrow(ent, direction, vendComponent.NonLimitedEjectForce);
|
||||
}
|
||||
|
||||
// Send message after dispensing
|
||||
_chat.TrySendInGameICMessage(uid, Loc.GetString("vending-machine-thanks", ("name", Name(uid))), InGameICChatType.Speak, true);
|
||||
|
||||
vendComponent.NextItemToEject = null;
|
||||
vendComponent.ThrowNextItem = false;
|
||||
}
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
vending-machine-thanks = Thanks for using { $name }!
|
||||
Reference in New Issue
Block a user