Vendors now will say "Thanks for using!" (#23023)

* comit1

* comit2

* comit 3

* Update Content.Server/VendingMachines/VendingMachineSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
lzk
2024-01-03 23:21:53 +01:00
committed by GitHub
parent 635af663cc
commit 59e758ae2a
2 changed files with 6 additions and 0 deletions

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@@ -1,6 +1,7 @@
using System.Linq;
using System.Numerics;
using Content.Server.Cargo.Systems;
using Content.Server.Chat.Systems;
using Content.Server.Emp;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
@@ -35,6 +36,7 @@ namespace Content.Server.VendingMachines
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ChatSystem _chat = default!;
private ISawmill _sawmill = default!;
@@ -384,6 +386,9 @@ namespace Content.Server.VendingMachines
_throwingSystem.TryThrow(ent, direction, vendComponent.NonLimitedEjectForce);
}
// Send message after dispensing
_chat.TrySendInGameICMessage(uid, Loc.GetString("vending-machine-thanks", ("name", Name(uid))), InGameICChatType.Speak, true);
vendComponent.NextItemToEject = null;
vendComponent.ThrowNextItem = false;
}

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@@ -0,0 +1 @@
vending-machine-thanks = Thanks for using { $name }!