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Xenoartifact: Fix teleport effect (#41049)
* Fix teleport effect Fix teleport effect, teleporting the artifact instead of the node. Also fix the popup happening twice. * Detach from parent * Resolve popup * fix pulling issue * Fixed via joint system instead of pulling system * artifact * requested changes
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@@ -1,7 +1,10 @@
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using Content.Shared.Popups;
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using Content.Shared.Xenoarchaeology.Artifact.Components;
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using Content.Shared.Xenoarchaeology.Artifact.XAE.Components;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Systems;
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namespace Content.Shared.Xenoarchaeology.Artifact.XAE;
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@@ -11,6 +14,7 @@ public sealed class XAERandomTeleportInvokerSystem : BaseXAESystem<XAERandomTele
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _xform = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedJointSystem _jointSystem = default!;
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/// <inheritdoc />
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protected override void OnActivated(Entity<XAERandomTeleportInvokerComponent> ent, ref XenoArtifactNodeActivatedEvent args)
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@@ -20,10 +24,13 @@ public sealed class XAERandomTeleportInvokerSystem : BaseXAESystem<XAERandomTele
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// todo: teleport person who activated artifact with artifact itself
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var component = ent.Comp;
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var xform = Transform(ent.Owner);
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_popup.PopupCoordinates(Loc.GetString("blink-artifact-popup"), xform.Coordinates, PopupType.Medium);
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var xform = Transform(args.Artifact);
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_popup.PopupPredictedCoordinates(Loc.GetString("blink-artifact-popup"), xform.Coordinates, args.User, PopupType.Medium);
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var offsetTo = _random.NextVector2(component.MinRange, component.MaxRange);
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_xform.SetCoordinates(ent.Owner, xform, xform.Coordinates.Offset(offsetTo));
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_xform.AttachToGridOrMap(args.Artifact);
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_jointSystem.ClearJoints(args.Artifact);
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_xform.SetCoordinates(args.Artifact, xform, xform.Coordinates.Offset(offsetTo));
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}
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}
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