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Fix xenoborg modules (#41625)
* change name from heavy laser to laser cannon * fixed some ids * fix name and description * change cost of upgrade modules * remove unwield penalty * commentary * change name of scout modules * same firerate as before * typo Co-authored-by: āda <ss.adasts@gmail.com> * new line at end of file * duplicated --------- Co-authored-by: āda <ss.adasts@gmail.com>
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@@ -1552,15 +1552,15 @@
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- state: icon-xenoborg-laser
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- type: ItemBorgModule
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hands:
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- item: XenoborgLaserGun
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- item: WeaponLaserGunXenoborg
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- type: BorgModuleIcon
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icon: { sprite: Interface/Actions/actions_borg.rsi, state: xenoborg-laser-module }
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- type: entity
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parent: [ BaseXenoborgModuleHeavy, BaseProviderBorgModule, BaseXenoborgContraband ]
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id: XenoborgModuleHeavyLaser
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name: heavy laser xenoborg module
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description: Module with a heavy laser gun.
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name: laser cannon xenoborg module
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description: Module with a laser cannon.
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components:
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- type: Sprite
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layers:
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@@ -1568,7 +1568,7 @@
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- state: icon-xenoborg-laser2
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- type: ItemBorgModule
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hands:
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- item: XenoborgHeavyLaserGun
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- item: WeaponLaserCannonXenoborg
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- type: BorgModuleIcon
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icon: { sprite: Interface/Actions/actions_borg.rsi, state: xenoborg-laser2-module }
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@@ -1596,7 +1596,7 @@
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- type: entity
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parent: [ BaseXenoborgModuleScout, BaseProviderBorgModule, BaseXenoborgContraband ]
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id: XenoborgModuleSword
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name: sword xenoborg module
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name: knife xenoborg module
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description: Module with a kukri knife.
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components:
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- type: Sprite
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@@ -1613,7 +1613,7 @@
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- type: entity
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parent: [ BaseXenoborgModuleScout, BaseProviderBorgModule, BaseXenoborgContraband ]
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id: XenoborgModuleEnergySword
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name: energy sword xenoborg module
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name: energy dagger xenoborg module
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description: Module with an energy dagger.
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components:
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- type: Sprite
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@@ -1663,7 +1663,7 @@
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parent: [ BaseXenoborgModuleStealth, BaseProviderBorgModule, BaseXenoborgContraband ]
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id: XenoborgModuleCloakDevice
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name: cloaking device xenoborg module
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description: Module with a device that allows xenoborgs to become invisible for some time.
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description: Module with a device that allows xenoborgs to become semi-invisible for some time.
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components:
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- type: Sprite
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layers:
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@@ -1678,8 +1678,8 @@
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- type: entity
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parent: [ BaseXenoborgModuleStealth, BaseProviderBorgModule, BaseXenoborgContraband ]
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id: XenoborgModuleSuperCloakDevice
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name: cloaking device xenoborg module
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description: Module with a device that allows xenoborgs to become truly invisible for less time.
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name: invisibility device xenoborg module
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description: Module with a device that allows xenoborgs to become truly invisible for a short amount of time.
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components:
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- type: Sprite
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layers:
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@@ -974,14 +974,22 @@
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price: 100
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- type: entity
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name: xenoborg laser gun
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parent: [WeaponAdvancedLaser, BaseXenoborgContraband]
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id: XenoborgLaserGun
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id: WeaponLaserGunXenoborg
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name: xenoborg laser gun
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- type: entity
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name: xenoborg heavy laser gun
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parent: [WeaponAdvancedLaser, BaseXenoborgContraband]
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id: XenoborgHeavyLaserGun
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parent: [WeaponLaserCannon, BaseXenoborgContraband]
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id: WeaponLaserCannonXenoborg
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name: xenoborg laser cannon
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components:
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- type: BatteryAmmoProvider
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proto: RedHeavyLaser
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- type: BatterySelfRecharger
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autoRechargeRate: 30
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# "remove" wield bonus and penalty so borgs can use it
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- type: GunWieldBonus
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minAngle: 0
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maxAngle: 0
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- type: Gun
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fireRate: 2
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minAngle: 1
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maxAngle: 2
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@@ -13,8 +13,6 @@
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categories:
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- Modules
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completetime: 2
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materials:
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Glass: 3000
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# xenoborgs
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@@ -67,6 +65,9 @@
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parent: BaseXenoborgModulesRecipe
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id: XenoborgModuleHeavyLaserRecipe
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result: XenoborgModuleHeavyLaser
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materials:
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Steel: 1500
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Glass: 1500
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## scout xenoborg modules
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@@ -74,6 +75,9 @@
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parent: BaseXenoborgModulesRecipe
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id: XenoborgModuleEnergySwordRecipe
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result: XenoborgModuleEnergySword
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materials:
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Steel: 1500
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Glass: 1500
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## stealth xenoborg modules
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@@ -81,3 +85,5 @@
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parent: BaseXenoborgModulesRecipe
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id: XenoborgModuleSuperCloakDeviceRecipe
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result: XenoborgModuleSuperCloakDevice
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materials:
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Glass: 3000
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