Interaction Entity System (#26)

* Interaction Entity System

* ye

* Update submodule

* Requires engine update to function, but doesn't use shitcode

* Fix conflicts

* Fix conflicts but for real

* Update submodule
This commit is contained in:
clusterfack
2018-02-05 13:57:26 -06:00
committed by Silver
parent 1f22f8ab6a
commit 1452502fbf
12 changed files with 172 additions and 181 deletions

2
.gitmodules vendored
View File

@@ -1,4 +1,4 @@
[submodule "engine"]
path = engine
url = https://github.com/space-wizards/space-station-14.git
branch = 0a231f0217a7b9f9ce7093bdd091ce3e3de1b69d
branch = 56508df91937fd456bc5411008575169d93b262b

View File

@@ -57,7 +57,6 @@
<ItemGroup>
<Compile Include="EntryPoint.cs" />
<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\InteractableComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerStorageComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerGeneratorComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerDevice.cs" />
@@ -65,8 +64,8 @@
<Compile Include="GameObjects\Components\Power\PowerNodeComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerProviderComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerTransferComponent.cs" />
<Compile Include="GameObjects\EntitySystems\InteractionSystem.cs" />
<Compile Include="GameObjects\EntitySystems\PowerSystem.cs" />
<Compile Include="Interfaces\GameObjects\Components\Interactable\IInteractableComponent.cs" />
<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
<Compile Include="Interfaces\GameObjects\Components\Items\IInventoryComponent.cs" />
<Compile Include="Interfaces\GameObjects\Components\Items\IItemComponent.cs" />
@@ -109,4 +108,7 @@
<ContentAssemblies Include="$(OutputPath)Content.Server.pdb" Condition="'$(Configuration)' == 'Debug'" />
<ContentAssemblies Include="$(OutputPath)Content.Shared.pdb" Condition="'$(Configuration)' == 'Debug'" />
</ItemGroup>
<ItemGroup>
<Folder Include="GameObjects\Components\Interactable\" />
</ItemGroup>
</Project>

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@@ -52,10 +52,7 @@ namespace Content.Server
factory.Register<ItemComponent>();
factory.RegisterReference<ItemComponent, IItemComponent>();
factory.Register<InteractableComponent>();
factory.RegisterReference<InteractableComponent, IInteractableComponent>();
factory.Register<DamageableComponent>();
factory.Register<DestructibleComponent>();
factory.Register<TemperatureComponent>();

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@@ -1,41 +1,40 @@
using Content.Server.Interfaces.GameObjects;
using System;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.IoC;
using Content.Server.GameObjects.EntitySystems;
namespace Content.Server.GameObjects
{
public class ServerDoorComponent : SharedDoorComponent
public class ServerDoorComponent : SharedDoorComponent, IAttackHand
{
public bool Opened { get; private set; }
private float OpenTimeCounter;
private IInteractableComponent interactableComponent;
private CollidableComponent collidableComponent;
public override void Initialize()
{
base.Initialize();
interactableComponent = Owner.GetComponent<IInteractableComponent>();
interactableComponent.OnAttackHand += OnAttackHand;
collidableComponent = Owner.GetComponent<CollidableComponent>();
collidableComponent.OnBump += OnBump;
}
public override void OnRemove()
{
interactableComponent.OnAttackHand -= OnAttackHand;
interactableComponent = null;
collidableComponent.OnBump -= OnBump;
collidableComponent = null;
}
private void OnAttackHand(object sender, AttackHandEventArgs args)
public bool Attackhand(IEntity user)
{
if (Opened)
{
@@ -45,6 +44,7 @@ namespace Content.Server.GameObjects
{
Open();
}
return true;
}
private void OnBump(object sender, BumpEventArgs args)

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@@ -1,80 +0,0 @@
using Content.Server.Interfaces.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Log;
using System;
namespace Content.Server.GameObjects
{
public class InteractableComponent : Component, IInteractableComponent
{
public override string Name => "Interactable";
/// <inheritdoc />
public event EventHandler<AttackHandEventArgs> OnAttackHand;
/// <inheritdoc />
public event EventHandler<AttackByEventArgs> OnAttackBy;
private IClickableComponent clickableComponent;
private IServerTransformComponent transform;
private const float INTERACTION_RANGE = 2;
private const float INTERACTION_RANGE_SQUARED = INTERACTION_RANGE * INTERACTION_RANGE;
public override void Initialize()
{
transform = Owner.GetComponent<IServerTransformComponent>();
if (Owner.TryGetComponent<IClickableComponent>(out var component))
{
clickableComponent = component;
clickableComponent.OnClick += ClickableComponent_OnClick;
}
else
{
Logger.Error($"Interactable component must also have a clickable component to function! Prototype: {Owner.Prototype.ID}");
}
base.Initialize();
}
public override void Shutdown()
{
if (clickableComponent != null)
{
clickableComponent.OnClick -= ClickableComponent_OnClick;
clickableComponent = null;
}
transform = null;
base.Shutdown();
}
private void ClickableComponent_OnClick(object sender, ClickEventArgs e)
{
if (!e.User.TryGetComponent<IServerTransformComponent>(out var userTransform))
{
return;
}
var distance = (userTransform.WorldPosition - transform.WorldPosition).LengthSquared;
if (distance > INTERACTION_RANGE_SQUARED)
{
return;
}
if (!e.User.TryGetComponent<IHandsComponent>(out var hands))
{
return;
}
var item = hands.GetHand(hands.ActiveIndex);
if (item != null)
{
OnAttackBy?.Invoke(this, new AttackByEventArgs(Owner, e.User, item, hands.ActiveIndex));
}
else
{
OnAttackHand?.Invoke(this, new AttackHandEventArgs(Owner, e.User, hands.ActiveIndex));
}
}
}
}

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@@ -1,19 +1,17 @@
using Content.Server.Interfaces.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Log;
using System;
using SS14.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects
{
public class ItemComponent : Component, IItemComponent
public class ItemComponent : Component, IItemComponent, EntitySystems.IAttackHand
{
public override string Name => "Item";
/// <inheritdoc />
public IInventorySlot ContainingSlot { get; private set; }
private IInteractableComponent interactableComponent;
public void RemovedFromSlot()
{
@@ -45,38 +43,15 @@ namespace Content.Server.GameObjects
}
}
public override void Initialize()
{
if (Owner.TryGetComponent<IInteractableComponent>(out var interactable))
{
interactableComponent = interactable;
interactableComponent.OnAttackHand += InteractableComponent_OnAttackHand;
}
else
{
Logger.Error($"Item component must have an interactable component to function! Prototype: {Owner.Prototype.ID}");
}
base.Initialize();
}
private void InteractableComponent_OnAttackHand(object sender, AttackHandEventArgs e)
public bool Attackhand(IEntity user)
{
if (ContainingSlot != null)
{
return;
return false;
}
var hands = e.User.GetComponent<IHandsComponent>();
hands.PutInHand(this, e.HandIndex, fallback: false);
}
public override void Shutdown()
{
if (interactableComponent != null)
{
interactableComponent.OnAttackHand -= InteractableComponent_OnAttackHand;
interactableComponent = null;
}
base.Shutdown();
var hands = user.GetComponent<IHandsComponent>();
hands.PutInHand(this, hands.ActiveIndex, fallback: false);
return true;
}
}
}

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@@ -2,13 +2,11 @@
using Content.Shared.GameObjects;
using SS14.Server.GameObjects.Events;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared;
using SS14.Shared.GameObjects;
using SS14.Shared.Utility;
using System;
using System.Collections.Generic;
using YamlDotNet.RepresentationModel;
using Lidgren.Network;
using SS14.Shared.Enums;
namespace Content.Server.GameObjects

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@@ -0,0 +1,149 @@
using Content.Server.Interfaces.GameObjects;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.System;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.IoC;
using System.Collections.Generic;
using System.Linq;
namespace Content.Server.GameObjects.EntitySystems
{
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with an object in their hand
/// </summary>
public interface IAttackby
{
bool Attackby(IEntity user, IEntity attackwith);
}
/// <summary>
/// This interface gives components behavior when being clicked on or "attacked" by a user with an empty hand
/// </summary>
public interface IAttackHand
{
bool Attackhand(IEntity user);
}
public interface IUse
{
bool UseEntity(IEntity user);
}
/// <summary>
/// Governs interactions during clicking on entities
/// </summary>
public class InteractionSystem : EntitySystem
{
private const float INTERACTION_RANGE = 2;
private const float INTERACTION_RANGE_SQUARED = INTERACTION_RANGE * INTERACTION_RANGE;
public override void Initialize()
{
base.Initialize();
SubscribeEvent<ClickedOnEntityEventArgs>(UserInteraction, this);
}
public void UserInteraction(object sender, EntityEventArgs arg)
{
ClickedOnEntityEventArgs e = (ClickedOnEntityEventArgs)arg;
if (e.MouseButton != Clicktype.Left)
return;
IEntity user = EntityManager.GetEntity(e.Clicker);
IEntity attacked = EntityManager.GetEntity(e.Clicked);
if (!user.TryGetComponent<IServerTransformComponent>(out var userTransform))
{
return;
}
var distance = (userTransform.WorldPosition - attacked.GetComponent<IServerTransformComponent>().WorldPosition).LengthSquared;
if (distance > INTERACTION_RANGE_SQUARED)
{
return;
}
if (!user.TryGetComponent<IHandsComponent>(out var hands))
{
return;
}
var item = hands.GetHand(hands.ActiveIndex)?.Owner;
if (item != null && attacked != item)
{
Interaction(user, item, attacked);
}
else if(attacked == item)
{
UseInteraction(user, item);
}
else
{
Interaction(user, attacked);
}
}
/// <summary>
/// Uses a weapon/object on an entity
/// </summary>
/// <param name="user"></param>
/// <param name="weapon"></param>
/// <param name="attacked"></param>
public static void Interaction(IEntity user, IEntity weapon, IEntity attacked)
{
List<IAttackby> interactables = attacked.GetComponents<IAttackby>().ToList();
for(var i = 0; i < interactables.Count; i++)
{
if (interactables[i].Attackby(user, weapon)) //If an attackby returns a status completion we finish our attack
{
return;
}
}
//Else check damage component to see if we damage if not attackby, and if so can we attack object
}
/// <summary>
/// Uses an empty hand on an entity
/// </summary>
/// <param name="user"></param>
/// <param name="attacked"></param>
public static void Interaction(IEntity user, IEntity attacked)
{
List<IAttackHand> interactables = attacked.GetComponents<IAttackHand>().ToList();
for (var i = 0; i < interactables.Count; i++)
{
if (interactables[i].Attackhand(user)) //If an attackby returns a status completion we finish our attack
{
return;
}
}
//Else check damage component to see if we damage if not attackby, and if so can we attack object
}
/// <summary>
/// Activates/Uses an object in control/possession of a user
/// </summary>
/// <param name="user"></param>
/// <param name="attacked"></param>
public static void UseInteraction(IEntity user, IEntity used)
{
List<IUse> usables = used.GetComponents<IUse>().ToList();
for (var i = 0; i < usables.Count; i++)
{
if (usables[i].UseEntity(user)) //If an attackby returns a status completion we finish our attack
{
return;
}
}
}
}
}

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@@ -1,48 +0,0 @@
using SS14.Shared.Interfaces.GameObjects;
using System;
namespace Content.Server.Interfaces.GameObjects
{
public interface IInteractableComponent : IComponent
{
/// <summary>
/// Invoked when an entity is clicked with an empty hand.
/// </summary>
event EventHandler<AttackHandEventArgs> OnAttackHand;
/// <summary>
/// Invoked when an entity is clicked with an item.
/// </summary>
event EventHandler<AttackByEventArgs> OnAttackBy;
}
public class AttackByEventArgs : EventArgs
{
public readonly IEntity Target;
public readonly IEntity User;
public readonly IItemComponent Item;
public readonly string HandIndex;
public AttackByEventArgs(IEntity target, IEntity user, IItemComponent item, string handIndex)
{
Target = target;
User = user;
Item = item;
HandIndex = handIndex;
}
}
public class AttackHandEventArgs : EventArgs
{
public readonly IEntity Target;
public readonly IEntity User;
public readonly string HandIndex;
public AttackHandEventArgs(IEntity target, IEntity user, string handIndex)
{
Target = target;
User = user;
HandIndex = handIndex;
}
}
}

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@@ -4,7 +4,6 @@
components:
- type: Transform
- type: Clickable
- type: Interactable
- type: Sprite
drawdepth: FloorPlaceable
sprites:

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@@ -3,7 +3,6 @@
id: BaseItem
components:
- type: Transform
- type: Interactable
- type: Item
- type: Clickable
- type: BoundingBox

2
engine

Submodule engine updated: 0a231f0217...56508df919