Files
wylab-station-14/Content.Shared/zlevels/ThirdDimension/SharedZLevelSystem.cs
Moony a9f7ea5185 Adds Z Levels to the game (#15009)
* save work

* Adds Z levels

* a

* ladders + parallax scroll

* zoom out not in

* oops, sandbox

* oops i broke the law

* run ci

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-03-31 14:41:38 -05:00

240 lines
7.2 KiB
C#

using System.Linq;
using Content.Shared.Administration;
using Content.Shared.Administration.Managers;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.Ghost;
using Content.Shared.Gravity;
using Content.Shared.Movement.Components;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared._Afterlight.ThirdDimension;
/// <summary>
/// This handles Z levels. I'm sorry to everyone who has to witness this.
/// </summary>
public sealed class SharedZLevelSystem : EntitySystem
{
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IConsoleHost _conHost = default!;
[Dependency] private readonly ISharedAdminManager _admin = default!;
[ViewVariables]
private List<MapId?> _mapAbove = new();
[ViewVariables]
private List<MapId?> _mapBelow = new();
public IReadOnlyList<MapId?> MapAbove => _mapAbove;
public IReadOnlyList<MapId?> MapBelow => _mapBelow;
private bool DontDrop = false; //HACK: oh god
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<MapChangedEvent>(OnMapChanged);
SubscribeNetworkEvent<MapListChangedEvent>(OnMapListChanged);
if (_net.IsServer)
{
SubscribeLocalEvent<MoveEvent>(OnMove); // Sloth forgive me.
_conHost.RegisterCommand("ztool", ZTool);
}
}
private void OnMove(ref MoveEvent ev)
{
if (DontDrop || _mapBelow[(int) ev.Component.MapID] == null || HasComp<MapGridComponent>(ev.Sender) || _gravity.IsWeightless(ev.Sender) || HasComp<SharedGhostComponent>(ev.Sender) || !HasComp<PhysicsComponent>(ev.Sender))
return; // get out!
var mapEid = _map.GetMapEntityId(ev.Component.MapID);
if (ev.Component.Coordinates.EntityId != mapEid)
return; // Can't fall through the map if we're not on it!
if (TryComp<MapGridComponent>(mapEid, out var grid))
{
if (grid.TryGetTileRef(_xformSystem.GetWorldPosition(ev.Component), out var tile) && !tile.Tile.IsEmpty)
{
return; // Can't fall through grids.
}
}
var phys = Comp<PhysicsComponent>(ev.Sender);
if (phys.Momentum.Length < 0.2 || HasComp<InputMoverComponent>(ev.Sender) || HasComp<MobMoverComponent>(ev.Sender))
{
TryTraverse(false, ev.Sender);
// THWACK
_damageableSystem.TryChangeDamage(ev.Sender,
new DamageSpecifier(_prototype.Index<DamageTypePrototype>("Blunt"), FixedPoint2.New(69)));
}
}
[AnyCommand]
private void ZTool(IConsoleShell shell, string argstr, string[] args)
{
if (shell.Player?.AttachedEntity is not {} ent)
return;
if (!_admin.IsAdmin(ent))
{
shell.WriteLine("This code may be bad but it's not gonna let you break things.");
return;
}
switch (args[0].ToLowerInvariant())
{
case "above":
{
var xform = Transform(ent);
var map = MapAbove[(int) xform.MapID];
shell.WriteLine($"The map above you is {(map is not null ? ToPrettyString(_map.GetMapEntityId(map.Value)) : "none")}");
break;
}
case "below":
{
var xform = Transform(ent);
var map = MapBelow[(int) xform.MapID];
shell.WriteLine($"The map below you is {(map is not null ? ToPrettyString(_map.GetMapEntityId(map.Value)) : "none")}");
break;
}
case "link":
{
var dir = args[2].ToLowerInvariant();
var baseMap = new MapId(int.Parse(args[1]));
var linkedMap = new MapId(int.Parse(args[3]));
if (dir != "above" && dir != "below")
return;
if (dir != "above")
{
LinkMaps(baseMap, linkedMap);
}
else
{
LinkMaps(linkedMap, baseMap);
}
break;
}
case "traverse":
{
var dir = args[1].ToLowerInvariant();
if (dir != "above" && dir != "below")
return;
TryTraverse(dir == "above", ent);
break;
}
}
}
public int AllMapsBelow(MapId map, ref MapId[] maps)
{
var curr = map;
var idx = 0;
while (MapBelow[(int)curr] is { } below && idx < maps.Length)
{
maps[idx++] = below;
curr = below;
}
return idx;
}
public bool TryTraverse(bool direction, EntityUid traverser, TransformComponent? xform = default!)
{
if (!Resolve(traverser, ref xform))
return false;
var worldPosition = _xformSystem.GetWorldPosition(xform);
MapId? newMap;
if (direction) // Going up!
{
newMap = MapAbove[(int)xform.MapID];
}
else
{
newMap = MapBelow[(int)xform.MapID];
}
Logger.Debug($"Traversing to {newMap}..");
if (newMap is null)
return false;
var coords = EntityCoordinates.FromMap(_map, new MapCoordinates(worldPosition, newMap.Value));
DontDrop = true;
_xformSystem.SetCoordinates(traverser, coords);
DontDrop = false;
return true;
}
public void LinkMaps(MapId below, MapId above)
{
_mapBelow[(int)above] = below;
_mapAbove[(int)below] = above;
UpdateMapList();
}
private void OnMapListChanged(MapListChangedEvent ev)
{
if (!_net.IsClient)
return;
//yoink
_mapAbove = ev.MapAbove.ToList();
_mapBelow = ev.MapBelow.ToList();
}
private void OnMapChanged(MapChangedEvent ev)
{
if (!ev.Created)
return;
while ((int) ev.Map + 1 > _mapAbove.Count)
{
// Resize time.
_mapAbove.Add(null);
_mapBelow.Add(null);
}
UpdateMapList();
}
public void UpdateMapList()
{
if (!_net.IsServer)
return;
RaiseNetworkEvent(new MapListChangedEvent(_mapAbove.ToArray(), _mapBelow.ToArray()));
}
[Serializable, NetSerializable]
public sealed class MapListChangedEvent : EntityEventArgs
{
public MapId?[] MapAbove;
public MapId?[] MapBelow;
public MapListChangedEvent(MapId?[] mapAbove, MapId?[] mapBelow)
{
MapAbove = mapAbove;
MapBelow = mapBelow;
}
}
}