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Blood Brothers are paired antagonists who must work together with shared objectives. Two players are bonded and must: - Escape together (mandatory) - Complete shared kill/steal/protect objectives - Both survive to win Includes: - 16 C# files (rule system, objective systems, components) - Game rule and sub-gamemode prototypes - 29 objective entity prototypes - Russian localization - Guidebook documentation Requirements: 50h playtime + 25h Security Min players: 20, Max antags: 8 (4 pairs) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
10 lines
351 B
C#
10 lines
351 B
C#
using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// A component for the common survival goals of blood brothers
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/// </summary>
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[RegisterComponent, Access(typeof(BloodBrotherSharedKeepAliveConditionSystem))]
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public sealed partial class BloodBrotherSharedKeepAliveConditionComponent : Component;
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