forked from space-syndicate/space-station-14
* mindcomponent namespace * wip MindRole stuff * admin player tab * mindroletype comment * mindRolePrototype redesign * broken param * wip RoleType implementation * basic role type switching for antags * traitor fix * fix AdminPanel update * the renameningTM * cleanup * feature uncreeping * roletypes on mind roles * update MindComponent.RoleType when MindRoles change * ghostrole configuration * ghostrole config improvements * live update of roleType on the character window * logging stuff and notes * remove thing no one asked for * weh * Mind Role Entities wip * headrev count fix * silicon stuff, cleanup * exclusive antag config, cleanup * jobroleadd overwerite * logging stuff * MindHasRole cleanup, admin log stuff * last second cleanup * ocd * move roletypeprototype to its own file, minor note stuff * remove Roletype.Created * log stuff * roletype setup for ghostroles and autotraitor reinforcements * ghostrole type configs * adjustable admin overlay * cleanup * fix this in its own PR * silicon antagonist * borg stuff * mmi roletype handling * spawnable borg roletype handling * weh * ghost role cleanup * weh * RoleEvent update * polish * log stuff * admin overlay config * ghostrolecomponent cleanup * weh * admin overlay code cleanup * minor cleanup * Obsolete MindRoleAddedEvent * comment * minor code cleanup * MindOnDoGreeting fix * Role update message * fix duplicate job greeting for cyborgs * fix emag job message dupe * nicer-looking role type update * crew aligned * syndicate assault borg role fix * fix test fail * fix a merge mistake * fix LoneOp role type * Update Content.Client/Administration/AdminNameOverlay.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Roles/SharedRoleSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * comment formatting Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * change logging category Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * fix a space Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * use MindAddRoles Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * get MindComponent from TryGetMind Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * move var declaration outside loop * remove TryComp * take RoleEnum behind the barn * don't use ensurecomp unnecessarily * cvar comments * toggleableghostrolecomponent documentation * skrek * use EntProtoId * mindrole config * merge baserolecomponent into basemindrolecomponent * ai and borg silicon role tweaks * formatting Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * I will end you (the color) Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * use LocId type for a locale id * update RoleEvent documentation * update RoleEvent documentation * remove obsolete MindRoleAddedEvent * refine MindRolesUpdate() * use dependency Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * inject dependency Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * roleType.Name no longer required * reformatted draw code logic * GhostRoleMarkerRoleComponent comment * minor SharedRoleSystem cleanup * StartingMindRoleComponent, unhardcode roundstart silicon * Update Content.Shared/Roles/SharedRoleSystem.cs * remove a whitespace --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
349 lines
12 KiB
C#
349 lines
12 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Chat.Managers;
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using Content.Server.Radio.Components;
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using Content.Server.Roles;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Chat;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.GameTicking;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Roles;
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using Content.Shared.Silicons.Laws;
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using Content.Shared.Silicons.Laws.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Audio;
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namespace Content.Server.Silicons.Laws;
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/// <inheritdoc/>
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public sealed class SiliconLawSystem : SharedSiliconLawSystem
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly SharedRoleSystem _roles = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly SharedStunSystem _stunSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SiliconLawBoundComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<SiliconLawBoundComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<SiliconLawBoundComponent, ToggleLawsScreenEvent>(OnToggleLawsScreen);
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SubscribeLocalEvent<SiliconLawBoundComponent, BoundUIOpenedEvent>(OnBoundUIOpened);
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SubscribeLocalEvent<SiliconLawBoundComponent, PlayerSpawnCompleteEvent>(OnPlayerSpawnComplete);
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SubscribeLocalEvent<SiliconLawProviderComponent, GetSiliconLawsEvent>(OnDirectedGetLaws);
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SubscribeLocalEvent<SiliconLawProviderComponent, IonStormLawsEvent>(OnIonStormLaws);
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SubscribeLocalEvent<SiliconLawProviderComponent, MindAddedMessage>(OnLawProviderMindAdded);
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SubscribeLocalEvent<SiliconLawProviderComponent, MindRemovedMessage>(OnLawProviderMindRemoved);
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SubscribeLocalEvent<SiliconLawProviderComponent, GotEmaggedEvent>(OnEmagLawsAdded);
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}
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private void OnMapInit(EntityUid uid, SiliconLawBoundComponent component, MapInitEvent args)
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{
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GetLaws(uid, component);
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}
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private void OnMindAdded(EntityUid uid, SiliconLawBoundComponent component, MindAddedMessage args)
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{
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if (!TryComp<ActorComponent>(uid, out var actor))
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return;
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var msg = Loc.GetString("laws-notify");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
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_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false, actor.PlayerSession.Channel, colorOverride: Color.FromHex("#5ed7aa"));
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if (!TryComp<SiliconLawProviderComponent>(uid, out var lawcomp))
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return;
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if (!lawcomp.Subverted)
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return;
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var modifedLawMsg = Loc.GetString("laws-notify-subverted");
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var modifiedLawWrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", modifedLawMsg));
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_chatManager.ChatMessageToOne(ChatChannel.Server, modifedLawMsg, modifiedLawWrappedMessage, default, false, actor.PlayerSession.Channel, colorOverride: Color.Red);
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}
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private void OnLawProviderMindAdded(Entity<SiliconLawProviderComponent> ent, ref MindAddedMessage args)
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{
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if (!ent.Comp.Subverted)
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return;
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EnsureSubvertedSiliconRole(args.Mind);
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}
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private void OnLawProviderMindRemoved(Entity<SiliconLawProviderComponent> ent, ref MindRemovedMessage args)
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{
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if (!ent.Comp.Subverted)
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return;
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RemoveSubvertedSiliconRole(args.Mind);
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}
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private void OnToggleLawsScreen(EntityUid uid, SiliconLawBoundComponent component, ToggleLawsScreenEvent args)
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{
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if (args.Handled || !TryComp<ActorComponent>(uid, out var actor))
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return;
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args.Handled = true;
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_userInterface.TryToggleUi(uid, SiliconLawsUiKey.Key, actor.PlayerSession);
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}
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private void OnBoundUIOpened(EntityUid uid, SiliconLawBoundComponent component, BoundUIOpenedEvent args)
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{
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TryComp(uid, out IntrinsicRadioTransmitterComponent? intrinsicRadio);
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var radioChannels = intrinsicRadio?.Channels;
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var state = new SiliconLawBuiState(GetLaws(uid).Laws, radioChannels);
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_userInterface.SetUiState(args.Entity, SiliconLawsUiKey.Key, state);
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}
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private void OnPlayerSpawnComplete(EntityUid uid, SiliconLawBoundComponent component, PlayerSpawnCompleteEvent args)
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{
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component.LastLawProvider = args.Station;
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}
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private void OnDirectedGetLaws(EntityUid uid, SiliconLawProviderComponent component, ref GetSiliconLawsEvent args)
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{
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if (args.Handled)
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return;
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if (component.Lawset == null)
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component.Lawset = GetLawset(component.Laws);
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args.Laws = component.Lawset;
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args.Handled = true;
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}
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private void OnIonStormLaws(EntityUid uid, SiliconLawProviderComponent component, ref IonStormLawsEvent args)
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{
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// Emagged borgs are immune to ion storm
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if (!HasComp<EmaggedComponent>(uid))
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{
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component.Lawset = args.Lawset;
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// gotta tell player to check their laws
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NotifyLawsChanged(uid, component.LawUploadSound);
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// Show the silicon has been subverted.
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component.Subverted = true;
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// new laws may allow antagonist behaviour so make it clear for admins
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if(_mind.TryGetMind(uid, out var mindId, out _))
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EnsureSubvertedSiliconRole(mindId);
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}
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}
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private void OnEmagLawsAdded(EntityUid uid, SiliconLawProviderComponent component, ref GotEmaggedEvent args)
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{
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if (component.Lawset == null)
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component.Lawset = GetLawset(component.Laws);
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// Show the silicon has been subverted.
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component.Subverted = true;
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// Add the first emag law before the others
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component.Lawset?.Laws.Insert(0, new SiliconLaw
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{
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LawString = Loc.GetString("law-emag-custom", ("name", Name(args.UserUid)), ("title", Loc.GetString(component.Lawset.ObeysTo))),
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Order = 0
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});
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//Add the secrecy law after the others
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component.Lawset?.Laws.Add(new SiliconLaw
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{
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LawString = Loc.GetString("law-emag-secrecy", ("faction", Loc.GetString(component.Lawset.ObeysTo))),
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Order = component.Lawset.Laws.Max(law => law.Order) + 1
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});
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}
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protected override void OnGotEmagged(EntityUid uid, EmagSiliconLawComponent component, ref GotEmaggedEvent args)
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{
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if (component.RequireOpenPanel && TryComp<WiresPanelComponent>(uid, out var panel) && !panel.Open)
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return;
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base.OnGotEmagged(uid, component, ref args);
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NotifyLawsChanged(uid, component.EmaggedSound);
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if(_mind.TryGetMind(uid, out var mindId, out _))
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EnsureSubvertedSiliconRole(mindId);
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_stunSystem.TryParalyze(uid, component.StunTime, true);
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}
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private void EnsureSubvertedSiliconRole(EntityUid mindId)
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{
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if (!_roles.MindHasRole<SubvertedSiliconRoleComponent>(mindId))
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_roles.MindAddRole(mindId, "MindRoleSubvertedSilicon", silent: true);
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}
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private void RemoveSubvertedSiliconRole(EntityUid mindId)
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{
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if (_roles.MindHasRole<SubvertedSiliconRoleComponent>(mindId))
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_roles.MindTryRemoveRole<SubvertedSiliconRoleComponent>(mindId);
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}
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public SiliconLawset GetLaws(EntityUid uid, SiliconLawBoundComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return new SiliconLawset();
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var ev = new GetSiliconLawsEvent(uid);
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RaiseLocalEvent(uid, ref ev);
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if (ev.Handled)
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{
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component.LastLawProvider = uid;
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return ev.Laws;
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}
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var xform = Transform(uid);
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if (_station.GetOwningStation(uid, xform) is { } station)
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{
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RaiseLocalEvent(station, ref ev);
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if (ev.Handled)
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{
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component.LastLawProvider = station;
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return ev.Laws;
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}
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}
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if (xform.GridUid is { } grid)
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{
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RaiseLocalEvent(grid, ref ev);
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if (ev.Handled)
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{
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component.LastLawProvider = grid;
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return ev.Laws;
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}
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}
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if (component.LastLawProvider == null ||
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Deleted(component.LastLawProvider) ||
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Terminating(component.LastLawProvider.Value))
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{
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component.LastLawProvider = null;
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}
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else
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{
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RaiseLocalEvent(component.LastLawProvider.Value, ref ev);
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if (ev.Handled)
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{
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return ev.Laws;
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}
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}
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RaiseLocalEvent(ref ev);
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return ev.Laws;
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}
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public void NotifyLawsChanged(EntityUid uid, SoundSpecifier? cue = null)
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{
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if (!TryComp<ActorComponent>(uid, out var actor))
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return;
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var msg = Loc.GetString("laws-update-notify");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
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_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false, actor.PlayerSession.Channel, colorOverride: Color.Red);
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if (cue != null && _mind.TryGetMind(uid, out var mindId, out _))
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_roles.MindPlaySound(mindId, cue);
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}
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/// <summary>
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/// Extract all the laws from a lawset's prototype ids.
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/// </summary>
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public SiliconLawset GetLawset(ProtoId<SiliconLawsetPrototype> lawset)
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{
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var proto = _prototype.Index(lawset);
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var laws = new SiliconLawset()
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{
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Laws = new List<SiliconLaw>(proto.Laws.Count)
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};
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foreach (var law in proto.Laws)
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{
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laws.Laws.Add(_prototype.Index<SiliconLawPrototype>(law));
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}
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laws.ObeysTo = proto.ObeysTo;
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return laws;
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}
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/// <summary>
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/// Set the laws of a silicon entity while notifying the player.
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/// </summary>
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public void SetLaws(List<SiliconLaw> newLaws, EntityUid target, SoundSpecifier? cue = null)
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{
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if (!TryComp<SiliconLawProviderComponent>(target, out var component))
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return;
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if (component.Lawset == null)
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component.Lawset = new SiliconLawset();
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component.Lawset.Laws = newLaws;
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NotifyLawsChanged(target, cue);
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}
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protected override void OnUpdaterInsert(Entity<SiliconLawUpdaterComponent> ent, ref EntInsertedIntoContainerMessage args)
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{
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// TODO: Prediction dump this
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if (!TryComp(args.Entity, out SiliconLawProviderComponent? provider))
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return;
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var lawset = GetLawset(provider.Laws).Laws;
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var query = EntityManager.CompRegistryQueryEnumerator(ent.Comp.Components);
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while (query.MoveNext(out var update))
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{
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SetLaws(lawset, update, provider.LawUploadSound);
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}
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}
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}
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[ToolshedCommand, AdminCommand(AdminFlags.Admin)]
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public sealed class LawsCommand : ToolshedCommand
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{
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private SiliconLawSystem? _law;
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[CommandImplementation("list")]
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public IEnumerable<EntityUid> List()
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{
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var query = EntityManager.EntityQueryEnumerator<SiliconLawBoundComponent>();
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while (query.MoveNext(out var uid, out _))
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{
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yield return uid;
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}
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}
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[CommandImplementation("get")]
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public IEnumerable<string> Get([PipedArgument] EntityUid lawbound)
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{
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_law ??= GetSys<SiliconLawSystem>();
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foreach (var law in _law.GetLaws(lawbound).Laws)
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{
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yield return $"law {law.LawIdentifierOverride ?? law.Order.ToString()}: {Loc.GetString(law.LawString)}";
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}
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}
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}
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