forked from space-syndicate/space-station-14
* add flip emote * icon * l * fix attribution * shameless push --------- Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Flip;
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/// <summary>
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/// Makes it possible for an entity to do a flip animation.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FlipAnimationComponent : Component
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{
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/// <summary>
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/// What's the name of this animation? Make sure it's unique so it can play along side other animations.
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/// This prevents someone accidentally causing two identical effects to play on someone at the same time.
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/// </summary>
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[DataField]
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public string KeyName = "FlipEmote";
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/// <summary>
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/// How long should a complete flip take?
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/// </summary>
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[DataField, AutoNetworkedField]
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public float AnimationLength = 0.5f;
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}
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/// <summary>
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/// Declares that an entity has started to flip.
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/// </summary>
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/// <param name="entity">The entity flipping.</param>
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[Serializable, NetSerializable]
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public sealed class StartFlipEvent(NetEntity entity) : EntityEventArgs
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{
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public NetEntity Entity = entity;
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}
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/// <summary>
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/// Declares that an entity has cancelled flipping.
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/// </summary>
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/// <param name="entity">The entity stopping flipping.</param>
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[Serializable, NetSerializable]
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public sealed class StopFlipEvent(NetEntity entity) : EntityEventArgs
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{
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public NetEntity Entity = entity;
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}
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