Files
2025-09-07 22:54:54 +07:00

92 lines
3.1 KiB
C#
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System.Text;
using System.Text.RegularExpressions;
using Content.Server.Speech.Components;
using Content.Shared.Speech;
using Content.Shared.Speech.EntitySystems;
using Content.Shared.StatusEffectNew;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems
{
public sealed class StutteringSystem : SharedStutteringSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
// Regex of characters to stutter.
private static readonly Regex Stutter = new(@"[b-df-hj-np-tv-wxyz-б-вд-к-лмн-прст]", // Corvax-Localization
RegexOptions.Compiled | RegexOptions.IgnoreCase);
public override void Initialize()
{
SubscribeLocalEvent<StutteringAccentComponent, AccentGetEvent>(OnAccent);
SubscribeLocalEvent<StutteringAccentComponent, StatusEffectRelayedEvent<AccentGetEvent>>(OnAccent);
}
public override void DoStutter(EntityUid uid, TimeSpan time, bool refresh)
{
if (refresh)
Status.TryUpdateStatusEffectDuration(uid, Stuttering, time);
else
Status.TryAddStatusEffectDuration(uid, Stuttering, time);
}
public override void DoRemoveStutterTime(EntityUid uid, TimeSpan timeRemoved)
{
Status.TryAddTime(uid, Stuttering, -timeRemoved);
}
public override void DoRemoveStutter(EntityUid uid)
{
Status.TryRemoveStatusEffect(uid, Stuttering);
}
private void OnAccent(Entity<StutteringAccentComponent> entity, ref AccentGetEvent args)
{
args.Message = Accentuate(args.Message, entity.Comp);
}
private void OnAccent(Entity<StutteringAccentComponent> entity, ref StatusEffectRelayedEvent<AccentGetEvent> args)
{
args.Args.Message = Accentuate(args.Args.Message, entity.Comp);
}
public string Accentuate(string message, StutteringAccentComponent component)
{
var length = message.Length;
var finalMessage = new StringBuilder();
string newLetter;
for (var i = 0; i < length; i++)
{
newLetter = message[i].ToString();
if (Stutter.IsMatch(newLetter) && _random.Prob(component.MatchRandomProb))
{
if (_random.Prob(component.FourRandomProb))
{
newLetter = $"{newLetter}-{newLetter}-{newLetter}-{newLetter}";
}
else if (_random.Prob(component.ThreeRandomProb))
{
newLetter = $"{newLetter}-{newLetter}-{newLetter}";
}
else if (_random.Prob(component.CutRandomProb))
{
newLetter = "";
}
else
{
newLetter = $"{newLetter}-{newLetter}";
}
}
finalMessage.Append(newLetter);
}
return finalMessage.ToString();
}
}
}