forked from space-syndicate/space-station-14
CVar for explosive depressurization tile ripping.
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@@ -64,7 +64,7 @@ namespace Content.Server.Atmos.EntitySystems
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var number = 0;
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while (atmosphere.CurrentRunTiles.TryDequeue(out var tile))
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{
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ProcessCell(atmosphere, tile, atmosphere.UpdateCounter, SpaceWind);
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ProcessCell(atmosphere, tile, atmosphere.UpdateCounter);
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if (number++ < LagCheckIterations) continue;
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number = 0;
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@@ -90,7 +90,7 @@ namespace Content.Server.Atmos.EntitySystems
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excitedGroup.DismantleCooldown++;
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if(excitedGroup.BreakdownCooldown > Atmospherics.ExcitedGroupBreakdownCycles)
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ExcitedGroupSelfBreakdown(gridAtmosphere, excitedGroup, ExcitedGroupsSpaceIsAllConsuming);
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ExcitedGroupSelfBreakdown(gridAtmosphere, excitedGroup);
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else if(excitedGroup.DismantleCooldown > Atmospherics.ExcitedGroupsDismantleCycles)
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ExcitedGroupDismantle(gridAtmosphere, excitedGroup);
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