Misc Atmos Improvements (#5613)

* Revert "Remove atmos archiving."

This reverts commit 7fa10bd17b.

* Explosive Depressurization now brings tiles down to TCMB.

* Tiles now specify heat capacity.

* Do not serialize archived gas mixture values.

* Remove bad idea

* dumb typo

* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!

* Clean up heat capacity methods

* Better logging based on the original monstermos' logging

* Comment explosive depressurization hack better
This commit is contained in:
Vera Aguilera Puerto
2021-11-30 11:42:48 +01:00
committed by GitHub
parent 9db2fbefe1
commit 94fa6efefb
11 changed files with 157 additions and 31 deletions

View File

@@ -14,6 +14,9 @@ namespace Content.Server.Atmos.EntitySystems
return;
}
if (tile.ArchivedCycle < fireCount)
Archive(tile, fireCount);
tile.CurrentCycle = fireCount;
var adjacentTileLength = 0;
@@ -33,6 +36,7 @@ namespace Content.Server.Atmos.EntitySystems
// If the tile is null or has no air, we don't do anything for it.
if(enemyTile?.Air == null) continue;
if (fireCount <= enemyTile.CurrentCycle) continue;
Archive(enemyTile, fireCount);
var shouldShareAir = false;
@@ -107,6 +111,13 @@ namespace Content.Server.Atmos.EntitySystems
RemoveActiveTile(gridAtmosphere, tile);
}
private void Archive(TileAtmosphere tile, int fireCount)
{
tile.Air?.Archive();
tile.ArchivedCycle = fireCount;
tile.TemperatureArchived = tile.Temperature;
}
private void LastShareCheck(TileAtmosphere tile)
{
if (tile.Air == null || tile.ExcitedGroup == null)