// Generated by scripts/ui-assets.cmake - do not edit. #pragma once #include #include // Defined as 1 only when assets were embedded (tools/server checks defined()). #cmakedefine LLAMA_UI_HAS_ASSETS 1 struct llama_ui_asset { std::string name; const unsigned char * data; std::size_t size; std::string etag; std::string type; }; const llama_ui_asset * llama_ui_find_asset(const std::string & name); bool llama_ui_use_gzip(); const std::array & llama_ui_get_assets();