Files
ss14-wega/Content.Server/Xenoarchaeology/Artifact/XAE/XAEChargeBatterySystem.cs
slarticodefast 7155d0d291 Cleanup BatterySystem (#41298)
* cleanup

* fix fixtures

* this belongs into the next PR

* review

* misc

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-11-08 20:55:02 +00:00

32 lines
1.3 KiB
C#

using Content.Server.Power.EntitySystems;
using Content.Server.Xenoarchaeology.Artifact.XAE.Components;
using Content.Shared.Power.Components;
using Content.Shared.Xenoarchaeology.Artifact;
using Content.Shared.Xenoarchaeology.Artifact.XAE;
namespace Content.Server.Xenoarchaeology.Artifact.XAE;
/// <summary>
/// System for xeno artifact activation effect that is fully charging batteries in certain range.
/// </summary>
public sealed class XAEChargeBatterySystem : BaseXAESystem<XAEChargeBatteryComponent>
{
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
/// <summary> Pre-allocated and re-used collection.</summary>
private readonly HashSet<Entity<BatteryComponent>> _batteryEntities = new();
/// <inheritdoc />
protected override void OnActivated(Entity<XAEChargeBatteryComponent> ent, ref XenoArtifactNodeActivatedEvent args)
{
var chargeBatteryComponent = ent.Comp;
_batteryEntities.Clear();
_lookup.GetEntitiesInRange(args.Coordinates, chargeBatteryComponent.Radius, _batteryEntities);
foreach (var battery in _batteryEntities)
{
_battery.SetCharge(battery.AsNullable(), battery.Comp.MaxCharge);
}
}
}