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* cleanup * fix fixtures * prediction * fix test * review * fix svalinn visuals * fix chargers * fix portable recharger and its unlit visuals * fix borgs * oomba review * fix examination prediction
11 lines
374 B
C#
11 lines
374 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Power.Components;
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/// <summary>
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/// This entity is currently inside the charging slot of an entity with <see cref="ChargerComponent"/>.
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/// Added regardless whether or not the charger is powered.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class InsideChargerComponent : Component;
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