Files
ss14-wega/Content.Server/_Wega/GameTicking/Rules/Components/BloodCultRuleComponent.cs
Zekins 99bc2edc32 МбКульт & Gambling^3 (#279)
* refmbcult

* fixrule

* minich

* yeee

* linter

* somefixes

* cultext&gamb

* linterfix

* fixtarot
2025-12-31 18:55:15 +03:00

45 lines
1.1 KiB
C#

using Content.Server.Blood.Cult;
using Content.Shared.Blood.Cult;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// Stores data for <see cref="BloodCultRuleSystem"/> and <see cref="BloodCultSystem"/>.
/// </summary>
[RegisterComponent, Access(typeof(BloodCultRuleSystem), typeof(BloodCultSystem))]
public sealed partial class BloodCultRuleComponent : Component
{
[DataField]
public BloodCultGod? SelectedGod;
[DataField]
public BloodCultWinType WinType = BloodCultWinType.Neutral;
[DataField]
public List<BloodCultWinType> BloodCultWinCondition = new();
[DataField]
public HashSet<EntityUid> SelectedTargets = new();
public EntProtoId ObjectivePrototype = "BloodCultTargetObjective";
[DataField]
public int Curses = 2;
[DataField]
public int Offerings = 3;
[DataField] public bool FirstTriggered;
[DataField] public bool SecondTriggered;
[DataField] public bool RitualStage;
}
public enum BloodCultWinType : byte
{
GodCalled,
RitualConducted,
Neutral,
CultLose
}