mirror of
https://github.com/wega-team/ss14-wega.git
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1142 lines
41 KiB
C#
1142 lines
41 KiB
C#
using System.Linq;
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using System.Text.RegularExpressions;
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using Content.Shared.CCVar;
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using Content.Shared.Speech.Synthesis; // Corvax-Wega-Barks
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using Content.Shared.Corvax.TTS;
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using Content.Shared.GameTicking;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Preferences.Loadouts;
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using Content.Shared.Roles;
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using Content.Shared.Traits;
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using Robust.Shared.Collections;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Preferences
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{
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/// <summary>
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/// Character profile. Looks immutable, but uses non-immutable semantics internally for serialization/code sanity purposes.
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/// </summary>
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[DataDefinition]
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[Serializable, NetSerializable]
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public sealed partial class HumanoidCharacterProfile : ICharacterProfile
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{
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private static readonly Regex RestrictedNameRegex = new("[^А-Яа-яёЁ0-9' -]"); // Corvax-Localization
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private static readonly Regex ICNameCaseRegex = new(@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)");
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/// <summary>
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/// Job preferences for initial spawn.
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/// </summary>
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[DataField]
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private Dictionary<ProtoId<JobPrototype>, JobPriority> _jobPriorities = new()
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{
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{
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SharedGameTicker.FallbackOverflowJob, JobPriority.High
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}
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};
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/// <summary>
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/// Antags we have opted in to.
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/// </summary>
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[DataField]
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private HashSet<ProtoId<AntagPrototype>> _antagPreferences = new();
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/// <summary>
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/// Enabled traits.
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/// </summary>
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[DataField]
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private HashSet<ProtoId<TraitPrototype>> _traitPreferences = new();
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/// <summary>
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/// <see cref="_loadouts"/>
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/// </summary>
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public IReadOnlyDictionary<string, RoleLoadout> Loadouts => _loadouts;
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[DataField]
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private Dictionary<string, RoleLoadout> _loadouts = new();
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[DataField]
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public string Name { get; set; } = "John Doe";
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/// <summary>
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/// Detailed text that can appear for the character if <see cref="CCVars.FlavorText"/> is enabled.
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/// </summary>
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[DataField]
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public string FlavorText { get; set; } = string.Empty;
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// Corvax-Wega-Graphomancy-Extended-start
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[DataField]
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public string OOCFlavorText { get; set; } = string.Empty;
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[DataField]
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public string CharacterFlavorText { get; set; } = string.Empty;
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[DataField]
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public string GreenFlavorText { get; set; } = string.Empty;
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[DataField]
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public string YellowFlavorText { get; set; } = string.Empty;
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[DataField]
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public string RedFlavorText { get; set; } = string.Empty;
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[DataField]
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public string TagsFlavorText { get; set; } = string.Empty;
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[DataField]
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public string LinksFlavorText { get; set; } = string.Empty;
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[DataField]
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public string NSFWFlavorText { get; set; } = string.Empty;
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// Corvax-Wega-Graphomancy-Extended-end
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/// <summary>
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/// Associated <see cref="SpeciesPrototype"/> for this profile.
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/// </summary>
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[DataField]
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public ProtoId<SpeciesPrototype> Species { get; set; } = SharedHumanoidAppearanceSystem.DefaultSpecies;
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[DataField]
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public string Voice { get; set; } = SharedHumanoidAppearanceSystem.DefaultVoice;
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[DataField] // Corvax-Wega-Barks
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public string BarkVoice { get; set; } = SharedHumanoidAppearanceSystem.DefaultBarkVoice; // Corvax-Wega-Barks
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[DataField]
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public int Age { get; set; } = 18;
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[DataField]
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public Sex Sex { get; private set; } = Sex.Male;
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[DataField]
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public Gender Gender { get; private set; } = Gender.Male;
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// Corvax-Wega-start
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[DataField]
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public Status Status { get; private set; } = Status.No;
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[DataField]
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public float Height { get; set; } = 175.0f;
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// Corvax-Wega-end
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/// <summary>
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/// <see cref="Appearance"/>
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/// </summary>
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public ICharacterAppearance CharacterAppearance => Appearance;
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/// <summary>
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/// Stores markings, eye colors, etc for the profile.
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/// </summary>
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[DataField]
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public HumanoidCharacterAppearance Appearance { get; set; } = new();
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/// <summary>
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/// When spawning into a round what's the preferred spot to spawn.
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/// </summary>
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[DataField]
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public SpawnPriorityPreference SpawnPriority { get; private set; } = SpawnPriorityPreference.None;
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/// <summary>
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/// <see cref="_jobPriorities"/>
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/// </summary>
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public IReadOnlyDictionary<ProtoId<JobPrototype>, JobPriority> JobPriorities => _jobPriorities;
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/// <summary>
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/// <see cref="_antagPreferences"/>
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/// </summary>
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public IReadOnlySet<ProtoId<AntagPrototype>> AntagPreferences => _antagPreferences;
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/// <summary>
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/// <see cref="_traitPreferences"/>
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/// </summary>
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public IReadOnlySet<ProtoId<TraitPrototype>> TraitPreferences => _traitPreferences;
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/// <summary>
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/// If we're unable to get one of our preferred jobs do we spawn as a fallback job or do we stay in lobby.
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/// </summary>
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[DataField]
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public PreferenceUnavailableMode PreferenceUnavailable { get; private set; } =
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PreferenceUnavailableMode.SpawnAsOverflow;
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public HumanoidCharacterProfile(
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string name,
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string flavortext,
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// Corvax-Wega-Graphomancy-Extended-start
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string oocflavortext,
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string characterflavortext,
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string greenflavortext,
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string yellowflavortext,
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string redflavortext,
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string tagsflavortext,
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string linksflavortext,
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string nsfwflavortext,
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// Corvax-Wega-Graphomancy-Extended-end
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string species,
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string barkvoice, // Corvax-Wega-Barks
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string voice, // Corvax-TTS
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int age,
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Sex sex,
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Gender gender,
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Status status, // Corvax-Wega
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float height, // Corvax-Wega-Height
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HumanoidCharacterAppearance appearance,
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SpawnPriorityPreference spawnPriority,
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Dictionary<ProtoId<JobPrototype>, JobPriority> jobPriorities,
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PreferenceUnavailableMode preferenceUnavailable,
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HashSet<ProtoId<AntagPrototype>> antagPreferences,
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HashSet<ProtoId<TraitPrototype>> traitPreferences,
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Dictionary<string, RoleLoadout> loadouts)
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{
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Name = name;
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FlavorText = flavortext;
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// Corvax-Wega-Graphomancy-Extended-start
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OOCFlavorText = oocflavortext;
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CharacterFlavorText = characterflavortext;
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GreenFlavorText = greenflavortext;
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YellowFlavorText = yellowflavortext;
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RedFlavorText = redflavortext;
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TagsFlavorText = tagsflavortext;
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LinksFlavorText = linksflavortext;
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NSFWFlavorText = nsfwflavortext;
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// Corvax-Wega-Graphomancy-Extended-end
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Species = species;
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BarkVoice = barkvoice; // Corvax-Wega-Barks
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Voice = voice; // Corvax-TTS
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Age = age;
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Sex = sex;
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Gender = gender;
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Status = status; // Corvax-Wega
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Height = height; // Corvax-Wega-Height
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Appearance = appearance;
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SpawnPriority = spawnPriority;
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_jobPriorities = jobPriorities;
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PreferenceUnavailable = preferenceUnavailable;
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_antagPreferences = antagPreferences;
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_traitPreferences = traitPreferences;
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_loadouts = loadouts;
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var hasHighPrority = false;
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foreach (var (key, value) in _jobPriorities)
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{
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if (value == JobPriority.Never)
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_jobPriorities.Remove(key);
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else if (value != JobPriority.High)
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continue;
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if (hasHighPrority)
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_jobPriorities[key] = JobPriority.Medium;
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hasHighPrority = true;
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}
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}
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/// <summary>Copy constructor</summary>
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public HumanoidCharacterProfile(HumanoidCharacterProfile other)
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: this(other.Name,
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other.FlavorText,
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// Corvax-Wega-Graphomancy-Extended-start
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other.OOCFlavorText,
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other.CharacterFlavorText,
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other.GreenFlavorText,
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other.YellowFlavorText,
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other.RedFlavorText,
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other.TagsFlavorText,
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other.LinksFlavorText,
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other.NSFWFlavorText,
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// Corvax-Wega-Graphomancy-Extended-end
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other.Species,
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other.BarkVoice, // Corvax-Wega-Barks
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other.Voice,
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other.Age,
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other.Sex,
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other.Gender,
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other.Status, // Corvax-Wega
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other.Height, // Corvax-Wega-Height
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other.Appearance.Clone(),
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other.SpawnPriority,
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new Dictionary<ProtoId<JobPrototype>, JobPriority>(other.JobPriorities),
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other.PreferenceUnavailable,
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new HashSet<ProtoId<AntagPrototype>>(other.AntagPreferences),
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new HashSet<ProtoId<TraitPrototype>>(other.TraitPreferences),
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new Dictionary<string, RoleLoadout>(other.Loadouts))
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{
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}
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/// <summary>
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/// Get the default humanoid character profile, using internal constant values.
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/// Defaults to <see cref="SharedHumanoidAppearanceSystem.DefaultSpecies"/> for the species.
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/// </summary>
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/// <returns></returns>
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public HumanoidCharacterProfile()
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{
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}
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/// <summary>
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/// Return a default character profile, based on species.
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/// </summary>
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/// <param name="species">The species to use in this default profile. The default species is <see cref="SharedHumanoidAppearanceSystem.DefaultSpecies"/>.</param>
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/// <returns>Humanoid character profile with default settings.</returns>
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public static HumanoidCharacterProfile DefaultWithSpecies(string? species = null)
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{
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species ??= SharedHumanoidAppearanceSystem.DefaultSpecies;
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return new()
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{
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Species = species,
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Appearance = HumanoidCharacterAppearance.DefaultWithSpecies(species),
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};
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}
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// TODO: This should eventually not be a visual change only.
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public static HumanoidCharacterProfile Random(HashSet<string>? ignoredSpecies = null)
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var random = IoCManager.Resolve<IRobustRandom>();
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var species = random.Pick(prototypeManager
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.EnumeratePrototypes<SpeciesPrototype>()
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.Where(x => ignoredSpecies == null ? x.RoundStart : x.RoundStart && !ignoredSpecies.Contains(x.ID))
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.ToArray()
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).ID;
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return RandomWithSpecies(species);
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}
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public static HumanoidCharacterProfile RandomWithSpecies(string? species = null)
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{
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species ??= SharedHumanoidAppearanceSystem.DefaultSpecies;
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var random = IoCManager.Resolve<IRobustRandom>();
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var sex = Sex.Unsexed;
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var age = 18;
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var height = 175.0f; // Corvax-Wega-Height
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if (prototypeManager.TryIndex<SpeciesPrototype>(species, out var speciesPrototype))
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{
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sex = random.Pick(speciesPrototype.Sexes);
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age = random.Next(speciesPrototype.MinAge, speciesPrototype.OldAge); // people don't look and keep making 119 year old characters with zero rp, cap it at middle aged
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height = random.NextFloat(speciesPrototype.MinHeight, speciesPrototype.MaxHeight); // Corvax-Wega-Height
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}
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// Corvax-Wega-Barks-start
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var barkvoiceId = random.Pick(prototypeManager
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.EnumeratePrototypes<BarkPrototype>()
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.ToArray()
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).ID;
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// Corvax-Wega-Barks-end
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// Corvax-TTS-Start
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var voiceId = random.Pick(prototypeManager
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.EnumeratePrototypes<TTSVoicePrototype>()
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.Where(o => CanHaveVoice(o, sex)).ToArray()
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).ID;
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// Corvax-TTS-End
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var gender = Gender.Epicene;
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var status = Status.No; // Corvax-Wega
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switch (sex)
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{
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case Sex.Male:
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gender = Gender.Male;
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break;
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case Sex.Female:
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gender = Gender.Female;
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break;
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}
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var name = GetName(species, gender);
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return new HumanoidCharacterProfile()
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{
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Name = name,
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Sex = sex,
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Age = age,
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Gender = gender,
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Species = species,
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BarkVoice = barkvoiceId, // Corvax-Wega-Barks
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Voice = voiceId, // Corvax-TTS
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Status = status, // Corvax-Wega
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Height = height, // Corvax-Wega-Height
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Appearance = HumanoidCharacterAppearance.Random(species, sex),
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};
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}
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public HumanoidCharacterProfile WithName(string name)
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{
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return new(this) { Name = name };
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}
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public HumanoidCharacterProfile WithFlavorText(string flavorText)
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{
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return new(this) { FlavorText = flavorText };
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}
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// Corvax-Wega-Graphomancy-Extended-start
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public HumanoidCharacterProfile WithOOCFlavorText(string oocFlavorText)
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{
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return new(this) { OOCFlavorText = oocFlavorText };
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}
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public HumanoidCharacterProfile WithCharacterText(string characterFlavorText)
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{
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return new(this) { CharacterFlavorText = characterFlavorText };
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}
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public HumanoidCharacterProfile WithGreenPreferencesText(string greenFlavorText)
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{
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return new(this) { GreenFlavorText = greenFlavorText };
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}
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public HumanoidCharacterProfile WithYellowPreferencesText(string yellowFlavorText)
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{
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return new(this) { YellowFlavorText = yellowFlavorText };
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}
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public HumanoidCharacterProfile WithRedPreferencesText(string redFlavorText)
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{
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return new(this) { RedFlavorText = redFlavorText };
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}
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public HumanoidCharacterProfile WithTagsText(string tagsFlavorText)
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{
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return new(this) { TagsFlavorText = tagsFlavorText };
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}
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public HumanoidCharacterProfile WithLinksText(string linksFlavorText)
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{
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return new(this) { LinksFlavorText = linksFlavorText };
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}
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public HumanoidCharacterProfile WithNSFWPreferencesText(string nsfwFlavorText)
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{
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return new(this) { NSFWFlavorText = nsfwFlavorText };
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}
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// Corvax-Wega-Graphomancy-Extended-end
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public HumanoidCharacterProfile WithAge(int age)
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{
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return new(this) { Age = age };
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}
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public HumanoidCharacterProfile WithSex(Sex sex)
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{
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return new(this) { Sex = sex };
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}
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public HumanoidCharacterProfile WithGender(Gender gender)
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{
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return new(this) { Gender = gender };
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}
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public HumanoidCharacterProfile WithSpecies(string species)
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{
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return new(this) { Species = species };
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}
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// Corvax-Wega-start
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public HumanoidCharacterProfile WithStatus(Status status)
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{
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return new(this) { Status = status };
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}
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public HumanoidCharacterProfile WithBarkVoice(string barkvoice)
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{
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return new(this) { BarkVoice = barkvoice };
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}
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public HumanoidCharacterProfile WithHeight(float height)
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{
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return new(this) { Height = height };
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}
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// Corvax-Wega-end
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// Corvax-TTS-Start
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public HumanoidCharacterProfile WithVoice(string voice)
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{
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return new(this) { Voice = voice };
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}
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// Corvax-TTS-End
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public HumanoidCharacterProfile WithCharacterAppearance(HumanoidCharacterAppearance appearance)
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{
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return new(this) { Appearance = appearance };
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}
|
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public HumanoidCharacterProfile WithSpawnPriorityPreference(SpawnPriorityPreference spawnPriority)
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{
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return new(this) { SpawnPriority = spawnPriority };
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}
|
||
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public HumanoidCharacterProfile WithJobPriorities(IEnumerable<KeyValuePair<ProtoId<JobPrototype>, JobPriority>> jobPriorities)
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{
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var dictionary = new Dictionary<ProtoId<JobPrototype>, JobPriority>(jobPriorities);
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var hasHighPrority = false;
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foreach (var (key, value) in dictionary)
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{
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if (value == JobPriority.Never)
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dictionary.Remove(key);
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else if (value != JobPriority.High)
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continue;
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if (hasHighPrority)
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dictionary[key] = JobPriority.Medium;
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hasHighPrority = true;
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}
|
||
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return new(this)
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{
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_jobPriorities = dictionary
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};
|
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}
|
||
|
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public HumanoidCharacterProfile WithJobPriority(ProtoId<JobPrototype> jobId, JobPriority priority)
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{
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var dictionary = new Dictionary<ProtoId<JobPrototype>, JobPriority>(_jobPriorities);
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||
if (priority == JobPriority.Never)
|
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{
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dictionary.Remove(jobId);
|
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}
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else if (priority == JobPriority.High)
|
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{
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// There can only ever be one high priority job.
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||
foreach (var (job, value) in dictionary)
|
||
{
|
||
if (value == JobPriority.High)
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||
dictionary[job] = JobPriority.Medium;
|
||
}
|
||
|
||
dictionary[jobId] = priority;
|
||
}
|
||
else
|
||
{
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dictionary[jobId] = priority;
|
||
}
|
||
|
||
return new(this)
|
||
{
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||
_jobPriorities = dictionary,
|
||
};
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithPreferenceUnavailable(PreferenceUnavailableMode mode)
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||
{
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||
return new(this) { PreferenceUnavailable = mode };
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithAntagPreferences(IEnumerable<ProtoId<AntagPrototype>> antagPreferences)
|
||
{
|
||
return new(this)
|
||
{
|
||
_antagPreferences = new (antagPreferences),
|
||
};
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithAntagPreference(ProtoId<AntagPrototype> antagId, bool pref)
|
||
{
|
||
var list = new HashSet<ProtoId<AntagPrototype>>(_antagPreferences);
|
||
if (pref)
|
||
{
|
||
list.Add(antagId);
|
||
}
|
||
else
|
||
{
|
||
list.Remove(antagId);
|
||
}
|
||
|
||
return new(this)
|
||
{
|
||
_antagPreferences = list,
|
||
};
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithTraitPreference(ProtoId<TraitPrototype> traitId, IPrototypeManager protoManager)
|
||
{
|
||
// null category is assumed to be default.
|
||
if (!protoManager.TryIndex(traitId, out var traitProto))
|
||
return new(this);
|
||
|
||
var category = traitProto.Category;
|
||
|
||
// Category not found so dump it.
|
||
TraitCategoryPrototype? traitCategory = null;
|
||
|
||
if (category != null && !protoManager.Resolve(category, out traitCategory))
|
||
return new(this);
|
||
|
||
var list = new HashSet<ProtoId<TraitPrototype>>(_traitPreferences) { traitId };
|
||
|
||
if (traitCategory == null || traitCategory.MaxTraitPoints < 0)
|
||
{
|
||
return new(this)
|
||
{
|
||
_traitPreferences = list,
|
||
};
|
||
}
|
||
|
||
var count = 0;
|
||
foreach (var trait in list)
|
||
{
|
||
// If trait not found or another category don't count its points.
|
||
if (!protoManager.TryIndex<TraitPrototype>(trait, out var otherProto) ||
|
||
otherProto.Category != traitCategory)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
count += otherProto.Cost;
|
||
}
|
||
|
||
if (count > traitCategory.MaxTraitPoints && traitProto.Cost != 0)
|
||
{
|
||
return new(this);
|
||
}
|
||
|
||
return new(this)
|
||
{
|
||
_traitPreferences = list,
|
||
};
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithoutTraitPreference(ProtoId<TraitPrototype> traitId, IPrototypeManager protoManager)
|
||
{
|
||
var list = new HashSet<ProtoId<TraitPrototype>>(_traitPreferences);
|
||
list.Remove(traitId);
|
||
|
||
return new(this)
|
||
{
|
||
_traitPreferences = list,
|
||
};
|
||
}
|
||
|
||
public string Summary =>
|
||
Loc.GetString(
|
||
"humanoid-character-profile-summary",
|
||
("name", Name),
|
||
("gender", Gender.ToString().ToLowerInvariant()),
|
||
("age", Age)
|
||
);
|
||
|
||
public bool MemberwiseEquals(ICharacterProfile maybeOther)
|
||
{
|
||
if (maybeOther is not HumanoidCharacterProfile other) return false;
|
||
if (Name != other.Name) return false;
|
||
if (Age != other.Age) return false;
|
||
if (Sex != other.Sex) return false;
|
||
if (Gender != other.Gender) return false;
|
||
if (Status != other.Status) return false; // Corvax-Wega
|
||
if (Height != other.Height) return false; // Corvax-Wega-Height
|
||
if (Species != other.Species) return false;
|
||
if (PreferenceUnavailable != other.PreferenceUnavailable) return false;
|
||
if (SpawnPriority != other.SpawnPriority) return false;
|
||
if (!_jobPriorities.SequenceEqual(other._jobPriorities)) return false;
|
||
if (!_antagPreferences.SequenceEqual(other._antagPreferences)) return false;
|
||
if (!_traitPreferences.SequenceEqual(other._traitPreferences)) return false;
|
||
if (!Loadouts.SequenceEqual(other.Loadouts)) return false;
|
||
if (FlavorText != other.FlavorText) return false;
|
||
// Corvax-Wega-Graphomancy-Extended-start
|
||
if (OOCFlavorText != other.OOCFlavorText) return false;
|
||
if (CharacterFlavorText != other.CharacterFlavorText) return false;
|
||
if (GreenFlavorText != other.GreenFlavorText) return false;
|
||
if (YellowFlavorText != other.YellowFlavorText) return false;
|
||
if (RedFlavorText != other.RedFlavorText) return false;
|
||
if (TagsFlavorText != other.TagsFlavorText) return false;
|
||
if (LinksFlavorText != other.LinksFlavorText) return false;
|
||
if (NSFWFlavorText != other.NSFWFlavorText) return false;
|
||
// Corvax-Wega-Graphomancy-Extended-end
|
||
return Appearance.MemberwiseEquals(other.Appearance);
|
||
}
|
||
|
||
public void EnsureValid(ICommonSession session, IDependencyCollection collection, string[] sponsorPrototypes)
|
||
{
|
||
var configManager = collection.Resolve<IConfigurationManager>();
|
||
var prototypeManager = collection.Resolve<IPrototypeManager>();
|
||
|
||
if (!prototypeManager.TryIndex(Species, out var speciesPrototype) || speciesPrototype.RoundStart == false)
|
||
{
|
||
Species = SharedHumanoidAppearanceSystem.DefaultSpecies;
|
||
speciesPrototype = prototypeManager.Index(Species);
|
||
}
|
||
|
||
// Corvax-Sponsors-Start: Reset to human if player not sponsor
|
||
if (speciesPrototype.SponsorOnly && !sponsorPrototypes.Contains(Species.Id))
|
||
{
|
||
Species = SharedHumanoidAppearanceSystem.DefaultSpecies;
|
||
speciesPrototype = prototypeManager.Index(Species);
|
||
}
|
||
// Corvax-Sponsors-End
|
||
|
||
var sex = Sex switch
|
||
{
|
||
Sex.Male => Sex.Male,
|
||
Sex.Female => Sex.Female,
|
||
Sex.Unsexed => Sex.Unsexed,
|
||
_ => Sex.Male // Invalid enum values.
|
||
};
|
||
|
||
// ensure the species can be that sex and their age fits the founds
|
||
if (!speciesPrototype.Sexes.Contains(sex))
|
||
sex = speciesPrototype.Sexes[0];
|
||
|
||
var age = Math.Clamp(Age, speciesPrototype.MinAge, speciesPrototype.MaxAge);
|
||
var height = Math.Clamp(Height, speciesPrototype.MinHeight, speciesPrototype.MaxHeight); // Corvax-Wega-Height
|
||
|
||
var gender = Gender switch
|
||
{
|
||
Gender.Epicene => Gender.Epicene,
|
||
Gender.Female => Gender.Female,
|
||
Gender.Male => Gender.Male,
|
||
Gender.Neuter => Gender.Neuter,
|
||
_ => Gender.Epicene // Invalid enum values.
|
||
};
|
||
|
||
// Corvax-Wega-start
|
||
var status = Status switch
|
||
{
|
||
Status.No => Status.No,
|
||
Status.Semi => Status.Semi,
|
||
Status.Full => Status.Full,
|
||
Status.Absolute => Status.Absolute,
|
||
_ => Status.No
|
||
};
|
||
// Corvax-Wega-end
|
||
|
||
string name;
|
||
var maxNameLength = configManager.GetCVar(CCVars.MaxNameLength);
|
||
if (string.IsNullOrEmpty(Name))
|
||
{
|
||
name = GetName(Species, gender);
|
||
}
|
||
else if (Name.Length > maxNameLength)
|
||
{
|
||
name = Name[..maxNameLength];
|
||
}
|
||
else
|
||
{
|
||
name = Name;
|
||
}
|
||
|
||
name = name.Trim();
|
||
|
||
if (configManager.GetCVar(CCVars.RestrictedNames))
|
||
{
|
||
name = RestrictedNameRegex.Replace(name, string.Empty);
|
||
}
|
||
|
||
if (configManager.GetCVar(CCVars.ICNameCase))
|
||
{
|
||
// This regex replaces the first character of the first and last words of the name with their uppercase version
|
||
name = ICNameCaseRegex.Replace(name, m => m.Groups["word"].Value.ToUpper());
|
||
}
|
||
|
||
if (string.IsNullOrEmpty(name))
|
||
{
|
||
name = GetName(Species, gender);
|
||
}
|
||
|
||
string flavortext;
|
||
var maxFlavorTextLength = configManager.GetCVar(CCVars.MaxFlavorTextLength);
|
||
if (FlavorText.Length > maxFlavorTextLength)
|
||
{
|
||
flavortext = FormattedMessage.RemoveMarkupOrThrow(FlavorText)[..maxFlavorTextLength];
|
||
}
|
||
else
|
||
{
|
||
flavortext = FormattedMessage.RemoveMarkupOrThrow(FlavorText);
|
||
}
|
||
|
||
// Corvax-Wega-Graphomancy-Extended-star
|
||
string oocflavortext;
|
||
var oocMaxFlavorTextLength = configManager.GetCVar(WegaCVars.OOCMaxFlavorTextLength);
|
||
if (OOCFlavorText.Length > oocMaxFlavorTextLength)
|
||
{
|
||
oocflavortext = FormattedMessage.RemoveMarkupOrThrow(OOCFlavorText)[..oocMaxFlavorTextLength];
|
||
}
|
||
else
|
||
{
|
||
oocflavortext = FormattedMessage.RemoveMarkupOrThrow(OOCFlavorText);
|
||
}
|
||
|
||
string characterDescription;
|
||
var maxCharacterDescriptionLength = configManager.GetCVar(WegaCVars.CharacterDescriptionLength);
|
||
if (CharacterFlavorText.Length > maxCharacterDescriptionLength)
|
||
{
|
||
characterDescription = FormattedMessage.RemoveMarkupOrThrow(CharacterFlavorText)[..maxCharacterDescriptionLength];
|
||
}
|
||
else
|
||
{
|
||
characterDescription = FormattedMessage.RemoveMarkupOrThrow(CharacterFlavorText);
|
||
}
|
||
|
||
string greenPreferences;
|
||
var maxGreenPreferencesLength = configManager.GetCVar(WegaCVars.GreenPreferencesLength);
|
||
if (GreenFlavorText.Length > maxGreenPreferencesLength)
|
||
{
|
||
greenPreferences = FormattedMessage.RemoveMarkupOrThrow(GreenFlavorText)[..maxGreenPreferencesLength];
|
||
}
|
||
else
|
||
{
|
||
greenPreferences = FormattedMessage.RemoveMarkupOrThrow(GreenFlavorText);
|
||
}
|
||
|
||
string yellowPreferences;
|
||
var maxYellowPreferencesLength = configManager.GetCVar(WegaCVars.YellowPreferencesLength);
|
||
if (YellowFlavorText.Length > maxYellowPreferencesLength)
|
||
{
|
||
yellowPreferences = FormattedMessage.RemoveMarkupOrThrow(YellowFlavorText)[..maxYellowPreferencesLength];
|
||
}
|
||
else
|
||
{
|
||
yellowPreferences = FormattedMessage.RemoveMarkupOrThrow(YellowFlavorText);
|
||
}
|
||
|
||
string redPreferences;
|
||
var maxRedPreferencesLength = configManager.GetCVar(WegaCVars.RedPreferencesLength);
|
||
if (RedFlavorText.Length > maxRedPreferencesLength)
|
||
{
|
||
redPreferences = FormattedMessage.RemoveMarkupOrThrow(RedFlavorText)[..maxRedPreferencesLength];
|
||
}
|
||
else
|
||
{
|
||
redPreferences = FormattedMessage.RemoveMarkupOrThrow(RedFlavorText);
|
||
}
|
||
|
||
string tags;
|
||
var maxTagsLength = configManager.GetCVar(WegaCVars.TagsLength);
|
||
if (TagsFlavorText.Length > maxTagsLength)
|
||
{
|
||
tags = FormattedMessage.RemoveMarkupOrThrow(TagsFlavorText)[..maxTagsLength];
|
||
}
|
||
else
|
||
{
|
||
tags = FormattedMessage.RemoveMarkupOrThrow(TagsFlavorText);
|
||
}
|
||
|
||
tags = FormatTags(tags);
|
||
|
||
string links;
|
||
var maxLinksLength = configManager.GetCVar(WegaCVars.LinksLength);
|
||
if (LinksFlavorText.Length > maxLinksLength)
|
||
{
|
||
links = FormattedMessage.RemoveMarkupOrThrow(LinksFlavorText)[..maxLinksLength];
|
||
}
|
||
else
|
||
{
|
||
links = FormattedMessage.RemoveMarkupOrThrow(LinksFlavorText);
|
||
}
|
||
|
||
string nsfwPreferences;
|
||
var maxNSFWPreferencesLength = configManager.GetCVar(WegaCVars.NSFWPreferencesLength);
|
||
if (NSFWFlavorText.Length > maxNSFWPreferencesLength)
|
||
{
|
||
nsfwPreferences = FormattedMessage.RemoveMarkupOrThrow(NSFWFlavorText)[..maxNSFWPreferencesLength];
|
||
}
|
||
else
|
||
{
|
||
nsfwPreferences = FormattedMessage.RemoveMarkupOrThrow(NSFWFlavorText);
|
||
}
|
||
// Corvax-Wega-Graphomancy-Extended-end
|
||
|
||
var appearance = HumanoidCharacterAppearance.EnsureValid(Appearance, Species, Sex, sponsorPrototypes);
|
||
|
||
var prefsUnavailableMode = PreferenceUnavailable switch
|
||
{
|
||
PreferenceUnavailableMode.StayInLobby => PreferenceUnavailableMode.StayInLobby,
|
||
PreferenceUnavailableMode.SpawnAsOverflow => PreferenceUnavailableMode.SpawnAsOverflow,
|
||
_ => PreferenceUnavailableMode.StayInLobby // Invalid enum values.
|
||
};
|
||
|
||
var spawnPriority = SpawnPriority switch
|
||
{
|
||
SpawnPriorityPreference.None => SpawnPriorityPreference.None,
|
||
SpawnPriorityPreference.Arrivals => SpawnPriorityPreference.Arrivals,
|
||
SpawnPriorityPreference.Cryosleep => SpawnPriorityPreference.Cryosleep,
|
||
_ => SpawnPriorityPreference.None // Invalid enum values.
|
||
};
|
||
|
||
var priorities = new Dictionary<ProtoId<JobPrototype>, JobPriority>(JobPriorities
|
||
.Where(p => prototypeManager.TryIndex<JobPrototype>(p.Key, out var job) && job.SetPreference && p.Value switch
|
||
{
|
||
JobPriority.Never => false, // Drop never since that's assumed default.
|
||
JobPriority.Low => true,
|
||
JobPriority.Medium => true,
|
||
JobPriority.High => true,
|
||
_ => false
|
||
}));
|
||
|
||
var hasHighPrio = false;
|
||
foreach (var (key, value) in priorities)
|
||
{
|
||
if (value != JobPriority.High)
|
||
continue;
|
||
|
||
if (hasHighPrio)
|
||
priorities[key] = JobPriority.Medium;
|
||
hasHighPrio = true;
|
||
}
|
||
|
||
var antags = AntagPreferences
|
||
.Where(id => prototypeManager.TryIndex(id, out var antag) && antag.SetPreference)
|
||
.ToList();
|
||
|
||
var traits = TraitPreferences
|
||
.Where(prototypeManager.HasIndex)
|
||
.ToList();
|
||
|
||
Name = name;
|
||
FlavorText = flavortext;
|
||
// Corvax-Wega-Graphomancy-Extended-start
|
||
OOCFlavorText = oocflavortext;
|
||
CharacterFlavorText = characterDescription;
|
||
GreenFlavorText = greenPreferences;
|
||
YellowFlavorText = yellowPreferences;
|
||
RedFlavorText = redPreferences;
|
||
TagsFlavorText = tags;
|
||
LinksFlavorText = links;
|
||
NSFWFlavorText = nsfwPreferences;
|
||
// Corvax-Wega-Graphomancy-Extended-end
|
||
Age = age;
|
||
Sex = sex;
|
||
Gender = gender;
|
||
Status = status; // Corvax-Wega
|
||
Height = height; // Corvax-Wega-Height
|
||
Appearance = appearance;
|
||
SpawnPriority = spawnPriority;
|
||
|
||
_jobPriorities.Clear();
|
||
|
||
foreach (var (job, priority) in priorities)
|
||
{
|
||
_jobPriorities.Add(job, priority);
|
||
}
|
||
|
||
PreferenceUnavailable = prefsUnavailableMode;
|
||
|
||
_antagPreferences.Clear();
|
||
_antagPreferences.UnionWith(antags);
|
||
|
||
_traitPreferences.Clear();
|
||
_traitPreferences.UnionWith(GetValidTraits(traits, prototypeManager));
|
||
|
||
// Corvax-Wega-Barks-start
|
||
prototypeManager.TryIndex<BarkPrototype>(BarkVoice, out var barkvoice);
|
||
if (barkvoice is null)
|
||
BarkVoice = SharedHumanoidAppearanceSystem.DefaultBarkVoice;
|
||
// Corvax-Wega-Barks-end
|
||
|
||
// Corvax-TTS-Start
|
||
prototypeManager.TryIndex<TTSVoicePrototype>(Voice, out var voice);
|
||
if (voice is null || !CanHaveVoice(voice, Sex))
|
||
Voice = SharedHumanoidAppearanceSystem.DefaultSexVoice[sex];
|
||
// Corvax-TTS-End
|
||
|
||
// Checks prototypes exist for all loadouts and dump / set to default if not.
|
||
var toRemove = new ValueList<string>();
|
||
|
||
foreach (var (roleName, loadouts) in _loadouts)
|
||
{
|
||
if (!prototypeManager.HasIndex<RoleLoadoutPrototype>(roleName))
|
||
{
|
||
toRemove.Add(roleName);
|
||
continue;
|
||
}
|
||
|
||
// This happens after we verify the prototype exists
|
||
// These values are set equal in the database and we need to make sure they're equal here too!
|
||
loadouts.Role = roleName;
|
||
loadouts.EnsureValid(this, session, collection);
|
||
}
|
||
|
||
foreach (var value in toRemove)
|
||
{
|
||
_loadouts.Remove(value);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Takes in an IEnumerable of traits and returns a List of the valid traits.
|
||
/// </summary>
|
||
public List<ProtoId<TraitPrototype>> GetValidTraits(IEnumerable<ProtoId<TraitPrototype>> traits, IPrototypeManager protoManager)
|
||
{
|
||
// Track points count for each group.
|
||
var groups = new Dictionary<string, int>();
|
||
var result = new List<ProtoId<TraitPrototype>>();
|
||
|
||
foreach (var trait in traits)
|
||
{
|
||
if (!protoManager.TryIndex(trait, out var traitProto))
|
||
continue;
|
||
|
||
// Always valid.
|
||
if (traitProto.Category == null)
|
||
{
|
||
result.Add(trait);
|
||
continue;
|
||
}
|
||
|
||
// No category so dump it.
|
||
if (!protoManager.Resolve(traitProto.Category, out var category))
|
||
continue;
|
||
|
||
var existing = groups.GetOrNew(category.ID);
|
||
existing += traitProto.Cost;
|
||
|
||
// Too expensive.
|
||
if (existing > category.MaxTraitPoints)
|
||
continue;
|
||
|
||
groups[category.ID] = existing;
|
||
result.Add(trait);
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
// Corvax-TTS-Start
|
||
// SHOULD BE NOT PUBLIC, BUT....
|
||
public static bool CanHaveVoice(TTSVoicePrototype voice, Sex sex)
|
||
{
|
||
return voice.RoundStart && sex == Sex.Unsexed || (voice.Sex == sex || voice.Sex == Sex.Unsexed);
|
||
}
|
||
// Corvax-TTS-End
|
||
|
||
public ICharacterProfile Validated(ICommonSession session, IDependencyCollection collection, string[] sponsorPrototypes)
|
||
{
|
||
var profile = new HumanoidCharacterProfile(this);
|
||
profile.EnsureValid(session, collection, sponsorPrototypes);
|
||
return profile;
|
||
}
|
||
|
||
// sorry this is kind of weird and duplicated,
|
||
/// working inside these non entity systems is a bit wack
|
||
public static string GetName(string species, Gender gender)
|
||
{
|
||
var namingSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<NamingSystem>();
|
||
return namingSystem.GetName(species, gender);
|
||
}
|
||
public bool Equals(HumanoidCharacterProfile? other)
|
||
{
|
||
if (other is null)
|
||
return false;
|
||
|
||
return ReferenceEquals(this, other) || MemberwiseEquals(other);
|
||
}
|
||
|
||
public override bool Equals(object? obj)
|
||
{
|
||
return obj is HumanoidCharacterProfile other && Equals(other);
|
||
}
|
||
|
||
public override int GetHashCode()
|
||
{
|
||
var hashCode = new HashCode();
|
||
hashCode.Add(_jobPriorities);
|
||
hashCode.Add(_antagPreferences);
|
||
hashCode.Add(_traitPreferences);
|
||
hashCode.Add(_loadouts);
|
||
hashCode.Add(Name);
|
||
hashCode.Add(FlavorText);
|
||
// Corvax-Wega-Graphomancy-Extended-start
|
||
hashCode.Add(OOCFlavorText);
|
||
hashCode.Add(CharacterFlavorText);
|
||
hashCode.Add(GreenFlavorText);
|
||
hashCode.Add(YellowFlavorText);
|
||
hashCode.Add(RedFlavorText);
|
||
hashCode.Add(TagsFlavorText);
|
||
hashCode.Add(LinksFlavorText);
|
||
hashCode.Add(NSFWFlavorText);
|
||
// Corvax-Wega-Graphomancy-Extended-end
|
||
hashCode.Add(Species);
|
||
hashCode.Add(Age);
|
||
hashCode.Add(Height); // Corvax-Wega-Height
|
||
hashCode.Add((int)Sex);
|
||
hashCode.Add((int)Gender);
|
||
hashCode.Add(Appearance);
|
||
hashCode.Add((int)SpawnPriority);
|
||
hashCode.Add((int)PreferenceUnavailable);
|
||
return hashCode.ToHashCode();
|
||
}
|
||
|
||
public void SetLoadout(RoleLoadout loadout)
|
||
{
|
||
_loadouts[loadout.Role.Id] = loadout;
|
||
}
|
||
|
||
public HumanoidCharacterProfile WithLoadout(RoleLoadout loadout)
|
||
{
|
||
// Deep copies so we don't modify the DB profile.
|
||
var copied = new Dictionary<string, RoleLoadout>();
|
||
|
||
foreach (var proto in _loadouts)
|
||
{
|
||
if (proto.Key == loadout.Role)
|
||
continue;
|
||
|
||
copied[proto.Key] = proto.Value.Clone();
|
||
}
|
||
|
||
copied[loadout.Role] = loadout.Clone();
|
||
var profile = Clone();
|
||
profile._loadouts = copied;
|
||
return profile;
|
||
}
|
||
|
||
public RoleLoadout GetLoadoutOrDefault(string id, ICommonSession? session, ProtoId<SpeciesPrototype>? species, IEntityManager entManager, IPrototypeManager protoManager)
|
||
{
|
||
if (!_loadouts.TryGetValue(id, out var loadout))
|
||
{
|
||
loadout = new RoleLoadout(id);
|
||
loadout.SetDefault(this, session, protoManager, force: true);
|
||
}
|
||
|
||
loadout.SetDefault(this, session, protoManager);
|
||
return loadout;
|
||
}
|
||
|
||
// Corvax-Wega-Graphomancy-Extended-start
|
||
private string FormatTags(string inputTags)
|
||
{
|
||
if (string.IsNullOrWhiteSpace(inputTags))
|
||
return string.Empty;
|
||
|
||
var rawTags = inputTags.Split(new[] { ',', ' ', '\n', '\r', '\t', ';' }, StringSplitOptions.RemoveEmptyEntries);
|
||
var formattedTags = new List<string>();
|
||
|
||
foreach (var rawTag in rawTags)
|
||
{
|
||
var tag = rawTag.Trim();
|
||
if (string.IsNullOrEmpty(tag))
|
||
continue;
|
||
|
||
if (!tag.StartsWith("#"))
|
||
{
|
||
tag = "#" + tag;
|
||
}
|
||
|
||
if (tag.Length > 1)
|
||
{
|
||
formattedTags.Add(tag);
|
||
}
|
||
}
|
||
|
||
return string.Join(", ", formattedTags);
|
||
}
|
||
// Corvax-Wega-Graphomancy-Extended-end
|
||
|
||
public HumanoidCharacterProfile Clone()
|
||
{
|
||
return new HumanoidCharacterProfile(this);
|
||
}
|
||
}
|
||
}
|