Files
ss14-wega/Content.Server/_Wega/Carrying/CarryingSystem.cs
Zekins 8a29e2b83c Пак изменений (#236)
* changepack

* 5
2025-11-02 16:50:41 +03:00

410 lines
16 KiB
C#

using System.Numerics;
using System.Threading;
using Content.Server.DoAfter;
using Content.Server.Resist;
using Content.Server.Popups;
using Content.Server.Inventory;
using Content.Shared.Mobs;
using Content.Shared.DoAfter;
using Content.Shared.Buckle.Components;
using Content.Shared.Hands;
using Content.Shared.Stunnable;
using Content.Shared.Interaction.Events;
using Content.Shared.Verbs;
using Content.Shared.Cuffs.Components;
using Content.Shared.Climbing.Events;
using Content.Shared.Carrying;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Standing;
using Content.Shared.ActionBlocker;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item;
using Content.Shared.Throwing;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Movement.Pulling.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Content.Shared.Hands.EntitySystems;
namespace Content.Server.Carrying
{
public sealed class CarryingSystem : EntitySystem
{
[Dependency] private readonly VirtualItemSystem _virtualItemSystem = default!;
[Dependency] private readonly CarryingSlowdownSystem _slowdown = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly StandingStateSystem _standingState = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly PullingSystem _pullingSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly EscapeInventorySystem _escapeInventorySystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CarriableComponent, GetVerbsEvent<AlternativeVerb>>(AddCarryVerb);
SubscribeLocalEvent<CarryingComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
SubscribeLocalEvent<CarryingComponent, BeforeThrowEvent>(OnThrow);
SubscribeLocalEvent<CarryingComponent, EntParentChangedMessage>(OnParentChanged);
SubscribeLocalEvent<CarryingComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<BeingCarriedComponent, InteractionAttemptEvent>(OnInteractionAttempt);
SubscribeLocalEvent<BeingCarriedComponent, MoveInputEvent>(OnMoveInput);
SubscribeLocalEvent<BeingCarriedComponent, UpdateCanMoveEvent>(OnMoveAttempt);
SubscribeLocalEvent<BeingCarriedComponent, StandAttemptEvent>(OnStandAttempt);
SubscribeLocalEvent<BeingCarriedComponent, GettingInteractedWithAttemptEvent>(OnInteractedWith);
SubscribeLocalEvent<BeingCarriedComponent, PullAttemptEvent>(OnPullAttempt);
SubscribeLocalEvent<BeingCarriedComponent, StartClimbEvent>(OnStartClimb);
SubscribeLocalEvent<BeingCarriedComponent, BuckledEvent>(OnBuckleChange);
SubscribeLocalEvent<BeingCarriedComponent, UnbuckledEvent>(OnBuckleChange);
SubscribeLocalEvent<BeingCarriedComponent, StrappedEvent>(OnBuckleChange);
SubscribeLocalEvent<BeingCarriedComponent, UnstrappedEvent>(OnBuckleChange);
SubscribeLocalEvent<CarriableComponent, CarryDoAfterEvent>(OnDoAfter);
}
private void AddCarryVerb(EntityUid uid, CarriableComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (!CanCarry(args.User, uid, component))
return;
if (HasComp<CarryingComponent>(args.User)) // yeah not dealing with that
return;
if (HasComp<BeingCarriedComponent>(args.User) || HasComp<BeingCarriedComponent>(args.Target))
return;
if (TryComp(args.User, out StandingStateComponent? standing) && !standing.Standing)
return;
if (!_mobStateSystem.IsAlive(args.User))
return;
if (args.User == args.Target)
return;
AlternativeVerb verb = new()
{
Act = () =>
{
StartCarryDoAfter(args.User, uid, component);
},
Text = Loc.GetString("carry-verb"),
Priority = 2
};
args.Verbs.Add(verb);
}
/// <summary>
/// Since the carried entity is stored as 2 virtual items, when deleted we want to drop them.
/// </summary>
private void OnVirtualItemDeleted(EntityUid uid, CarryingComponent component, VirtualItemDeletedEvent args)
{
if (!HasComp<CarriableComponent>(args.BlockingEntity))
return;
DropCarried(uid, args.BlockingEntity);
}
/// <summary>
/// Basically using virtual item passthrough to throw the carried person. A new age!
/// Maybe other things besides throwing should use virt items like this...
/// </summary>
private void OnThrow(EntityUid uid, CarryingComponent component, BeforeThrowEvent args)
{
if (!TryComp<VirtualItemComponent>(args.ItemUid, out var virtItem) || !HasComp<CarriableComponent>(virtItem.BlockingEntity))
return;
args.ItemUid = virtItem.BlockingEntity;
var multiplier = MassContest(uid, virtItem.BlockingEntity);
args.ThrowSpeed = 5f * multiplier;
}
private void OnParentChanged(EntityUid uid, CarryingComponent component, ref EntParentChangedMessage args)
{
var xform = Transform(uid);
if (xform.MapUid != args.OldMapId)
return;
// Do not drop the carried entity if the new parent is a grid
if (xform.ParentUid == xform.GridUid)
return;
DropCarried(uid, component.Carried);
}
private void OnMobStateChanged(EntityUid uid, CarryingComponent component, MobStateChangedEvent args)
{
DropCarried(uid, component.Carried);
}
/// <summary>
/// Only let the person being carried interact with their carrier and things on their person.
/// </summary>
private void OnInteractionAttempt(EntityUid uid, BeingCarriedComponent component, InteractionAttemptEvent args)
{
if (args.Target == null)
return;
var targetParent = Transform(args.Target.Value).ParentUid;
if (args.Target.Value != component.Carrier && targetParent != component.Carrier && targetParent != uid)
args.Cancelled = true;
}
/// <summary>
/// Try to escape via the escape inventory system.
/// </summary>
private void OnMoveInput(EntityUid uid, BeingCarriedComponent component, ref MoveInputEvent args)
{
if (!TryComp<CanEscapeInventoryComponent>(uid, out var escape))
return;
if (!args.HasDirectionalMovement)
return;
if (_actionBlockerSystem.CanInteract(uid, component.Carrier))
{
// Note: the mass contest is inverted because weaker entities are supposed to take longer to escape
_escapeInventorySystem.AttemptEscape(uid, component.Carrier, escape, MassContest(component.Carrier, uid));
}
}
private void OnMoveAttempt(EntityUid uid, BeingCarriedComponent component, UpdateCanMoveEvent args)
{
args.Cancel();
}
private void OnStandAttempt(EntityUid uid, BeingCarriedComponent component, StandAttemptEvent args)
{
args.Cancel();
}
private void OnInteractedWith(EntityUid uid, BeingCarriedComponent component, GettingInteractedWithAttemptEvent args)
{
if (args.Uid != component.Carrier)
args.Cancelled = true;
}
private void OnPullAttempt(EntityUid uid, BeingCarriedComponent component, PullAttemptEvent args)
{
args.Cancelled = true;
}
private void OnStartClimb(EntityUid uid, BeingCarriedComponent component, ref StartClimbEvent args)
{
DropCarried(component.Carrier, uid);
}
private void OnBuckleChange<TEvent>(EntityUid uid, BeingCarriedComponent component, TEvent args) // Augh
{
DropCarried(component.Carrier, uid);
}
private void OnDoAfter(EntityUid uid, CarriableComponent component, CarryDoAfterEvent args)
{
component.CancelToken = null;
if (args.Handled || args.Cancelled)
return;
if (!CanCarry(args.Args.User, uid, component))
return;
Carry(args.Args.User, uid);
args.Handled = true;
}
private void StartCarryDoAfter(EntityUid carrier, EntityUid carried, CarriableComponent component)
{
TimeSpan length = GetPickupDuration(carrier, carried);
if (length >= TimeSpan.FromSeconds(9))
{
_popupSystem.PopupEntity(Loc.GetString("carry-too-heavy"), carried, carrier, Shared.Popups.PopupType.SmallCaution);
return;
}
if (!HasComp<KnockedDownComponent>(carried))
length *= 2f;
component.CancelToken = new CancellationTokenSource();
var ev = new CarryDoAfterEvent();
var args = new DoAfterArgs(EntityManager, carrier, length, ev, carried, target: carried)
{
BreakOnMove = true,
NeedHand = true
};
_doAfterSystem.TryStartDoAfter(args);
// Show a popup to the person getting picked up
_popupSystem.PopupEntity(Loc.GetString("carry-started", ("carrier", carrier)), carried, carried);
}
private void Carry(EntityUid carrier, EntityUid carried)
{
if (TryComp<PullableComponent>(carried, out var pullable))
_pullingSystem.TryStopPull(carried, pullable);
_transform.AttachToGridOrMap(carrier);
_transform.AttachToGridOrMap(carried);
_transform.SetCoordinates(carried, Transform(carrier).Coordinates);
_transform.SetParent(carried, carrier);
_virtualItemSystem.TrySpawnVirtualItemInHand(carried, carrier);
_virtualItemSystem.TrySpawnVirtualItemInHand(carried, carrier);
var carryingComp = EnsureComp<CarryingComponent>(carrier);
ApplyCarrySlowdown(carrier, carried);
var carriedComp = EnsureComp<BeingCarriedComponent>(carried);
EnsureComp<KnockedDownComponent>(carried);
carryingComp.Carried = carried;
carriedComp.Carrier = carrier;
_actionBlockerSystem.UpdateCanMove(carried);
}
public bool TryCarry(EntityUid carrier, EntityUid toCarry, CarriableComponent? carriedComp = null)
{
if (!Resolve(toCarry, ref carriedComp, false))
return false;
if (!CanCarry(carrier, toCarry, carriedComp))
return false;
// The second one means that carrier is a pseudo-item and is inside a bag.
if (HasComp<BeingCarriedComponent>(carrier) || HasComp<ItemComponent>(carrier))
return false;
if (GetPickupDuration(carrier, toCarry) > TimeSpan.FromSeconds(9))
return false;
Carry(carrier, toCarry);
return true;
}
public void DropCarried(EntityUid carrier, EntityUid carried)
{
RemComp<CarryingComponent>(carrier);
RemComp<CarryingSlowdownComponent>(carrier);
RemComp<BeingCarriedComponent>(carried);
RemComp<KnockedDownComponent>(carried);
_actionBlockerSystem.UpdateCanMove(carried);
_virtualItemSystem.DeleteInHandsMatching(carrier, carried);
_transform.AttachToGridOrMap(carried);
_standingState.Stand(carried);
_movementSpeed.RefreshMovementSpeedModifiers(carrier);
}
private void ApplyCarrySlowdown(EntityUid carrier, EntityUid carried)
{
var massRatio = MassContest(carrier, carried);
if (massRatio == 0)
massRatio = 1;
var massRatioSq = Math.Pow(massRatio, 2);
var modifier = (1 - (0.15 / massRatioSq));
modifier = Math.Max(0.1, modifier);
var slowdownComp = EnsureComp<CarryingSlowdownComponent>(carrier);
_slowdown.SetModifier(carrier, (float)modifier, (float)modifier, slowdownComp);
}
public bool CanCarry(EntityUid carrier, EntityUid carried, CarriableComponent? carriedComp = null)
{
if (!Resolve(carried, ref carriedComp, false))
return false;
if (carriedComp.CancelToken != null)
return false;
if (!HasComp<MapGridComponent>(Transform(carrier).ParentUid))
return false;
if (HasComp<BeingCarriedComponent>(carrier) || HasComp<BeingCarriedComponent>(carried))
return false;
if (_hands.CountFreeHands(carrier) < carriedComp.FreeHandsRequired)
return false;
if (TryComp<StandingStateComponent>(carrier, out var standing) && !standing.Standing)
return false;
return true;
}
private float MassContest(EntityUid roller, EntityUid target, PhysicsComponent? rollerPhysics = null, PhysicsComponent? targetPhysics = null)
{
if (!Resolve(roller, ref rollerPhysics, false) || !Resolve(target, ref targetPhysics, false))
return 1f;
if (targetPhysics.FixturesMass == 0)
return 1f;
return rollerPhysics.FixturesMass / targetPhysics.FixturesMass;
}
private TimeSpan GetPickupDuration(EntityUid carrier, EntityUid carried)
{
var length = TimeSpan.FromSeconds(2);
var mod = MassContest(carrier, carried);
if (mod != 0)
length /= mod;
return length;
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<BeingCarriedComponent>();
while (query.MoveNext(out var carried, out var comp))
{
var carrier = comp.Carrier;
if (carrier is not { Valid: true } || carried is not { Valid: true })
continue;
// SOMETIMES - when an entity is inserted into disposals, or a cryosleep chamber - it can get re-parented without a proper reparent event
// when this happens, it needs to be dropped because it leads to weird behavior
if (Transform(carried).ParentUid != carrier)
{
DropCarried(carrier, carried);
continue;
}
// Checking for handcuffing
if (TryComp<CuffableComponent>(carried, out var cuffable))
{
if (!cuffable.CanStillInteract)
{
DropCarried(carrier, carried);
continue;
}
}
// Make sure the carried entity is always centered relative to the carrier, as gravity pulls can offset it otherwise
var xform = Transform(carried);
if (!xform.LocalPosition.Equals(Vector2.Zero))
{
_transform.SetLocalPosition(carried, Vector2.Zero);
}
}
query.Dispose();
}
}
}