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31 lines
1015 B
C#
31 lines
1015 B
C#
using Content.Server.Atmos.EntitySystems;
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using Robust.Server.GameObjects;
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using Content.Server.CoreTempChange.Components;
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namespace Content.Server.CoreTempChange.Effects;
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public sealed partial class CoreTempChangeSystem : EntitySystem
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{
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[Dependency] private AtmosphereSystem _atmosphere = default!;
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[Dependency] private TransformSystem _xform = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<CoreTempChangeComponent, TransformComponent>();
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while (query.MoveNext(out var ent, out var comp, out var xform))
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{
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var grid = xform.GridUid;
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var map = xform.MapUid;
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var indices = _xform.GetGridTilePositionOrDefault((ent, xform));
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var mixture = _atmosphere.GetTileMixture(grid, map, indices, true);
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if (mixture is { })
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{
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mixture.Temperature += comp.TempChangePerSecond * frameTime;
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}
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}
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}
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}
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