Files
ss14-wega/Content.Client/_Wega/Overlays/Abstract/ToggleableEquipmentHudSystem.cs
T
Zekins3366 864ab2ea6b pew
2026-06-02 01:41:45 +03:00

23 lines
563 B
C#

using Content.Shared.Overlays;
using Content.Shared.Inventory.Events;
using Robust.Client.GameObjects;
namespace Content.Client.Overlays;
public abstract partial class ToggleableEquipmentHudSystem<T> : EquipmentHudSystem<T>
where T : ToggleableHudComponent
{
public override void Initialize()
{
base.Initialize();
}
protected override void OnRefreshComponentHud(Entity<T> ent, ref RefreshEquipmentHudEvent<T> args)
{
if (!ent.Comp.Enabled)
return;
base.OnRefreshComponentHud(ent, ref args);
}
}