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* Decouple gibbing from the body system * allow gibs that don't drop giblets * pass through user * prediction gon * comment * destructible * playpvs * very very very very very very very minor cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using Content.Shared.Body.Events;
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using Content.Shared.Gibbing;
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using Content.Shared.Implants.Components;
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using Content.Shared.Storage;
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using Robust.Shared.Containers;
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namespace Content.Server.Implants;
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public sealed partial class ImplanterSystem
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{
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public void InitializeImplanted()
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{
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SubscribeLocalEvent<ImplantedComponent, ComponentInit>(OnImplantedInit);
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SubscribeLocalEvent<ImplantedComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<ImplantedComponent, GibbedBeforeDeletionEvent>(OnGibbed);
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}
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private void OnImplantedInit(Entity<ImplantedComponent> ent, ref ComponentInit args)
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{
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ent.Comp.ImplantContainer = _container.EnsureContainer<Container>(ent.Owner, ImplanterComponent.ImplantSlotId);
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ent.Comp.ImplantContainer.OccludesLight = false;
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}
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private void OnShutdown(Entity<ImplantedComponent> ent, ref ComponentShutdown args)
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{
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//If the entity is deleted, get rid of the implants
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_container.CleanContainer(ent.Comp.ImplantContainer);
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}
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private void OnGibbed(Entity<ImplantedComponent> ent, ref GibbedBeforeDeletionEvent args)
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{
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// Drop the storage implant contents before the implants are deleted by the body being gibbed
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foreach (var implant in ent.Comp.ImplantContainer.ContainedEntities)
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{
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if (TryComp<StorageComponent>(implant, out var storage))
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_container.EmptyContainer(storage.Container, destination: Transform(ent).Coordinates);
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}
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}
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}
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