Files
ss14-wega/Content.Shared/Bed/Components/StasisBedComponent.cs
Pok 737bd3e22c Predict BedSystem (#41686)
* BedSystem-move-to-shared

* dependency

* dirty!!!
2025-12-03 19:44:17 +00:00

19 lines
609 B
C#

using Content.Shared.Buckle.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Bed.Components;
/// <summary>
/// A <see cref="StrapComponent"/> that modifies a strapped entity's metabolic rate by the given multiplier
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(BedSystem))]
public sealed partial class StasisBedComponent : Component
{
/// <summary>
/// What the metabolic update rate will be multiplied by (higher = slower metabolism)
/// </summary>
[DataField, AutoNetworkedField]
public float Multiplier = 10f;
}