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19 lines
609 B
C#
19 lines
609 B
C#
using Content.Shared.Buckle.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Bed.Components;
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/// <summary>
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/// A <see cref="StrapComponent"/> that modifies a strapped entity's metabolic rate by the given multiplier
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(BedSystem))]
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public sealed partial class StasisBedComponent : Component
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{
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/// <summary>
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/// What the metabolic update rate will be multiplied by (higher = slower metabolism)
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Multiplier = 10f;
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}
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