Files
ss14-wega/Content.Client/_Wega/Vampire/VampireSystem.cs
Zekins 603098e292 Чистка сборки (#237)
* buildcleanup

* resourcescleanup

* fixlinter

* fixlinter2

* final
2025-11-03 23:52:18 +03:00

64 lines
2.5 KiB
C#

using Content.Client.Alerts;
using Content.Client.Movement.Systems;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Vampire;
using Content.Shared.Vampire.Components;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Vampire;
public sealed class VampireSystem : SharedVampireSystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly ContentEyeSystem _contentEye = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<VampireToggleFovEvent>(OnToggleFoV);
SubscribeLocalEvent<VampireComponent, GetStatusIconsEvent>(GetVampireIcons);
SubscribeLocalEvent<ThrallComponent, GetStatusIconsEvent>(GetThrallIcons);
SubscribeLocalEvent<VampireComponent, UpdateAlertSpriteEvent>(OnUpdateAlert);
}
private void OnToggleFoV(VampireToggleFovEvent args)
{
var userEntity = _entityManager.GetEntity(args.User);
var eyeComponent = _entityManager.GetComponent<EyeComponent>(userEntity);
if (userEntity == _playerManager.LocalEntity)
_contentEye.RequestToggleFov(userEntity, eyeComponent);
}
private void GetVampireIcons(Entity<VampireComponent> ent, ref GetStatusIconsEvent args)
{
var iconPrototype = _prototype.Index(ent.Comp.StatusIcon);
args.StatusIcons.Add(iconPrototype);
}
private void GetThrallIcons(Entity<ThrallComponent> ent, ref GetStatusIconsEvent args)
{
if (HasComp<VampireComponent>(ent))
return;
var iconPrototype = _prototype.Index(ent.Comp.StatusIcon);
args.StatusIcons.Add(iconPrototype);
}
private void OnUpdateAlert(Entity<VampireComponent> ent, ref UpdateAlertSpriteEvent args)
{
if (args.Alert.ID != ent.Comp.BloodAlert)
return;
var blood = Math.Clamp(ent.Comp.CurrentBlood.Int(), 0, 999);
_sprite.LayerSetRsiState(args.SpriteViewEnt.Owner, VampireVisualLayers.Digit1, $"{(blood / 100) % 10}");
_sprite.LayerSetRsiState(args.SpriteViewEnt.Owner, VampireVisualLayers.Digit2, $"{(blood / 10) % 10}");
_sprite.LayerSetRsiState(args.SpriteViewEnt.Owner, VampireVisualLayers.Digit3, $"{blood % 10}");
}
}