Files
ss14-wega/Content.Client/Weapons/Ranged/Components/MagazineVisualsComponent.cs
mq 4920c9e907 Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00

37 lines
803 B
C#

using Content.Client.Weapons.Ranged.Systems;
namespace Content.Client.Weapons.Ranged.Components;
/// <summary>
/// Visualizer for gun mag presence; can change states based on ammo count or toggle visibility entirely.
/// </summary>
[RegisterComponent, Access(typeof(GunSystem))]
public sealed partial class MagazineVisualsComponent : Component
{
/// <summary>
/// What RsiState we use.
/// </summary>
[DataField]
public string? MagState;
/// <summary>
/// How many steps there are
/// </summary>
[DataField("steps")]
public int MagSteps;
/// <summary>
/// Should we hide when the count is 0
/// </summary>
[DataField]
public bool ZeroVisible;
}
public enum GunVisualLayers : byte
{
Base,
BaseUnshaded,
Mag,
MagUnshaded,
}