Files
ss14-wega/Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
beck-thompson 492a1aa9c3 Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-10-18 05:42:08 +00:00

39 lines
1.1 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Weapons.Hitscan.Components;
using Content.Shared.Weapons.Hitscan.Events;
namespace Content.Shared.Weapons.Hitscan.Systems;
public sealed class HitscanBasicDamageSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damage = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HitscanBasicDamageComponent, HitscanRaycastFiredEvent>(OnHitscanHit);
}
private void OnHitscanHit(Entity<HitscanBasicDamageComponent> ent, ref HitscanRaycastFiredEvent args)
{
if (args.Data.HitEntity == null)
return;
var dmg = ent.Comp.Damage * _damage.UniversalHitscanDamageModifier;
var damageDealt = _damage.TryChangeDamage(args.Data.HitEntity, dmg, origin: args.Data.Gun);
if (damageDealt == null)
return;
var damageEvent = new HitscanDamageDealtEvent
{
Target = args.Data.HitEntity.Value,
DamageDealt = damageDealt,
};
RaiseLocalEvent(ent, ref damageEvent);
}
}