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* Entity<T>, skipping Magazine and ChamberMagazine * missed some * AUGH!! * ballistic examine * dotnet hates me * WHY ARE YOU CALLED THAT!!!! * cheers aada
12 lines
262 B
C#
12 lines
262 B
C#
using Content.Shared.Weapons.Ranged.Components;
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namespace Content.Shared.Weapons.Ranged.Systems;
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public partial class SharedGunSystem
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{
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public void SetEnabled(Entity<AutoShootGunComponent> ent, bool status)
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{
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ent.Comp.Enabled = status;
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}
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}
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