mirror of
https://github.com/wega-team/ss14-wega.git
synced 2026-02-15 03:31:44 +01:00
* Entity<T>, skipping Magazine and ChamberMagazine * missed some * AUGH!! * ballistic examine * dotnet hates me * WHY ARE YOU CALLED THAT!!!! * cheers aada
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Content.Shared.Physics;
|
|
using Content.Shared.Weapons.Ranged.Components;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Physics.Collision.Shapes;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Physics.Dynamics;
|
|
using Robust.Shared.Physics.Systems;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Weapons.Ranged.Systems;
|
|
|
|
public abstract class SharedFlyBySoundSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
|
|
|
public const string FlyByFixture = "fly-by";
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<FlyBySoundComponent, ComponentStartup>(OnStartup);
|
|
SubscribeLocalEvent<FlyBySoundComponent, ComponentShutdown>(OnShutdown);
|
|
}
|
|
|
|
private void OnStartup(Entity<FlyBySoundComponent> ent, ref ComponentStartup args)
|
|
{
|
|
if (!TryComp<PhysicsComponent>(ent, out var body))
|
|
return;
|
|
|
|
var shape = new PhysShapeCircle(ent.Comp.Range);
|
|
|
|
_fixtures.TryCreateFixture(ent, shape, FlyByFixture, collisionLayer: (int)CollisionGroup.MobMask, hard: false, body: body);
|
|
}
|
|
|
|
private void OnShutdown(Entity<FlyBySoundComponent> ent, ref ComponentShutdown args)
|
|
{
|
|
if (!TryComp<PhysicsComponent>(ent, out var body) ||
|
|
MetaData(ent).EntityLifeStage >= EntityLifeStage.Terminating)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_fixtures.DestroyFixture(ent, FlyByFixture, body: body);
|
|
}
|
|
}
|