Files
ss14-wega/Content.Server/Weapons/Ranged/Components/RangedDamageSoundComponent.cs
mq 4920c9e907 Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00

29 lines
1.1 KiB
C#

using Content.Shared.Damage.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Server.Weapons.Ranged.Components;
/// <summary>
/// Plays the specified sound upon receiving damage of that type.
/// </summary>
[RegisterComponent]
public sealed partial class RangedDamageSoundComponent : Component
{
// TODO: Limb damage changing sound type.
/// <summary>
/// Specified sounds to apply when the entity takes damage with the specified group.
/// Will fallback to defaults if none specified.
/// </summary>
[DataField(customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageGroupPrototype>))]
public Dictionary<string, SoundSpecifier>? SoundGroups;
/// <summary>
/// Specified sounds to apply when the entity takes damage with the specified type.
/// Will fallback to defaults if none specified.
/// </summary>
[DataField(customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageTypePrototype>))]
public Dictionary<string, SoundSpecifier>? SoundTypes;
}