mirror of
https://github.com/wega-team/ss14-wega.git
synced 2026-02-14 19:30:01 +01:00
* Entity<T>, skipping Magazine and ChamberMagazine * missed some * AUGH!! * ballistic examine * dotnet hates me * WHY ARE YOU CALLED THAT!!!! * cheers aada
29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using Content.Shared.Damage.Prototypes;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
|
|
|
|
namespace Content.Server.Weapons.Ranged.Components;
|
|
|
|
/// <summary>
|
|
/// Plays the specified sound upon receiving damage of that type.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed partial class RangedDamageSoundComponent : Component
|
|
{
|
|
// TODO: Limb damage changing sound type.
|
|
|
|
/// <summary>
|
|
/// Specified sounds to apply when the entity takes damage with the specified group.
|
|
/// Will fallback to defaults if none specified.
|
|
/// </summary>
|
|
[DataField(customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageGroupPrototype>))]
|
|
public Dictionary<string, SoundSpecifier>? SoundGroups;
|
|
|
|
/// <summary>
|
|
/// Specified sounds to apply when the entity takes damage with the specified type.
|
|
/// Will fallback to defaults if none specified.
|
|
/// </summary>
|
|
[DataField(customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageTypePrototype>))]
|
|
public Dictionary<string, SoundSpecifier>? SoundTypes;
|
|
}
|