Files
ss14-wega/Content.Server/_Wega/Surgery/SurgerySystem.cs
T
2026-06-07 20:46:45 +03:00

332 lines
11 KiB
C#

using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.Disease;
using Content.Shared.Body;
using Content.Shared.Buckle.Components;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Content.Shared.Jittering;
using Content.Shared.Mobs.Systems;
using Content.Shared.Modular.Suit;
using Content.Shared.Popups;
using Content.Shared.Rejuvenate;
using Content.Shared.Stunnable;
using Content.Shared.Surgery.Components;
using Content.Shared.Tag;
using Content.Shared.Tools;
using Content.Shared.Tools.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Surgery;
public sealed partial class SurgerySystem : EntitySystem
{
[Dependency] private IAdminLogManager _admin = default!;
[Dependency] private ChatSystem _chat = default!;
[Dependency] private DamageableSystem _damage = default!;
[Dependency] private DiseaseSystem _disease = default!;
[Dependency] private SharedContainerSystem _container = default!;
[Dependency] private SharedHandsSystem _hands = default!;
[Dependency] private SharedJitteringSystem _jittering = default!;
[Dependency] private SharedToolSystem _tool = default!;
[Dependency] private SharedTransformSystem _transform = default!;
[Dependency] private UserInterfaceSystem _ui = default!;
[Dependency] private IRobustRandom _random = default!;
[Dependency] private MobStateSystem _mobState = default!;
[Dependency] private SharedPopupSystem _popup = default!;
[Dependency] private IPrototypeManager _proto = default!;
[Dependency] private InventorySystem _inventory = default!;
private static readonly ProtoId<EmotePrototype> Scream = "Scream";
private static readonly ProtoId<DamageTypePrototype> BluntDamage = "Blunt";
private static readonly ProtoId<DamageTypePrototype> SlashDamage = "Slash";
private static readonly ProtoId<DamageTypePrototype> PiercingDamage = "Piercing";
private static readonly ProtoId<DamageTypePrototype> HeatDamage = "Heat";
private static readonly List<ProtoId<ToolQualityPrototype>> SurgeryTools = new()
{
"Scalpel",
"Hemostat",
"Retractor",
"Cautery",
"Sawing",
"Drilling",
"FixOVein",
"BoneGel",
"BoneSetter"
};
private static readonly List<ProtoId<TagPrototype>> Organs = new()
{
"BaseOrgan"
};
private static readonly List<ProtoId<TagPrototype>> Parts = new()
{
"BaseBodyPart",
"SubdermalImplant",
"SubdermalHeadImplant"
};
public override void Initialize()
{
base.Initialize();
GraphsInitialize();
InternalDamageInitialize();
UiInitialize();
SubscribeLocalEvent<OperatedComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<OperatedComponent, StandUpAttemptEvent>(OnStandUpAttempt);
SubscribeLocalEvent<OperatedComponent, IsEquippingAttemptEvent>(OnIsEquipping);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<OperatedComponent>();
while (query.MoveNext(out var uid, out var operated))
{
if (operated.OperatedPart)
continue;
if (operated.NextUpdateTick <= 0)
{
if (operated.InternalDamages.Count != 0 && !_mobState.IsDead(uid))
{
ProcessInternalDamages(uid, operated);
}
if (operated.IsOperating)
{
UpdateOperationSterility(uid, operated);
}
operated.NextUpdateTick = 5f;
}
operated.NextUpdateTick -= frameTime;
if (operated.LimbRegeneration && !_mobState.IsDead(uid))
{
if (operated.NextRegenerationTick <= 0)
{
RegenerateMissingLimbs((uid, operated));
operated.NextRegenerationTick = operated.RegenerationInterval;
}
operated.NextRegenerationTick -= frameTime;
}
}
}
private void OnRejuvenate(Entity<OperatedComponent> ent, ref RejuvenateEvent args)
{
ent.Comp.InternalDamages.Clear();
ent.Comp.ResetOperationState("Default");
RestoreMissingOrgans(ent);
}
private void OnStandUpAttempt(Entity<OperatedComponent> ent, ref StandUpAttemptEvent args)
{
if (!TryComp<BodyComponent>(ent, out var body) || body.Organs == null)
return;
if (!TryComp<InitialBodyComponent>(ent, out var initialBody))
return;
var existingOrgans = new HashSet<ProtoId<OrganCategoryPrototype>>();
foreach (var organ in body.Organs.ContainedEntities)
{
if (TryComp<OrganComponent>(organ, out var organComp) && organComp.Category != null)
existingOrgans.Add(organComp.Category.Value);
}
var requiredLegs = new List<string>();
foreach (var (category, _) in initialBody.Organs)
{
var categoryId = category.Id;
if (categoryId.Contains("Leg"))
{
requiredLegs.Add(categoryId);
}
}
if (requiredLegs.Count == 0)
return;
int missingLegs = 0;
foreach (var leg in requiredLegs)
{
if (!existingOrgans.Contains(leg))
missingLegs++;
}
if (missingLegs >= 1)
{
args.Cancelled = true;
args.Autostand = false;
}
}
private void RestoreMissingOrgans(Entity<OperatedComponent> entity)
{
if (!TryComp<BodyComponent>(entity, out var body) || body.Organs == null)
return;
// Get all current organs
var existingOrgans = new HashSet<ProtoId<OrganCategoryPrototype>>();
foreach (var organ in body.Organs.ContainedEntities)
{
if (TryComp<OrganComponent>(organ, out var organComp) && organComp.Category != null)
existingOrgans.Add(organComp.Category.Value);
}
// Get the initial body configuration
if (!TryComp<InitialBodyComponent>(entity, out var initialBody))
return;
foreach (var (organCategory, organProto) in initialBody.Organs)
{
if (existingOrgans.Contains(organCategory))
continue;
// Spawn missing organ
var newOrgan = Spawn(organProto, Transform(entity).Coordinates);
_container.Insert(newOrgan, body.Organs);
var insertedEvent = new OrganInsertedIntoEvent(newOrgan);
RaiseLocalEvent(entity, ref insertedEvent);
var gotInsertedEvent = new OrganGotInsertedEvent(entity);
RaiseLocalEvent(newOrgan, ref gotInsertedEvent);
}
}
private void RegenerateMissingLimbs(Entity<OperatedComponent> entity)
{
if (!TryComp<BodyComponent>(entity, out var body) || body.Organs == null)
return;
if (!TryComp<InitialBodyComponent>(entity, out var initialBody))
return;
// Get current organs
var existingOrgans = new HashSet<ProtoId<OrganCategoryPrototype>>();
foreach (var organ in body.Organs.ContainedEntities)
{
if (TryComp<OrganComponent>(organ, out var organComp) && organComp.Category != null)
existingOrgans.Add(organComp.Category.Value);
}
var missingLimbs = initialBody.Organs
.Where(kvp => !existingOrgans.Contains(kvp.Key))
.ToList();
if (missingLimbs.Count == 0)
return;
var limbsToRegenerate = missingLimbs
.OrderBy(_ => _random.Next())
.Take(entity.Comp.MaxLimbsPerCycle)
.ToList();
foreach (var (organCategory, organProto) in limbsToRegenerate)
{
var newOrgan = Spawn(organProto, Transform(entity).Coordinates);
_container.Insert(newOrgan, body.Organs);
var insertedEvent = new OrganInsertedIntoEvent(newOrgan);
RaiseLocalEvent(entity, ref insertedEvent);
var gotInsertedEvent = new OrganGotInsertedEvent(entity);
RaiseLocalEvent(newOrgan, ref gotInsertedEvent);
_popup.PopupEntity(Loc.GetString("surgery-limb-regenerated"), entity, entity);
}
}
private void OnIsEquipping(Entity<OperatedComponent> ent, ref IsEquippingAttemptEvent args)
{
if (HasComp<ModularSuitPartComponent>(args.Equipment))
return;
if ((args.SlotFlags == SlotFlags.FEET || args.SlotFlags == SlotFlags.SOCKS)
&& (!HasRequiredOrgans(ent, "FootLeft", "FootRight") && !HasRequiredOrgans(ent, "LegLeft", "LegRight")))
{
args.Cancel();
return;
}
if (args.SlotFlags == SlotFlags.GLOVES
&& (!HasRequiredOrgans(ent, "HandLeft", "HandRight") && !HasRequiredOrgans(ent, "ArmLeft", "ArmRight")))
{
args.Cancel();
return;
}
if ((args.SlotFlags == SlotFlags.HEAD || args.SlotFlags == SlotFlags.EYES || args.SlotFlags == SlotFlags.EARS ||
args.SlotFlags == SlotFlags.MASK) && !HasRequiredOrgans(ent, "Head"))
args.Cancel();
}
public void CheckAndRemoveInvalidClothing(Entity<OperatedComponent> ent)
{
if (!HasRequiredOrgans(ent, "LeftLeg", "RightLeg") && !HasRequiredOrgans(ent, "LeftFoot", "RightFoot"))
{
_inventory.TryUnequip(ent, "shoes", force: true);
_inventory.TryUnequip(ent, "socks", force: true);
}
if (!HasRequiredOrgans(ent, "LeftArm", "RightArm") && !HasRequiredOrgans(ent, "LeftHand", "RightHand"))
_inventory.TryUnequip(ent, "gloves", force: true);
if (!HasRequiredOrgans(ent, "Head"))
{
string[] headSlots = { "head", "mask", "eyes", "ears" };
foreach (var slot in headSlots)
{
_inventory.TryUnequip(ent, slot, force: true);
}
}
}
private bool HasRequiredOrgans(EntityUid uid, params string[] organCategories)
{
if (!TryComp<BodyComponent>(uid, out var body) || body.Organs == null)
return false;
var existingCategories = new HashSet<ProtoId<OrganCategoryPrototype>>();
foreach (var organ in body.Organs.ContainedEntities)
{
if (TryComp<OrganComponent>(organ, out var organComp) && organComp.Category != null)
existingCategories.Add(organComp.Category.Value);
}
foreach (var category in organCategories)
{
if (!existingCategories.Contains(category))
return false;
}
return true;
}
private bool TryGetOperatingTable(EntityUid patient, out float tableModifier)
{
tableModifier = 1f;
if (!TryComp<BuckleComponent>(patient, out var buckle) || buckle.BuckledTo == null
|| HasComp<SyntheticOperatedComponent>(patient))
return false;
return TryComp<OperatingTableComponent>(buckle.BuckledTo.Value, out var operating) &&
(tableModifier = operating.Modifier) > 0;
}
}