Files
ss14-wega/Content.Server/Examine/ExamineSystem.cs
qwerltaz 20c962aae1 [april fools] The world feels different today. You examine objects around you but can't quite make out what's in front of you. (#35879)
* maybeAccentuate

* accentuate examine nodes

* working prototype

* random accentuator

* fix SingleAccentuator.cs

* french, mumble, slurred

* mobster, pirate, stutter

* remove examine prediction (for one day)

* random accents per examine, not per sentence

* Revert "random accents per examine, not per sentence"

This reverts commit 0dfa644bb760e4b3f760f43db8870f43ea75e64d.

* crew manifest

* tweak examine reaccentuation chance

* alert level announcement

* event centcom announcements

* tweak accent system signatures

* nuke annoucement, tweak manifest chance

* accentuation rarer and a bit more messed up

* examine tooltips

* more centcom announcements

* reformat

* sophisticated reformatting

* less

* tweak

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-03-31 14:35:12 +02:00

83 lines
3.1 KiB
C#

using System.Linq;
using Content.Server.Speech.EntitySystems;
using Content.Server.Verbs;
using Content.Shared.Examine;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Examine
{
[UsedImplicitly]
public sealed class ExamineSystem : ExamineSystemShared
{
[Dependency] private readonly VerbSystem _verbSystem = default!;
private readonly FormattedMessage _entityNotFoundMessage = new();
private readonly FormattedMessage _entityOutOfRangeMessage = new();
public override void Initialize()
{
base.Initialize();
_entityNotFoundMessage.AddText(Loc.GetString("examine-system-entity-does-not-exist"));
_entityOutOfRangeMessage.AddText(Loc.GetString("examine-system-cant-see-entity"));
SubscribeNetworkEvent<ExamineSystemMessages.RequestExamineInfoMessage>(ExamineInfoRequest);
}
public override void SendExamineTooltip(EntityUid player, EntityUid target, FormattedMessage message, bool getVerbs, bool centerAtCursor)
{
if (!TryComp<ActorComponent>(player, out var actor))
return;
var session = actor.PlayerSession;
SortedSet<Verb>? verbs = null;
if (getVerbs)
verbs = _verbSystem.GetLocalVerbs(target, player, typeof(ExamineVerb));
message = RandomAccentuator.MaybeAccentuate(message, 0.1f);
var ev = new ExamineSystemMessages.ExamineInfoResponseMessage(
GetNetEntity(target), 0, message, verbs?.ToList(), centerAtCursor
);
RaiseNetworkEvent(ev, session.Channel);
}
private void ExamineInfoRequest(ExamineSystemMessages.RequestExamineInfoMessage request, EntitySessionEventArgs eventArgs)
{
var player = eventArgs.SenderSession;
var session = eventArgs.SenderSession;
var channel = player.Channel;
var entity = GetEntity(request.NetEntity);
if (session.AttachedEntity is not {Valid: true} playerEnt
|| !EntityManager.EntityExists(entity))
{
RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(
request.NetEntity, request.Id, _entityNotFoundMessage), channel);
return;
}
if (!CanExamine(playerEnt, entity))
{
RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(
request.NetEntity, request.Id, _entityOutOfRangeMessage, knowTarget: false), channel);
return;
}
SortedSet<Verb>? verbs = null;
if (request.GetVerbs)
verbs = _verbSystem.GetLocalVerbs(entity, playerEnt, typeof(ExamineVerb));
var text = GetExamineText(entity, player.AttachedEntity);
text = RandomAccentuator.MaybeAccentuate(text, 0.05f);
RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(
request.NetEntity, request.Id, text, verbs?.ToList()), channel);
}
}
}