Files
ss14-wega/Content.Server/Body/Components/RespiratorComponent.cs
lzk ba615666a3 [april fools] breathing toggle (#35364)
* toggle breathing

* fix

* update copyright
2025-03-13 01:33:03 +03:00

98 lines
2.8 KiB
C#

using Content.Server.Body.Systems;
using Content.Shared.Alert;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Damage;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Body.Components
{
[RegisterComponent, Access(typeof(RespiratorSystem))]
public sealed partial class RespiratorComponent : Component
{
/// <summary>
/// Whether the entity is breathing
/// </summary>
[DataField]
public bool Breathing = true;
public ProtoId<AlertPrototype> BreathingAlert = "Breathing";
/// <summary>
/// The next time that this body will inhale or exhale.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextUpdate;
/// <summary>
/// The interval between updates. Each update is either inhale or exhale,
/// so a full cycle takes twice as long.
/// </summary>
[DataField]
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(2);
/// <summary>
/// Saturation level. Reduced by UpdateInterval each tick.
/// Can be thought of as 'how many seconds you have until you start suffocating' in this configuration.
/// </summary>
[DataField]
public float Saturation = 5.0f;
/// <summary>
/// At what level of saturation will you begin to suffocate?
/// </summary>
[DataField]
public float SuffocationThreshold;
[DataField]
public float MaxSaturation = 5.0f;
[DataField]
public float MinSaturation = -2.0f;
// TODO HYPEROXIA?
[DataField(required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
[DataField(required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier DamageRecovery = default!;
[DataField]
public TimeSpan GaspEmoteCooldown = TimeSpan.FromSeconds(8);
[ViewVariables]
public TimeSpan LastGaspEmoteTime;
/// <summary>
/// The emote when gasps
/// </summary>
[DataField]
public ProtoId<EmotePrototype> GaspEmote = "Gasp";
/// <summary>
/// How many cycles in a row has the mob been under-saturated?
/// </summary>
[ViewVariables]
public int SuffocationCycles = 0;
/// <summary>
/// How many cycles in a row does it take for the suffocation alert to pop up?
/// </summary>
[ViewVariables]
public int SuffocationCycleThreshold = 3;
[ViewVariables]
public RespiratorStatus Status = RespiratorStatus.Inhaling;
}
}
public enum RespiratorStatus
{
Inhaling,
Exhaling
}