Files
ss14-wega/Content.Server/_Wega/Aliens/Facehugger/FacehuggerSystem.cs
T
2026-06-01 23:58:02 +03:00

135 lines
4.3 KiB
C#

using Content.Server.Atmos.Components;
using Content.Shared._Wega.Aliens.Facehugger;
using Content.Shared.Bed.Sleep;
using Content.Shared.Ghost;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.StatusEffectNew;
using Content.Shared.Throwing;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
namespace Content.Server._Wega.Aliens.Facehugger;
public sealed class FacehuggerSystem : EntitySystem
{
[Dependency] private EntityLookupSystem _lookup = default!;
[Dependency] private InventorySystem _inventory = default!;
[Dependency] private SharedContainerSystem _container = default!;
[Dependency] private SharedInteractionSystem _interaction = default!;
[Dependency] private MobStateSystem _mobState = default!;
[Dependency] private StatusEffectsSystem _statusEffects = default!;
[Dependency] private IGameTiming _timing = default!;
[Dependency] private ThrownItemSystem _thrown = default!;
private static readonly TimeSpan SleepDuration = TimeSpan.FromSeconds(4);
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FacehuggerComponent, ThrowDoHitEvent>(OnThrowHit);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var curTime = _timing.CurTime;
var query = EntityQueryEnumerator<FacehuggerComponent>();
while (query.MoveNext(out var uid, out var hugger))
{
if (!IsHuggerAlive(uid))
continue;
if (_container.IsEntityInContainer(uid) || HasComp<ThrownItemComponent>(uid))
continue;
if (hugger.CurrentTarget != null)
{
if (curTime >= hugger.AttachTime)
{
TryAttach(uid, hugger.CurrentTarget.Value);
hugger.CurrentTarget = null;
hugger.AttachTime = null;
}
continue;
}
FindNewTarget(uid, hugger, curTime);
}
}
private void FindNewTarget(EntityUid uid, FacehuggerComponent hugger, TimeSpan curTime)
{
var coords = Transform(uid).Coordinates;
foreach (var (target, _) in _lookup.GetEntitiesInRange<InventoryComponent>(coords, hugger.ProximityRange))
{
if (target == uid)
continue;
if (HasComp<FacehuggerComponent>(target) || HasComp<GhostComponent>(target))
continue;
if (HasSealedHelmet(target))
continue;
if (!_interaction.InRangeUnobstructed(uid, target, hugger.ProximityRange))
continue;
hugger.CurrentTarget = target;
hugger.AttachTime = curTime + hugger.AttachDelay;
return;
}
}
private void OnThrowHit(Entity<FacehuggerComponent> ent, ref ThrowDoHitEvent args)
{
if (!IsHuggerAlive(ent.Owner))
return;
if (!HasComp<InventoryComponent>(args.Target) || HasComp<GhostComponent>(args.Target))
return;
if (HasSealedHelmet(args.Target))
return;
if (!_interaction.InRangeUnobstructed(ent.Owner, args.Target, ent.Comp.ProximityRange))
return;
if (!TryAttach(ent.Owner, args.Target))
return;
_thrown.StopThrow(ent.Owner, args.Component);
}
private bool TryAttach(EntityUid hugger, EntityUid target)
{
if (_inventory.TryGetSlotEntity(target, "mask", out var mask) && HasComp<FacehuggerComponent>(mask))
return false;
if (!_inventory.TryEquip(target, target, hugger, "mask", force: true, silent: true))
return false;
_statusEffects.TryAddStatusEffectDuration(target, SleepingSystem.StatusEffectForcedSleeping, SleepDuration);
return true;
}
private bool IsHuggerAlive(EntityUid uid)
{
if (!TryComp<MobStateComponent>(uid, out var mobState))
return true;
return _mobState.IsAlive(uid, mobState);
}
private bool HasSealedHelmet(EntityUid target)
{
return _inventory.TryGetSlotEntity(target, "head", out var helmet)
&& HasComp<PressureProtectionComponent>(helmet.Value);
}
}