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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using Content.Client.Shaders.Systems;
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using Content.Shared.Shaders;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Player;
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namespace Content.Client.Shaders.System;
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public sealed class ColourblindnessSystem : EntitySystem
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{
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[Dependency] private IPlayerManager _player = default!;
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[Dependency] private IOverlayManager _overlayMan = default!;
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private ColourblindnessOverlay _overlay = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ColourBlindnessComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ColourBlindnessComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<ColourBlindnessComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ColourBlindnessComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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_overlay = new();
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}
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private void OnPlayerAttached(EntityUid uid, ColourBlindnessComponent component, LocalPlayerAttachedEvent args)
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{
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_overlayMan.AddOverlay(_overlay);
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}
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private void OnPlayerDetached(EntityUid uid, ColourBlindnessComponent component, LocalPlayerDetachedEvent args)
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{
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_overlayMan.RemoveOverlay(_overlay);
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}
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private void OnInit(EntityUid uid, ColourBlindnessComponent component, ComponentInit args)
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{
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if (_player.LocalEntity == uid)
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_overlayMan.AddOverlay(_overlay);
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}
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private void OnShutdown(EntityUid uid, ColourBlindnessComponent component, ComponentShutdown args)
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{
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if (_player.LocalEntity == uid)
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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