Files
ss14-wega/Content.Client/_Wega/Overlays/ColourblindnessSystem.cs
T
2026-06-01 23:58:02 +03:00

51 lines
1.6 KiB
C#

using Content.Client.Shaders.Systems;
using Content.Shared.Shaders;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Shaders.System;
public sealed class ColourblindnessSystem : EntitySystem
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!;
private ColourblindnessOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ColourBlindnessComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ColourBlindnessComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<ColourBlindnessComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<ColourBlindnessComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, ColourBlindnessComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, ColourBlindnessComponent component, LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void OnInit(EntityUid uid, ColourBlindnessComponent component, ComponentInit args)
{
if (_player.LocalEntity == uid)
_overlayMan.AddOverlay(_overlay);
}
private void OnShutdown(EntityUid uid, ColourBlindnessComponent component, ComponentShutdown args)
{
if (_player.LocalEntity == uid)
_overlayMan.RemoveOverlay(_overlay);
}
}