Files
ss14-wega/Content.Client/_Wega/NullRod/NullDamageSystem.cs
T
2026-06-01 23:58:02 +03:00

50 lines
1.5 KiB
C#

using Content.Shared.NullRod.Components;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.NullRod;
public sealed class NullDamageSystem : EntitySystem
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!;
private NullDamageOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NullDamageComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<NullDamageComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<NullDamageComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<NullDamageComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, NullDamageComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, NullDamageComponent component, LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void OnInit(EntityUid uid, NullDamageComponent component, ComponentInit args)
{
if (_player.LocalEntity == uid)
_overlayMan.AddOverlay(_overlay);
}
private void OnShutdown(EntityUid uid, NullDamageComponent component, ComponentShutdown args)
{
if (_player.LocalEntity == uid)
_overlayMan.RemoveOverlay(_overlay);
}
}