Files
ss14-wega/Content.Server/Objectives/Systems/DoorJackObjectiveConditionSystem.cs
T
Jessica M 6b215d64e6 make Ninja doorjack objective use counter condition (#43813)
* doorjack to counter condition

* howd i do that

* partial

* enumrate  the

* cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-05-16 22:55:09 +00:00

45 lines
1.5 KiB
C#

using Content.Server.Objectives.Components;
using Content.Shared.Doors.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Mind;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Popups;
namespace Content.Server.Objectives.Systems;
public sealed partial class DoorJackObjectiveConditionSystem : EntitySystem
{
[Dependency] private SharedPopupSystem _popupSystem = default!;
[Dependency] private SharedMindSystem _mind = default!;
[Dependency] private CounterConditionSystem _counterCondition = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpaceNinjaComponent, EmaggedSomethingEvent>(OnDoorjack);
}
private void OnDoorjack(EntityUid uid, SpaceNinjaComponent comp, ref EmaggedSomethingEvent args)
{
// incase someone lets ninja emag non-doors double check it here
if (!HasComp<DoorComponent>(args.Target))
return;
if (!_mind.TryGetMind(uid, out var mindUid, out var mind))
return;
// this popup is serverside since door emag logic is serverside (power funnies)
_popupSystem.PopupEntity(
Loc.GetString("ninja-doorjack-success", ("target", Identity.Entity(args.Target, EntityManager))),
uid,
uid,
PopupType.Medium);
foreach (var obj in _mind.EnumerateObjectives<DoorjackConditionComponent>((mindUid, mind)))
{
_counterCondition.IncreaseCount(obj);
}
}
}