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ss14-wega/Content.Shared/Audio
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Tayrtahn 86aa82f2b6 Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications

* These can stay
2025-03-19 19:30:31 +01:00
..
Events
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
2024-03-02 15:40:04 -05:00
Jukebox
Fix prototypes so they pass analyzer checks (#35435)
2025-02-24 15:21:59 +11:00
AmbientMusicPrototype.cs
Cleanup: Remove redundant prototype name specifications (#35793)
2025-03-19 19:30:31 +01:00
AmbientSoundComponent.cs
Make AmbientSoundComponent.Enabled readonly (#20438)
2023-09-24 02:03:29 -07:00
AudioHelpers.cs
Replace some sound PlayEntity with PlayPvs (#34317)
2025-01-11 01:44:30 +11:00
SharedAmbientSoundSystem.cs
Add Ability to stop sound when MobState is Dead (#26905)
2024-04-14 13:12:38 +10:00
SharedContentAudioSystem.cs
Audio fixes (#22324)
2023-12-11 21:26:55 +11:00
SharedGlobalSoundSystem.cs
Refactor audio system to send collection IDs over the network (#33610)
2025-02-23 23:14:56 +11:00
SoundWhileAliveComponent.cs
Add Ability to stop sound when MobState is Dead (#26905)
2024-04-14 13:12:38 +10:00
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