Files
ss14-wega/Content.Server/Trigger/Systems/FireStackOnTriggerSystem.cs
ScarKy0 231a93e742 TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843)
* init

* handle check

* oops

* cleanup

* fix resolve

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-14 02:11:58 +00:00

61 lines
1.8 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos.Components;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Server.Trigger.Systems;
/// <summary>
/// Trigger system for adding or removing fire stacks from an entity with <see cref="FlammableComponent"/>.
/// </summary>
/// <seealso cref="IgniteOnTriggerSystem"/>
public sealed class FireStackOnTriggerSystem : EntitySystem
{
[Dependency] private readonly FlammableSystem _flame = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FireStackOnTriggerComponent, TriggerEvent>(OnTriggerFlame);
SubscribeLocalEvent<ExtinguishOnTriggerComponent, TriggerEvent>(OnTriggerExtinguish);
}
private void OnTriggerFlame(Entity<FireStackOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (!TryComp<FlammableComponent>(target.Value, out var flammable))
return;
_flame.AdjustFireStacks(target.Value, ent.Comp.FireStacks, ignite: ent.Comp.DoIgnite, flammable: flammable);
args.Handled = true;
}
private void OnTriggerExtinguish(Entity<ExtinguishOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (!TryComp<FlammableComponent>(target.Value, out var flammable))
return;
_flame.Extinguish(target.Value, flammable: flammable);
args.Handled = true;
}
}