Files
9adb10d791 GameTest part 1 (#43182)
* Ports much of GameTest, minus all the WIP stuff.

* remark.

* EnsureCVar now adds test properties.

* Some cleanup and functionality.

* Ignore broken test. Needs fixed eventually. Also explicit context config.

* TrackingIssue attribute.

* oops

* Pair config attribute.

* Remove SystemAttribute in favor of using the EntitySystemManager dependency collection.

* Ensure idleness.

* More tests for tests.

* More specific failure catching tests.

* Reverse attribute resolution order so suite-wide attributes happen first.

* Get rid of AffectedProperties again because I need to refactor PoolSettings for that.

* Poke

* Final cleanup pass.

* Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.IntegrationTests/Fixtures/Attributes/Side.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Fixes.

* shut up nunit.

* Make TrackingIssue a bit strict on purpose, so people don't put junk here.

* Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Address.

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2026-03-27 19:08:47 +00:00

44 lines
1.3 KiB
C#

#nullable enable
using System.Threading;
using Content.IntegrationTests.Fixtures;
using Content.IntegrationTests.Fixtures.Attributes;
namespace Content.IntegrationTests.Tests.GameTestTests;
[TestOf(typeof(GameTest))]
[TestOf(typeof(RunOnSideAttribute))]
[Description("Asserts that RunOnSide actually does as expected and runs the test on the given side.")]
public sealed class RunOnSideTests : GameTest
{
[Test]
[Description("Ensures that the default scenario is the test thread.")]
public void Control()
{
Assert.That(Thread.CurrentThread, Is.Not.EqualTo(ServerThread).And.Not.EqualTo(ClientThread));
}
[Test]
[RunOnSide(Side.Server)]
public void TestServerSide()
{
Assert.That(Thread.CurrentThread, Is.EqualTo(ServerThread));
}
[Test]
[RunOnSide(Side.Client)]
public void TestClientSide()
{
Assert.That(Thread.CurrentThread, Is.EqualTo(ClientThread));
}
[Test]
[RunOnSide(Side.Server)]
[Description("Ensures that RunOnSide appropriately adds a property.")]
[Ignore("TestContext on the game threads is broken.")]
[TrackingIssue("https://github.com/space-wizards/RobustToolbox/issues/6449")]
public void TestProperty()
{
Assert.That(TestContext.CurrentContext.Test.Properties.Get(RunOnSideAttribute.RunOnSideProperty), Is.Not.Null);
}
}