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* Ports much of GameTest, minus all the WIP stuff. * remark. * EnsureCVar now adds test properties. * Some cleanup and functionality. * Ignore broken test. Needs fixed eventually. Also explicit context config. * TrackingIssue attribute. * oops * Pair config attribute. * Remove SystemAttribute in favor of using the EntitySystemManager dependency collection. * Ensure idleness. * More tests for tests. * More specific failure catching tests. * Reverse attribute resolution order so suite-wide attributes happen first. * Get rid of AffectedProperties again because I need to refactor PoolSettings for that. * Poke * Final cleanup pass. * Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.IntegrationTests/Fixtures/Attributes/Side.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Fixes. * shut up nunit. * Make TrackingIssue a bit strict on purpose, so people don't put junk here. * Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Address. --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
#nullable enable
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using Content.IntegrationTests.Fixtures;
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using Content.IntegrationTests.Fixtures.Attributes;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC.Exceptions;
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namespace Content.IntegrationTests.Tests.GameTestTests;
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[TestOf(typeof(GameTest))]
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[TestOf(typeof(SidedDependencyAttribute))]
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public sealed class DisconnectedDependencyTest : GameTest
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{
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[Test]
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[PairConfig(nameof(PsDisconnected))]
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[Description($"""
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Ensures that GameTest can be started up even when the client {nameof(EntitySystemManager)} isn't initialized yet.
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No body is necessary, if this fails then the bug is firmly in GameTest itself.
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""")]
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public void EnsureGameTestSetupWorksDisconnected()
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{
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// Nothin'
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}
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[Test]
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[PairConfig(nameof(PsDisconnected))]
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[Description("""
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Ensures dependency injection that relies on client side systems fails as expected when the client is detached.
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""")]
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public void ClientSystemDependencyFails()
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{
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var creature = new Creature();
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Assert.Throws<UnregisteredTypeException>(() =>
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{
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InjectDependencies(creature);
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});
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}
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private sealed class Creature
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{
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#pragma warning disable CS0414 // Field is assigned but its value is never used
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[SidedDependency(Side.Client)] private readonly MapSystem _mapSys = null!;
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#pragma warning restore CS0414 // Field is assigned but its value is never used
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}
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}
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