Files
9adb10d791 GameTest part 1 (#43182)
* Ports much of GameTest, minus all the WIP stuff.

* remark.

* EnsureCVar now adds test properties.

* Some cleanup and functionality.

* Ignore broken test. Needs fixed eventually. Also explicit context config.

* TrackingIssue attribute.

* oops

* Pair config attribute.

* Remove SystemAttribute in favor of using the EntitySystemManager dependency collection.

* Ensure idleness.

* More tests for tests.

* More specific failure catching tests.

* Reverse attribute resolution order so suite-wide attributes happen first.

* Get rid of AffectedProperties again because I need to refactor PoolSettings for that.

* Poke

* Final cleanup pass.

* Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.IntegrationTests/Fixtures/Attributes/Side.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Fixes.

* shut up nunit.

* Make TrackingIssue a bit strict on purpose, so people don't put junk here.

* Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Address.

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2026-03-27 19:08:47 +00:00

47 lines
1.5 KiB
C#

#nullable enable
using Content.IntegrationTests.Fixtures;
using Content.IntegrationTests.Fixtures.Attributes;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC.Exceptions;
namespace Content.IntegrationTests.Tests.GameTestTests;
[TestOf(typeof(GameTest))]
[TestOf(typeof(SidedDependencyAttribute))]
public sealed class DisconnectedDependencyTest : GameTest
{
[Test]
[PairConfig(nameof(PsDisconnected))]
[Description($"""
Ensures that GameTest can be started up even when the client {nameof(EntitySystemManager)} isn't initialized yet.
No body is necessary, if this fails then the bug is firmly in GameTest itself.
""")]
public void EnsureGameTestSetupWorksDisconnected()
{
// Nothin'
}
[Test]
[PairConfig(nameof(PsDisconnected))]
[Description("""
Ensures dependency injection that relies on client side systems fails as expected when the client is detached.
""")]
public void ClientSystemDependencyFails()
{
var creature = new Creature();
Assert.Throws<UnregisteredTypeException>(() =>
{
InjectDependencies(creature);
});
}
private sealed class Creature
{
#pragma warning disable CS0414 // Field is assigned but its value is never used
[SidedDependency(Side.Client)] private readonly MapSystem _mapSys = null!;
#pragma warning restore CS0414 // Field is assigned but its value is never used
}
}