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146 lines
5.1 KiB
C#
146 lines
5.1 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Lock;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Robotics;
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using Content.Shared.Robotics.Components;
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using Content.Shared.Robotics.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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using Content.Shared.DeviceNetwork.Events;
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namespace Content.Server.Research.Systems;
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/// <summary>
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/// Handles UI and state receiving for the robotics control console.
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/// <c>BorgTransponderComponent<c/> broadcasts state from the station's borgs to consoles.
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/// </summary>
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public sealed class RoboticsConsoleSystem : SharedRoboticsConsoleSystem
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{
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[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly LockSystem _lock = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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// almost never timing out more than 1 per tick so initialize with that capacity
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private List<string> _removing = new(1);
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoboticsConsoleComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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Subs.BuiEvents<RoboticsConsoleComponent>(RoboticsConsoleUiKey.Key, subs =>
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{
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subs.Event<BoundUIOpenedEvent>(OnOpened);
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subs.Event<RoboticsConsoleDisableMessage>(OnDisable);
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subs.Event<RoboticsConsoleDestroyMessage>(OnDestroy);
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// TODO: camera stuff
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});
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var now = _timing.CurTime;
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var query = EntityQueryEnumerator<RoboticsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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// remove cyborgs that havent pinged in a while
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_removing.Clear();
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foreach (var (address, data) in comp.Cyborgs)
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{
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if (now >= data.Timeout)
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_removing.Add(address);
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}
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// needed to prevent modifying while iterating it
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foreach (var address in _removing)
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{
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comp.Cyborgs.Remove(address);
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}
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if (_removing.Count > 0)
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UpdateUserInterface((uid, comp));
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}
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}
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private void OnPacketReceived(Entity<RoboticsConsoleComponent> ent, ref DeviceNetworkPacketEvent args)
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{
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var payload = args.Data;
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if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
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return;
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if (command != DeviceNetworkConstants.CmdUpdatedState)
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return;
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if (!payload.TryGetValue(RoboticsConsoleConstants.NET_CYBORG_DATA, out CyborgControlData? data))
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return;
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var real = data.Value;
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real.Timeout = _timing.CurTime + ent.Comp.Timeout;
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ent.Comp.Cyborgs[args.SenderAddress] = real;
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UpdateUserInterface(ent);
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}
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private void OnOpened(Entity<RoboticsConsoleComponent> ent, ref BoundUIOpenedEvent args)
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{
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UpdateUserInterface(ent);
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}
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private void OnDisable(Entity<RoboticsConsoleComponent> ent, ref RoboticsConsoleDisableMessage args)
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{
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if (_lock.IsLocked(ent.Owner))
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return;
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if (!ent.Comp.Cyborgs.TryGetValue(args.Address, out var data))
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return;
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var payload = new NetworkPayload()
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{
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[DeviceNetworkConstants.Command] = RoboticsConsoleConstants.NET_DISABLE_COMMAND
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};
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_deviceNetwork.QueuePacket(ent, args.Address, payload);
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_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):user} disabled borg {data.Name} with address {args.Address}");
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}
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private void OnDestroy(Entity<RoboticsConsoleComponent> ent, ref RoboticsConsoleDestroyMessage args)
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{
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if (_lock.IsLocked(ent.Owner))
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return;
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var now = _timing.CurTime;
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if (now < ent.Comp.NextDestroy)
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return;
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if (!ent.Comp.Cyborgs.Remove(args.Address, out var data))
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return;
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var payload = new NetworkPayload()
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{
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[DeviceNetworkConstants.Command] = RoboticsConsoleConstants.NET_DESTROY_COMMAND
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};
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_deviceNetwork.QueuePacket(ent, args.Address, payload);
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var message = Loc.GetString(ent.Comp.DestroyMessage, ("name", data.Name));
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_radio.SendRadioMessage(ent, message, ent.Comp.RadioChannel, ent);
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.Actor):user} destroyed borg {data.Name} with address {args.Address}");
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ent.Comp.NextDestroy = now + ent.Comp.DestroyCooldown;
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Dirty(ent, ent.Comp);
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}
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private void UpdateUserInterface(Entity<RoboticsConsoleComponent> ent)
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{
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var state = new RoboticsConsoleState(ent.Comp.Cyborgs);
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_ui.SetUiState(ent.Owner, RoboticsConsoleUiKey.Key, state);
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}
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}
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