using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameStates;
namespace Content.Shared.PowerCell.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PowerCellSlotComponent : Component
{
///
/// The actual item-slot that contains the cell. Allows all the interaction logic to be handled by .
///
///
/// Given that needs to verify that a given cell has the correct cell-size before
/// inserting anyways, there is no need to specify a separate entity whitelist in this slot's yaml definition.
///
[DataField(required: true)]
public string CellSlotId = string.Empty;
///
/// Can this entity be inserted directly into a charging station? If false, you need to manually remove the power
/// cell and recharge it separately.
///
[DataField, AutoNetworkedField]
public bool FitsInCharger = true;
}