Commit Graph

160 Commits

Author SHA1 Message Date
Dmitry 110a8b5324 merge remote wizden/master 2026-05-21 15:29:28 +07:00
Dmitry fb7486dcb7 merge remote wizden/master 2026-05-19 18:43:37 +07:00
Eveloop 22a547c7c8 Use dependency injection for EntityQuery<T>s in Content.Server (#43566)
* Replace usages of EntityQuery with dependency injected ones in Content.Server

* Remove unused EntityQuery dependencies

* Restore CheckPressureAndFire override method

* Revert EntityQuery refactor changes to DisposalTubeSystem.cs & DisposableSystem.cs

* Infer Transform/Metadata directly instead of passing (#43479)

* Resolve RA0049, RA0051 errors (#43479)

* Resolve RA0049, RA0051 errors (#43479)

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-05-17 15:59:37 +00:00
Pieter-Jan Briers 5168b5f3d4 IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
Dmitry 6449814742 first upstream fix 2026-03-07 05:38:00 +07:00
Dmitry 6187a5a7bd merge remote stable wizden 2026-01-08 10:32:52 +07:00
alexalexmax 4ff7411fb7 Voice mask effects are toggleable and hide your accent (#41965)
* apply negate accents system

* add toggle to voice mask ui

* roll negateaccents into voice mask system, delete negate accents comp&system, update yml entries

* convert button to ToggleButton and some cleanup

* retry for heisenfail

* accent toggle

* update names and add mask active check for accent hiding
2025-12-26 02:47:05 +00:00
Dmitry 8eb0cdde41 merge remote upstream 2025-12-10 03:12:01 +07:00
Errant b02edf29e3 Admin improvements for Looc and Deadchat (#41273)
* looc and deadchat speak interrupt events

* comment

* admin log tweak

* clean up log entity targets; switch admin deadchat logged entity from player to mob

* one event only

* rename event, broadcast player session with the event
2025-11-21 21:41:24 +00:00
Dmitry da0796d7d3 merge remote stable upstream 2025-11-10 21:59:58 +07:00
Connor Huffine 050dae8aa7 Remove unused dependencies (#41213) 2025-10-31 10:37:10 +00:00
sleepyyapril 7c0ba70b74 Fix TryProccessRadioMessage Typo (#41139)
fix proccess typo
2025-10-27 10:44:11 +00:00
Dmitry c682eb80b4 merge remote master, upstream 2025-10-26 22:31:58 +07:00
slarticodefast 1469b9484d Add virtual chat API methods in Shared (#40895)
* move chat stuff to shared

* refactor: using cleanup +whitespaces + xml-doc

* review

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-19 19:08:27 +00:00
slarticodefast ee9d1032bb Move ChatSystem.Emotes to shared (#40866)
* move to shared

* entity effect to shared

* refactor: whitespaces+xml-doc typo fixups

* refactor: a little bit more of xml-doc typos fixups

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-13 18:06:01 +00:00
Dmitry f01a60f5c7 upstream 9.1 2025-09-17 06:41:33 +07:00
Pieter-Jan Briers 0c97520276 Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (https://github.com/space-wizards/RobustToolbox/commit/94f98073b07bd3fa3133ae6799b34d90f46f467e), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-09 18:17:56 +02:00
Dmitry 00d1d28309 chatsystem fix 2025-09-07 23:21:27 +07:00
Dmitry 871b3b3123 upstream 2025-09-07 22:54:54 +07:00
Tayrtahn 5ea928863f Cleanup warnings in ChatSystem (#36773)
* Cleanup warnings in ChatSystem

* fix after merge

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-08-17 08:39:23 -04:00
Dmitry 57307b718c upstream master sync 2025-08-11 18:16:45 +07:00
Nemanja 1374ceea47 Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
slarticodefast 2c40a950f7 Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Dmitry 60c835f02c master 21.7 syns 2025-07-21 00:27:46 +07:00
Dmitry 4948a136f1 stable upstream syns 2025-07-17 14:36:21 +07:00
Perry Fraser bd853b60de fix: ghosts shouldn't see whisper obfuscation (#38202) 2025-07-14 00:30:53 -07:00
Centronias 05436d3dcc Component for clothes to suppress emotes and scream action in general, and the muzzle to suppress vocal emotes in particular (#32588)
* Component for clothes to suppress scream noise

GaggedComponent + AddGaggedClothingComponent and relevant systems to make them work.

Currently only stifles the scream _action_, not all emotes

because if a mime can silently emote, so can gagged you!

* fix comments

* swap to inventory relay

and make it more general such that specific emotes or emotes of a given category can be blocked

* power gloves shouldn't block snapping

* easy fixes

* blockable emote event

* pr comments, switch to using emote event mostly

* pr comments

add beforeEmoteEvent

add emote blocker name to popup

maybe some other stuff, I forget

* get rid of emoteevent's source because I don't need it anymore

* smol clean

* formatting, style, and one minor thing where having a muzzle in your pocket would gag you
2025-07-11 13:18:15 -04:00
Tayrtahn c565b44965 Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones

* For certain values of easy

* Easy test

* Hair

* Fix sandbox violations

* Sort usings
2025-07-07 21:57:05 +02:00
Tayrtahn 75db49f9c0 Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Zekins 7d6f564344 Merge remote-tracking branch 'upstream/master' into upstream 2025-03-18 02:40:46 +03:00
pathetic meowmeow fabfdd0673 Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
lzk228 0af3e04fd8 Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Doors/Systems/AirlockSystem.cs
#	Content.Server/Holopad/HolopadSystem.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/convex.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/plasma.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/RTG.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/goliath.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-right.png
#	Resources/Textures/Interface/Actions/actions_fakemindshield.rsi/icon-on.png
#	Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/icon.png
#	Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/beaker.png
#	Resources/Textures/Objects/Storage/boxes.rsi/bodybags.png
#	Resources/Textures/Objects/Storage/boxes.rsi/bottle.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_hug.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom_big.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_science.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_security.png
#	Resources/Textures/Objects/Storage/boxes.rsi/boxwide.png
#	Resources/Textures/Objects/Storage/boxes.rsi/boxwidetoy.png
#	Resources/Textures/Objects/Storage/boxes.rsi/candle.png
#	Resources/Textures/Objects/Storage/boxes.rsi/circuit.png
#	Resources/Textures/Objects/Storage/boxes.rsi/clown.png
#	Resources/Textures/Objects/Storage/boxes.rsi/darts.png
#	Resources/Textures/Objects/Storage/boxes.rsi/disk.png
#	Resources/Textures/Objects/Storage/boxes.rsi/emergencytank.png
#	Resources/Textures/Objects/Storage/boxes.rsi/encryptokey.png
#	Resources/Textures/Objects/Storage/boxes.rsi/evidence_markers.png
#	Resources/Textures/Objects/Storage/boxes.rsi/extendedtank.png
#	Resources/Textures/Objects/Storage/boxes.rsi/flare.png
#	Resources/Textures/Objects/Storage/boxes.rsi/flashbang.png
#	Resources/Textures/Objects/Storage/boxes.rsi/forensic.png
#	Resources/Textures/Objects/Storage/boxes.rsi/glasses.png
#	Resources/Textures/Objects/Storage/boxes.rsi/handcuff.png
#	Resources/Textures/Objects/Storage/boxes.rsi/headset.png
#	Resources/Textures/Objects/Storage/boxes.rsi/heart.png
#	Resources/Textures/Objects/Storage/boxes.rsi/holo.png
#	Resources/Textures/Objects/Storage/boxes.rsi/implant.png
#	Resources/Textures/Objects/Storage/boxes.rsi/inflatable.png
#	Resources/Textures/Objects/Storage/boxes.rsi/internals.png
#	Resources/Textures/Objects/Storage/boxes.rsi/latex.png
#	Resources/Textures/Objects/Storage/boxes.rsi/light.png
#	Resources/Textures/Objects/Storage/boxes.rsi/lightmixed.png
#	Resources/Textures/Objects/Storage/boxes.rsi/lighttube.png
#	Resources/Textures/Objects/Storage/boxes.rsi/magazine.png
#	Resources/Textures/Objects/Storage/boxes.rsi/meson.png
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/mousetraps.png
#	Resources/Textures/Objects/Storage/boxes.rsi/nitrile.png
#	Resources/Textures/Objects/Storage/boxes.rsi/omegacart.png
#	Resources/Textures/Objects/Storage/boxes.rsi/pda.png
#	Resources/Textures/Objects/Storage/boxes.rsi/pillbox.png
#	Resources/Textures/Objects/Storage/boxes.rsi/sechud.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellbeanbag.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellflare.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellflash.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellincendiary.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shelllethal.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellpractice.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellslug.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shelltoy.png
#	Resources/Textures/Objects/Storage/boxes.rsi/solution_trays.png
#	Resources/Textures/Objects/Storage/boxes.rsi/sterile.png
#	Resources/Textures/Objects/Storage/boxes.rsi/swab.png
#	Resources/Textures/Objects/Storage/boxes.rsi/syringe.png
#	Resources/Textures/Objects/Storage/boxes.rsi/trashbag.png
#	Resources/Textures/Objects/Storage/boxes.rsi/vials.png
#	Resources/Textures/Objects/Storage/boxes.rsi/writing.png
#	Resources/Textures/Objects/Storage/boxes.rsi/writing_of_doom.png
#	Resources/Textures/Objects/Storage/boxes.rsi/ziptie.png
#	Resources/Textures/Objects/Tiles/tile.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-1.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-2.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-3.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-4.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png
2025-02-19 03:00:13 +01:00
Winkarst 0d33e6182c Split `ReplacementAccentPrototype and ReplacementAccentComponent` in different files (#35107)
* Split ReplacementAccentPrototype  and ReplacementAccentComponent

* Fixes

* Fixes

* inheritdoc
2025-02-12 12:21:12 +01:00
Morb0 be480aced1 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Shared/Localizations/ContentLocalizationManager.cs
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
2024-10-30 16:38:56 +03:00
Thomas d4da9923ea Fix Emote Chat Sanitizer (#32940)
* Fix bug?

* Fix :)

* aaaa

* AAAA!!!

* comment

* Nicer code

* What's a pull requestWhat's a pull request?
2024-10-24 16:10:13 +11:00
Thomas 876c44cd66 Sanitize shorthand emotes throughought the whole message (#28645)
* Rename ChatSanitizationManager to ChatEmoteSanitizationManager

The prior name was kind of confusing as there's a emote one and
then now there's also chat expansion happening in the accent system,
so knowing which I actually need to edit is useful.

So, I just need to keep myself not confused.

* Rename smileyToEmote and remove punctuation duplicates

The name SmileyToEmote is just... Bad.

Plus, I needed to remove the punctuation duplicates as that would
break any kind of regex parsing that I tried.

* Switch to regex from checking end of string

I also changed from System.Globalization to ILocalizationManager.

Writing that regex was definitely an experience.

* Document regex and the manager

* Rename it back

* Simplify regex
2024-10-17 16:01:32 +02:00
Morb0 3ab6d3ef71 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Server/GameTicking/GameTicker.Player.cs
#	Content.Server/VoiceMask/VoiceMaskComponent.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/blue_circuit.png
#	Resources/Textures/Tiles/green_circuit.png
#	Resources/Textures/Tiles/steel.png
2024-10-04 19:47:54 +03:00
Leon Friedrich f1f1fc1dc3 Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-09-29 22:19:00 +10:00
beck-thompson fe2145d3b9 Voice Mask refactor (#30798)
* First commit

* Added base.Initialize()

* Voice wire fix (Electricty name)

* Various minor cleanups

* Localized default voice mask name

* Added VoiceOverride stuff

* Removed unused stuff

* Typo

* Better localized stuff

* Typo / spelling stuff / comments

* Blessed
2024-09-26 18:55:59 +02:00
Pieter-Jan Briers 1450d76337 Fix OOC not re-enabling if restartroundnow is used (#32401)
The ChatSystem code for re-enabling OOC only ran during PostRound, which gets skipped over when doing restartroundnow. Now it does this on PreRoundLobby too.
2024-09-24 09:38:09 +10:00
Morb0 0f339baab5 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Entities/Stations/base.yml
2024-09-01 22:20:47 +03:00
Winkarst 88dcc831c1 Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods

* Oops
2024-09-01 13:00:53 +02:00
Morb0 acf1ff4ec0 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Resources/Prototypes/AlertLevels/alert_levels.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Recipes/Lathes/clothing.yml
#	Resources/Prototypes/StatusIcon/faction.yml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/Mask/joy.rsi/meta.json
#	Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
2024-08-12 13:18:43 +03:00
Mervill d7b5ae061a Don't show Station Event announcements to players in the lobby. (#30886)
* Don't show Station Event announcements to players in the lobby.

* fix pr

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-11 16:09:33 +10:00
Morb0 a5980baa7d Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
#	Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
#	Resources/Textures/Clothing/Hands/Gloves/Color/yellow.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/magboots-science.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/speedboots.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/signs.rsi/chemistry1.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/chemistry2.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/court.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/deathsposal.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/doors.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/examroom.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/hydro1.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/hydro2.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/hydro3.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/janitor.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/law.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/signs.rsi/psychology.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/science1.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/science2.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/security.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/space.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/xenobio.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/xenobio2.png
#	Resources/migration.yml
2024-07-21 07:20:43 +03:00
Cojoke b57174007c Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
Morb0 8ffde2eea4 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	.github/workflows/test-packaging.yml
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/light-icon.png
#	Tools/gen_build_info.py
2024-07-14 12:15:16 +03:00
chavonadelal 9a17154d83 Аnnouncement sender localization (#29907) 2024-07-12 00:02:53 +10:00
Morb0 bffaecf157 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
2024-06-21 16:32:00 +03:00
Pieter-Jan Briers c33644532d Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system.

Intending to use this with ahelps next.

* Rate limt ahelps

Fixes #28762

* Review comments
2024-06-21 00:13:02 +02:00