* Make ServerPackaging automatically get extra server assemblies
* Make the switch
* Use Content.Server.deps.json instead
* Remove debug
* Rewrite
Now recursively fetches dependencies from Content.Server
Only copies dependencies not covered by Robust
This removes the need to manually specify most of the dependencies, even the content ones!
Also look at runtime key properly to figure out the proper dll name.
This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)
* Fix test compile errors when updating dependencies
Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.
* More .NET 10 prep
* Convert to SLNX
Hell yeah
* slnx now has size-2 indents
* Update SLNX with new RT system
* Remove reference to RT test in toolshed test
* Remove accidental usage of transitive RT dependencies
* Move Robust project references to RobustApi
* Update solution file
* Fix warnings in pow3r
* Fix nullable warnings in integration tests
idk where these came from
* gitignore binlog files
* Fix transitive dependency warnings in Content.Benchmarks
* Update slnx
* Okay, the Robust API thing didn't pan out. New plan.
It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.
Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!
This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.
* Update RT to 269.0.0
* One last solution update
* Fix more data definition issues
* Update RT to 269.0.1
* Fix it again
---------
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
* Minor stuff:
* Making a file called DISABLE_SUBMODULE_AUTOUPDATE in BuildChecker/ makes it not always run git submodule update.
* Added .mypy_cache to .gitignore.
* Made default platforms x64 (from Any CPU).
* Make git hooks +x.
* Move submodule to Godot
* Update submodule AGAIN.
* Update project files.
* Remove WearableAnimatedSprite from prototypes.
* Remove content repo resource copier.
* Update submodule.
* Fix resource handling.
* Content.Client compiles by commenting out hands GUI.
* Update submodule.
* Fix prototype textures and update submodule.
* Update Submodule.
* Update submodule SOME MORE!
* Random WiP shit I guess
* Make omnisharp not choke on buildchecker.
* Update submodule.
* Highly WiP broken HandsGui code.
* Ok maybe let's not insult omnisharp.
* Fix annoying Omnisharp warning.
* Update submodule.
* Update submodule.
* Hey I forgot to push this but it didn't conflict!
* Fix hands GUI on godot.
* Update submodule.
* Obligatory submodule update.
* Work on exports.
* Work on exports.
* Update submodule.
* Update submodule.
* Fix dumb case mismatch between content and engine
* work pls.
* This maybe.
* Now!
* Update submodule.
* update submodule.
* Some WiP work on exporting aaah.
* OK READY FOR THE BUILDS SERVER.
* Probably should've made those commits in a different order.
* DO THE THING
* update submodule.
* Updates for effects system.
* Update submodule.
* Make file/line numbers show up on Windows Godot.
* Set submodule to master.