Merge remote-tracking branch 'upstream/master' into upstream

This commit is contained in:
Zekins3366
2026-03-29 02:05:22 +03:00
2006 changed files with 249022 additions and 84772 deletions
+12 -2
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@@ -45,13 +45,23 @@ jobs:
run: dotnet build --configuration DebugOpt --no-restore /m
- name: Run Content.Tests
run: dotnet test --no-build --configuration DebugOpt Content.Tests/Content.Tests.csproj -- NUnit.ConsoleOut=0
shell: pwsh
run: dotnet test --no-build --configuration DebugOpt Content.Tests/Content.Tests.csproj -- NUnit.ConsoleOut=0 NUnit.TestOutputXml="logs" NUnit.WorkDirectory="$(pwd)/test_results"
- name: Run Content.IntegrationTests
shell: pwsh
run: |
$env:DOTNET_gcServer=1
dotnet test --no-build --configuration DebugOpt Content.IntegrationTests/Content.IntegrationTests.csproj -- NUnit.ConsoleOut=0 NUnit.MapWarningTo=Failed
dotnet test --no-build --configuration DebugOpt Content.IntegrationTests/Content.IntegrationTests.csproj -- NUnit.ConsoleOut=0 NUnit.MapWarningTo=Failed NUnit.TestOutputXml="logs" NUnit.WorkDirectory="$(pwd)/test_results"
- name: Archive NUnit3 test results.
if: always()
uses: actions/upload-artifact@v4
with:
name: nunit3-results-${{ matrix.os }}
path: test_results/*
retention-days: 7
compression-level: 9
ci-success:
name: Build & Test Debug
needs:
+9 -9
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@@ -3,19 +3,20 @@ name: Close PRs on master
on:
pull_request_target:
types: [ opened, ready_for_review ]
jobs:
run:
runs-on: ubuntu-latest
if: ${{github.head_ref == 'master' || github.head_ref == 'main' || github.head_ref == 'develop'}}
steps:
if: ${{(github.head_ref == 'master' || github.head_ref == 'main' || github.head_ref == 'develop' || github.head_ref == 'stable' || github.head_ref == 'staging')
&& github.event.pull_request.head.repo.fork}}
steps:
- uses: superbrothers/close-pull-request@v3
with:
comment: "Благодарим вас за вклад в репозиторий Space Station 14. К сожалению, похоже, что вы отправили свой PR из master-ветки. Мы предлагаем вам следовать [нашей документации по использованию git](https://docs.spacestation14.com/en/general-development/setup/git-for-the-ss14-developer.html) \n\n Вы можете переместить текущую работу из master-ветки в другую ветку, выполнив команду `git branch <название_ветки>` и сбросив измененив в master-ветке."
comment: "Спасибо за ваш вклад! Похоже, вы создали запрос на удаление из основной ветки или другой основной ветки разработки. Это [то, чего вам следует избегать] (https://jmeridth.com/posts/do-not-issue-pull-requests-from-your-master-branch/), и, таким образом, этот запрос на удаление был автоматически закрыт. \n \n Мы рекомендуем вам следовать [нашему использованию git documentation](https://docs.spacestation14.com/en/general-development/setup/git-for-the-ss14-developer.html). \n \n Вы можете перенести свою текущую работу в другую ветку, выполнив [эти команды](https://ohshitgit.com/#accidental-commit-master). Затем вы можете повторно создать свой запрос на извлечение, используя новую ветку."
# If you prefer to just comment on the pr and not close it, uncomment the below and comment the above
# If you prefer to just comment on the pr and not close it, uncomment the bellow and comment the above
# - uses: actions/github-script@v7
# with:
# script: |
@@ -23,5 +24,4 @@ jobs:
# issue_number: ${{ github.event.number }},
# owner: context.repo.owner,
# repo: context.repo.repo,
# body: "Thank you for contributing to the Space Station 14 repository. Unfortunately, it looks like you submitted your pull request from the master branch. We suggest you follow [our git usage documentation](https://docs.spacestation14.com/en/general-development/setup/git-for-the-ss14-developer.html) \n\n You can move your current work from the master branch to another branch by doing `git branch <branch_name` and resetting the master branch. \n\n This pr won't be automatically closed. However, a maintainer may close it for this reason."
# })
# body: "Thank you for your contribution! It appears you created a pull request from the master branch or another main development branch. This is [something you should avoid doing](https://jmeridth.com/posts/do-not-issue-pull-requests-from-your-master-branch/)\n\nYou can move your current work to another branch by following [these commands](https://ohshitgit.com/#accidental-commit-master). Then, you may recreate your pull request using the new branch. \n\n This pull request won't be automatically closed. However, a maintainer may close it for this reason."})
+14 -7
View File
@@ -1,4 +1,4 @@
name: Test Packaging
name: Test Packaging
on:
push:
@@ -62,10 +62,11 @@ jobs:
git -c submodule.Secrets.update=checkout submodule update --init
# Corvax-Secrets-End
- name: Setup .NET Core
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 10.0.x
# ubuntu-latest has .NET 10
# - name: Setup .NET Core
# uses: actions/setup-dotnet@v4.1.0
# with:
# dotnet-version: 10.0.x
- name: Install dependencies
run: dotnet restore
@@ -74,7 +75,13 @@ jobs:
run: dotnet build Content.Packaging --configuration Release --no-restore /m
- name: Package server
run: dotnet run --project Content.Packaging server --platform win-x64 --platform win-arm64 --platform linux-x64 --platform linux-arm64 --platform osx-x64 --platform osx-arm64
run: dotnet run --project Content.Packaging server --log-build --platform win-x64 --platform win-arm64 --platform linux-x64 --platform linux-arm64 --platform osx-x64 --platform osx-arm64
- name: Package client
run: dotnet run --project Content.Packaging client --no-wipe-release
run: dotnet run --project Content.Packaging client --log-build --no-wipe-release
- uses: actions/upload-artifact@v4
with:
name: binlogs
path: release/*.binlog
retention-days: 7
@@ -7,6 +7,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<IsTestingPlatformApplication>false</IsTestingPlatformApplication>
<Nullable>disable</Nullable>
<DefineConstants>$(DefineConstants);ALLOW_BAD_PRACTICES</DefineConstants>
</PropertyGroup>
<Import Project="../MSBuild/Content.props" />
<ItemGroup>
+1 -2
View File
@@ -1,11 +1,10 @@
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Diagnosers;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.CCVar;
using Robust.Shared;
using Robust.Shared.Analyzers;
@@ -0,0 +1,39 @@
using Content.Client.Overlays;
using Content.Shared.Access.Systems;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Robust.Shared.Prototypes;
namespace Content.Client.Access.Systems;
public sealed class JobStatusSystem : SharedJobStatusSystem
{
[Dependency] private readonly ShowJobIconsSystem _showJobIcons = default!;
[Dependency] private readonly ShowCrewIconsSystem _showCrewIcons = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
private static readonly ProtoId<SecurityIconPrototype> CrewBorderIcon = "CrewBorderIcon";
private static readonly ProtoId<SecurityIconPrototype> CrewUncertainBorderIcon = "CrewUncertainBorderIcon";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<JobStatusComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
}
// show the status icons if the player has the correponding HUDs
private void OnGetStatusIconsEvent(Entity<JobStatusComponent> ent, ref GetStatusIconsEvent ev)
{
if (_showJobIcons.IsActive && ent.Comp.JobStatusIcon != null)
ev.StatusIcons.Add(_prototype.Index(ent.Comp.JobStatusIcon));
if (_showCrewIcons.IsActive)
{
if (_showCrewIcons.UncertainCrewBorder)
ev.StatusIcons.Add(_prototype.Index(CrewUncertainBorderIcon));
else if (ent.Comp.IsCrew)
ev.StatusIcons.Add(_prototype.Index(CrewBorderIcon));
}
}
}
@@ -1,11 +1,9 @@
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.CrewManifest;
using Content.Shared.Roles;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using static Content.Shared.Access.Components.IdCardConsoleComponent;
@@ -14,21 +12,13 @@ namespace Content.Client.Access.UI
public sealed class IdCardConsoleBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
private readonly SharedIdCardConsoleSystem _idCardConsoleSystem = default!;
private IdCardConsoleWindow? _window;
// CCVar.
private int _maxNameLength;
private int _maxIdJobLength;
public IdCardConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
_idCardConsoleSystem = EntMan.System<SharedIdCardConsoleSystem>();
_maxNameLength =_cfgManager.GetCVar(CCVars.MaxNameLength);
_maxIdJobLength = _cfgManager.GetCVar(CCVars.MaxIdJobLength);
}
protected override void Open()
@@ -77,12 +67,6 @@ namespace Content.Client.Access.UI
public void SubmitData(string newFullName, string newJobTitle, List<ProtoId<AccessLevelPrototype>> newAccessList, ProtoId<JobPrototype> newJobPrototype)
{
if (newFullName.Length > _maxNameLength)
newFullName = newFullName[.._maxNameLength];
if (newJobTitle.Length > _maxIdJobLength)
newJobTitle = newJobTitle[.._maxIdJobLength];
SendMessage(new WriteToTargetIdMessage(
newFullName,
newJobTitle,
@@ -23,10 +23,6 @@ namespace Content.Client.Access.UI
private readonly IdCardConsoleBoundUserInterface _owner;
// CCVar.
private int _maxNameLength;
private int _maxIdJobLength;
private AccessLevelControl _accessButtons = new();
private readonly List<string> _jobPrototypeIds = new();
private readonly List<string> _accessGroupIds = new(); // Corvax-Wega-Add
@@ -47,11 +43,8 @@ namespace Content.Client.Access.UI
_owner = owner;
_maxNameLength = _cfgManager.GetCVar(CCVars.MaxNameLength);
_maxIdJobLength = _cfgManager.GetCVar(CCVars.MaxIdJobLength);
FullNameLineEdit.OnTextEntered += _ => SubmitData();
FullNameLineEdit.IsValid = s => s.Length <= _maxNameLength;
FullNameLineEdit.IsValid = s => s.Length <= _cfgManager.GetCVar(CCVars.MaxNameLength);
FullNameLineEdit.OnTextChanged += _ =>
{
FullNameSaveButton.Disabled = FullNameSaveButton.Text == _lastFullName;
@@ -59,7 +52,7 @@ namespace Content.Client.Access.UI
FullNameSaveButton.OnPressed += _ => SubmitData();
JobTitleLineEdit.OnTextEntered += _ => SubmitData();
JobTitleLineEdit.IsValid = s => s.Length <= _maxIdJobLength;
JobTitleLineEdit.IsValid = s => s.Length <= _cfgManager.GetCVar(CCVars.MaxIdJobLength);
JobTitleLineEdit.OnTextChanged += _ =>
{
JobTitleSaveButton.Disabled = JobTitleLineEdit.Text == _lastJobTitle;
@@ -1,4 +1,5 @@
using System.Numerics;
using System.Linq;
using System.Numerics;
using Content.Client.Administration.UI.BanList.Bans;
using Content.Client.Administration.UI.BanList.RoleBans;
using Content.Client.Eui;
@@ -73,7 +74,7 @@ public sealed class BanListEui : BaseEui
return date.ToString("MM/dd/yyyy h:mm tt");
}
public static void SetData<T>(IBanListLine<T> line, SharedServerBan ban) where T : SharedServerBan
public static void SetData<T>(IBanListLine<T> line, SharedBan ban) where T : SharedBan
{
line.Reason.Text = ban.Reason;
line.BanTime.Text = FormatDate(ban.BanTime);
@@ -94,20 +95,20 @@ public sealed class BanListEui : BaseEui
line.BanningAdmin.Text = ban.BanningAdminName;
}
private void OnLineIdsClicked<T>(IBanListLine<T> line) where T : SharedServerBan
private void OnLineIdsClicked<T>(IBanListLine<T> line) where T : SharedBan
{
_popup?.Close();
_popup = null;
var ban = line.Ban;
var id = ban.Id == null ? string.Empty : Loc.GetString("ban-list-id", ("id", ban.Id.Value));
var ip = ban.Address == null
var ip = ban.Addresses.Length == 0
? string.Empty
: Loc.GetString("ban-list-ip", ("ip", ban.Address.Value.address));
var hwid = ban.HWId == null ? string.Empty : Loc.GetString("ban-list-hwid", ("hwid", ban.HWId));
var guid = ban.UserId == null
: Loc.GetString("ban-list-ip", ("ip", string.Join(',', ban.Addresses.Select(a => a.address))));
var hwid = ban.HWIds.Length == 0 ? string.Empty : Loc.GetString("ban-list-hwid", ("hwid", string.Join(',', ban.HWIds)));
var guid = ban.UserIds.Length == 0
? string.Empty
: Loc.GetString("ban-list-guid", ("guid", ban.UserId.Value.ToString()));
: Loc.GetString("ban-list-guid", ("guid", string.Join(',', ban.UserIds)));
_popup = new BanListIdsPopup(id, ip, hwid, guid);
@@ -16,7 +16,7 @@ public sealed partial class BanListControl : Control
RobustXamlLoader.Load(this);
}
public void SetBans(List<SharedServerBan> bans)
public void SetBans(List<SharedBan> bans)
{
for (var i = Bans.ChildCount - 1; i >= 1; i--)
{
@@ -7,13 +7,13 @@ using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.Administration.UI.BanList.Bans;
[GenerateTypedNameReferences]
public sealed partial class BanListLine : BoxContainer, IBanListLine<SharedServerBan>
public sealed partial class BanListLine : BoxContainer, IBanListLine<SharedBan>
{
public SharedServerBan Ban { get; }
public SharedBan Ban { get; }
public event Action<BanListLine>? IdsClicked;
public BanListLine(SharedServerBan ban)
public BanListLine(SharedBan ban)
{
RobustXamlLoader.Load(this);
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface.Controls;
namespace Content.Client.Administration.UI.BanList;
public interface IBanListLine<T> where T : SharedServerBan
public interface IBanListLine<T> where T : SharedBan
{
T Ban { get; }
Label Reason { get; }
@@ -16,7 +16,7 @@ public sealed partial class RoleBanListControl : Control
RobustXamlLoader.Load(this);
}
public void SetRoleBans(List<SharedServerRoleBan> bans)
public void SetRoleBans(List<SharedBan> bans)
{
for (var i = RoleBans.ChildCount - 1; i >= 1; i--)
{
@@ -7,13 +7,13 @@ using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.Administration.UI.BanList.RoleBans;
[GenerateTypedNameReferences]
public sealed partial class RoleBanListLine : BoxContainer, IBanListLine<SharedServerRoleBan>
public sealed partial class RoleBanListLine : BoxContainer, IBanListLine<SharedBan>
{
public SharedServerRoleBan Ban { get; }
public SharedBan Ban { get; }
public event Action<RoleBanListLine>? IdsClicked;
public RoleBanListLine(SharedServerRoleBan ban)
public RoleBanListLine(SharedBan ban)
{
RobustXamlLoader.Load(this);
@@ -21,7 +21,7 @@ public sealed partial class RoleBanListLine : BoxContainer, IBanListLine<SharedS
IdsHidden.OnPressed += IdsPressed;
BanListEui.SetData(this, ban);
Role.Text = ban.Role;
Role.Text = string.Join(", ", ban.Roles ?? []);
}
private void IdsPressed(ButtonEventArgs buttonEventArgs)
@@ -70,7 +70,7 @@ public sealed partial class AdminNotesLine : BoxContainer
TimeLabel.Text = Note.CreatedAt.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss");
ServerLabel.Text = Note.ServerName ?? "Unknown";
RoundLabel.Text = Note.Round == null ? "Unknown round" : "Round " + Note.Round;
RoundLabel.Text = Note.Rounds.Length == 0 ? "Unknown round" : "Round " + string.Join(',', Note.Rounds);
AdminLabel.Text = Note.CreatedByName;
PlaytimeLabel.Text = $"{Note.PlaytimeAtNote.TotalHours: 0.0}h";
@@ -143,7 +143,12 @@ public sealed partial class AdminNotesLine : BoxContainer
private string FormatRoleBanMessage()
{
var banMessage = new StringBuilder($"{Loc.GetString("admin-notes-banned-from")} {string.Join(", ", Note.BannedRoles ?? new[] { "unknown" })} ");
var rolesText = string.Join(
", ",
// Explicit cast here to avoid sandbox violation.
(IEnumerable<BanRoleDef>?)Note.BannedRoles ?? [new BanRoleDef("what", "You should not be seeing this")]);
var banMessage = new StringBuilder($"{Loc.GetString("admin-notes-banned-from")} {rolesText} ");
return FormatBanMessageCommon(banMessage);
}
@@ -32,9 +32,9 @@ public sealed partial class AdminNotesLinePopup : Popup
IdLabel.Text = Loc.GetString("admin-notes-id", ("id", note.Id));
TypeLabel.Text = Loc.GetString("admin-notes-type", ("type", note.NoteType));
SeverityLabel.Text = Loc.GetString("admin-notes-severity", ("severity", note.NoteSeverity ?? NoteSeverity.None));
RoundIdLabel.Text = note.Round == null
RoundIdLabel.Text = note.Rounds.Length == 0
? Loc.GetString("admin-notes-round-id-unknown")
: Loc.GetString("admin-notes-round-id", ("id", note.Round));
: Loc.GetString("admin-notes-round-id", ("id", string.Join(',', note.Rounds)));
CreatedByLabel.Text = Loc.GetString("admin-notes-created-by", ("author", note.CreatedByName));
CreatedAtLabel.Text = Loc.GetString("admin-notes-created-at", ("date", note.CreatedAt.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss")));
EditedByLabel.Text = Loc.GetString("admin-notes-last-edited-by", ("author", note.EditedByName));
@@ -25,8 +25,8 @@ public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
var index = _sprite.LayerMapReserve((ent.Owner, sprite), ent.Comp.LayerMap);
if (TryComp<HumanoidAppearanceComponent>(ent, out var humanoidAppearance) &&
ent.Comp.SpeciesSprites.TryGetValue(humanoidAppearance.Species, out var speciesSprite))
if (TryComp<HumanoidProfileComponent>(ent, out var humanoid) &&
ent.Comp.SpeciesSprites.TryGetValue(humanoid.Species, out var speciesSprite))
{
_sprite.LayerSetSprite((ent.Owner, sprite), index, speciesSprite);
}
@@ -1,4 +1,4 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'anomaly-generator-ui-title'}"
@@ -32,7 +32,7 @@
</BoxContainer>
<!--Sprite View-->
<PanelContainer Margin="12 0 0 0"
StyleClasses="Inset"
StyleClasses="BackgroundPanelDark"
VerticalAlignment="Center">
<SpriteView Name="EntityView"
SetSize="96 96"
@@ -1,9 +0,0 @@
using Content.Shared.Atmos.Components;
namespace Content.Client.Atmos.Components;
[RegisterComponent]
public sealed partial class MapAtmosphereComponent : SharedMapAtmosphereComponent
{
}
@@ -10,7 +10,9 @@ namespace Content.Client.Atmos.EntitySystems
[UsedImplicitly]
internal sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem
{
public readonly Dictionary<EntityUid, AtmosDebugOverlayMessage> TileData = new();
[Dependency] private readonly IOverlayManager _overlayManager = default!;
public readonly Dictionary<EntityUid, AtmosDebugOverlayMessage> TileData = [];
// Configuration set by debug commands and used by AtmosDebugOverlay {
/// <summary>Value source for display</summary>
@@ -25,6 +27,8 @@ namespace Content.Client.Atmos.EntitySystems
public bool CfgCBM = false;
// }
private AtmosDebugOverlay? _overlay;
public override void Initialize()
{
base.Initialize();
@@ -34,10 +38,6 @@ namespace Content.Client.Atmos.EntitySystems
SubscribeNetworkEvent<AtmosDebugOverlayDisableMessage>(HandleAtmosDebugOverlayDisableMessage);
SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoved);
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if(!overlayManager.HasOverlay<AtmosDebugOverlay>())
overlayManager.AddOverlay(new AtmosDebugOverlay(this));
}
private void OnGridRemoved(GridRemovalEvent ev)
@@ -51,19 +51,25 @@ namespace Content.Client.Atmos.EntitySystems
private void HandleAtmosDebugOverlayMessage(AtmosDebugOverlayMessage message)
{
TileData[GetEntity(message.GridId)] = message;
if (_overlay is not null)
return;
_overlay = new AtmosDebugOverlay(this);
_overlayManager.AddOverlay(_overlay);
}
private void HandleAtmosDebugOverlayDisableMessage(AtmosDebugOverlayDisableMessage ev)
{
TileData.Clear();
RemoveOverlay();
}
public override void Shutdown()
{
base.Shutdown();
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if (overlayManager.HasOverlay<AtmosDebugOverlay>())
overlayManager.RemoveOverlay<AtmosDebugOverlay>();
RemoveOverlay();
}
public void Reset(RoundRestartCleanupEvent ev)
@@ -75,6 +81,15 @@ namespace Content.Client.Atmos.EntitySystems
{
return TileData.ContainsKey(gridId);
}
private void RemoveOverlay()
{
if (_overlay is null)
return;
_overlayManager.RemoveOverlay(_overlay);
_overlay = null;
}
}
internal enum AtmosDebugOverlayMode : byte
@@ -1,5 +1,6 @@
using System.Runtime.CompilerServices;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Reactions;
namespace Content.Client.Atmos.EntitySystems;
@@ -13,6 +14,29 @@ public sealed partial class AtmosphereSystem
implementation.
*/
/// <inheritdoc/>
/// <remarks>No-op on client as reactions aren't entirely in shared.
/// Don't call it. Smile.</remarks>
public override ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder)
{
// Reactions don't work on client so don't even try.
throw new NotImplementedException();
}
public override bool IsMixtureFuel(GasMixture mixture, float epsilon = Atmospherics.Epsilon)
{
var tmp = new float[Atmospherics.AdjustedNumberOfGases];
NumericsHelpers.Multiply(mixture.Moles, GasFuelMask, tmp);
return NumericsHelpers.HorizontalAdd(tmp) > epsilon;
}
public override bool IsMixtureOxidizer(GasMixture mixture, float epsilon = Atmospherics.Epsilon)
{
var tmp = new float[Atmospherics.AdjustedNumberOfGases];
NumericsHelpers.Multiply(mixture.Moles, GasOxidizerMask, tmp);
return NumericsHelpers.HorizontalAdd(tmp) > epsilon;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override float GetHeatCapacityCalculation(float[] moles, bool space)
{
@@ -0,0 +1,30 @@
using Content.Client.Atmos.Overlays;
using JetBrains.Annotations;
using Robust.Client.Graphics;
namespace Content.Client.Atmos.EntitySystems;
/// <summary>
/// System responsible for rendering atmos fire animations using <see cref="GasTileFireOverlay"/>.
/// </summary>
[UsedImplicitly]
public sealed class GasTileFireOverlaySystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private GasTileFireOverlay _fireOverlay = default!;
public override void Initialize()
{
base.Initialize();
_fireOverlay = new GasTileFireOverlay();
_overlayMan.AddOverlay(_fireOverlay);
}
public override void Shutdown()
{
base.Shutdown();
_overlayMan.RemoveOverlay<GasTileFireOverlay>();
}
}
@@ -1,106 +1,85 @@
using Content.Client.Atmos.Overlays;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameStates;
namespace Content.Client.Atmos.EntitySystems
namespace Content.Client.Atmos.EntitySystems;
[UsedImplicitly]
public sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem
{
[UsedImplicitly]
public sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem
public override void Initialize()
{
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly SpriteSystem _spriteSys = default!;
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
base.Initialize();
SubscribeNetworkEvent<GasOverlayUpdateEvent>(HandleGasOverlayUpdate);
SubscribeLocalEvent<GasTileOverlayComponent, ComponentHandleState>(OnHandleState);
}
private GasTileOverlay _overlay = default!;
private void OnHandleState(EntityUid gridUid, GasTileOverlayComponent comp, ref ComponentHandleState args)
{
Dictionary<Vector2i, GasOverlayChunk> modifiedChunks;
public override void Initialize()
switch (args.Current)
{
base.Initialize();
SubscribeNetworkEvent<GasOverlayUpdateEvent>(HandleGasOverlayUpdate);
SubscribeLocalEvent<GasTileOverlayComponent, ComponentHandleState>(OnHandleState);
_overlay = new GasTileOverlay(this, EntityManager, _resourceCache, ProtoMan, _spriteSys, _xformSys);
_overlayMan.AddOverlay(_overlay);
}
public override void Shutdown()
{
base.Shutdown();
_overlayMan.RemoveOverlay<GasTileOverlay>();
}
private void OnHandleState(EntityUid gridUid, GasTileOverlayComponent comp, ref ComponentHandleState args)
{
Dictionary<Vector2i, GasOverlayChunk> modifiedChunks;
switch (args.Current)
// is this a delta or full state?
case GasTileOverlayDeltaState delta:
{
// is this a delta or full state?
case GasTileOverlayDeltaState delta:
modifiedChunks = delta.ModifiedChunks;
foreach (var index in comp.Chunks.Keys)
{
modifiedChunks = delta.ModifiedChunks;
foreach (var index in comp.Chunks.Keys)
{
if (!delta.AllChunks.Contains(index))
comp.Chunks.Remove(index);
}
break;
if (!delta.AllChunks.Contains(index))
comp.Chunks.Remove(index);
}
case GasTileOverlayState state:
{
modifiedChunks = state.Chunks;
foreach (var index in comp.Chunks.Keys)
{
if (!state.Chunks.ContainsKey(index))
comp.Chunks.Remove(index);
}
break;
}
default:
return;
break;
}
foreach (var (index, data) in modifiedChunks)
case GasTileOverlayState state:
{
comp.Chunks[index] = data;
modifiedChunks = state.Chunks;
foreach (var index in comp.Chunks.Keys)
{
if (!state.Chunks.ContainsKey(index))
comp.Chunks.Remove(index);
}
break;
}
default:
return;
}
foreach (var (index, data) in modifiedChunks)
{
comp.Chunks[index] = data;
}
}
private void HandleGasOverlayUpdate(GasOverlayUpdateEvent ev)
{
foreach (var (nent, removedIndicies) in ev.RemovedChunks)
{
var grid = GetEntity(nent);
if (!TryComp(grid, out GasTileOverlayComponent? comp))
continue;
foreach (var index in removedIndicies)
{
comp.Chunks.Remove(index);
}
}
private void HandleGasOverlayUpdate(GasOverlayUpdateEvent ev)
foreach (var (nent, gridData) in ev.UpdatedChunks)
{
foreach (var (nent, removedIndicies) in ev.RemovedChunks)
var grid = GetEntity(nent);
if (!TryComp(grid, out GasTileOverlayComponent? comp))
continue;
foreach (var chunkData in gridData)
{
var grid = GetEntity(nent);
if (!TryComp(grid, out GasTileOverlayComponent? comp))
continue;
foreach (var index in removedIndicies)
{
comp.Chunks.Remove(index);
}
}
foreach (var (nent, gridData) in ev.UpdatedChunks)
{
var grid = GetEntity(nent);
if (!TryComp(grid, out GasTileOverlayComponent? comp))
continue;
foreach (var chunkData in gridData)
{
comp.Chunks[chunkData.Index] = chunkData;
}
comp.Chunks[chunkData.Index] = chunkData;
}
}
}
@@ -0,0 +1,31 @@
using Content.Client.Atmos.Overlays;
using JetBrains.Annotations;
using Robust.Client.Graphics;
namespace Content.Client.Atmos.EntitySystems;
/// <summary>
/// System responsible for rendering visible atmos gasses (like plasma for example) using <see cref="GasTileVisibleGasOverlay"/>.
/// </summary>
[UsedImplicitly]
public sealed class GasTileVisibleGasOverlaySystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private GasTileVisibleGasOverlay _visibleGasOverlay = default!;
public override void Initialize()
{
base.Initialize();
_visibleGasOverlay = new GasTileVisibleGasOverlay();
_overlayMan.AddOverlay(_visibleGasOverlay);
}
public override void Shutdown()
{
base.Shutdown();
_overlayMan.RemoveOverlay<GasTileVisibleGasOverlay>();
}
}
@@ -7,7 +7,7 @@
<!-- Status (pressure, temperature, alarm state, device total, address, etc) -->
<BoxContainer Orientation="Horizontal" Margin="0 0 0 2">
<!-- Left column (view of entity) -->
<PanelContainer Margin="2 0 6 0" StyleClasses="Inset" VerticalAlignment="Center" VerticalExpand="True">
<PanelContainer Margin="2 0 6 0" StyleClasses="BackgroundPanelDark" VerticalAlignment="Center" VerticalExpand="True">
<SpriteView Name="EntityView" OverrideDirection="South" Scale="2 2" SetSize="64 64"/>
</PanelContainer>
<!-- Center column (pressure, temperature, alarm state) -->
@@ -0,0 +1,253 @@
using Content.Client.Atmos.EntitySystems;
using Content.Client.Graphics;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using System.Numerics;
namespace Content.Client.Atmos.Overlays;
/// <summary>
/// Renders a thermal heatmap overlay for gas tiles, used for equipment like thermal glasses.
/// /// </summary>
public sealed class GasTileDangerousTemperatureOverlay : Overlay
{
public override bool RequestScreenTexture { get; set; } = false;
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
private GasTileOverlaySystem? _gasTileOverlay;
private readonly SharedTransformSystem _xformSys;
private EntityQuery<GasTileOverlayComponent> _overlayQuery;
private readonly OverlayResourceCache<CachedResources> _resources = new();
private List<Entity<MapGridComponent>> _grids = new();
// Cache used to transform ThermalByte into Color for overlay
private readonly Color[] _colorCache = new Color[256];
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
public GasTileDangerousTemperatureOverlay()
{
IoCManager.InjectDependencies(this);
_xformSys = _entManager.System<SharedTransformSystem>();
_overlayQuery = _entManager.GetEntityQuery<GasTileOverlayComponent>();
for (byte i = 0; i <= ThermalByte.TempResolution; i++)
{
_colorCache[i] = PreCalculateColor(i);
}
_colorCache[ThermalByte.StateVacuum] = Color.Teal;
_colorCache[ThermalByte.StateVacuum].A = 0.6f;
_colorCache[ThermalByte.AtmosImpossible] = Color.Transparent;
#if DEBUG // This shouldn't happend so tell me if you see this LimeGreen on the screen
_colorCache[ThermalByte.ReservedFuture0] = Color.LimeGreen;
_colorCache[ThermalByte.ReservedFuture1] = Color.LimeGreen;
_colorCache[ThermalByte.ReservedFuture2] = Color.LimeGreen;
#else
_colorCache[ThermalByte.ReservedFuture0] = Color.Transparent;
_colorCache[ThermalByte.ReservedFuture1] = Color.Transparent;
_colorCache[ThermalByte.ReservedFuture2] = Color.Transparent;
#endif
}
/// <summary>
/// Used for Calculating onscreen color from ThermalByte core value
/// /// </summary>
private static Color PreCalculateColor(byte byteTemp)
{
// Color Thresholds in Kelvin
// -150 C
const float deepFreezeK = 123.15f;
// -50 C
const float freezeStartK = 223.15f;
// 0 C
const float waterFreezeK = 273.15f;
// 50 C
const float heatStartK = 323.15f;
// 100 C
const float waterBoilK = 373.15f;
// 300 C
const float superHeatK = 573.15f;
var tempK = byteTemp * ThermalByte.TempDegreeResolution;
// Neutral Zone Check (0C to 50C)
// If between 273.15K and 323.15K, it's transparent.
if (tempK >= waterFreezeK && tempK < heatStartK)
{
return Color.Transparent;
}
Color resultingColor;
switch (tempK)
{
case < deepFreezeK:
resultingColor = Color.FromHex("#330066");
resultingColor.A = 0.7f;
break;
case < freezeStartK:
// Interpolate Deep Purple -> Blue
// Range: 123.15 to 223.15 (Span: 100)
resultingColor = Color.InterpolateBetween(
Color.FromHex("#330066"),
Color.Blue,
(tempK - deepFreezeK) * 0.01f);
resultingColor.A = 0.6f;
break;
case < waterFreezeK:
// Interpolate Blue -> Transparent
// Range: 223.15 to 273.15 (Span: 50)
resultingColor = Color.InterpolateBetween(
new Color(Color.Blue.R, Color.Blue.G, Color.Blue.B, 0.6f),
new Color(Color.Blue.R, Color.Blue.G, Color.Blue.B, 0.2f),
(tempK - freezeStartK) * 0.02f);
break;
case < waterBoilK:
// Interpolate Transparent -> Yellow
// Range: 323.15 to 373.15 (Span: 50)
resultingColor = Color.InterpolateBetween(
new Color(Color.Yellow.R, Color.Yellow.G, Color.Yellow.B, 0.2f),
new Color(Color.Yellow.R, Color.Yellow.G, Color.Yellow.B, 0.6f),
(tempK - heatStartK) * 0.02f);
break;
case < superHeatK:
// Interpolate Yellow -> Red
// Range: 373.15 to 573.15 (Span: 200)
resultingColor = Color.InterpolateBetween(
Color.Yellow,
Color.Red,
(tempK - waterBoilK) * 0.005f);
resultingColor.A = 0.6f;
break;
default:
resultingColor = Color.DarkRed;
resultingColor.A = 0.7f;
break;
}
return resultingColor;
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
if (args.MapId == MapId.Nullspace)
return false;
_gasTileOverlay ??= _entManager.System<GasTileOverlaySystem>();
if (_gasTileOverlay == null)
return false;
var target = args.Viewport.RenderTarget;
var res = _resources.GetForViewport(args.Viewport, static _ => new CachedResources());
if (res.TemperatureTarget is null || res.TemperatureTarget.Texture.Size != target.Size)
{
res.TemperatureTarget?.Dispose();
res.TemperatureTarget = _clyde.CreateRenderTarget(
target.Size,
new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb),
name: nameof(GasTileDangerousTemperatureOverlay));
}
var drawHandle = args.WorldHandle;
var worldBounds = args.WorldBounds;
var worldAABB = args.WorldAABB;
var mapId = args.MapId;
var worldToViewportLocal = args.Viewport.GetWorldToLocalMatrix();
drawHandle.RenderInRenderTarget(res.TemperatureTarget,
() =>
{
_grids.Clear();
_mapManager.FindGridsIntersecting(mapId, worldAABB, ref _grids);
foreach (var grid in _grids)
{
if (!_overlayQuery.TryGetComponent(grid.Owner, out var comp))
continue;
var gridTileSizeVec = grid.Comp.TileSizeVector;
var gridTileCenterVec = grid.Comp.TileSizeHalfVector;
var gridEntToWorld = _xformSys.GetWorldMatrix(grid.Owner);
var gridEntToViewportLocal = gridEntToWorld * worldToViewportLocal;
drawHandle.SetTransform(gridEntToViewportLocal);
var worldToGridLocal = _xformSys.GetInvWorldMatrix(grid.Owner);
var floatBounds = worldToGridLocal.TransformBox(worldBounds).Enlarged(grid.Comp.TileSize);
var localBounds = new Box2i(
(int)MathF.Floor(floatBounds.Left),
(int)MathF.Floor(floatBounds.Bottom),
(int)MathF.Ceiling(floatBounds.Right),
(int)MathF.Ceiling(floatBounds.Top));
foreach (var chunk in comp.Chunks.Values)
{
var enumerator = new GasChunkEnumerator(chunk);
while (enumerator.MoveNext(out var tileGas))
{
var tilePosition = chunk.Origin + (enumerator.X, enumerator.Y);
if (!localBounds.Contains(tilePosition))
continue;
var gasColor = _colorCache[tileGas.ByteGasTemperature.Value];
if (gasColor.A <= 0f)
continue;
drawHandle.DrawRect(
Box2.CenteredAround(tilePosition + gridTileCenterVec, gridTileSizeVec),
gasColor
);
}
}
}
},
new Color(0, 0, 0, 0));
drawHandle.SetTransform(Matrix3x2.Identity);
return true;
}
protected override void Draw(in OverlayDrawArgs args)
{
var res = _resources.GetForViewport(args.Viewport, static _ => new CachedResources());
if (res.TemperatureTarget != null)
args.WorldHandle.DrawTextureRect(res.TemperatureTarget.Texture, args.WorldBounds);
args.WorldHandle.SetTransform(Matrix3x2.Identity);
}
protected override void DisposeBehavior()
{
_resources.Dispose();
base.DisposeBehavior();
}
private sealed class CachedResources : IDisposable
{
public IRenderTexture? TemperatureTarget;
public void Dispose()
{
TemperatureTarget?.Dispose();
}
}
}
@@ -0,0 +1,172 @@
using Content.Client.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Species;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.Graphics.RSI;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using System.Numerics;
namespace Content.Client.Atmos.Overlays;
/// <summary>
/// Overlay responsible for rendering atmos fire animation.
/// </summary>
public sealed class GasTileFireOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities | OverlaySpace.WorldSpaceBelowWorld;
private static readonly ProtoId<ShaderPrototype> UnshadedShader = "unshaded";
private readonly SharedTransformSystem _xformSys;
private readonly SharedMapSystem _mapSystem = default!;
private readonly ShaderInstance _shader;
private readonly float[] _timer;
private readonly float[][] _frameDelays;
private readonly int[] _frameCounter;
// TODO combine textures into a single texture atlas.
private readonly Texture[][] _frames;
private const int FireStates = 3;
private const string FireRsiPath = "/Textures/Effects/fire.rsi";
public const int GasOverlayZIndex = (int)Shared.DrawDepth.DrawDepth.Effects; // Under ghosts, above mostly everything else
public GasTileFireOverlay()
{
IoCManager.InjectDependencies(this);
_xformSys = _entManager.System<SharedTransformSystem>();
_mapSystem = _entManager.System<SharedMapSystem>();
_shader = _protoMan.Index(UnshadedShader).Instance();
ZIndex = GasOverlayZIndex;
_timer = new float[FireStates];
_frameDelays = new float[FireStates][];
_frameCounter = new int[FireStates];
_frames = new Texture[FireStates][];
var fire = _resourceCache.GetResource<RSIResource>(FireRsiPath).RSI;
for (var i = 0; i < FireStates; i++)
{
if (!fire.TryGetState((i + 1).ToString(), out var state))
throw new ArgumentOutOfRangeException($"Fire RSI doesn't have state \"{i}\"!");
_frames[i] = state.GetFrames(RsiDirection.South);
_frameDelays[i] = state.GetDelays();
_frameCounter[i] = 0;
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
for (var i = 0; i < FireStates; i++)
{
var delays = _frameDelays[i];
if (delays.Length == 0)
continue;
var frameCount = _frameCounter[i];
_timer[i] += args.DeltaSeconds;
var time = delays[frameCount];
if (_timer[i] < time) continue;
_timer[i] -= time;
_frameCounter[i] = (frameCount + 1) % _frames[i].Length;
}
}
protected override void Draw(in OverlayDrawArgs args)
{
if (args.MapId == MapId.Nullspace)
return;
var drawHandle = args.WorldHandle;
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
var overlayQuery = _entManager.GetEntityQuery<GasTileOverlayComponent>();
var gridState = (args.WorldBounds,
args.WorldHandle,
_frames,
_frameCounter,
_shader,
overlayQuery,
xformQuery,
_xformSys);
var mapUid = _mapSystem.GetMapOrInvalid(args.MapId);
if (args.Space != OverlaySpace.WorldSpaceEntities)
return;
// TODO: WorldBounds callback.
_mapManager.FindGridsIntersecting(args.MapId, args.WorldAABB, ref gridState,
static (EntityUid uid, MapGridComponent grid,
ref (Box2Rotated WorldBounds,
DrawingHandleWorld drawHandle,
Texture[][] frames,
int[] frameCounter,
ShaderInstance shader,
EntityQuery<GasTileOverlayComponent> overlayQuery,
EntityQuery<TransformComponent> xformQuery,
SharedTransformSystem xformSys) state) =>
{
if (!state.overlayQuery.TryGetComponent(uid, out var comp) ||
!state.xformQuery.TryGetComponent(uid, out var gridXform))
{
return true;
}
var (_, _, worldMatrix, invMatrix) = state.xformSys.GetWorldPositionRotationMatrixWithInv(gridXform);
state.drawHandle.SetTransform(worldMatrix);
var floatBounds = invMatrix.TransformBox(state.WorldBounds).Enlarged(grid.TileSize);
var localBounds = new Box2i(
(int)MathF.Floor(floatBounds.Left),
(int)MathF.Floor(floatBounds.Bottom),
(int)MathF.Ceiling(floatBounds.Right),
(int)MathF.Ceiling(floatBounds.Top));
// Currently it would be faster to group drawing by gas rather than by chunk, but if the textures are
// ever moved to a single atlas, that should no longer be the case. So this is just grouping draw calls
// by chunk, even though its currently slower.
state.drawHandle.UseShader(state.shader);
foreach (var chunk in comp.Chunks.Values)
{
var enumerator = new GasChunkEnumerator(chunk);
while (enumerator.MoveNext(out var gas))
{
if (gas.FireState == 0)
continue;
var index = chunk.Origin + (enumerator.X, enumerator.Y);
if (!localBounds.Contains(index))
continue;
var fireState = gas.FireState - 1;
var texture = state.frames[fireState][state.frameCounter[fireState]];
state.drawHandle.DrawTexture(texture, index);
}
}
return true;
});
drawHandle.UseShader(null);
drawHandle.SetTransform(Matrix3x2.Identity);
}
}
@@ -1,302 +0,0 @@
using System.Numerics;
using Content.Client.Atmos.Components;
using Content.Client.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Atmos.Prototypes;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.Graphics.RSI;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Atmos.Overlays
{
public sealed class GasTileOverlay : Overlay
{
private static readonly ProtoId<ShaderPrototype> UnshadedShader = "unshaded";
private readonly IEntityManager _entManager;
private readonly IMapManager _mapManager;
private readonly SharedAtmosphereSystem _atmosphereSystem;
private readonly SharedMapSystem _mapSystem;
private readonly SharedTransformSystem _xformSys;
public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities | OverlaySpace.WorldSpaceBelowWorld;
private readonly ShaderInstance _shader;
// Gas overlays
private readonly float[] _timer;
private readonly float[][] _frameDelays;
private readonly int[] _frameCounter;
// TODO combine textures into a single texture atlas.
private readonly Texture[][] _frames;
// Fire overlays
private const int FireStates = 3;
private const string FireRsiPath = "/Textures/Effects/fire.rsi";
private readonly float[] _fireTimer = new float[FireStates];
private readonly float[][] _fireFrameDelays = new float[FireStates][];
private readonly int[] _fireFrameCounter = new int[FireStates];
private readonly Texture[][] _fireFrames = new Texture[FireStates][];
private int _gasCount;
public const int GasOverlayZIndex = (int) Shared.DrawDepth.DrawDepth.Effects; // Under ghosts, above mostly everything else
public GasTileOverlay(GasTileOverlaySystem system, IEntityManager entManager, IResourceCache resourceCache, IPrototypeManager protoMan, SpriteSystem spriteSys, SharedTransformSystem xformSys)
{
_entManager = entManager;
_mapManager = IoCManager.Resolve<IMapManager>();
_atmosphereSystem = entManager.System<SharedAtmosphereSystem>();
_mapSystem = entManager.System<SharedMapSystem>();
_xformSys = xformSys;
_shader = protoMan.Index(UnshadedShader).Instance();
ZIndex = GasOverlayZIndex;
_gasCount = system.VisibleGasId.Length;
_timer = new float[_gasCount];
_frameDelays = new float[_gasCount][];
_frameCounter = new int[_gasCount];
_frames = new Texture[_gasCount][];
for (var i = 0; i < _gasCount; i++)
{
var gasPrototype = _atmosphereSystem.GetGas(system.VisibleGasId[i]);
SpriteSpecifier overlay;
if (!string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState))
overlay = new SpriteSpecifier.Rsi(new (gasPrototype.GasOverlaySprite), gasPrototype.GasOverlayState);
else if (!string.IsNullOrEmpty(gasPrototype.GasOverlayTexture))
overlay = new SpriteSpecifier.Texture(new (gasPrototype.GasOverlayTexture));
else
continue;
switch (overlay)
{
case SpriteSpecifier.Rsi animated:
var rsi = resourceCache.GetResource<RSIResource>(animated.RsiPath).RSI;
var stateId = animated.RsiState;
if (!rsi.TryGetState(stateId, out var state))
continue;
_frames[i] = state.GetFrames(RsiDirection.South);
_frameDelays[i] = state.GetDelays();
_frameCounter[i] = 0;
break;
case SpriteSpecifier.Texture texture:
_frames[i] = new[] { spriteSys.Frame0(texture) };
_frameDelays[i] = Array.Empty<float>();
break;
}
}
var fire = resourceCache.GetResource<RSIResource>(FireRsiPath).RSI;
for (var i = 0; i < FireStates; i++)
{
if (!fire.TryGetState((i + 1).ToString(), out var state))
throw new ArgumentOutOfRangeException($"Fire RSI doesn't have state \"{i}\"!");
_fireFrames[i] = state.GetFrames(RsiDirection.South);
_fireFrameDelays[i] = state.GetDelays();
_fireFrameCounter[i] = 0;
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
for (var i = 0; i < _gasCount; i++)
{
var delays = _frameDelays[i];
if (delays.Length == 0)
continue;
var frameCount = _frameCounter[i];
_timer[i] += args.DeltaSeconds;
var time = delays[frameCount];
if (_timer[i] < time)
continue;
_timer[i] -= time;
_frameCounter[i] = (frameCount + 1) % _frames[i].Length;
}
for (var i = 0; i < FireStates; i++)
{
var delays = _fireFrameDelays[i];
if (delays.Length == 0)
continue;
var frameCount = _fireFrameCounter[i];
_fireTimer[i] += args.DeltaSeconds;
var time = delays[frameCount];
if (_fireTimer[i] < time) continue;
_fireTimer[i] -= time;
_fireFrameCounter[i] = (frameCount + 1) % _fireFrames[i].Length;
}
}
protected override void Draw(in OverlayDrawArgs args)
{
if (args.MapId == MapId.Nullspace)
return;
var drawHandle = args.WorldHandle;
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
var overlayQuery = _entManager.GetEntityQuery<GasTileOverlayComponent>();
var gridState = (args.WorldBounds,
args.WorldHandle,
_gasCount,
_frames,
_frameCounter,
_fireFrames,
_fireFrameCounter,
_shader,
overlayQuery,
xformQuery,
_xformSys);
var mapUid = _mapSystem.GetMapOrInvalid(args.MapId);
if (_entManager.TryGetComponent<MapAtmosphereComponent>(mapUid, out var atmos))
DrawMapOverlay(drawHandle, args, mapUid, atmos);
if (args.Space != OverlaySpace.WorldSpaceEntities)
return;
// TODO: WorldBounds callback.
_mapManager.FindGridsIntersecting(args.MapId, args.WorldAABB, ref gridState,
static (EntityUid uid, MapGridComponent grid,
ref (Box2Rotated WorldBounds,
DrawingHandleWorld drawHandle,
int gasCount,
Texture[][] frames,
int[] frameCounter,
Texture[][] fireFrames,
int[] fireFrameCounter,
ShaderInstance shader,
EntityQuery<GasTileOverlayComponent> overlayQuery,
EntityQuery<TransformComponent> xformQuery,
SharedTransformSystem xformSys) state) =>
{
if (!state.overlayQuery.TryGetComponent(uid, out var comp) ||
!state.xformQuery.TryGetComponent(uid, out var gridXform))
{
return true;
}
var (_, _, worldMatrix, invMatrix) = state.xformSys.GetWorldPositionRotationMatrixWithInv(gridXform);
state.drawHandle.SetTransform(worldMatrix);
var floatBounds = invMatrix.TransformBox(state.WorldBounds).Enlarged(grid.TileSize);
var localBounds = new Box2i(
(int) MathF.Floor(floatBounds.Left),
(int) MathF.Floor(floatBounds.Bottom),
(int) MathF.Ceiling(floatBounds.Right),
(int) MathF.Ceiling(floatBounds.Top));
// Currently it would be faster to group drawing by gas rather than by chunk, but if the textures are
// ever moved to a single atlas, that should no longer be the case. So this is just grouping draw calls
// by chunk, even though its currently slower.
state.drawHandle.UseShader(null);
foreach (var chunk in comp.Chunks.Values)
{
var enumerator = new GasChunkEnumerator(chunk);
while (enumerator.MoveNext(out var gas))
{
if (gas.Opacity == null!)
continue;
var tilePosition = chunk.Origin + (enumerator.X, enumerator.Y);
if (!localBounds.Contains(tilePosition))
continue;
for (var i = 0; i < state.gasCount; i++)
{
var opacity = gas.Opacity[i];
if (opacity > 0)
state.drawHandle.DrawTexture(state.frames[i][state.frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
}
}
}
// And again for fire, with the unshaded shader
state.drawHandle.UseShader(state.shader);
foreach (var chunk in comp.Chunks.Values)
{
var enumerator = new GasChunkEnumerator(chunk);
while (enumerator.MoveNext(out var gas))
{
if (gas.FireState == 0)
continue;
var index = chunk.Origin + (enumerator.X, enumerator.Y);
if (!localBounds.Contains(index))
continue;
var fireState = gas.FireState - 1;
var texture = state.fireFrames[fireState][state.fireFrameCounter[fireState]];
state.drawHandle.DrawTexture(texture, index);
}
}
return true;
});
drawHandle.UseShader(null);
drawHandle.SetTransform(Matrix3x2.Identity);
}
private void DrawMapOverlay(
DrawingHandleWorld handle,
OverlayDrawArgs args,
EntityUid map,
MapAtmosphereComponent atmos)
{
var mapGrid = _entManager.HasComponent<MapGridComponent>(map);
// map-grid atmospheres get drawn above grids
if (mapGrid && args.Space != OverlaySpace.WorldSpaceEntities)
return;
// Normal map atmospheres get drawn below grids
if (!mapGrid && args.Space != OverlaySpace.WorldSpaceBelowWorld)
return;
var bottomLeft = args.WorldAABB.BottomLeft.Floored();
var topRight = args.WorldAABB.TopRight.Ceiled();
for (var x = bottomLeft.X; x <= topRight.X; x++)
{
for (var y = bottomLeft.Y; y <= topRight.Y; y++)
{
var tilePosition = new Vector2(x, y);
for (var i = 0; i < atmos.OverlayData.Opacity.Length; i++)
{
var opacity = atmos.OverlayData.Opacity[i];
if (opacity > 0)
handle.DrawTexture(_frames[i][_frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
}
}
}
}
}
}
@@ -0,0 +1,258 @@
using Content.Client.Atmos.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.Graphics.RSI;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System.Numerics;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Atmos.Overlays;
/// <summary>
/// Overlay responsible for rendering visible atmos gasses (like plasma for example) usin.
/// </summary>
public sealed class GasTileVisibleGasOverlay : Overlay
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private static readonly ProtoId<ShaderPrototype> UnshadedShader = "unshaded";
private readonly SharedAtmosphereSystem _atmosphereSystem;
private readonly SharedMapSystem _mapSystem;
private readonly SharedTransformSystem _xformSys;
private readonly SharedGasTileOverlaySystem _gasTileOverlaySystem;
private readonly SpriteSystem _spriteSystem;
public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities | OverlaySpace.WorldSpaceBelowWorld;
private readonly ShaderInstance _shader;
// Gas overlays
private readonly float[] _timer;
private readonly float[][] _frameDelays;
private readonly int[] _frameCounter;
// TODO combine textures into a single texture atlas.
private readonly Texture[][] _frames;
private readonly int _gasCount;
public const int GasOverlayZIndex = (int)DrawDepth.Gasses; // Under ghosts and fire, above mostly everything else
public GasTileVisibleGasOverlay()
{
IoCManager.InjectDependencies(this);
_atmosphereSystem = _entManager.System<SharedAtmosphereSystem>();
_mapSystem = _entManager.System<SharedMapSystem>();
_xformSys = _entManager.System<SharedTransformSystem>();
_gasTileOverlaySystem = _entManager.System<SharedGasTileOverlaySystem>();
_spriteSystem = _entManager.System<SpriteSystem>();
_shader = _protoManager.Index(UnshadedShader).Instance();
ZIndex = GasOverlayZIndex;
_gasCount = _gasTileOverlaySystem.VisibleGasId.Length;
_timer = new float[_gasCount];
_frameDelays = new float[_gasCount][];
_frameCounter = new int[_gasCount];
_frames = new Texture[_gasCount][];
for (var i = 0; i < _gasCount; i++)
{
var gasPrototype = _atmosphereSystem.GetGas(_gasTileOverlaySystem.VisibleGasId[i]);
SpriteSpecifier overlay;
if (!string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) &&
!string.IsNullOrEmpty(gasPrototype.GasOverlayState))
overlay = new SpriteSpecifier.Rsi(new(gasPrototype.GasOverlaySprite), gasPrototype.GasOverlayState);
else if (!string.IsNullOrEmpty(gasPrototype.GasOverlayTexture))
overlay = new SpriteSpecifier.Texture(new(gasPrototype.GasOverlayTexture));
else
continue;
switch (overlay)
{
case SpriteSpecifier.Rsi animated:
var rsi = _resourceCache.GetResource<RSIResource>(animated.RsiPath).RSI;
var stateId = animated.RsiState;
if (!rsi.TryGetState(stateId, out var state))
continue;
_frames[i] = state.GetFrames(RsiDirection.South);
_frameDelays[i] = state.GetDelays();
_frameCounter[i] = 0;
break;
case SpriteSpecifier.Texture texture:
_frames[i] = new[] { _spriteSystem.Frame0(texture) };
_frameDelays[i] = Array.Empty<float>();
break;
}
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
for (var i = 0; i < _gasCount; i++)
{
var delays = _frameDelays[i];
if (delays.Length == 0)
continue;
var frameCount = _frameCounter[i];
_timer[i] += args.DeltaSeconds;
var time = delays[frameCount];
if (_timer[i] < time)
continue;
_timer[i] -= time;
_frameCounter[i] = (frameCount + 1) % _frames[i].Length;
}
}
protected override void Draw(in OverlayDrawArgs args)
{
if (args.MapId == MapId.Nullspace)
return;
var drawHandle = args.WorldHandle;
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
var overlayQuery = _entManager.GetEntityQuery<GasTileOverlayComponent>();
var gridState = (args.WorldBounds,
args.WorldHandle,
_gasCount,
_frames,
_frameCounter,
_shader,
overlayQuery,
xformQuery,
_xformSys);
var mapUid = _mapSystem.GetMapOrInvalid(args.MapId);
if (_entManager.TryGetComponent<MapAtmosphereComponent>(mapUid, out var atmos))
DrawMapOverlay(drawHandle, args, mapUid, atmos);
if (args.Space != OverlaySpace.WorldSpaceEntities)
return;
// TODO: WorldBounds callback.
_mapManager.FindGridsIntersecting(args.MapId,
args.WorldAABB,
ref gridState,
static (EntityUid uid,
MapGridComponent grid,
ref (Box2Rotated WorldBounds,
DrawingHandleWorld drawHandle,
int gasCount,
Texture[][] frames,
int[] frameCounter,
ShaderInstance shader,
EntityQuery<GasTileOverlayComponent> overlayQuery,
EntityQuery<TransformComponent> xformQuery,
SharedTransformSystem xformSys) state) =>
{
if (!state.overlayQuery.TryGetComponent(uid, out var comp) ||
!state.xformQuery.TryGetComponent(uid, out var gridXform))
{
return true;
}
var (_, _, worldMatrix, invMatrix) = state.xformSys.GetWorldPositionRotationMatrixWithInv(gridXform);
state.drawHandle.SetTransform(worldMatrix);
var floatBounds = invMatrix.TransformBox(state.WorldBounds).Enlarged(grid.TileSize);
var localBounds = new Box2i(
(int)MathF.Floor(floatBounds.Left),
(int)MathF.Floor(floatBounds.Bottom),
(int)MathF.Ceiling(floatBounds.Right),
(int)MathF.Ceiling(floatBounds.Top));
// Currently it would be faster to group drawing by gas rather than by chunk, but if the textures are
// ever moved to a single atlas, that should no longer be the case. So this is just grouping draw calls
// by chunk, even though its currently slower.
state.drawHandle.UseShader(null);
foreach (var chunk in comp.Chunks.Values)
{
var enumerator = new GasChunkEnumerator(chunk);
while (enumerator.MoveNext(out var gas))
{
if (gas.Opacity == null!)
continue;
var tilePosition = chunk.Origin + (enumerator.X, enumerator.Y);
if (!localBounds.Contains(tilePosition))
continue;
for (var i = 0; i < state.gasCount; i++)
{
var opacity = gas.Opacity[i];
if (opacity > 0)
{
state.drawHandle.DrawTexture(state.frames[i][state.frameCounter[i]],
tilePosition,
Color.White.WithAlpha(opacity));
}
}
}
}
return true;
});
drawHandle.UseShader(null);
drawHandle.SetTransform(Matrix3x2.Identity);
}
private void DrawMapOverlay(
DrawingHandleWorld handle,
OverlayDrawArgs args,
EntityUid map,
MapAtmosphereComponent atmos)
{
var mapGrid = _entManager.HasComponent<MapGridComponent>(map);
// map-grid atmospheres get drawn above grids
if (mapGrid && args.Space != OverlaySpace.WorldSpaceEntities)
return;
// Normal map atmospheres get drawn below grids
if (!mapGrid && args.Space != OverlaySpace.WorldSpaceBelowWorld)
return;
var bottomLeft = args.WorldAABB.BottomLeft.Floored();
var topRight = args.WorldAABB.TopRight.Ceiled();
for (var x = bottomLeft.X; x <= topRight.X; x++)
{
for (var y = bottomLeft.Y; y <= topRight.Y; y++)
{
var tilePosition = new Vector2(x, y);
for (var i = 0; i < atmos.OverlayData.Opacity.Length; i++)
{
var opacity = atmos.OverlayData.Opacity[i];
if (opacity > 0)
handle.DrawTexture(_frames[i][_frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
}
}
}
}
}
@@ -37,10 +37,9 @@ namespace Content.Client.Atmos.UI
_window.SelectGasPressed += OnSelectGasPressed;
}
private void OnToggleStatusButtonPressed()
private void OnToggleStatusButtonPressed(bool status)
{
if (_window is null) return;
SendMessage(new GasFilterToggleStatusMessage(_window.FilterStatus));
SendMessage(new GasFilterToggleStatusMessage(status));
}
private void OnFilterTransferRatePressed(string value)
+5 -4
View File
@@ -1,11 +1,12 @@
<DefaultWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
MinSize="480 400" Title="Filter">
<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-filter-ui-filter-status}"/>
<Button Name="ToggleStatusButton"/>
</BoxContainer>
<controls:SwitchButton
Name="ToggleStatusButton"
HorizontalAlignment="Left"
Pressed="True" />
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-filter-ui-filter-transfer-rate}"/>
@@ -18,11 +18,10 @@ namespace Content.Client.Atmos.UI
{
private readonly ButtonGroup _buttonGroup = new();
public bool FilterStatus = true;
public string? SelectedGas;
public string? CurrentGasId;
public event Action? ToggleStatusButtonPressed;
public event Action<bool>? ToggleStatusButtonPressed;
public event Action<string>? FilterTransferRateChanged;
public event Action? SelectGasPressed;
@@ -30,8 +29,7 @@ namespace Content.Client.Atmos.UI
{
RobustXamlLoader.Load(this);
ToggleStatusButton.OnPressed += _ => SetFilterStatus(!FilterStatus);
ToggleStatusButton.OnPressed += _ => ToggleStatusButtonPressed?.Invoke();
ToggleStatusButton.OnToggled += _ => ToggleStatusButtonPressed?.Invoke(ToggleStatusButton.Pressed);
FilterTransferRateInput.OnTextChanged += _ => SetFilterRate.Disabled = false;
SetFilterRate.OnPressed += _ =>
@@ -53,15 +51,7 @@ namespace Content.Client.Atmos.UI
public void SetFilterStatus(bool enabled)
{
FilterStatus = enabled;
if (enabled)
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-filter-ui-status-enabled");
}
else
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-filter-ui-status-disabled");
}
ToggleStatusButton.Pressed = enabled;
}
public void SetGasFiltered(string? id, string name)
@@ -33,10 +33,9 @@ namespace Content.Client.Atmos.UI
_window.MixerNodePercentageChanged += OnMixerSetPercentagePressed;
}
private void OnToggleStatusButtonPressed()
private void OnToggleStatusButtonPressed(bool status)
{
if (_window is null) return;
SendMessage(new GasMixerToggleStatusMessage(_window.MixerStatus));
SendMessage(new GasMixerToggleStatusMessage(status));
}
private void OnMixerOutputPressurePressed(string value)
+5 -5
View File
@@ -1,12 +1,12 @@
<DefaultWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
MinSize="200 200" Title="Gas Mixer">
<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-mixer-ui-mixer-status}"/>
<Control MinSize="5 0" />
<Button Name="ToggleStatusButton"/>
</BoxContainer>
<controls:SwitchButton
Name="ToggleStatusButton"
HorizontalAlignment="Left"
Pressed="True" />
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-mixer-ui-mixer-output-pressure}"/>
<Control MinSize="5 0" />
+3 -14
View File
@@ -21,9 +21,7 @@ namespace Content.Client.Atmos.UI
[GenerateTypedNameReferences]
public sealed partial class GasMixerWindow : DefaultWindow
{
public bool MixerStatus = true;
public event Action? ToggleStatusButtonPressed;
public event Action<bool>? ToggleStatusButtonPressed;
public event Action<string>? MixerOutputPressureChanged;
public event Action<string>? MixerNodePercentageChanged;
@@ -33,8 +31,7 @@ namespace Content.Client.Atmos.UI
{
RobustXamlLoader.Load(this);
ToggleStatusButton.OnPressed += _ => SetMixerStatus(!MixerStatus);
ToggleStatusButton.OnPressed += _ => ToggleStatusButtonPressed?.Invoke();
ToggleStatusButton.OnToggled += _ => ToggleStatusButtonPressed?.Invoke(ToggleStatusButton.Pressed);
MixerPressureOutputInput.OnTextChanged += _ => SetOutputPressureButton.Disabled = false;
SetOutputPressureButton.OnPressed += _ =>
@@ -83,15 +80,7 @@ namespace Content.Client.Atmos.UI
public void SetMixerStatus(bool enabled)
{
MixerStatus = enabled;
if (enabled)
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-mixer-ui-status-enabled");
}
else
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-mixer-ui-status-disabled");
}
ToggleStatusButton.Pressed = enabled;
}
}
}
@@ -42,12 +42,9 @@ public sealed class GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKe
_window.SetOutputPressure(pump.TargetPressure);
}
private void OnToggleStatusButtonPressed()
private void OnToggleStatusButtonPressed(bool status)
{
if (_window is null)
return;
SendPredictedMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
SendPredictedMessage(new GasPressurePumpToggleStatusMessage(status));
}
private void OnPumpOutputPressurePressed(float value)
@@ -4,8 +4,10 @@
SetSize="340 110" MinSize="340 110" Title="Pressure Pump">
<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-pump-ui-pump-status}" Margin="0 0 5 0"/>
<Button Name="ToggleStatusButton"/>
<controls:SwitchButton
Name="ToggleStatusButton"
HorizontalAlignment="Left"
Pressed="True" />
<Control HorizontalExpand="True"/>
<Button HorizontalAlignment="Right" Name="SetOutputPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-rate}" Disabled="True" Margin="0 0 5 0"/>
<Button Name="SetMaxPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-max}" />
@@ -11,9 +11,7 @@ namespace Content.Client.Atmos.UI
[GenerateTypedNameReferences]
public sealed partial class GasPressurePumpWindow : FancyWindow
{
public bool PumpStatus = true;
public event Action? ToggleStatusButtonPressed;
public event Action<bool>? ToggleStatusButtonPressed;
public event Action<float>? PumpOutputPressureChanged;
public float MaxPressure
@@ -33,8 +31,7 @@ namespace Content.Client.Atmos.UI
{
RobustXamlLoader.Load(this);
ToggleStatusButton.OnPressed += _ => SetPumpStatus(!PumpStatus);
ToggleStatusButton.OnPressed += _ => ToggleStatusButtonPressed?.Invoke();
ToggleStatusButton.OnToggled += _ => ToggleStatusButtonPressed?.Invoke(ToggleStatusButton.Pressed);
PumpPressureOutputInput.OnValueChanged += _ => SetOutputPressureButton.Disabled = false;
@@ -59,15 +56,7 @@ namespace Content.Client.Atmos.UI
public void SetPumpStatus(bool enabled)
{
PumpStatus = enabled;
if (enabled)
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-pump-ui-status-enabled");
}
else
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-pump-ui-status-disabled");
}
ToggleStatusButton.Pressed = enabled;
}
}
}
@@ -37,7 +37,7 @@ namespace Content.Client.Atmos.UI
_window = this.CreateWindow<GasThermomachineWindow>();
_window.ToggleStatusButton.OnPressed += _ => OnToggleStatusButtonPressed();
_window.ToggleStatusButton.OnToggled += _ => OnToggleStatusButtonPressed();
_window.TemperatureSpinbox.OnValueChanged += _ => OnTemperatureChanged(_window.TemperatureSpinbox.Value);
_window.Entity = Owner;
Update();
@@ -45,9 +45,6 @@ namespace Content.Client.Atmos.UI
private void OnToggleStatusButtonPressed()
{
if (_window is null) return;
_window.SetActive(!_window.Active);
SendPredictedMessage(new GasThermomachineToggleMessage());
}
@@ -3,11 +3,11 @@
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
MinSize="300 120" Title="{Loc comp-gas-thermomachine-ui-title-freezer}">
<BoxContainer Name="VboxContainer" Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-thermomachine-ui-toggle}"/>
<Control MinSize="5 0" />
<Button Access="Public" Name="ToggleStatusButton"/>
</BoxContainer>
<controls:SwitchButton
Name="ToggleStatusButton"
HorizontalAlignment="Left"
Pressed="True"
Access="Public" />
<BoxContainer Name="SpinboxHBox" Orientation="Horizontal">
<Label Text="{Loc comp-gas-thermomachine-ui-temperature}"/>
</BoxContainer>
@@ -12,8 +12,6 @@ public sealed partial class GasThermomachineWindow : FancyWindow
{
[Dependency] private readonly IEntityManager _entManager = default!;
public bool Active = true;
public FloatSpinBox TemperatureSpinbox;
public EntityUid Entity;
@@ -30,15 +28,7 @@ public sealed partial class GasThermomachineWindow : FancyWindow
public void SetActive(bool active)
{
Active = active;
if (active)
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-thermomachine-ui-status-enabled");
}
else
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-thermomachine-ui-status-disabled");
}
ToggleStatusButton.Pressed = active;
}
public void SetTemperature(float temperature)
@@ -38,11 +38,9 @@ namespace Content.Client.Atmos.UI
Update();
}
private void OnToggleStatusButtonPressed()
private void OnToggleStatusButtonPressed(bool status)
{
if (_window is null) return;
SendPredictedMessage(new GasVolumePumpToggleStatusMessage(_window.PumpStatus));
SendPredictedMessage(new GasVolumePumpToggleStatusMessage(status));
}
private void OnPumpTransferRatePressed(string value)
@@ -3,11 +3,10 @@
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
MinSize="200 120" Title="Volume Pump">
<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-pump-ui-pump-status}"/>
<Control MinSize="5 0" />
<Button Name="ToggleStatusButton"/>
</BoxContainer>
<controls:SwitchButton
Name="ToggleStatusButton"
HorizontalAlignment="Left"
Pressed="True" />
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-pump-ui-pump-transfer-rate}"/>
@@ -19,17 +19,14 @@ namespace Content.Client.Atmos.UI
[GenerateTypedNameReferences]
public sealed partial class GasVolumePumpWindow : FancyWindow
{
public bool PumpStatus = true;
public event Action? ToggleStatusButtonPressed;
public event Action<bool>? ToggleStatusButtonPressed;
public event Action<string>? PumpTransferRateChanged;
public GasVolumePumpWindow()
{
RobustXamlLoader.Load(this);
ToggleStatusButton.OnPressed += _ => SetPumpStatus(!PumpStatus);
ToggleStatusButton.OnPressed += _ => ToggleStatusButtonPressed?.Invoke();
ToggleStatusButton.OnToggled += _ => ToggleStatusButtonPressed?.Invoke(ToggleStatusButton.Pressed);
PumpTransferRateInput.OnTextChanged += _ => SetTransferRateButton.Disabled = false;
SetTransferRateButton.OnPressed += _ =>
@@ -52,15 +49,7 @@ namespace Content.Client.Atmos.UI
public void SetPumpStatus(bool enabled)
{
PumpStatus = enabled;
if (enabled)
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-pump-ui-status-enabled");
}
else
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-pump-ui-status-disabled");
}
ToggleStatusButton.Pressed = enabled;
}
}
}
@@ -24,7 +24,7 @@ public sealed class SpaceHeaterBoundUserInterface : BoundUserInterface
_window = this.CreateWindow<SpaceHeaterWindow>();
_window.ToggleStatusButton.OnPressed += _ => OnToggleStatusButtonPressed();
_window.ToggleStatusButton.OnToggled += _ => OnToggleStatusButtonPressed();
_window.IncreaseTempRange.OnPressed += _ => OnTemperatureRangeChanged(_window.TemperatureChangeDelta);
_window.DecreaseTempRange.OnPressed += _ => OnTemperatureRangeChanged(-_window.TemperatureChangeDelta);
_window.ModeSelector.OnItemSelected += OnModeChanged;
@@ -34,7 +34,6 @@ public sealed class SpaceHeaterBoundUserInterface : BoundUserInterface
private void OnToggleStatusButtonPressed()
{
_window?.SetActive(!_window.Active);
SendMessage(new SpaceHeaterToggleMessage());
}
@@ -1,13 +1,15 @@
<DefaultWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
MinSize="280 160" Title="{Loc comp-space-heater-ui-title}">
<BoxContainer Name="VboxContainer" Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Button Text="{Loc comp-space-heater-ui-status-disabled}" Access="Public" Name="ToggleStatusButton"/>
</BoxContainer>
<controls:SwitchButton
Name="ToggleStatusButton"
HorizontalExpand="True"
Access="Public" />
<BoxContainer Orientation="Horizontal" SeparationOverride="5">
<Label Text="{Loc comp-space-heater-ui-mode}"/>
<OptionButton Access="Public" Name="ModeSelector"/>
@@ -15,7 +15,6 @@ public sealed partial class SpaceHeaterWindow : DefaultWindow
{
// To account for a minimum delta temperature for atmos equalization to trigger we use a fixed step for target temperature increment/decrement
public int TemperatureChangeDelta = 5;
public bool Active;
// Temperatures range bounds in Kelvin (K)
public float MinTemp;
@@ -49,17 +48,7 @@ public sealed partial class SpaceHeaterWindow : DefaultWindow
public void SetActive(bool active)
{
Active = active;
ToggleStatusButton.Pressed = active;
if (active)
{
ToggleStatusButton.Text = Loc.GetString("comp-space-heater-ui-status-enabled");
}
else
{
ToggleStatusButton.Text = Loc.GetString("comp-space-heater-ui-status-disabled");
}
}
public void SetTemperature(float targetTemperature)
@@ -1,6 +1,7 @@
using System.Linq;
using Content.Shared.BarSign;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
namespace Content.Client.BarSign.Ui;
@@ -16,13 +17,12 @@ public sealed class BarSignBoundUserInterface(EntityUid owner, Enum uiKey) : Bou
{
base.Open();
var sign = EntMan.GetComponentOrNull<BarSignComponent>(Owner)?.Current is { } current
? _prototype.Index(current)
: null;
var allSigns = BarSignSystem.GetAllBarSigns(_prototype)
.OrderBy(p => Loc.GetString(p.Name))
.ToList();
_menu = new(sign, allSigns);
_menu = this.CreateWindow<BarSignMenu>();
_menu.LoadSigns(allSigns);
_menu.OnSignSelected += id =>
{
@@ -30,16 +30,17 @@ public sealed class BarSignBoundUserInterface(EntityUid owner, Enum uiKey) : Bou
};
_menu.OnClose += Close;
_menu.OpenCentered();
_menu.OpenToLeft();
}
public override void Update()
{
if (!EntMan.TryGetComponent<BarSignComponent>(Owner, out var signComp))
if (!EntMan.TryGetComponent<BarSignComponent>(Owner, out var signComp)
|| !_prototype.Resolve(signComp.Current, out var signPrototype))
return;
if (_prototype.Resolve(signComp.Current, out var signPrototype))
_menu?.UpdateState(signPrototype);
_menu?.UpdateState(signPrototype);
}
}
+11 -18
View File
@@ -8,23 +8,13 @@ namespace Content.Client.BarSign.Ui;
[GenerateTypedNameReferences]
public sealed partial class BarSignMenu : FancyWindow
{
private string? _currentId;
private readonly List<BarSignPrototype> _cachedPrototypes = new();
private List<BarSignPrototype> _cachedPrototypes = new();
public event Action<string>? OnSignSelected;
public BarSignMenu(BarSignPrototype? currentSign, List<BarSignPrototype> signs)
public BarSignMenu()
{
RobustXamlLoader.Load(this);
_currentId = currentSign?.ID;
_cachedPrototypes.Clear();
_cachedPrototypes = signs;
foreach (var proto in _cachedPrototypes)
{
SignOptions.AddItem(Loc.GetString(proto.Name));
}
SignOptions.OnItemSelected += idx =>
{
@@ -32,18 +22,21 @@ public sealed partial class BarSignMenu : FancyWindow
SignOptions.SelectId(idx.Id);
};
if (currentSign != null)
}
public void LoadSigns(List<BarSignPrototype> signs)
{
_cachedPrototypes.Clear();
_cachedPrototypes = signs;
foreach (var proto in _cachedPrototypes)
{
var idx = _cachedPrototypes.IndexOf(currentSign);
SignOptions.TrySelectId(idx);
SignOptions.AddItem(Loc.GetString(proto.Name));
}
}
public void UpdateState(BarSignPrototype newSign)
{
if (_currentId != null && newSign.ID == _currentId)
return;
_currentId = newSign.ID;
var idx = _cachedPrototypes.IndexOf(newSign);
SignOptions.TrySelectId(idx);
}
@@ -1,7 +0,0 @@
using Content.Shared.Body.Systems;
namespace Content.Client.Body.Systems;
public sealed class BodySystem : SharedBodySystem
{
}
@@ -1,6 +0,0 @@
using Content.Shared.Body.Systems;
namespace Content.Client.Body.Systems;
/// <inheritdoc/>
public sealed class MetabolizerSystem : SharedMetabolizerSystem;
+264
View File
@@ -0,0 +1,264 @@
using System.Linq;
using Content.Shared.Body;
using Content.Shared.CCVar;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Body;
public sealed class VisualBodySystem : SharedVisualBodySystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly MarkingManager _marking = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VisualOrganComponent, OrganGotInsertedEvent>(OnOrganGotInserted);
SubscribeLocalEvent<VisualOrganComponent, OrganGotRemovedEvent>(OnOrganGotRemoved);
SubscribeLocalEvent<VisualOrganComponent, AfterAutoHandleStateEvent>(OnOrganState);
SubscribeLocalEvent<VisualOrganMarkingsComponent, OrganGotInsertedEvent>(OnMarkingsGotInserted);
SubscribeLocalEvent<VisualOrganMarkingsComponent, OrganGotRemovedEvent>(OnMarkingsGotRemoved);
SubscribeLocalEvent<VisualOrganMarkingsComponent, AfterAutoHandleStateEvent>(OnMarkingsState);
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<HumanoidLayerVisibilityChangedEvent>>(OnMarkingsChangedVisibility);
Subs.CVar(_cfg, CCVars.AccessibilityClientCensorNudity, OnCensorshipChanged, true);
Subs.CVar(_cfg, CCVars.AccessibilityServerCensorNudity, OnCensorshipChanged, true);
}
private void OnCensorshipChanged(bool value)
{
var query = AllEntityQuery<OrganComponent, VisualOrganMarkingsComponent>();
while (query.MoveNext(out var ent, out var organComp, out var markingsComp))
{
if (organComp.Body is not { } body)
continue;
RemoveMarkings((ent, markingsComp), body);
ApplyMarkings((ent, markingsComp), body);
}
}
private void OnOrganGotInserted(Entity<VisualOrganComponent> ent, ref OrganGotInsertedEvent args)
{
ApplyVisual(ent, args.Target);
}
private void OnOrganGotRemoved(Entity<VisualOrganComponent> ent, ref OrganGotRemovedEvent args)
{
RemoveVisual(ent, args.Target);
}
private void OnOrganState(Entity<VisualOrganComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (Comp<OrganComponent>(ent).Body is not { } body)
return;
ApplyVisual(ent, body);
}
private void ApplyVisual(Entity<VisualOrganComponent> ent, EntityUid target)
{
if (!_sprite.LayerMapTryGet(target, ent.Comp.Layer, out var index, true))
return;
_sprite.LayerSetData(target, index, ent.Comp.Data);
}
private void RemoveVisual(Entity<VisualOrganComponent> ent, EntityUid target)
{
if (!_sprite.LayerMapTryGet(target, ent.Comp.Layer, out var index, true))
return;
_sprite.LayerSetRsiState(target, index, RSI.StateId.Invalid);
}
private void OnMarkingsGotInserted(Entity<VisualOrganMarkingsComponent> ent, ref OrganGotInsertedEvent args)
{
ApplyMarkings(ent, args.Target);
}
private void OnMarkingsGotRemoved(Entity<VisualOrganMarkingsComponent> ent, ref OrganGotRemovedEvent args)
{
RemoveMarkings(ent, args.Target);
}
private void OnMarkingsState(Entity<VisualOrganMarkingsComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (Comp<OrganComponent>(ent).Body is not { } body)
return;
RemoveMarkings(ent, body);
ApplyMarkings(ent, body);
}
protected override void SetOrganColor(Entity<VisualOrganComponent> ent, Color color)
{
base.SetOrganColor(ent, color);
if (Comp<OrganComponent>(ent).Body is not { } body)
return;
ApplyVisual(ent, body);
}
protected override void SetOrganMarkings(Entity<VisualOrganMarkingsComponent> ent, Dictionary<HumanoidVisualLayers, List<Marking>> markings)
{
base.SetOrganMarkings(ent, markings);
if (Comp<OrganComponent>(ent).Body is not { } body)
return;
RemoveMarkings(ent, body);
ApplyMarkings(ent, body);
}
protected override void SetOrganAppearance(Entity<VisualOrganComponent> ent, PrototypeLayerData data)
{
base.SetOrganAppearance(ent, data);
if (Comp<OrganComponent>(ent).Body is not { } body)
return;
ApplyVisual(ent, body);
}
private IEnumerable<Marking> AllMarkings(Entity<VisualOrganMarkingsComponent> ent)
{
foreach (var markings in ent.Comp.Markings.Values)
{
foreach (var marking in markings)
{
yield return marking;
}
}
var censorNudity = _cfg.GetCVar(CCVars.AccessibilityClientCensorNudity) || _cfg.GetCVar(CCVars.AccessibilityServerCensorNudity);
if (!censorNudity)
yield break;
var group = _prototype.Index(ent.Comp.MarkingData.Group);
foreach (var layer in ent.Comp.MarkingData.Layers)
{
if (!group.Limits.TryGetValue(layer, out var layerLimits))
continue;
if (layerLimits.NudityDefault.Count < 1)
continue;
var markings = ent.Comp.Markings.GetValueOrDefault(layer) ?? [];
if (markings.Any(marking => _marking.TryGetMarking(marking, out var proto) && proto.BodyPart == layer))
continue;
foreach (var marking in layerLimits.NudityDefault)
{
yield return new(marking, 1);
}
}
}
private void ApplyMarkings(Entity<VisualOrganMarkingsComponent> ent, EntityUid target)
{
var applied = new List<Marking>();
foreach (var marking in AllMarkings(ent))
{
if (!_marking.TryGetMarking(marking, out var proto))
continue;
if (!_sprite.LayerMapTryGet(target, proto.BodyPart, out var index, true))
continue;
for (var i = 0; i < proto.Sprites.Count; i++)
{
var sprite = proto.Sprites[i];
DebugTools.Assert(sprite is SpriteSpecifier.Rsi);
if (sprite is not SpriteSpecifier.Rsi rsi)
continue;
var layerId = $"{proto.ID}-{rsi.RsiState}";
if (!_sprite.LayerMapTryGet(target, layerId, out _, false))
{
var layer = _sprite.AddLayer(target, sprite, index + i + 1);
_sprite.LayerMapSet(target, layerId, layer);
_sprite.LayerSetSprite(target, layerId, rsi);
}
if (marking.MarkingColors is not null && i < marking.MarkingColors.Count)
_sprite.LayerSetColor(target, layerId, marking.MarkingColors[i]);
else
_sprite.LayerSetColor(target, layerId, Color.White);
}
applied.Add(marking);
}
ent.Comp.AppliedMarkings = applied;
}
private void RemoveMarkings(Entity<VisualOrganMarkingsComponent> ent, EntityUid target)
{
foreach (var marking in ent.Comp.AppliedMarkings)
{
if (!_marking.TryGetMarking(marking, out var proto))
continue;
foreach (var sprite in proto.Sprites)
{
DebugTools.Assert(sprite is SpriteSpecifier.Rsi);
if (sprite is not SpriteSpecifier.Rsi rsi)
continue;
var layerId = $"{proto.ID}-{rsi.RsiState}";
if (!_sprite.LayerMapTryGet(target, layerId, out var index, false))
continue;
_sprite.LayerMapRemove(target, layerId);
_sprite.RemoveLayer(target, index);
}
}
}
private void OnMarkingsChangedVisibility(Entity<VisualOrganMarkingsComponent> ent, ref BodyRelayedEvent<HumanoidLayerVisibilityChangedEvent> args)
{
if (!ent.Comp.HideableLayers.Contains(args.Args.Layer))
return;
foreach (var markings in ent.Comp.Markings.Values)
{
foreach (var marking in markings)
{
if (!_marking.TryGetMarking(marking, out var proto))
continue;
if (proto.BodyPart != args.Args.Layer && !(ent.Comp.DependentHidingLayers.TryGetValue(args.Args.Layer, out var dependent) && dependent.Contains(proto.BodyPart)))
continue;
foreach (var sprite in proto.Sprites)
{
DebugTools.Assert(sprite is SpriteSpecifier.Rsi);
if (sprite is not SpriteSpecifier.Rsi rsi)
continue;
var layerId = $"{proto.ID}-{rsi.RsiState}";
if (!_sprite.LayerMapTryGet(args.Body.Owner, layerId, out var index, true))
continue;
_sprite.LayerSetVisible(args.Body.Owner, index, args.Args.Visible);
}
}
}
}
}
@@ -70,9 +70,9 @@ namespace Content.Client.Cargo.BUI
_menu.OnClose += Close;
_menu.OnItemSelected += (args) =>
_menu.OnItemSelected += (row) =>
{
if (args.Button.Parent is not CargoProductRow row)
if (row == null)
return;
description.Clear();
@@ -175,23 +175,23 @@ namespace Content.Client.Cargo.BUI
return true;
}
private void RemoveOrder(ButtonEventArgs args)
private void RemoveOrder(CargoOrderData? order)
{
if (args.Button.Parent?.Parent is not CargoOrderRow row || row.Order == null)
if (order == null)
return;
SendMessage(new CargoConsoleRemoveOrderMessage(row.Order.OrderId));
SendMessage(new CargoConsoleRemoveOrderMessage(order.OrderId));
}
private void ApproveOrder(ButtonEventArgs args)
private void ApproveOrder(CargoOrderData? order)
{
if (args.Button.Parent?.Parent is not CargoOrderRow row || row.Order == null)
if (order == null)
return;
if (OrderCount >= OrderCapacity)
return;
SendMessage(new CargoConsoleApproveOrderMessage(row.Order.OrderId));
SendMessage(new CargoConsoleApproveOrderMessage(order.OrderId));
}
}
}
+222 -82
View File
@@ -1,86 +1,226 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
SetSize="600 600"
MinSize="600 600">
<BoxContainer Orientation="Vertical" Margin="15 5 15 10">
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'cargo-console-menu-account-name-label'}"
StyleClasses="LabelKeyText" />
<RichTextLabel Name="AccountNameLabel"
Text="{Loc 'cargo-console-menu-account-name-none-text'}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'cargo-console-menu-points-label'}"
StyleClasses="LabelKeyText" />
<RichTextLabel Name="PointsLabel"
Text="$0" />
</BoxContainer>
<Control MinHeight="10"/>
<controls:FancyWindow
xmlns="https://spacestation14.io"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
MinSize="540 390"
SetSize="995 600">
<!-- Main Container -->
<BoxContainer Orientation="Vertical"
VerticalExpand="True">
<TabContainer Name="TabContainer" VerticalExpand="True">
<BoxContainer Orientation="Vertical" VerticalExpand="True">
<BoxContainer Orientation="Horizontal">
<OptionButton Name="Categories"
Prefix="{Loc 'cargo-console-menu-categories-label'}"
HorizontalExpand="True" />
<LineEdit Name="SearchBar"
PlaceHolder="{Loc 'cargo-console-menu-search-bar-placeholder'}"
HorizontalExpand="True" />
</BoxContainer>
<Control MinHeight="5"/>
<ScrollContainer HorizontalExpand="True"
VerticalExpand="True"
SizeFlagsStretchRatio="2">
<BoxContainer Name="Products"
Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True">
<!-- Products get added here by code -->
</BoxContainer>
</ScrollContainer>
<Control MinHeight="5" Name="OrdersSpacer"/>
<PanelContainer VerticalExpand="True"
SizeFlagsStretchRatio="1"
Name="Orders">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#000000" />
</PanelContainer.PanelOverride>
<ScrollContainer VerticalExpand="True">
<BoxContainer Orientation="Vertical" Margin="5">
<Label Text="{Loc 'cargo-console-menu-requests-label'}" />
<BoxContainer Name="Requests"
Orientation="Vertical"
VerticalExpand="True">
<!-- Requests are added here by code -->
</BoxContainer>
</BoxContainer>
</ScrollContainer>
</PanelContainer>
</BoxContainer>
<!-- Funds tab -->
<BoxContainer Orientation="Vertical" Margin="15">
<BoxContainer Orientation="Horizontal">
<RichTextLabel Name="TransferLimitLabel" Margin="0 0 15 0"/>
<RichTextLabel Name="UnlimitedNotifier" Text="{Loc 'cargo-console-menu-account-action-transfer-limit-unlimited-notifier'}"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<RichTextLabel Text="{Loc 'cargo-console-menu-account-action-select'}" Margin="0 0 10 0"/>
<OptionButton Name="ActionOptions"/>
</BoxContainer>
<Control MinHeight="5"/>
<BoxContainer Orientation="Horizontal">
<RichTextLabel Name="AmountText" Text="{ Loc 'cargo-console-menu-account-action-amount'}"/>
<SpinBox Name="TransferSpinBox" MinWidth="100" Value="10"/>
</BoxContainer>
<Control MinHeight="15"/>
<BoxContainer HorizontalAlignment="Center">
<Button Name="AccountActionButton" Text="{ Loc 'cargo-console-menu-account-action-button'}" MinHeight="45" MinWidth="120"/>
</BoxContainer>
<Control VerticalExpand="True"/>
<BoxContainer VerticalAlignment="Bottom" HorizontalAlignment="Center">
<Button Name="AccountLimitToggleButton" Text="{ Loc 'cargo-console-menu-toggle-account-lock-button'}" MinHeight="45" MinWidth="120"/>
</BoxContainer>
</BoxContainer>
<!-- Sub-Main Container -->
<BoxContainer Orientation="Horizontal"
VerticalExpand="True"
Margin="8 4 8 6">
<!-- Left Part -->
<BoxContainer Orientation="Vertical"
SeparationOverride="4"
Margin="0 0 8 0"
HorizontalExpand="True">
<!-- Info -->
<BoxContainer Orientation="Vertical">
<GridContainer Columns="3">
<!-- Account -->
<Label Text="{Loc 'cargo-console-menu-account-name-label'}"
StyleClasses="LabelKeyText" />
<PanelContainer StyleClasses="LowDivider" Margin="0 -2"/>
<RichTextLabel Name="AccountNameLabel"
Text="{Loc 'cargo-console-menu-account-name-none-text'}"
Margin="4 0"/>
<!-- Balance -->
<Label Text="{Loc 'cargo-console-menu-points-label'}"
StyleClasses="LabelKeyText"/>
<PanelContainer StyleClasses="LowDivider" Margin="0 -2"/>
<RichTextLabel Name="PointsLabel"
Text="$0"
Margin="4 0" />
<!-- Orders Count/Capacity -->
<Label Text="{Loc 'cargo-console-menu-order-capacity-label'}"
StyleClasses="LabelKeyText" />
<PanelContainer StyleClasses="LowDivider" Margin="0 -2 0 -1"/>
<Label Name="ShuttleCapacityLabel"
Text="0/20"
Margin="4 0"/>
</GridContainer>
<PanelContainer StyleClasses="LowDivider" Margin="0 4.5 -8 0"/>
</BoxContainer>
<!-- Search -->
<BoxContainer Orientation="Horizontal"
Margin="0 2 0 0">
<LineEdit Name="SearchBar"
PlaceHolder="{Loc 'cargo-console-menu-search-bar-placeholder'}"
HorizontalExpand="True" />
<OptionButton Name="Categories"
Prefix="{Loc 'cargo-console-menu-categories-label'}"
StyleClasses="OpenLeft"/>
</BoxContainer>
<!-- Product list -->
<ScrollContainer
HorizontalExpand="False"
VerticalExpand="True"
HScrollEnabled="False">
<BoxContainer Name="Products"
Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True">
<!-- Products get added here by code -->
</BoxContainer>
</ScrollContainer>
</BoxContainer>
<PanelContainer StyleClasses="LowDivider" Margin="0 -8"/>
<!-- Right Part -->
<BoxContainer Orientation="Vertical"
SizeFlagsStretchRatio="0.8"
HorizontalExpand="True"
Name="RightPart">
<!-- Requests Part -->
<BoxContainer Orientation="Vertical"
VerticalExpand="True"
SizeFlagsStretchRatio="2">
<!-- Title -->
<controls:StripeBack>
<Label Text="{Loc 'cargo-console-menu-requests-label'}"
HorizontalAlignment="Center"
Margin="4"/>
</controls:StripeBack>
<PanelContainer VerticalExpand="True"
Margin="0 -4 0 0">
<!-- Background -->
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#040404" />
</PanelContainer.PanelOverride>
<BoxContainer Orientation="Vertical">
<ScrollContainer VerticalExpand="True">
<BoxContainer Name="Requests"
Orientation="Vertical"
StyleClasses="transparentItemList"
VerticalExpand="True"
SeparationOverride="8"
Margin="8">
<!-- Requests are added here by code -->
</BoxContainer>
</ScrollContainer>
</BoxContainer>
</PanelContainer>
</BoxContainer>
<!-- Orders Part -->
<BoxContainer Orientation="Vertical"
VerticalExpand="True">
<!-- Title -->
<controls:StripeBack>
<Label Text="{Loc 'cargo-console-menu-orders-label'}"
HorizontalAlignment="Center"
Margin="4"/>
</controls:StripeBack>
<PanelContainer VerticalExpand="True"
Margin="0 -4 0 0">
<!-- Background -->
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#040404" />
</PanelContainer.PanelOverride>
<BoxContainer Orientation="Vertical"
Margin="6">
<ScrollContainer VerticalExpand="True">
<BoxContainer Orientation="Vertical"
StyleClasses="transparentItemList"
VerticalExpand="True"
SeparationOverride="6">
<!-- Orders are added here by code -->
</BoxContainer>
</ScrollContainer>
</BoxContainer>
</PanelContainer>
</BoxContainer>
</BoxContainer>
</BoxContainer>
<!-- Funds tab -->
<BoxContainer Orientation="Vertical" Margin="15">
<BoxContainer Orientation="Horizontal">
<RichTextLabel Name="TransferLimitLabel" Margin="0 0 15 0"/>
<RichTextLabel Name="UnlimitedNotifier" Text="{Loc 'cargo-console-menu-account-action-transfer-limit-unlimited-notifier'}"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<RichTextLabel Text="{Loc 'cargo-console-menu-account-action-select'}" Margin="0 0 10 0"/>
<OptionButton Name="ActionOptions"/>
</BoxContainer>
<Control MinHeight="5"/>
<BoxContainer Orientation="Horizontal">
<RichTextLabel Name="AmountText" Text="{ Loc 'cargo-console-menu-account-action-amount'}"/>
<SpinBox Name="TransferSpinBox" MinWidth="100" Value="10"/>
</BoxContainer>
<Control MinHeight="15"/>
<BoxContainer HorizontalAlignment="Center">
<Button Name="AccountActionButton" Text="{ Loc 'cargo-console-menu-account-action-button'}" MinHeight="45" MinWidth="120"/>
</BoxContainer>
<Control VerticalExpand="True"/>
<BoxContainer VerticalAlignment="Bottom" HorizontalAlignment="Center">
<Button Name="AccountLimitToggleButton" Text="{ Loc 'cargo-console-menu-toggle-account-lock-button'}" MinHeight="45" MinWidth="120"/>
</BoxContainer>
</BoxContainer>
</TabContainer>
<!-- Footer -->
<!-- TODO: Create customControls element -->
<BoxContainer Orientation="Vertical"
VerticalAlignment="Bottom">
<PanelContainer StyleClasses="LowDivider" />
<BoxContainer Orientation="Horizontal"
Margin="12 0 6 2"
VerticalAlignment="Bottom">
<!-- Footer title -->
<Label Text="{Loc 'cargo-console-menu-flavor-left'}"
StyleClasses="WindowFooterText" />
<!-- Version -->
<Label Text="{Loc 'cargo-console-menu-flavor-right'}"
StyleClasses="WindowFooterText"
HorizontalAlignment="Right"
HorizontalExpand="True"
Margin="0 0 4 0" />
<TextureRect StyleClasses="NTLogoDark"
Stretch="KeepAspectCentered"
VerticalAlignment="Center"
HorizontalAlignment="Right"
SetSize="19 19"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>
@@ -6,6 +6,7 @@ using Content.Shared.Cargo.Components;
using Content.Shared.Cargo.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
@@ -29,9 +30,9 @@ namespace Content.Client.Cargo.UI
private readonly EntityQuery<CargoOrderConsoleComponent> _orderConsoleQuery;
private readonly EntityQuery<StationBankAccountComponent> _bankQuery;
public event Action<ButtonEventArgs>? OnItemSelected;
public event Action<ButtonEventArgs>? OnOrderApproved;
public event Action<ButtonEventArgs>? OnOrderCanceled;
public event Action<CargoProductRow?>? OnItemSelected;
public event Action<CargoOrderData?>? OnOrderApproved;
public event Action<CargoOrderData?>? OnOrderCanceled;
public event Action<ProtoId<CargoAccountPrototype>?, int>? OnAccountAction;
@@ -164,7 +165,7 @@ namespace Content.Client.Cargo.UI
};
button.MainButton.OnPressed += args =>
{
OnItemSelected?.Invoke(args);
OnItemSelected?.Invoke(button);
};
Products.AddChild(button);
}
@@ -210,38 +211,66 @@ namespace Content.Client.Cargo.UI
foreach (var order in orders)
{
if (order.Approved)
if (order.Approved || !_protoManager.Resolve(order.Product, out var productProto))
continue;
var product = _protoManager.Index<EntityPrototype>(order.ProductId);
var productName = product.Name;
var product = _protoManager.Index<EntityPrototype>(productProto.Product);
var productName = productProto.Name;
var requester = !string.IsNullOrEmpty(order.Requester) ?
order.Requester : Loc.GetString("cargo-console-menu-order-row-alerts-requester-unknown");
var account = _protoManager.Index(order.Account);
var row = new CargoOrderRow
{
Order = order,
Title =
{
Text = Loc.GetString(
"cargo-console-menu-order-row-title",
("productName", productName),
("orderAmount", order.OrderQuantity),
("orderPrice", productProto.Cost)),
},
Stride =
{
PanelOverride = new StyleBoxFlat
{
BackgroundColor = account.Color,
ContentMarginBottomOverride = 2,
},
},
Icon = { Texture = _spriteSystem.Frame0(product) },
ProductName =
{
Text = Loc.GetString(
"cargo-console-menu-populate-orders-cargo-order-row-product-name-text",
("productName", productName),
("orderAmount", order.OrderQuantity),
("orderRequester", order.Requester),
("orderRequester", requester),
("accountColor", account.Color),
("account", Loc.GetString(account.Code)))
},
Description =
{
Text = Loc.GetString("cargo-console-menu-order-reason-description",
("reason", order.Reason))
Text = !string.IsNullOrEmpty(order.Reason) ?
Loc.GetString(
"cargo-console-menu-order-row-product-description",
("orderReason", order.Reason))
:
Loc.GetString(
"cargo-console-menu-order-row-product-description",
("orderReason", Loc.GetString("cargo-console-menu-order-row-alerts-reason-absent")))
}
};
row.Cancel.OnPressed += (args) => { OnOrderCanceled?.Invoke(args); };
row.Cancel.OnPressed += (args) => { OnOrderCanceled?.Invoke(order); };
// TODO: Disable based on access.
row.SetApproveVisible(orderConsole.Mode != CargoOrderConsoleMode.SendToPrimary);
row.Approve.OnPressed += (args) => { OnOrderApproved?.Invoke(args); };
row.Approve.OnPressed += (args) => { OnOrderApproved?.Invoke(order); };
Requests.AddChild(row);
}
}
@@ -294,8 +323,7 @@ namespace Content.Client.Cargo.UI
TransferSpinBox.Value > bankAccount.Accounts[orderConsole.Account] * orderConsole.TransferLimit ||
_timing.CurTime < orderConsole.NextAccountActionTime;
OrdersSpacer.Visible = orderConsole.Mode != CargoOrderConsoleMode.PrintSlip;
Orders.Visible = orderConsole.Mode != CargoOrderConsoleMode.PrintSlip;
RightPart.Visible = orderConsole.Mode != CargoOrderConsoleMode.PrintSlip;
}
}
}
@@ -1,33 +1,53 @@
<DefaultWindow xmlns="https://spacestation14.io"
Title="{Loc 'cargo-console-order-menu-title'}">
<DefaultWindow xmlns="https://spacestation14.io"
Title="{Loc 'cargo-console-order-menu-title'}"
MinSize="460 261">
<BoxContainer Orientation="Vertical">
<GridContainer Columns="2">
<Label Text="{Loc 'cargo-console-order-menu-product-label'}" />
<Label Text="{Loc 'cargo-console-order-menu-product-label'}"
StyleClasses="LabelKeyText" />
<Label Name="ProductName"
Access="Public" />
<Label Text="{Loc 'cargo-console-order-menu-description-label'}" />
Access="Public" />
<Label Text="{Loc 'cargo-console-order-menu-description-label'}"
StyleClasses="LabelKeyText" />
<RichTextLabel Name="Description"
Access="Public"
VerticalExpand="True"
SetWidth="350"/>
<Label Text="{Loc 'cargo-console-order-menu-cost-label'}" />
Access="Public"
HorizontalExpand="True"
MaxWidth="460" />
<Label Text="{Loc 'cargo-console-order-menu-cost-label'}"
StyleClasses="LabelKeyText" />
<Label Name="PointCost"
Access="Public" />
<Label Text="{Loc 'cargo-console-order-menu-requester-label'}" />
Access="Public" />
<Label Text="{Loc 'cargo-console-order-menu-requester-label'}"
StyleClasses="LabelKeyText" />
<LineEdit Name="Requester"
Access="Public" />
<Label Text="{Loc 'cargo-console-order-menu-reason-label'}" />
<Label Text="{Loc 'cargo-console-order-menu-reason-label'}"
StyleClasses="LabelKeyText" />
<LineEdit Name="Reason"
Access="Public" />
<Label Text="{Loc 'cargo-console-order-menu-amount-label'}" />
<Label Text="{Loc 'cargo-console-order-menu-amount-label'}"
StyleClasses="LabelKeyText" />
<SpinBox Name="Amount"
Access="Public"
HorizontalExpand="True"
Value="1" />
</GridContainer>
<Control VerticalExpand="True"/>
<PanelContainer StyleClasses="LowDivider" Margin="0 6 0 2"/>
<Button Name="SubmitButton"
Access="Public"
Text="{Loc 'cargo-console-order-menu-submit-button'}"
TextAlign="Center" />
VerticalAlignment="Bottom" />
</BoxContainer>
</DefaultWindow>
+78 -30
View File
@@ -1,33 +1,81 @@
<PanelContainer xmlns="https://spacestation14.io"
HorizontalExpand="True"
Margin="0 1">
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True">
<TextureRect Name="Icon"
Access="Public"
MinSize="32 32"
RectClipContent="True" />
<Control MinWidth="5"/>
<BoxContainer Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True">
<RichTextLabel Name="ProductName"
Access="Public"
HorizontalExpand="True"
StyleClasses="LabelSubText" />
<Label Name="Description"
Access="Public"
HorizontalExpand="True"
StyleClasses="LabelSubText"
ClipText="True" />
<PanelContainer
xmlns="https://spacestation14.io"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
HorizontalExpand="True"
StyleClasses="BackgroundPanel">
<!-- Main Container -->
<BoxContainer Orientation="Vertical"
HorizontalExpand="True"
SeparationOverride="6"
Margin="-14 -2">
<BoxContainer Orientation="Vertical">
<Control>
<PanelContainer StyleClasses="WindowHeadingBackground" />
<BoxContainer Margin="6">
<Label Name="Title"
Access="Public"
MaxHeight="28"
StyleClasses="LabelKeyText"/>
</BoxContainer>
</Control>
<PanelContainer Name="Stride"
Access="Public"
StyleClasses="LowDivider" />
</BoxContainer>
<!-- Info -->
<BoxContainer>
<TextureRect Name="Icon"
Access="Public"
MinSize="32 32"
Margin="4"
Stretch="KeepAspectCentered"
RectClipContent="True"
VerticalAlignment="Center"/>
<PanelContainer StyleClasses="LowDivider" Margin="4 0"/>
<BoxContainer Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True">
<RichTextLabel Name="ProductName"
Access="Public"
HorizontalExpand="True"
VerticalExpand="True"
StyleClasses="LabelSubText" />
<Label Name="Description"
Access="Public"
HorizontalExpand="True"
VerticalExpand="True"
StyleClasses="LabelSubText"
ClipText="True" />
</BoxContainer>
</BoxContainer>
<BoxContainer Orientation="Vertical">
<PanelContainer StyleClasses="LowDivider" />
<!-- Buttons -->
<!-- Btn's position hardcoded (args.Button.Parent?.Parent?.Parent type) in CargoConsoleBUI 158 & 166 line -->
<BoxContainer Margin="6">
<Button Name="Approve"
Access="Public"
Text="{Loc 'cargo-console-menu-order-row-button-approve'}"
StyleClasses="OpenRight"
HorizontalExpand="True"/>
<Button Name="Cancel"
Access="Public"
Text="{Loc 'cargo-console-menu-order-row-button-cancel'}"
StyleClasses="OpenLeft"
HorizontalExpand="True" />
</BoxContainer>
</BoxContainer>
<Button Name="Approve"
Access="Public"
Text="{Loc 'cargo-console-menu-cargo-order-row-approve-button'}"
StyleClasses="OpenRight" />
<Button Name="Cancel"
Access="Public"
Text="{Loc 'cargo-console-menu-cargo-order-row-cancel-button'}"
StyleClasses="OpenLeft" />
</BoxContainer>
</PanelContainer>
+33 -25
View File
@@ -1,26 +1,34 @@
<PanelContainer xmlns="https://spacestation14.io"
HorizontalExpand="True">
<Button Name="MainButton"
ToolTip=""
Access="Public"
HorizontalExpand="True"
VerticalExpand="True"
StyleClasses="OpenBoth"/>
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True">
<TextureRect Name="Icon"
Access="Public"
MinSize="32 32"
RectClipContent="True" />
<Label Name="ProductName"
Access="Public"
HorizontalExpand="True" />
<PanelContainer StyleClasses="BackgroundDark">
<Label Name="PointCost"
<BoxContainer xmlns="https://spacestation14.io"
HorizontalExpand="True">
<PanelContainer HorizontalExpand="True">
<!-- Btn position hardcoded (args.Button.Parent?.Parent type) in CargoConsoleBUI 71 line -->
<Button Name="MainButton"
ToolTip=""
Access="Public"
VerticalExpand="False"
StyleClasses="OpenBoth" />
<!-- Icon & Name -->
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True"
Margin="4 0">
<TextureRect Name="Icon"
Access="Public"
MinSize="32 32"
RectClipContent="True" />
<Label Name="ProductName"
Access="Public"
MinSize="52 32"
Align="Right"
Margin="0 0 5 0"/>
</PanelContainer>
</BoxContainer>
</PanelContainer>
HorizontalExpand="True"
ClipText="True" />
</BoxContainer>
</PanelContainer>
<Label Name="PointCost"
Access="Public"
MinSize="56 32"
Align="Right"
Margin="0 0 5 0"
HorizontalAlignment="Right"/>
</BoxContainer>
@@ -7,7 +7,7 @@ using Robust.Client.UserInterface.XAML;
namespace Content.Client.Cargo.UI
{
[GenerateTypedNameReferences]
public sealed partial class CargoProductRow : PanelContainer
public sealed partial class CargoProductRow : BoxContainer
{
public CargoProductPrototype? Product { get; set; }
@@ -34,7 +34,10 @@ namespace Content.Client.Cargo.UI
foreach (var order in orders)
{
var product = protoManager.Index<EntityPrototype>(order.ProductId);
if (!protoManager.Resolve(order.Product, out var productProto))
continue;
var product = protoManager.Index<EntityPrototype>(productProto.Product);
var productName = product.Name;
var account = protoManager.Index(order.Account);
@@ -1,7 +1,7 @@
using System.Linq;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Atmos.Prototypes;
using Content.Shared.Body.Part;
using Content.Shared.Body;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
@@ -94,7 +94,7 @@ public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
continue;
//these bloat the hell out of blood/fat
if (entProto.HasComponent<BodyPartComponent>())
if (entProto.HasComponent<OrganComponent>())
continue;
//these feel obvious...
@@ -116,7 +116,7 @@ public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
}
if (extractableComponent.GrindableSolution is { } grindableSolutionId &&
if (extractableComponent.GrindableSolutionName is { } grindableSolutionId &&
entProto.TryGetComponent<SolutionContainerManagerComponent>(out var manager, EntityManager.ComponentFactory) &&
_solutionContainer.TryGetSolution(manager, grindableSolutionId, out var grindableSolution))
{
@@ -8,7 +8,7 @@
VerticalExpand="True"
HorizontalExpand="True"
MinSize="100 150">
<PanelContainer VerticalExpand="True" StyleClasses="Inset">
<PanelContainer VerticalExpand="True" StyleClasses="BackgroundPanelDark">
<BoxContainer Name="GeneticScannerContents" Margin="5 5 5 5" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
<Label HorizontalAlignment="Center" Text="{Loc 'cloning-console-window-scanner-details-label'}" />
<BoxContainer Orientation="Horizontal" VerticalExpand="True" HorizontalExpand="True">
@@ -35,7 +35,7 @@
</BoxContainer>
</PanelContainer>
<Control MinSize="50 5" />
<PanelContainer VerticalExpand="True" StyleClasses="Inset">
<PanelContainer VerticalExpand="True" StyleClasses="BackgroundPanelDark">
<BoxContainer Name="CloningPodContents" Margin="5 5 5 5" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
<Label HorizontalAlignment="Center" Text="{Loc 'cloning-console-window-pod-details-label'}" />
<BoxContainer Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
@@ -331,7 +331,7 @@ public sealed class ClientClothingSystem : ClothingSystem
// Select displacement maps
var displacementData = inventory.Displacements.GetValueOrDefault(slot); //Default unsexed map
var equipeeSex = CompOrNull<HumanoidAppearanceComponent>(equipee)?.Sex;
var equipeeSex = CompOrNull<HumanoidProfileComponent>(equipee)?.Sex;
if (equipeeSex != null)
{
switch (equipeeSex)
@@ -1,5 +1,4 @@
using Content.Client.Hands.Systems;
using Content.Client.NPC.HTN;
using Content.Shared.CCVar;
using Content.Shared.CombatMode;
using Robust.Client.Graphics;
@@ -59,11 +58,6 @@ public sealed class CombatModeSystem : SharedCombatModeSystem
UpdateHud(entity);
}
protected override bool IsNpc(EntityUid uid)
{
return HasComp<HTNComponent>(uid);
}
private void UpdateHud(EntityUid entity)
{
if (entity != _playerManager.LocalEntity || !Timing.IsFirstTimePredicted)
@@ -1,36 +0,0 @@
using Content.Shared.Body.Organ;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Containers;
namespace Content.Client.Commands;
public sealed class HideMechanismsCommand : LocalizedEntityCommands
{
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SpriteSystem _spriteSystem = default!;
public override string Command => "hidemechanisms";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var query = EntityManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
while (query.MoveNext(out var uid, out _, out var sprite))
{
_spriteSystem.SetContainerOccluded((uid, sprite), false);
var tempParent = uid;
while (_containerSystem.TryGetContainingContainer((tempParent, null, null), out var container))
{
if (!container.ShowContents)
{
_spriteSystem.SetContainerOccluded((uid, sprite), true);
break;
}
tempParent = container.Owner;
}
}
}
}
@@ -1,22 +0,0 @@
using Content.Shared.Body.Organ;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
namespace Content.Client.Commands;
public sealed class ShowMechanismsCommand : LocalizedEntityCommands
{
[Dependency] private readonly SpriteSystem _spriteSystem = default!;
public override string Command => "showmechanisms";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var query = EntityManager.AllEntityQueryEnumerator<OrganComponent, SpriteComponent>();
while (query.MoveNext(out var uid, out _, out var sprite))
{
_spriteSystem.SetContainerOccluded((uid, sprite), false);
}
}
}
@@ -291,7 +291,6 @@ namespace Content.Client.Construction
_ghosts.Add(comp.GhostId, ghost.Value);
var sprite = Comp<SpriteComponent>(ghost.Value);
_sprite.SetColor((ghost.Value, sprite), new Color(48, 255, 48, 128));
if (targetProto.TryGetComponent(out IconComponent? icon, EntityManager.ComponentFactory))
{
@@ -306,20 +305,11 @@ namespace Content.Client.Construction
var targetSprite = EnsureComp<SpriteComponent>(dummy);
EntityManager.System<AppearanceSystem>().OnChangeData(dummy, targetSprite);
for (var i = 0; i < targetSprite.AllLayers.Count(); i++)
_sprite.CopySprite((dummy, targetSprite), (ghost.Value, sprite));
for (var i = 0; i < sprite.AllLayers.Count(); i++)
{
if (!targetSprite[i].Visible || !targetSprite[i].RsiState.IsValid)
continue;
var rsi = targetSprite[i].Rsi ?? targetSprite.BaseRSI;
if (rsi is null || !rsi.TryGetState(targetSprite[i].RsiState, out var state) ||
state.StateId.Name is null)
continue;
_sprite.AddBlankLayer((ghost.Value, sprite), i);
_sprite.LayerSetSprite((ghost.Value, sprite), i, new SpriteSpecifier.Rsi(rsi.Path, state.StateId.Name));
sprite.LayerSetShader(i, "unshaded");
_sprite.LayerSetVisible((ghost.Value, sprite), i, true);
}
Del(dummy);
@@ -327,6 +317,8 @@ namespace Content.Client.Construction
else
return false;
_sprite.SetColor((ghost.Value, sprite), new Color(48, 255, 48, 128));
if (prototype.CanBuildInImpassable)
EnsureComp<WallMountComponent>(ghost.Value).Arc = new(Math.Tau);
+81
View File
@@ -0,0 +1,81 @@
using Content.Shared.Alert;
using Content.Shared.Corvax.Ipc;
using Content.Shared.Power.EntitySystems;
using Content.Shared.PowerCell;
using Robust.Client.Player;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Client.Corvax.Ipc;
public sealed class IpcSystem : EntitySystem
{
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly SharedBatterySystem _battery = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerManager _player = default!;
private static readonly TimeSpan AlertUpdateDelay = TimeSpan.FromSeconds(0.5f);
private TimeSpan _nextAlertUpdate = TimeSpan.Zero;
private EntityQuery<IpcComponent> _ipcQuery;
public override void Initialize()
{
base.Initialize();
_ipcQuery = GetEntityQuery<IpcComponent>();
SubscribeLocalEvent<IpcComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<IpcComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<IpcComponent, PowerCellChangedEvent>(OnPowerCellChanged);
SubscribeLocalEvent<IpcComponent, PowerCellSlotEmptyEvent>(OnPowerCellEmpty);
}
private void OnPowerCellChanged(EntityUid uid, IpcComponent component, ref PowerCellChangedEvent args)
{
if (_player.LocalEntity != uid)
return;
UpdateBatteryAlert((uid, component));
}
private void OnPowerCellEmpty(EntityUid uid, IpcComponent component, ref PowerCellSlotEmptyEvent args)
{
if (_player.LocalEntity != uid)
return;
UpdateBatteryAlert((uid, component));
}
private void OnPlayerAttached(Entity<IpcComponent> ent, ref LocalPlayerAttachedEvent args)
{
UpdateBatteryAlert(ent);
}
private void OnPlayerDetached(Entity<IpcComponent> ent, ref LocalPlayerDetachedEvent args)
{
_alerts.ClearAlert(ent.Owner, ent.Comp.BatteryAlert);
_alerts.ClearAlert(ent.Owner, ent.Comp.NoBatteryAlert);
}
private void UpdateBatteryAlert(Entity<IpcComponent> ent)
{
if (!_powerCell.TryGetBatteryFromSlot(ent.Owner, out var battery)
|| battery.Value.Comp.MaxCharge <= 0
|| _battery.GetCharge(battery.Value.AsNullable()) / battery.Value.Comp.MaxCharge < 0.01f)
{
_alerts.ClearAlert(ent.Owner, ent.Comp.BatteryAlert);
_alerts.ShowAlert(ent.Owner, ent.Comp.NoBatteryAlert);
return;
}
var chargePercent = (short)MathF.Round(
_battery.GetCharge(battery.Value.AsNullable()) / battery.Value.Comp.MaxCharge * 10f);
if (chargePercent == 0 && _powerCell.HasDrawCharge(ent.Owner))
chargePercent = 1;
_alerts.ClearAlert(ent.Owner, ent.Comp.NoBatteryAlert);
_alerts.ShowAlert(ent.Owner, ent.Comp.BatteryAlert, chargePercent);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (_player.LocalEntity is not { } localPlayer)
return;
var curTime = _timing.CurTime;
if (curTime < _nextAlertUpdate)
return;
_nextAlertUpdate = curTime + AlertUpdateDelay;
if (!_ipcQuery.TryComp(localPlayer, out var ipc))
return;
UpdateBatteryAlert((localPlayer, ipc));
}
}
@@ -0,0 +1,59 @@
using Content.Client.Corvax.TTS;
using Content.Shared.Corvax.CCCVars;
using Robust.Client.UserInterface;
namespace Content.Client.Lobby.UI;
public sealed partial class HumanoidProfileEditor
{
private TTSTab? _ttsTab;
private void RefreshVoiceTab()
{
if (!_cfgManager.GetCVar(CCCVars.TTSEnabled))
return;
_ttsTab = new TTSTab();
var children = new List<Control>();
foreach (var child in TabContainer.Children)
children.Add(child);
TabContainer.RemoveAllChildren();
for (int i = 0; i < children.Count; i++)
{
if (i == 1) // Set the tab to the 2nd place.
{
TabContainer.AddChild(_ttsTab);
}
TabContainer.AddChild(children[i]);
}
TabContainer.SetTabTitle(1, Loc.GetString("humanoid-profile-editor-voice-tab"));
_ttsTab.OnVoiceSelected += voiceId =>
{
SetVoice(voiceId);
_ttsTab.SetSelectedVoice(voiceId);
};
_ttsTab.OnPreviewRequested += voiceId =>
{
_entManager.System<TTSSystem>().RequestPreviewTTS(voiceId);
};
}
private void UpdateTTSVoicesControls()
{
if (Profile is null || _ttsTab is null)
return;
_ttsTab.UpdateControls(Profile, Profile.Sex);
_ttsTab.SetSelectedVoice(Profile.Voice);
}
private void SetVoice(string newVoice)
{
Profile = Profile?.WithVoice(newVoice);
IsDirty = true;
}
}
@@ -1,4 +1,6 @@
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Client.Damage;
@@ -55,7 +57,7 @@ public sealed partial class DamageVisualsComponent : Component
/// (for example, Brute), and has a value
/// of a DamageVisualizerSprite (see below)
/// </summary>
[DataField("damageOverlayGroups")] public Dictionary<string, DamageVisualizerSprite>? DamageOverlayGroups;
[DataField("damageOverlayGroups")] public Dictionary<ProtoId<DamageGroupPrototype>, DamageVisualizerSprite>? DamageOverlayGroups;
/// <summary>
/// Sets if you want sprites to overlay the
@@ -84,7 +86,7 @@ public sealed partial class DamageVisualsComponent : Component
/// what kind of damage combination
/// you would want, on which threshold.
/// </remarks>
[DataField("damageGroup")] public string? DamageGroup;
[DataField("damageGroup")] public ProtoId<DamageGroupPrototype>? DamageGroup;
/// <summary>
/// Set this if you want incoming damage to be
+15 -110
View File
@@ -1,12 +1,9 @@
using System.Linq;
using Content.Shared.Body.Components; // Corvax-Wega-Surgery
using Content.Shared.Body.Part; // Corvax-Wega-Surgery
using Content.Shared.Body.Systems; // Corvax-Wega-Surgery
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.Surgery.Components; // Corvax-Wega-Surgery
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
@@ -32,15 +29,13 @@ namespace Content.Client.Damage;
public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedBodySystem _body = default!; // Corvax-Wega-Surgery
[Dependency] private readonly DamageableSystem _damageable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageVisualsComponent, ComponentInit>(InitializeEntity);
SubscribeLocalEvent<OperatedComponent, BodyPartRemovedEvent>(OnBodyPartRemoved); // Corvax-Wega-Surgery
SubscribeLocalEvent<OperatedComponent, BodyPartAddedEvent>(OnBodyPartAdded); // Corvax-Wega-Surgery
}
private void InitializeEntity(EntityUid entity, DamageVisualsComponent comp, ComponentInit args)
@@ -181,7 +176,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
// See if that group is in our entity's damage container.
else if (!damageVisComp.Overlay && damageVisComp.DamageGroup != null)
{
if (!damageContainer.SupportedGroups.Contains(damageVisComp.DamageGroup))
if (!damageContainer.SupportedGroups.Contains(damageVisComp.DamageGroup.Value))
{
Log.Error($"Damage keys were invalid for entity {entity}.");
damageVisComp.Valid = false;
@@ -391,7 +386,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
if (!AppearanceSystem.TryGetData<DamageVisualizerGroupData>(uid, DamageVisualizerKeys.DamageUpdateGroups,
out var data, component))
{
data = new DamageVisualizerGroupData(Comp<DamageableComponent>(uid).DamagePerGroup.Keys.ToList());
data = new DamageVisualizerGroupData(_damageable.GetDamagePerGroup(uid).Keys.ToList());
}
UpdateDamageVisuals(data.GroupList, (uid, damageComponent, spriteComponent, damageVisComp));
@@ -403,50 +398,21 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
/// layer will no longer be visible, or obtain
/// any damage updates.
/// </summary>
/// // Corvax-Wega-Surgery-Edit-start
private void UpdateDisabledLayers(EntityUid uid, SpriteComponent spriteComponent, AppearanceComponent component, DamageVisualsComponent damageVisComp)
{
if (damageVisComp.Disabled)
{
foreach (var layer in damageVisComp.TargetLayerMapKeys)
{
if (damageVisComp.TrackAllDamage)
{
spriteComponent.LayerSetVisible($"{layer}trackDamage", false);
continue;
}
if (damageVisComp.DamageOverlayGroups == null)
continue;
foreach (var damageGroup in damageVisComp.DamageOverlayGroups.Keys)
{
spriteComponent.LayerSetVisible($"{layer}{damageGroup}", false);
}
}
return;
}
foreach (var layer in damageVisComp.TargetLayerMapKeys)
{
var hasPart = HasBodyPart(uid, layer);
// I assume this gets set by something like body system if limbs are missing???
// TODO is this actually used by anything anywhere?
AppearanceSystem.TryGetData(uid, layer, out bool disabled, component);
var isDisabled = !hasPart || disabled;
if (damageVisComp.DisabledLayers[layer] == isDisabled)
if (damageVisComp.DisabledLayers[layer] == disabled)
continue;
damageVisComp.DisabledLayers[layer] = isDisabled;
var threshold = damageVisComp.TrackAllDamage
? damageVisComp.LastDamageThreshold
: damageVisComp.LastThresholdPerGroup.TryGetValue(damageVisComp.DamageGroup ?? "", out var t) ? t : FixedPoint2.Zero;
var shouldBeVisible = !isDisabled && threshold > damageVisComp.Thresholds[0];
damageVisComp.DisabledLayers[layer] = disabled;
if (damageVisComp.TrackAllDamage)
{
SpriteSystem.LayerSetVisible((uid, spriteComponent), $"{layer}trackDamage", shouldBeVisible);
SpriteSystem.LayerSetVisible((uid, spriteComponent), $"{layer}trackDamage", !disabled);
continue;
}
@@ -455,11 +421,10 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
foreach (var damageGroup in damageVisComp.DamageOverlayGroups.Keys)
{
SpriteSystem.LayerSetVisible((uid, spriteComponent), $"{layer}{damageGroup}", shouldBeVisible);
SpriteSystem.LayerSetVisible((uid, spriteComponent), $"{layer}{damageGroup}", !disabled);
}
}
}
/// // Corvax-Wega-Surgery-Edit-end
/// <summary>
/// Checks the overlay ordering on the current
@@ -523,11 +488,10 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
/// </summary>
private void UpdateDamageVisuals(Entity<DamageableComponent, SpriteComponent, DamageVisualsComponent> entity)
{
var damageComponent = entity.Comp1;
var spriteComponent = entity.Comp2;
var damageVisComp = entity.Comp3;
if (!CheckThresholdBoundary(damageComponent.TotalDamage, damageVisComp.LastDamageThreshold, damageVisComp, out var threshold))
if (!CheckThresholdBoundary(_damageable.GetTotalDamage(entity.AsNullable()), damageVisComp.LastDamageThreshold, damageVisComp, out var threshold))
return;
damageVisComp.LastDamageThreshold = threshold;
@@ -550,11 +514,11 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
/// according to the list of damage groups
/// passed into it.
/// </summary>
private void UpdateDamageVisuals(List<string> delta, Entity<DamageableComponent, SpriteComponent, DamageVisualsComponent> entity)
private void UpdateDamageVisuals(List<ProtoId<DamageGroupPrototype>> delta, Entity<DamageableComponent, SpriteComponent, DamageVisualsComponent> entity)
{
var damageComponent = entity.Comp1;
var spriteComponent = entity.Comp2;
var damageVisComp = entity.Comp3;
var damage = _damageable.GetAllDamage((entity.Owner, entity.Comp1));
foreach (var damageGroup in delta)
{
@@ -562,7 +526,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
continue;
if (!_prototypeManager.TryIndex<DamageGroupPrototype>(damageGroup, out var damageGroupPrototype)
|| !damageComponent.Damage.TryGetDamageInGroup(damageGroupPrototype, out var damageTotal))
|| !damage.TryGetDamageInGroup(damageGroupPrototype, out var damageTotal))
continue;
if (!damageVisComp.LastThresholdPerGroup.TryGetValue(damageGroup, out var lastThreshold)
@@ -627,7 +591,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
}
else if (damageVisComp.DamageGroup != null)
{
UpdateDamageVisuals(new List<string>() { damageVisComp.DamageGroup }, entity);
UpdateDamageVisuals(new() { damageVisComp.DamageGroup.Value }, entity);
}
else if (damageVisComp.DamageOverlay != null)
{
@@ -759,63 +723,4 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
SpriteSystem.LayerSetRsiState(spriteEnt.AsNullable(), spriteLayer, $"{statePrefix}_{threshold}");
}
}
// Corvax-Wega-Surgery-start
private bool HasBodyPart(EntityUid uid, object layerMapKey)
{
if (layerMapKey is not Enum layerEnum)
return true;
var layerName = layerEnum.ToString();
BodyPartSymmetry? symmetry = layerName switch
{
"LArm" => BodyPartSymmetry.Left,
"RArm" => BodyPartSymmetry.Right,
"LLeg" => BodyPartSymmetry.Left,
"RLeg" => BodyPartSymmetry.Right,
_ => null
};
var partType = layerName switch
{
"LArm" or "RArm" => BodyPartType.Arm,
"LLeg" or "RLeg" => BodyPartType.Leg,
"Head" => BodyPartType.Head,
"Chest" => BodyPartType.Torso,
_ => BodyPartType.Other
};
if (TryComp<BodyComponent>(uid, out var body))
{
foreach (var (_, part) in _body.GetBodyChildrenOfType(uid, partType, body))
{
if (symmetry == null || part.Symmetry == symmetry)
return true;
}
return false;
}
return true;
}
private void OnBodyPartRemoved(Entity<OperatedComponent> ent, ref BodyPartRemovedEvent args)
{
if (TryComp<DamageVisualsComponent>(ent, out var damageVisComp) &&
TryComp<SpriteComponent>(ent, out var spriteComponent) &&
TryComp<AppearanceComponent>(ent, out var appearanceComponent))
{
UpdateDisabledLayers(ent, spriteComponent, appearanceComponent, damageVisComp);
}
}
private void OnBodyPartAdded(Entity<OperatedComponent> ent, ref BodyPartAddedEvent args)
{
if (TryComp<DamageVisualsComponent>(ent, out var damageVisComp) &&
TryComp<SpriteComponent>(ent, out var spriteComponent) &&
TryComp<AppearanceComponent>(ent, out var appearanceComponent))
{
UpdateDisabledLayers(ent, spriteComponent, appearanceComponent, damageVisComp);
}
}
// Corvax-Wega-Surgery-end
}
+4
View File
@@ -5,6 +5,7 @@ using Content.Client.DebugMon;
using Content.Client.Corvax.TTS;
using Content.Client.Options;
using Content.Client.Eui;
using Content.Client.FeedbackPopup;
using Content.Client.Fullscreen;
using Content.Client.GameTicking.Managers;
using Content.Client.GhostKick;
@@ -26,6 +27,7 @@ using Content.Client.UserInterface;
using Content.Client.Viewport;
using Content.Client.Voting;
using Content.Shared.Ame.Components;
using Content.Shared.FeedbackSystem;
using Content.Shared.Gravity;
using Content.Shared.Localizations;
using Robust.Client;
@@ -78,6 +80,7 @@ namespace Content.Client.Entry
[Dependency] private readonly TitleWindowManager _titleWindowManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly ClientsidePlaytimeTrackingManager _clientsidePlaytimeManager = default!;
[Dependency] private readonly ClientFeedbackManager _feedbackManager = null!;
public override void PreInit()
{
@@ -173,6 +176,7 @@ namespace Content.Client.Entry
_userInterfaceManager.SetActiveTheme(_configManager.GetCVar(CVars.InterfaceTheme));
_documentParsingManager.Initialize();
_titleWindowManager.Initialize();
_feedbackManager.Initialize();
_baseClient.RunLevelChanged += (_, args) =>
{
+3 -3
View File
@@ -25,13 +25,13 @@ public sealed partial class FaxWindow : DefaultWindow
PaperButtonPressed += OnPaperButtonPressed;
FileButton.OnPressed += _ => FileButtonPressed?.Invoke();
PaperButton.OnPressed += _ => PaperButtonPressed?.Invoke();
FileButton.OnPressed += _ => FileButtonPressed?.Invoke();
PaperButton.OnPressed += _ => PaperButtonPressed?.Invoke();
CopyButton.OnPressed += _ => CopyButtonPressed?.Invoke();
SendButton.OnPressed += _ => SendButtonPressed?.Invoke();
RefreshButton.OnPressed += _ => RefreshButtonPressed?.Invoke();
PeerSelector.OnItemSelected += args =>
PeerSelected?.Invoke((string) args.Button.GetItemMetadata(args.Id)!);
PeerSelected?.Invoke((string)args.Button.GetItemMetadata(args.Id)!);
}
public void UpdateState(FaxUiState state)
@@ -0,0 +1,70 @@
using Content.Shared.FeedbackSystem;
using Robust.Shared.Prototypes;
namespace Content.Client.FeedbackPopup;
/// <inheritdoc />
public sealed class ClientFeedbackManager : SharedFeedbackManager
{
/// <summary>
/// A read-only set representing the currently displayed feedback popups.
/// </summary>
public override IReadOnlySet<ProtoId<FeedbackPopupPrototype>> DisplayedPopups => _displayedPopups;
private readonly HashSet<ProtoId<FeedbackPopupPrototype>> _displayedPopups = [];
public override void Initialize()
{
base.Initialize();
NetManager.RegisterNetMessage<FeedbackPopupMessage>(ReceivedPopupMessage);
NetManager.RegisterNetMessage<OpenFeedbackPopupMessage>(_ => Open());
}
/// <summary>
/// Opens the feedback popup window.
/// </summary>
public void Open()
{
InvokeDisplayedPopupsChanged(true);
}
/// <inheritdoc />
public override void Display(List<ProtoId<FeedbackPopupPrototype>>? prototypes)
{
if (prototypes == null || !NetManager.IsClient)
return;
var count = _displayedPopups.Count;
_displayedPopups.UnionWith(prototypes);
InvokeDisplayedPopupsChanged(_displayedPopups.Count > count);
}
/// <inheritdoc />
public override void Remove(List<ProtoId<FeedbackPopupPrototype>>? prototypes)
{
if (!NetManager.IsClient)
return;
if (prototypes == null)
{
_displayedPopups.Clear();
}
else
{
_displayedPopups.ExceptWith(prototypes);
}
InvokeDisplayedPopupsChanged(false);
}
private void ReceivedPopupMessage(FeedbackPopupMessage message)
{
if (message.Remove)
{
Remove(message.FeedbackPrototypes);
return;
}
Display(message.FeedbackPrototypes);
}
}
@@ -0,0 +1,24 @@
<Control xmlns="https://spacestation14.io"
MinHeight="100">
<PanelContainer StyleClasses="BackgroundPanel" ModulateSelfOverride="#2b2b31"/>
<BoxContainer Orientation="Vertical">
<!-- Title -->
<PanelContainer StyleIdentifier="FeedbackBorderThinBottom">
<RichTextLabel Name="TitleLabel" Margin="12 6 6 6" />
</PanelContainer>
<!-- Description -->
<RichTextLabel Name="DescriptionLabel" StyleClasses="LabelLight" Margin="12 4 12 8" VerticalExpand="True"/>
<!-- Footer -->
<PanelContainer StyleIdentifier="FeedbackBorderThinTop">
<BoxContainer>
<Label FontColorOverride="#b1b1b2" StyleClasses="LabelSmall" Name="TypeLabel" Margin="14 6 6 6" />
<Button Name="LinkButton" Text="{Loc feedbackpopup-control-button-text}" MinWidth="80"
Margin="8 6 14 6" HorizontalExpand="True" HorizontalAlignment="Right" />
</BoxContainer>
</PanelContainer>
</BoxContainer>
</Control>
@@ -0,0 +1,54 @@
using Content.Shared.FeedbackSystem;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.FeedbackPopup;
[GenerateTypedNameReferences]
public sealed partial class FeedbackEntry : Control
{
private readonly IUriOpener _uri;
private readonly FeedbackPopupPrototype? _prototype;
public FeedbackEntry(ProtoId<FeedbackPopupPrototype> popupProto, IPrototypeManager proto, IUriOpener uri)
{
RobustXamlLoader.Load(this);
_uri = uri;
_prototype = proto.Index(popupProto);
// Title
TitleLabel.Text = _prototype.Title;
DescriptionLabel.Text = _prototype.Description;
TypeLabel.Text = _prototype.ResponseType;
LinkButton.Visible = !string.IsNullOrEmpty(_prototype.ResponseLink);
// link button
if (!string.IsNullOrEmpty(_prototype.ResponseLink))
{
LinkButton.OnPressed += OnButtonPressed;
}
}
private void OnButtonPressed(BaseButton.ButtonEventArgs args)
{
if (!string.IsNullOrWhiteSpace(_prototype?.ResponseLink))
_uri.OpenUri(_prototype.ResponseLink);
}
protected override void Resized()
{
base.Resized();
// magic
TitleLabel.SetWidth = Width - TitleLabel.Margin.SumHorizontal;
TitleLabel.InvalidateArrange();
DescriptionLabel.SetWidth = Width - DescriptionLabel.Margin.SumHorizontal;
DescriptionLabel.InvalidateArrange();
}
}
@@ -0,0 +1,36 @@
using Content.Client.Stylesheets;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using static Content.Client.Stylesheets.StylesheetHelpers;
namespace Content.Client.FeedbackPopup;
[CommonSheetlet]
public sealed class FeedbackPopupSheetlet : Sheetlet<PalettedStylesheet>
{
public override StyleRule[] GetRules(PalettedStylesheet sheet, object config)
{
var borderTop = new StyleBoxFlat()
{
BorderColor = sheet.SecondaryPalette.Base,
BorderThickness = new Thickness(0, 1, 0, 0),
};
var borderBottom = new StyleBoxFlat()
{
BorderColor = sheet.SecondaryPalette.Base,
BorderThickness = new Thickness(0, 0, 0, 1),
};
return
[
E<PanelContainer>()
.Identifier("FeedbackBorderThinTop")
.Prop(PanelContainer.StylePropertyPanel, borderTop),
E<PanelContainer>()
.Identifier("FeedbackBorderThinBottom")
.Prop(PanelContainer.StylePropertyPanel, borderBottom),
];
}
}
@@ -0,0 +1,75 @@
using Content.Shared.FeedbackSystem;
using Content.Shared.GameTicking;
using Robust.Client.UserInterface.Controllers;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
namespace Content.Client.FeedbackPopup;
/// <summary>
/// This handles getting feedback popup messages from the server and making a popup in the client.
/// </summary>
[UsedImplicitly]
public sealed class FeedbackPopupUIController : UIController
{
[Dependency] private readonly ClientFeedbackManager _feedbackManager = null!;
[Dependency] private readonly IPrototypeManager _proto = null!;
[Dependency] private readonly IUriOpener _uri = null!;
private FeedbackPopupWindow _window = null!;
public override void Initialize()
{
_window = new FeedbackPopupWindow(_proto, _uri);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
SubscribeNetworkEvent<RoundEndMessageEvent>(OnRoundEnd);
_feedbackManager.DisplayedPopupsChanged += OnPopupsChanged;
}
public void ToggleWindow()
{
if (_window.IsOpen)
{
_window.Close();
}
else
{
_window.OpenCentered();
}
}
private void OnRoundEnd(RoundEndMessageEvent ev, EntitySessionEventArgs args)
{
// Add round end prototypes.
var roundEndPrototypes = _feedbackManager.GetOriginFeedbackPrototypes(true);
if (roundEndPrototypes.Count == 0)
return;
_feedbackManager.Display(roundEndPrototypes);
// Even if no new prototypes were added, we still want to open the window.
if (!_window.IsOpen)
_window.OpenCentered();
}
private void OnPopupsChanged(bool newPopups)
{
UpdateWindow(_feedbackManager.DisplayedPopups);
if (newPopups && !_window.IsOpen)
_window.OpenCentered();
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs ev)
{
UpdateWindow(_feedbackManager.DisplayedPopups);
}
private void UpdateWindow(IReadOnlyCollection<ProtoId<FeedbackPopupPrototype>> prototypes)
{
_window.Update(prototypes);
}
}
@@ -0,0 +1,24 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
Title="{Loc feedbackpopup-window-name}" MinSize="510 460" RectClipContent="True">
<BoxContainer Orientation="Vertical">
<!-- main box area -->
<BoxContainer Margin="12 12 12 5" VerticalExpand="True">
<PanelContainer HorizontalExpand="True" StyleClasses="PanelDark">
<ScrollContainer HorizontalExpand="True" HScrollEnabled="False">
<BoxContainer Name="NotificationContainer" HorizontalExpand="True" Orientation="Vertical" Margin="10" SeparationOverride="10" />
</ScrollContainer>
</PanelContainer>
</BoxContainer>
<!-- Footer -->
<BoxContainer Orientation="Vertical" SetHeight="30" Margin="2 0 0 0">
<BoxContainer SetHeight="33" Margin="10 0 10 5">
<Label Text="{Loc feedbackpopup-control-ui-footer}" Margin="6 0" StyleClasses="PdaContentFooterText"/>
<Label Name="NumNotifications" Margin="6 0" HorizontalExpand="True" HorizontalAlignment="Right"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>
@@ -0,0 +1,49 @@
using Content.Client.UserInterface.Controls;
using Content.Shared.FeedbackSystem;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.FeedbackPopup;
[GenerateTypedNameReferences]
public sealed partial class FeedbackPopupWindow : FancyWindow
{
private readonly IPrototypeManager _proto;
private readonly IUriOpener _uri;
public FeedbackPopupWindow(IPrototypeManager proto, IUriOpener uri)
{
_proto = proto;
_uri = uri;
RobustXamlLoader.Load(this);
DisplayNoEntryLabel();
}
public void Update(IReadOnlyCollection<ProtoId<FeedbackPopupPrototype>> prototypes)
{
NotificationContainer.RemoveAllChildren();
if (prototypes.Count == 0)
DisplayNoEntryLabel();
foreach (var proto in prototypes)
{
NotificationContainer.AddChild(new FeedbackEntry(proto, _proto, _uri));
}
NumNotifications.Text = Loc.GetString("feedbackpopup-control-total-surveys", ("num", prototypes.Count));
}
private void DisplayNoEntryLabel()
{
NotificationContainer.AddChild(new Label()
{
Text = Loc.GetString("feedbackpopup-control-no-entries"),
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
});
}
}
@@ -4,11 +4,12 @@ using Content.Client.Chemistry.EntitySystems;
using Content.Client.Guidebook.Richtext;
using Content.Client.Message;
using Content.Client.UserInterface.ControlExtensions;
using Content.Shared.Body.Prototypes;
using Content.Shared.CCVar;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Contraband;
using Content.Shared.Localizations;
using Content.Shared.Metabolism;
using JetBrains.Annotations;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
@@ -132,17 +133,18 @@ public sealed partial class GuideReagentEmbed : BoxContainer, IDocumentTag, ISea
#region Effects
if (_chemistryGuideData.ReagentGuideRegistry.TryGetValue(reagent.ID, out var guideEntryRegistry) &&
guideEntryRegistry.GuideEntries != null &&
guideEntryRegistry.GuideEntries.Values.Any(pair => pair.EffectDescriptions.Any()))
guideEntryRegistry.GuideEntries.Values.Any(pair => pair.EffectDescriptions.Any() || pair.Metabolites?.Any() == true))
{
EffectsDescriptionContainer.Children.Clear();
foreach (var (group, effect) in guideEntryRegistry.GuideEntries)
foreach (var (stage, effect) in guideEntryRegistry.GuideEntries)
{
if (!effect.EffectDescriptions.Any())
var hasMetabolites = effect.Metabolites?.Any() == true;
if (!effect.EffectDescriptions.Any() && !hasMetabolites)
continue;
var groupLabel = new RichTextLabel();
groupLabel.SetMarkup(Loc.GetString("guidebook-reagent-effects-metabolism-group-rate",
("group", _prototype.Index<MetabolismGroupPrototype>(group).LocalizedName), ("rate", effect.MetabolismRate)));
groupLabel.SetMarkup(Loc.GetString("guidebook-reagent-effects-metabolism-stage-rate",
("stage", _prototype.Index<MetabolismStagePrototype>(stage).LocalizedName), ("rate", effect.MetabolismRate)));
var descriptionLabel = new RichTextLabel
{
Margin = new Thickness(25, 0, 10, 0)
@@ -155,9 +157,20 @@ public sealed partial class GuideReagentEmbed : BoxContainer, IDocumentTag, ISea
{
descMsg.AddMarkupOrThrow(effectString);
i++;
if (i < descriptionsCount)
if (i < descriptionsCount || hasMetabolites)
descMsg.PushNewline();
}
if (hasMetabolites)
{
var metabolites = new List<string>();
foreach (var (metabolite, ratio) in effect.Metabolites!)
{
metabolites.Add(Loc.GetString("guidebook-reagent-effects-metabolite-item", ("rate", (double)ratio), ("reagent", _prototype.Index(metabolite).LocalizedName)));
}
metabolites.Sort();
descMsg.AddMarkupOrThrow(Loc.GetString("guidebook-reagent-effects-metabolites", ("items", ContentLocalizationManager.FormatList(metabolites))));
}
descriptionLabel.SetMessage(descMsg);
EffectsDescriptionContainer.AddChild(groupLabel);
@@ -6,7 +6,7 @@ namespace Content.Client.Guidebook.RichText;
/// <summary>
/// RichText tag that can display values extracted from entity prototypes.
/// In order to be accessed by this tag, the desired field/property must
/// To be accessed by this tag, the desired field/property must
/// be tagged with <see cref="Shared.Guidebook.GuidebookDataAttribute"/>.
/// </summary>
public sealed class ProtodataTag : IMarkupTagHandler
@@ -3,6 +3,7 @@ using System.Numerics;
using Content.Shared.Atmos;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes;
@@ -30,6 +31,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
private readonly SpriteSystem _spriteSystem;
private readonly IPrototypeManager _prototypes;
private readonly IResourceCache _cache;
private readonly DamageableSystem _damageable;
public HealthAnalyzerControl()
{
@@ -40,6 +42,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
_spriteSystem = _entityManager.System<SpriteSystem>();
_prototypes = dependencies.Resolve<IPrototypeManager>();
_cache = dependencies.Resolve<IResourceCache>();
_damageable = _entityManager.System<DamageableSystem>();
}
public void Populate(HealthAnalyzerUiState state)
@@ -79,9 +82,9 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
NameLabel.SetMessage(name);
SpeciesLabel.Text =
_entityManager.TryGetComponent<HumanoidAppearanceComponent>(target.Value,
out var humanoidAppearanceComponent)
? Loc.GetString(_prototypes.Index<SpeciesPrototype>(humanoidAppearanceComponent.Species).Name)
_entityManager.TryGetComponent<HumanoidProfileComponent>(target.Value,
out var humanoidComponent)
? Loc.GetString(_prototypes.Index(humanoidComponent.Species).Name)
: Loc.GetString("health-analyzer-window-entity-unknown-species-text");
// Basic Diagnostic
@@ -101,7 +104,7 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
// Total Damage
DamageLabel.Text = damageable.TotalDamage.ToString();
DamageLabel.Text = _damageable.GetTotalDamage(target.Value).ToString();
// Alerts
@@ -132,10 +135,11 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
// Damage Groups
var damageSortedGroups =
damageable.DamagePerGroup.OrderByDescending(damage => damage.Value)
_damageable.GetDamagePerGroup(target.Value)
.OrderByDescending(damage => damage.Value)
.ToDictionary(x => x.Key, x => x.Value);
IReadOnlyDictionary<string, FixedPoint2> damagePerType = damageable.Damage.DamageDict;
var damagePerType = _damageable.GetAllDamage(target.Value).DamageDict;
DrawDiagnosticGroups(damageSortedGroups, damagePerType);
}
@@ -152,8 +156,8 @@ public sealed partial class HealthAnalyzerControl : BoxContainer
}
private void DrawDiagnosticGroups(
Dictionary<string, FixedPoint2> groups,
IReadOnlyDictionary<string, FixedPoint2> damageDict)
Dictionary<ProtoId<DamageGroupPrototype>, FixedPoint2> groups,
IReadOnlyDictionary<ProtoId<DamageTypePrototype>, FixedPoint2> damageDict)
{
GroupsContainer.RemoveAllChildren();
@@ -0,0 +1,74 @@
using Content.Shared.Humanoid;
using Content.Shared.Inventory;
using Robust.Client.GameObjects;
namespace Content.Client.Humanoid;
public sealed class HideableHumanoidLayersSystem : SharedHideableHumanoidLayersSystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HideableHumanoidLayersComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<HideableHumanoidLayersComponent, AfterAutoHandleStateEvent>(OnHandleState);
}
private void OnComponentInit(Entity<HideableHumanoidLayersComponent> ent, ref ComponentInit args)
{
UpdateSprite(ent);
}
private void OnHandleState(Entity<HideableHumanoidLayersComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateSprite(ent);
}
public override void SetLayerOcclusion(
Entity<HideableHumanoidLayersComponent?> ent,
HumanoidVisualLayers layer,
bool visible,
SlotFlags source)
{
base.SetLayerOcclusion(ent, layer, visible, source);
if (Resolve(ent, ref ent.Comp))
UpdateSprite((ent, ent.Comp));
}
private void UpdateSprite(Entity<HideableHumanoidLayersComponent> ent)
{
foreach (var item in ent.Comp.LastHiddenLayers)
{
if (ent.Comp.HiddenLayers.ContainsKey(item))
continue;
var evt = new HumanoidLayerVisibilityChangedEvent(item, true);
RaiseLocalEvent(ent, ref evt);
if (!_sprite.LayerMapTryGet(ent.Owner, item, out var index, true))
continue;
_sprite.LayerSetVisible(ent.Owner, index, true);
}
foreach (var item in ent.Comp.HiddenLayers.Keys)
{
if (ent.Comp.LastHiddenLayers.Contains(item))
continue;
var evt = new HumanoidLayerVisibilityChangedEvent(item, false);
RaiseLocalEvent(ent, ref evt);
if (!_sprite.LayerMapTryGet(ent.Owner, item, out var index, true))
continue;
_sprite.LayerSetVisible(ent.Owner, index, false);
}
ent.Comp.LastHiddenLayers.Clear();
ent.Comp.LastHiddenLayers.UnionWith(ent.Comp.HiddenLayers.Keys);
}
}
@@ -1,470 +0,0 @@
using System.Linq; // Corvax-Wega-Hair-Extended
using System.Numerics; // Corvax-Wega-Add
using Content.Client.DisplacementMap;
using Content.Shared.CCVar;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Inventory;
using Content.Shared.Preferences;
using Robust.Client.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Humanoid;
public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly MarkingManager _markingManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly DisplacementMapSystem _displacement = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HumanoidAppearanceComponent, AfterAutoHandleStateEvent>(OnHandleState);
Subs.CVar(_configurationManager, CCVars.AccessibilityClientCensorNudity, OnCvarChanged, true);
Subs.CVar(_configurationManager, CCVars.AccessibilityServerCensorNudity, OnCvarChanged, true);
}
private void OnHandleState(EntityUid uid, HumanoidAppearanceComponent component, ref AfterAutoHandleStateEvent args)
{
UpdateSprite((uid, component, Comp<SpriteComponent>(uid)));
}
private void OnCvarChanged(bool value)
{
var humanoidQuery = AllEntityQuery<HumanoidAppearanceComponent, SpriteComponent>();
while (humanoidQuery.MoveNext(out var uid, out var humanoidComp, out var spriteComp))
{
UpdateSprite((uid, humanoidComp, spriteComp));
}
}
// Corvax-Wega-Height-start
private float ConvertHeightToScale(float height)
{
const float minH = 140f, maxH = 300f;
const float minS = 0.65f, maxS = 1.5f;
var t = MathF.Pow((height - minH) / (maxH - minH), 0.7f);
return Math.Clamp(minS + t * (maxS - minS), minS, maxS);
}
private void ApplyHeightScale(Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{
var humanoid = entity.Comp1;
var scale = ConvertHeightToScale(humanoid.Height);
_sprite.SetScale(entity.Owner, new Vector2(scale, scale));
}
// Corvax-Wega-Height-end
private void UpdateSprite(Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{
UpdateLayers(entity);
ApplyMarkingSet(entity);
ApplyHeightScale(entity); // Corvax-Wega-Height
var humanoidAppearance = entity.Comp1;
var sprite = entity.Comp2;
sprite[_sprite.LayerMapReserve((entity.Owner, sprite), HumanoidVisualLayers.Eyes)].Color = humanoidAppearance.EyeColor;
}
private static bool IsHidden(HumanoidAppearanceComponent humanoid, HumanoidVisualLayers layer)
=> humanoid.HiddenLayers.ContainsKey(layer) || humanoid.PermanentlyHidden.Contains(layer);
private void UpdateLayers(Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{
var component = entity.Comp1;
var sprite = entity.Comp2;
var oldLayers = new HashSet<HumanoidVisualLayers>(component.BaseLayers.Keys);
component.BaseLayers.Clear();
// add default species layers
var speciesProto = _prototypeManager.Index(component.Species);
var baseSprites = _prototypeManager.Index(speciesProto.SpriteSet);
foreach (var (key, id) in baseSprites.Sprites)
{
oldLayers.Remove(key);
if (!component.CustomBaseLayers.ContainsKey(key))
SetLayerData(entity, key, id, sexMorph: true);
}
// add custom layers
foreach (var (key, info) in component.CustomBaseLayers)
{
oldLayers.Remove(key);
SetLayerData(entity, key, info.Id, sexMorph: false, color: info.Color);
}
// hide old layers
// TODO maybe just remove them altogether?
foreach (var key in oldLayers)
{
if (_sprite.LayerMapTryGet((entity.Owner, sprite), key, out var index, false))
sprite[index].Visible = false;
}
}
private void SetLayerData(
Entity<HumanoidAppearanceComponent, SpriteComponent> entity,
HumanoidVisualLayers key,
string? protoId,
bool sexMorph = false,
Color? color = null)
{
var component = entity.Comp1;
var sprite = entity.Comp2;
var layerIndex = _sprite.LayerMapReserve((entity.Owner, sprite), key);
var layer = sprite[layerIndex];
layer.Visible = !IsHidden(component, key);
if (color != null)
layer.Color = color.Value;
if (protoId == null)
return;
if (sexMorph)
protoId = HumanoidVisualLayersExtension.GetSexMorph(key, component.Sex, protoId);
var proto = _prototypeManager.Index<HumanoidSpeciesSpriteLayer>(protoId);
component.BaseLayers[key] = proto;
if (proto.MatchSkin)
layer.Color = component.SkinColor.WithAlpha(proto.LayerAlpha);
if (proto.BaseSprite != null)
_sprite.LayerSetSprite((entity.Owner, sprite), layerIndex, proto.BaseSprite);
}
/// <summary>
/// Loads a profile directly into a humanoid.
/// </summary>
/// <param name="uid">The humanoid entity's UID</param>
/// <param name="profile">The profile to load.</param>
/// <param name="humanoid">The humanoid entity's humanoid component.</param>
/// <remarks>
/// This should not be used if the entity is owned by the server. The server will otherwise
/// override this with the appearance data it sends over.
/// </remarks>
public override void LoadProfile(EntityUid uid, HumanoidCharacterProfile? profile, HumanoidAppearanceComponent? humanoid = null)
{
if (profile == null)
return;
if (!Resolve(uid, ref humanoid))
{
return;
}
var customBaseLayers = new Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo>();
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(profile.Species);
var markings = new MarkingSet(speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
// Add markings that doesn't need coloring. We store them until we add all other markings that doesn't need it.
var markingFColored = new Dictionary<Marking, MarkingPrototype>();
foreach (var marking in profile.Appearance.Markings)
{
if (_markingManager.TryGetMarking(marking, out var prototype))
{
if (!prototype.ForcedColoring)
{
markings.AddBack(prototype.MarkingCategory, marking);
}
else
{
markingFColored.Add(marking, prototype);
}
}
}
// legacy: remove in the future?
//markings.RemoveCategory(MarkingCategories.Hair);
//markings.RemoveCategory(MarkingCategories.FacialHair);
// We need to ensure hair before applying it or coloring can try depend on markings that can be invalid
var hairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.Hair, out var hairAlpha, _prototypeManager)
? new List<Color> { profile.Appearance.SkinColor.WithAlpha(hairAlpha) } // Corvax-Wega-Hair-Extended
.Concat(profile.Appearance.HairColor.Skip(1)).ToList() // Corvax-Wega-Hair-Extended
: profile.Appearance.HairColor; // Corvax-Wega-Hair-Extended
var hair = new Marking(profile.Appearance.HairStyleId,
hairColor); // Corvax-Wega-Hair-Extended
var facialHairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.FacialHair, out var facialHairAlpha, _prototypeManager)
? profile.Appearance.SkinColor.WithAlpha(facialHairAlpha)
: profile.Appearance.FacialHairColor;
var facialHair = new Marking(profile.Appearance.FacialHairStyleId,
new[] { facialHairColor });
if (_markingManager.CanBeApplied(profile.Species, profile.Sex, hair, _prototypeManager))
{
markings.AddBack(MarkingCategories.Hair, hair);
}
if (_markingManager.CanBeApplied(profile.Species, profile.Sex, facialHair, _prototypeManager))
{
markings.AddBack(MarkingCategories.FacialHair, facialHair);
}
// Finally adding marking with forced colors
foreach (var (marking, prototype) in markingFColored)
{
var markingColors = MarkingColoring.GetMarkingLayerColors(
prototype,
profile.Appearance.SkinColor,
profile.Appearance.EyeColor,
markings
);
markings.AddBack(prototype.MarkingCategory, new Marking(marking.MarkingId, markingColors));
}
markings.EnsureSpecies(profile.Species, profile.Appearance.SkinColor, _markingManager, _prototypeManager);
markings.EnsureSexes(profile.Sex, _markingManager);
markings.EnsureDefault(
profile.Appearance.SkinColor,
profile.Appearance.EyeColor,
_markingManager);
DebugTools.Assert(IsClientSide(uid));
humanoid.MarkingSet = markings;
humanoid.PermanentlyHidden = new HashSet<HumanoidVisualLayers>();
humanoid.HiddenLayers = new Dictionary<HumanoidVisualLayers, SlotFlags>();
humanoid.CustomBaseLayers = customBaseLayers;
humanoid.Sex = profile.Sex;
humanoid.Gender = profile.Gender;
humanoid.Age = profile.Age;
humanoid.Species = profile.Species;
humanoid.SkinColor = profile.Appearance.SkinColor;
humanoid.EyeColor = profile.Appearance.EyeColor;
humanoid.Status = profile.Status; // Corvax-Wega
humanoid.Height = profile.Height; // Corvax-Wega-Height
UpdateSprite((uid, humanoid, Comp<SpriteComponent>(uid)));
}
private void ApplyMarkingSet(Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{
var humanoid = entity.Comp1;
var sprite = entity.Comp2;
// I am lazy and I CBF resolving the previous mess, so I'm just going to nuke the markings.
// Really, markings should probably be a separate component altogether.
ClearAllMarkings(entity);
var censorNudity = _configurationManager.GetCVar(CCVars.AccessibilityClientCensorNudity) ||
_configurationManager.GetCVar(CCVars.AccessibilityServerCensorNudity);
// The reason we're splitting this up is in case the character already has undergarment equipped in that slot.
var applyUndergarmentTop = censorNudity;
var applyUndergarmentBottom = censorNudity;
foreach (var markingList in humanoid.MarkingSet.Markings.Values)
{
foreach (var marking in markingList)
{
if (_markingManager.TryGetMarking(marking, out var markingPrototype))
{
ApplyMarking(markingPrototype, marking.MarkingColors, marking.Visible, entity);
if (markingPrototype.BodyPart == HumanoidVisualLayers.UndergarmentTop)
applyUndergarmentTop = false;
else if (markingPrototype.BodyPart == HumanoidVisualLayers.UndergarmentBottom)
applyUndergarmentBottom = false;
}
}
}
humanoid.ClientOldMarkings = new MarkingSet(humanoid.MarkingSet);
AddUndergarments(entity, applyUndergarmentTop, applyUndergarmentBottom);
}
private void ClearAllMarkings(Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{
var humanoid = entity.Comp1;
var sprite = entity.Comp2;
foreach (var markingList in humanoid.ClientOldMarkings.Markings.Values)
{
foreach (var marking in markingList)
{
RemoveMarking(marking, (entity, sprite));
}
}
humanoid.ClientOldMarkings.Clear();
foreach (var markingList in humanoid.MarkingSet.Markings.Values)
{
foreach (var marking in markingList)
{
RemoveMarking(marking, (entity, sprite));
}
}
}
private void RemoveMarking(Marking marking, Entity<SpriteComponent> spriteEnt)
{
if (!_markingManager.TryGetMarking(marking, out var prototype))
return;
foreach (var sprite in prototype.Sprites)
{
if (sprite is not SpriteSpecifier.Rsi rsi)
continue;
var layerId = $"{marking.MarkingId}-{rsi.RsiState}";
if (!_sprite.LayerMapTryGet(spriteEnt.AsNullable(), layerId, out var index, false))
continue;
_sprite.LayerMapRemove(spriteEnt.AsNullable(), layerId);
_sprite.RemoveLayer(spriteEnt.AsNullable(), index);
// If this marking is one that can be displaced, we need to remove the displacement as well; otherwise
// altering a marking at runtime can lead to the renderer falling over.
// The Vulps must be shaved.
// (https://github.com/space-wizards/space-station-14/issues/40135).
if (prototype.CanBeDisplaced)
_displacement.EnsureDisplacementIsNotOnSprite(spriteEnt, layerId);
}
}
private void AddUndergarments(Entity<HumanoidAppearanceComponent, SpriteComponent> entity, bool undergarmentTop, bool undergarmentBottom)
{
var humanoid = entity.Comp1;
if (undergarmentTop && humanoid.UndergarmentTop != null)
{
var marking = new Marking(humanoid.UndergarmentTop, new List<Color> { new Color() });
if (_markingManager.TryGetMarking(marking, out var prototype))
{
// Markings are added to ClientOldMarkings because otherwise it causes issues when toggling the feature on/off.
humanoid.ClientOldMarkings.Markings.Add(MarkingCategories.UndergarmentTop, new List<Marking> { marking });
ApplyMarking(prototype, null, true, entity);
}
}
if (undergarmentBottom && humanoid.UndergarmentBottom != null)
{
var marking = new Marking(humanoid.UndergarmentBottom, new List<Color> { new Color() });
if (_markingManager.TryGetMarking(marking, out var prototype))
{
humanoid.ClientOldMarkings.Markings.Add(MarkingCategories.UndergarmentBottom, new List<Marking> { marking });
ApplyMarking(prototype, null, true, entity);
}
}
}
private void ApplyMarking(MarkingPrototype markingPrototype,
IReadOnlyList<Color>? colors,
bool visible,
Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{
var humanoid = entity.Comp1;
var sprite = entity.Comp2;
if (!_sprite.LayerMapTryGet((entity.Owner, sprite), markingPrototype.BodyPart, out var targetLayer, false))
return;
visible &= !IsHidden(humanoid, markingPrototype.BodyPart);
visible &= humanoid.BaseLayers.TryGetValue(markingPrototype.BodyPart, out var setting)
&& setting.AllowsMarkings;
for (var j = 0; j < markingPrototype.Sprites.Count; j++)
{
var markingSprite = markingPrototype.Sprites[j];
if (markingSprite is not SpriteSpecifier.Rsi rsi)
return;
var layerId = $"{markingPrototype.ID}-{rsi.RsiState}";
if (!_sprite.LayerMapTryGet((entity.Owner, sprite), layerId, out _, false))
{
var layer = _sprite.AddLayer((entity.Owner, sprite), markingSprite, targetLayer + j + 1);
_sprite.LayerMapSet((entity.Owner, sprite), layerId, layer);
_sprite.LayerSetSprite((entity.Owner, sprite), layerId, rsi);
}
_sprite.LayerSetVisible((entity.Owner, sprite), layerId, visible);
if (!visible || setting == null) // this is kinda implied
continue;
// Okay so if the marking prototype is modified but we load old marking data this may no longer be valid
// and we need to check the index is correct.
// So if that happens just default to white?
if (colors != null && j < colors.Count)
_sprite.LayerSetColor((entity.Owner, sprite), layerId, colors[j]);
else
_sprite.LayerSetColor((entity.Owner, sprite), layerId, Color.White);
if (humanoid.MarkingsDisplacement.TryGetValue(markingPrototype.BodyPart, out var displacementData) && markingPrototype.CanBeDisplaced)
_displacement.TryAddDisplacement(displacementData, (entity.Owner, sprite), targetLayer + j + 1, layerId, out _);
}
}
public override void SetSkinColor(EntityUid uid, Color skinColor, bool sync = true, bool verify = true, HumanoidAppearanceComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid) || humanoid.SkinColor == skinColor)
return;
base.SetSkinColor(uid, skinColor, false, verify, humanoid);
if (!TryComp(uid, out SpriteComponent? sprite))
return;
foreach (var (layer, spriteInfo) in humanoid.BaseLayers)
{
if (!spriteInfo.MatchSkin)
continue;
var index = _sprite.LayerMapReserve((uid, sprite), layer);
sprite[index].Color = skinColor.WithAlpha(spriteInfo.LayerAlpha);
}
}
public override void SetLayerVisibility(
Entity<HumanoidAppearanceComponent> ent,
HumanoidVisualLayers layer,
bool visible,
SlotFlags? slot,
ref bool dirty)
{
base.SetLayerVisibility(ent, layer, visible, slot, ref dirty);
var sprite = Comp<SpriteComponent>(ent);
if (!_sprite.LayerMapTryGet((ent.Owner, sprite), layer, out var index, false))
{
if (!visible)
return;
index = _sprite.LayerMapReserve((ent.Owner, sprite), layer);
}
var spriteLayer = sprite[index];
if (spriteLayer.Visible == visible)
return;
spriteLayer.Visible = visible;
// I fucking hate this. I'll get around to refactoring sprite layers eventually I swear
// Just a week away...
foreach (var markingList in ent.Comp.MarkingSet.Markings.Values)
{
foreach (var marking in markingList)
{
if (_markingManager.TryGetMarking(marking, out var markingPrototype) && markingPrototype.BodyPart == layer)
ApplyMarking(markingPrototype, marking.MarkingColors, marking.Visible, (ent, ent.Comp, sprite));
}
}
}
}
@@ -1,5 +1,4 @@
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Robust.Client.UserInterface;
namespace Content.Client.Humanoid;
@@ -13,6 +12,8 @@ public sealed class HumanoidMarkingModifierBoundUserInterface : BoundUserInterfa
[ViewVariables]
private HumanoidMarkingModifierWindow? _window;
private readonly MarkingsViewModel _markingsModel = new();
public HumanoidMarkingModifierBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
@@ -22,11 +23,11 @@ public sealed class HumanoidMarkingModifierBoundUserInterface : BoundUserInterfa
base.Open();
_window = this.CreateWindowCenteredLeft<HumanoidMarkingModifierWindow>();
_window.OnMarkingAdded += SendMarkingSet;
_window.OnMarkingRemoved += SendMarkingSet;
_window.OnMarkingColorChange += SendMarkingSetNoResend;
_window.OnMarkingRankChange += SendMarkingSet;
_window.OnLayerInfoModified += SendBaseLayer;
_window.MarkingPickerWidget.SetModel(_markingsModel);
_window.RespectLimits.OnPressed += args => _markingsModel.EnforceLimits = args.Button.Pressed;
_window.RespectGroupSex.OnPressed += args => _markingsModel.EnforceGroupAndSexRestrictions = args.Button.Pressed;
_markingsModel.MarkingsChanged += (_, _) => SendMarkingSet();
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -34,26 +35,16 @@ public sealed class HumanoidMarkingModifierBoundUserInterface : BoundUserInterfa
base.UpdateState(state);
if (_window == null || state is not HumanoidMarkingModifierState cast)
{
return;
}
_window.SetState(cast.MarkingSet, cast.Species, cast.Sex, cast.SkinColor, cast.CustomBaseLayers);
_markingsModel.OrganData = cast.OrganData;
_markingsModel.OrganProfileData = cast.OrganProfileData;
_markingsModel.Markings = cast.Markings;
}
private void SendMarkingSet(MarkingSet set)
private void SendMarkingSet()
{
SendMessage(new HumanoidMarkingModifierMarkingSetMessage(set, true));
}
private void SendMarkingSetNoResend(MarkingSet set)
{
SendMessage(new HumanoidMarkingModifierMarkingSetMessage(set, false));
}
private void SendBaseLayer(HumanoidVisualLayers layer, CustomBaseLayerInfo? info)
{
SendMessage(new HumanoidMarkingModifierBaseLayersSetMessage(layer, info, true));
SendMessage(new HumanoidMarkingModifierMarkingSetMessage(_markingsModel.Markings));
}
}
@@ -1,18 +1,10 @@
<DefaultWindow xmlns="https://spacestation14.io"
xmlns:humanoid="clr-namespace:Content.Client.Humanoid">
<ScrollContainer MinHeight="500" MinWidth="700">
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<humanoid:MarkingPicker Name="MarkingPickerWidget" />
<BoxContainer>
<CheckBox Name="MarkingForced" Text="{Loc humanoid-marking-modifier-force}" Pressed="True" />
<CheckBox Name="MarkingIgnoreSpecies" Text="{Loc humanoid-marking-modifier-ignore-species}" Pressed="True" />
</BoxContainer>
<Collapsible HorizontalExpand="True">
<CollapsibleHeading Title="{Loc humanoid-marking-modifier-base-layers}" />
<CollapsibleBody HorizontalExpand="True">
<BoxContainer Name="BaseLayersContainer" Orientation="Vertical" HorizontalExpand="True" />
</CollapsibleBody>
</Collapsible>
<BoxContainer Orientation="Vertical" HorizontalExpand="True" MinHeight="500" MinWidth="700">
<BoxContainer>
<CheckBox Name="RespectLimits" Text="{Loc humanoid-marking-modifier-respect-limits}" Pressed="True" Access="Public" />
<CheckBox Name="RespectGroupSex" Text="{Loc humanoid-marking-modifier-respect-group-sex}" Pressed="True" Access="Public" />
</BoxContainer>
</ScrollContainer>
<humanoid:MarkingPicker Name="MarkingPickerWidget" Access="Public" HorizontalExpand="True" VerticalExpand="True" />
</BoxContainer>
</DefaultWindow>
@@ -14,147 +14,8 @@ namespace Content.Client.Humanoid;
[GenerateTypedNameReferences]
public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
{
public Action<MarkingSet>? OnMarkingAdded;
public Action<MarkingSet>? OnMarkingRemoved;
public Action<MarkingSet>? OnMarkingColorChange;
public Action<MarkingSet>? OnMarkingRankChange;
public Action<HumanoidVisualLayers, CustomBaseLayerInfo?>? OnLayerInfoModified;
private readonly IPrototypeManager _protoMan = default!;
private readonly Dictionary<HumanoidVisualLayers, HumanoidBaseLayerModifier> _modifiers = new();
public HumanoidMarkingModifierWindow()
{
RobustXamlLoader.Load(this);
_protoMan = IoCManager.Resolve<IPrototypeManager>();
foreach (var layer in Enum.GetValues<HumanoidVisualLayers>())
{
var modifier = new HumanoidBaseLayerModifier(layer);
BaseLayersContainer.AddChild(modifier);
_modifiers.Add(layer, modifier);
modifier.OnStateChanged += () => OnStateChanged(layer, modifier);
}
MarkingPickerWidget.OnMarkingAdded += set => OnMarkingAdded!(set);
MarkingPickerWidget.OnMarkingRemoved += set => OnMarkingRemoved!(set);
MarkingPickerWidget.OnMarkingColorChange += set => OnMarkingColorChange!(set);
MarkingPickerWidget.OnMarkingRankChange += set => OnMarkingRankChange!(set);
MarkingForced.OnToggled += args => MarkingPickerWidget.Forced = args.Pressed;
MarkingIgnoreSpecies.OnToggled += args => MarkingPickerWidget.Forced = args.Pressed;
MarkingPickerWidget.Forced = MarkingForced.Pressed;
MarkingPickerWidget.IgnoreSpecies = MarkingForced.Pressed;
}
private void OnStateChanged(HumanoidVisualLayers layer, HumanoidBaseLayerModifier modifier)
{
if (!modifier.Enabled)
{
OnLayerInfoModified?.Invoke(layer, null);
return;
}
string? state = _protoMan.HasIndex<HumanoidSpeciesSpriteLayer>(modifier.Text) ? modifier.Text : null;
OnLayerInfoModified?.Invoke(layer, new CustomBaseLayerInfo(state, modifier.Color));
}
public void SetState(
MarkingSet markings,
string species,
Sex sex,
Color skinColor,
Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> info
)
{
foreach (var (layer, modifier) in _modifiers)
{
if (!info.TryGetValue(layer, out var layerInfo))
{
modifier.SetState(false, string.Empty, Color.White);
continue;
}
modifier.SetState(true, layerInfo.Id ?? string.Empty, layerInfo.Color ?? Color.White);
}
var eyesColor = Color.White;
if (info.TryGetValue(HumanoidVisualLayers.Eyes, out var eyes) && eyes.Color != null)
{
eyesColor = eyes.Color.Value;
}
MarkingPickerWidget.SetData(markings, species, sex, skinColor, eyesColor);
}
private sealed class HumanoidBaseLayerModifier : BoxContainer
{
private CheckBox _enable;
private LineEdit _lineEdit;
private ColorSelectorSliders _colorSliders;
private BoxContainer _infoBox;
public bool Enabled => _enable.Pressed;
public string Text => _lineEdit.Text;
public Color Color => _colorSliders.Color;
public Action? OnStateChanged;
public HumanoidBaseLayerModifier(HumanoidVisualLayers layer)
{
HorizontalExpand = true;
Orientation = LayoutOrientation.Vertical;
var labelBox = new BoxContainer
{
MinWidth = 250,
HorizontalExpand = true
};
AddChild(labelBox);
labelBox.AddChild(new Label
{
HorizontalExpand = true,
Text = layer.ToString()
});
_enable = new CheckBox
{
Text = Loc.GetString("humanoid-marking-modifier-enable"),
HorizontalAlignment = HAlignment.Right
};
labelBox.AddChild(_enable);
_infoBox = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Visible = false
};
_enable.OnToggled += args =>
{
_infoBox.Visible = args.Pressed;
OnStateChanged!();
};
var lineEditBox = new BoxContainer { SeparationOverride = 4 };
lineEditBox.AddChild(new Label { Text = Loc.GetString("humanoid-marking-modifier-prototype-id") });
// TODO: This line edit should really be an options / dropdown selector, not text.
_lineEdit = new() { MinWidth = 200 };
_lineEdit.OnTextEntered += args => OnStateChanged!();
lineEditBox.AddChild(_lineEdit);
_infoBox.AddChild(lineEditBox);
_colorSliders = new();
_colorSliders.OnColorChanged += color => OnStateChanged!();
_infoBox.AddChild(_colorSliders);
AddChild(_infoBox);
}
public void SetState(bool enabled, string state, Color color)
{
_enable.Pressed = enabled;
_infoBox.Visible = enabled;
_lineEdit.Text = state;
_colorSliders.Color = color;
}
}
}
@@ -0,0 +1,23 @@
<BoxContainer xmlns="https://spacestation14.io"
xmlns:graphics="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
Orientation="Vertical"
HorizontalExpand="True"
MouseFilter="Pass">
<BoxContainer Orientation="Horizontal" SeparationOverride="4">
<PanelContainer SetSize="64 64" HorizontalAlignment="Right" MouseFilter="Ignore">
<PanelContainer.PanelOverride>
<graphics:StyleBoxFlat BackgroundColor="#1B1B1E" />
</PanelContainer.PanelOverride>
<LayeredTextureRect TextureScale="2 2" Name="MarkingTexture" />
</PanelContainer>
<Button Name="SelectButton" ToggleMode="True" HorizontalExpand="True" />
<Button Name="ColorsButton" ToggleMode="True" Visible="False">
<TextureRect TexturePath="/Textures/Interface/palette.svg.png" HorizontalAlignment="Center" VerticalAlignment="Center" Stretch="Scale" SetSize="24 24" />
</Button>
</BoxContainer>
<BoxContainer Name="ColorsContainer" Visible="False" Orientation="Vertical" />
</BoxContainer>
@@ -0,0 +1,222 @@
using System.Linq;
using Content.Client.Guidebook.Controls;
using Content.Shared.Body;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.UserInterface;
using Robust.Shared.Input;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using Content.Corvax.Interfaces.Shared; // Corvax-Sponsors
namespace Content.Client.Humanoid;
[GenerateTypedNameReferences]
public sealed partial class LayerMarkingItem : BoxContainer, ISearchableControl
{
[Dependency] private readonly IEntityManager _entity = default!;
private ISharedSponsorsManager? _sponsorsManager; // Corvax-Sponsors
private readonly SpriteSystem _sprite;
private readonly MarkingsViewModel _markingsModel;
private readonly MarkingPrototype _markingPrototype;
private readonly ProtoId<OrganCategoryPrototype> _organ;
private readonly HumanoidVisualLayers _layer;
private bool _interactive;
private List<ColorSelectorSliders>? _colorSliders;
public event Action<GUIBoundKeyEventArgs, LayerMarkingItem>? Pressed;
public event Action<GUIBoundKeyEventArgs, LayerMarkingItem>? Unpressed;
public ProtoId<MarkingPrototype> MarkingId => _markingPrototype.ID;
public LayerMarkingItem(MarkingsViewModel model, ProtoId<OrganCategoryPrototype> organ, HumanoidVisualLayers layer, MarkingPrototype prototype, bool interactive)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
IoCManager.Instance!.TryResolveType(out _sponsorsManager); // Corvax-Sponsors
_sprite = _entity.System<SpriteSystem>();
_markingsModel = model;
_markingPrototype = prototype;
_organ = organ;
_layer = layer;
_interactive = interactive;
UpdateData();
UpdateSelection();
SelectButton.OnPressed += SelectButtonPressed;
ColorsButton.OnPressed += ColorsButtonPressed;
OnKeyBindDown += OnPressed;
OnKeyBindUp += OnUnpressed;
if (!interactive)
{
SelectButton.MouseFilter = Control.MouseFilterMode.Ignore;
}
}
protected override void EnteredTree()
{
base.EnteredTree();
_markingsModel.MarkingsReset += UpdateSelection;
_markingsModel.MarkingsChanged += MarkingsChanged;
}
protected override void ExitedTree()
{
base.ExitedTree();
_markingsModel.MarkingsReset -= UpdateSelection;
_markingsModel.MarkingsChanged -= MarkingsChanged;
}
private void MarkingsChanged(ProtoId<OrganCategoryPrototype> organ, HumanoidVisualLayers layer)
{
if (_organ != organ || _layer != layer)
return;
UpdateSelection();
}
private void UpdateData()
{
MarkingTexture.Textures = _markingPrototype.Sprites.Select(layer => _sprite.Frame0(layer)).ToList();
SelectButton.Text = Loc.GetString($"marking-{_markingPrototype.ID}");
// Corvax-Sponsors-Start
if (_markingPrototype.SponsorOnly && _sponsorsManager != null && _interactive)
{
SelectButton.Disabled = !_sponsorsManager.GetClientPrototypes().Contains(_markingPrototype.ID);
}
// Corvax-Sponsors-End
}
private void UpdateSelection()
{
var selected = _markingsModel.IsMarkingSelected(_organ, _layer, _markingPrototype.ID);
SelectButton.Pressed = selected && _interactive;
ColorsButton.Visible = selected && _interactive && _markingsModel.IsMarkingColorCustomizable(_organ, _layer, _markingPrototype.ID);
if (!selected || !_interactive)
{
ColorsButton.Pressed = false;
ColorsContainer.Visible = false;
}
if (_markingsModel.GetMarking(_organ, _layer, _markingPrototype.ID) is { } marking &&
_colorSliders is { } sliders)
{
for (var i = 0; i < _markingPrototype.Sprites.Count; i++)
{
sliders[i].Color = marking.MarkingColors[i];
}
}
}
private void SelectButtonPressed(BaseButton.ButtonEventArgs args)
{
if (!_interactive)
{
SelectButton.Pressed = false;
return;
}
if (_markingsModel.IsMarkingSelected(_organ, _layer, _markingPrototype.ID))
{
if (!_markingsModel.TryDeselectMarking(_organ, _layer, _markingPrototype.ID))
{
SelectButton.Pressed = true;
}
}
else
{
if (!_markingsModel.TrySelectMarking(_organ, _layer, _markingPrototype.ID))
{
SelectButton.Pressed = false;
}
}
}
private void ColorsButtonPressed(BaseButton.ButtonEventArgs args)
{
ColorsContainer.Visible = ColorsButton.Pressed;
if (_colorSliders is not null)
return;
if (_markingsModel.GetMarking(_organ, _layer, _markingPrototype.ID) is not { } marking)
return;
_colorSliders = new();
for (var i = 0; i < _markingPrototype.Sprites.Count; i++)
{
var container = new BoxContainer()
{
Orientation = LayoutOrientation.Vertical,
HorizontalExpand = true,
};
ColorsContainer.AddChild(container);
var selector = new ColorSelectorSliders();
selector.SelectorType = ColorSelectorSliders.ColorSelectorType.Hsv;
var label = _markingPrototype.Sprites[i] switch
{
SpriteSpecifier.Rsi rsi => Loc.GetString($"marking-{_markingPrototype.ID}-{rsi.RsiState}"),
SpriteSpecifier.Texture texture => Loc.GetString($"marking-{_markingPrototype.ID}-{texture.TexturePath.Filename}"),
_ => throw new InvalidOperationException("SpriteSpecifier not of known type"),
};
container.AddChild(new Label { Text = label });
container.AddChild(selector);
selector.Color = marking.MarkingColors[i];
_colorSliders.Add(selector);
var colorIndex = i;
selector.OnColorChanged += _ =>
{
_markingsModel.TrySetMarkingColor(_organ, _layer, _markingPrototype.ID, colorIndex, selector.Color);
};
}
}
public bool CheckMatchesSearch(string query)
{
return Loc.GetString($"marking-{_markingPrototype.ID}").Contains(query, StringComparison.OrdinalIgnoreCase);
}
public void SetHiddenState(bool state, string query)
{
Visible = CheckMatchesSearch(query) ? state : !state;
}
private void OnPressed(GUIBoundKeyEventArgs args)
{
if (args.Function != EngineKeyFunctions.UIClick)
return;
Pressed?.Invoke(args, this);
}
private void OnUnpressed(GUIBoundKeyEventArgs args)
{
if (args.Function != EngineKeyFunctions.UIClick)
return;
Unpressed?.Invoke(args, this);
}
}
@@ -0,0 +1,3 @@
<BoxContainer xmlns="https://spacestation14.io" Orientation="Vertical">
<BoxContainer Name="Items" Margin="4" Orientation="Vertical" />
</BoxContainer>
@@ -0,0 +1,192 @@
using System.Linq;
using System.Numerics;
using Content.Client.Interaction;
using Content.Client.Stylesheets;
using Content.Shared.Body;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.Humanoid;
[GenerateTypedNameReferences]
public sealed partial class LayerMarkingOrderer : BoxContainer
{
private readonly ProtoId<OrganCategoryPrototype> _organ;
private readonly HumanoidVisualLayers _layer;
private readonly MarkingsViewModel _markingsModel;
private readonly DragDropHelper<LayerMarkingDragged> _dragDropHelper;
private readonly List<LayerDragDropBeacon> _beacons = new();
private LayerDragDropBeacon? _dragTarget;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public LayerMarkingOrderer(MarkingsViewModel markingsModel, ProtoId<OrganCategoryPrototype> organ, HumanoidVisualLayers layer)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_markingsModel = markingsModel;
_organ = organ;
_layer = layer;
_dragDropHelper = new(OnBeginDrag, OnContinueDrag, OnEndDrag);
UpdateItems();
}
protected override void EnteredTree()
{
base.EnteredTree();
_markingsModel.MarkingsReset += UpdateItems;
_markingsModel.MarkingsChanged += MarkingsChanged;
}
protected override void ExitedTree()
{
base.ExitedTree();
_markingsModel.MarkingsReset -= UpdateItems;
_markingsModel.MarkingsChanged -= MarkingsChanged;
}
private void MarkingsChanged(ProtoId<OrganCategoryPrototype> organ, HumanoidVisualLayers layer)
{
if (_organ != organ || _layer != layer)
return;
UpdateItems();
}
private void UpdateItems()
{
Items.RemoveAllChildren();
_beacons.Clear();
if (_markingsModel.SelectedMarkings(_organ, _layer) is not { } markings)
return;
for (var idx = 0; idx < markings.Count; idx++)
{
var marking = markings[idx];
var container = new LayerMarkingItemContainer();
container.Margin = new(4);
var item = new LayerMarkingItem(_markingsModel, _organ, _layer, _prototype.Index<MarkingPrototype>(marking.MarkingId), false);
item.DefaultCursorShape = CursorShape.Hand;
item.Pressed += (args, control) => OnItemPressed(args, control, container);
item.Unpressed += OnItemUnpressed;
container.AddChild(item);
var before = new LayerDragDropBeacon(CandidatePosition.Before, idx);
var after = new LayerDragDropBeacon(CandidatePosition.After, idx);
_beacons.Add(before);
_beacons.Add(after);
Items.AddChild(before);
Items.AddChild(container);
Items.AddChild(after);
}
}
private void OnItemPressed(GUIBoundKeyEventArgs args, LayerMarkingItem control, LayerMarkingItemContainer container)
{
_dragDropHelper.MouseDown(new(control, container));
}
private void OnItemUnpressed(GUIBoundKeyEventArgs args, LayerMarkingItem control)
{
_dragDropHelper.EndDrag();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
_dragDropHelper.Update(args.DeltaSeconds);
}
private bool OnBeginDrag()
{
var (item, container) = _dragDropHelper.Dragged;
container.Visible = false;
item.Orphan();
item.DefaultCursorShape = CursorShape.Move;
UserInterfaceManager.PopupRoot.AddChild(item);
LayoutContainer.SetPosition(item, UserInterfaceManager.MousePositionScaled.Position - new Vector2(32, 32));
return true;
}
private bool OnContinueDrag(float frameTime)
{
var (item, container) = _dragDropHelper.Dragged;
LayoutContainer.SetPosition(item, UserInterfaceManager.MousePositionScaled.Position - new Vector2(32, 32));
var closestBeacon =
_beacons.MinBy(beacon =>
(UserInterfaceManager.MousePositionScaled.Position - beacon.GlobalPosition).LengthSquared());
if (closestBeacon != _dragTarget)
{
_dragTarget?.UnbecomeTarget();
_dragTarget = closestBeacon;
_dragTarget?.BecomeTarget();
}
return true;
}
private void OnEndDrag()
{
var (item, container) = _dragDropHelper.Dragged;
container.Visible = true;
item.Orphan();
container.AddChild(item);
_dragTarget?.UnbecomeTarget();
if (_dragTarget != null)
{
_markingsModel.ChangeMarkingOrder(_organ, _layer, item.MarkingId, _dragTarget.CandidatePosition, _dragTarget.Index);
}
}
}
internal readonly record struct LayerMarkingDragged(LayerMarkingItem Item, LayerMarkingItemContainer Container);
internal sealed class LayerMarkingItemContainer : PanelContainer
{
public LayerMarkingItemContainer()
{
SetHeight = 64;
HorizontalExpand = true;
}
}
internal sealed class LayerDragDropBeacon(CandidatePosition position, int index) : PanelContainer
{
public readonly CandidatePosition CandidatePosition = position;
public readonly int Index = index;
public void BecomeTarget()
{
SetHeight = 64;
HorizontalExpand = true;
SetOnlyStyleClass(StyleClass.PanelDropTarget);
}
public void UnbecomeTarget()
{
SetHeight = float.NaN;
RemoveStyleClass(StyleClass.PanelDropTarget);
}
}
@@ -0,0 +1,12 @@
<BoxContainer xmlns="https://spacestation14.io" Orientation="Vertical">
<LineEdit Name="SearchBar" PlaceHolder="{Loc 'markings-search'}" HorizontalExpand="True" />
<ScrollContainer Name="SelectionItems" HorizontalExpand="True" VerticalExpand="True">
<GridContainer Name="Items" Columns="2" Margin="4" />
</ScrollContainer>
<ScrollContainer Name="OrderingItems" HorizontalExpand="True" VerticalExpand="True" Visible="False">
</ScrollContainer>
<BoxContainer HorizontalExpand="True" Margin="4">
<Label Name="MarkingsStatus" HorizontalExpand="True" />
<Button Name="ReorderButton" ToggleMode="True" Text="{Loc 'markings-reorder'}" />
</BoxContainer>
</BoxContainer>
@@ -0,0 +1,113 @@
using System.Linq;
using Content.Client.UserInterface.ControlExtensions;
using Content.Client.Guidebook.Controls;
using Content.Shared.Body;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Humanoid;
[GenerateTypedNameReferences]
public sealed partial class LayerMarkingPicker : BoxContainer
{
private readonly IReadOnlyDictionary<string, MarkingPrototype> _allMarkings;
private readonly ProtoId<OrganCategoryPrototype> _organ;
private readonly HumanoidVisualLayers _layer;
private readonly MarkingsViewModel _markingsModel;
private List<ISearchableControl> _searchable = new();
private const int _columnWidth = 500;
public LayerMarkingPicker(MarkingsViewModel markingsModel, ProtoId<OrganCategoryPrototype> organ, HumanoidVisualLayers layer, IReadOnlyDictionary<string, MarkingPrototype> allMarkings)
{
RobustXamlLoader.Load(this);
_markingsModel = markingsModel;
_allMarkings = allMarkings;
_organ = organ;
_layer = layer;
OrderingItems.AddChild(new LayerMarkingOrderer(markingsModel, organ, layer));
UpdateMarkings();
SearchBar.OnTextChanged += _ =>
{
foreach (var element in _searchable)
{
element.SetHiddenState(true, SearchBar.Text.Trim());
}
};
UpdateCount();
ReorderButton.OnPressed += ReorderButtonPressed;
}
protected override void EnteredTree()
{
base.EnteredTree();
_markingsModel.MarkingsReset += UpdateCount;
_markingsModel.MarkingsChanged += MarkingsChanged;
}
protected override void ExitedTree()
{
base.ExitedTree();
_markingsModel.MarkingsReset -= UpdateCount;
_markingsModel.MarkingsChanged -= MarkingsChanged;
}
private void MarkingsChanged(ProtoId<OrganCategoryPrototype> organ, HumanoidVisualLayers layer)
{
if (_organ != organ || _layer != layer)
return;
UpdateCount();
}
private void UpdateMarkings()
{
foreach (var marking in _allMarkings.Values.OrderBy(marking => Loc.GetString($"marking-{marking.ID}")))
{
var item = new LayerMarkingItem(_markingsModel, _organ, _layer, marking, true);
Items.AddChild(item);
}
_searchable = Items.GetSearchableControls();
}
private void UpdateCount()
{
_markingsModel.GetMarkingCounts(_organ, _layer, out var isRequired, out var count, out var selected);
MarkingsStatus.Text = Loc.GetString("markings-limits", ("required", isRequired), ("count", count), ("selectable", count - selected));
}
private void ReorderButtonPressed(BaseButton.ButtonEventArgs args)
{
if (ReorderButton.Pressed)
{
SelectionItems.Visible = false;
SearchBar.Visible = false;
OrderingItems.Visible = true;
}
else
{
SelectionItems.Visible = true;
SearchBar.Visible = true;
OrderingItems.Visible = false;
}
}
protected override void Resized()
{
base.Resized();
Items.Columns = (int)(Width / _columnWidth);
}
}
+1 -35
View File
@@ -1,37 +1,3 @@
<Control xmlns="https://spacestation14.io">
<!-- Primary container -->
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<!-- Marking lists -->
<BoxContainer Orientation="Horizontal" SeparationOverride="5" HorizontalExpand="True">
<!-- Unused markings -->
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc 'markings-unused'}" HorizontalAlignment="Stretch" HorizontalExpand="True" />
<Label Name="CMarkingPoints" Text="uwu" HorizontalAlignment="Right" />
</BoxContainer>
<OptionButton Name="CMarkingCategoryButton" StyleClasses="OpenLeft" />
<LineEdit Name="CMarkingSearch" PlaceHolder="{Loc 'markings-search'}" />
<ItemList Name="CMarkingsUnused" VerticalExpand="True" MinSize="300 250" />
<Button Name="CMarkingAdd" Text="{Loc 'markings-add'}" StyleClasses="OpenRight" />
</BoxContainer>
<!-- Used markings -->
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<Label Text="{Loc 'markings-used'}" />
<ItemList Name="CMarkingsUsed" VerticalExpand="True" MinSize="300 250" />
<BoxContainer Orientation="Horizontal">
<Button Name="CMarkingRankUp" Text="{Loc 'markings-rank-up'}" StyleClasses="OpenBoth" HorizontalExpand="True" />
<Button Name="CMarkingRankDown" Text="{Loc 'markings-rank-down'}" StyleClasses="OpenBoth" HorizontalExpand="True" />
</BoxContainer>
<Button Name="CMarkingRemove" Text="{Loc 'markings-remove'}" StyleClasses="OpenRight" />
</BoxContainer>
</BoxContainer>
<!-- Colors -->
<BoxContainer Name="CMarkingColors" Orientation="Vertical" Visible="False" />
</BoxContainer>
<TabContainer Name="OrganTabs" />
</Control>
+41 -550
View File
@@ -1,577 +1,68 @@
using System.Linq;
using Content.Corvax.Interfaces.Shared;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BoxContainer;
using static Content.Client.Corvax.SponsorOnlyHelpers; // Corvax-Sponsors
namespace Content.Client.Humanoid;
[GenerateTypedNameReferences]
public sealed partial class MarkingPicker : Control
{
[Dependency] private readonly MarkingManager _markingManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private ISharedSponsorsManager? _sponsorsManager; // Corvax-Sponsors
private readonly SpriteSystem _sprite;
public Action<MarkingSet>? OnMarkingAdded;
public Action<MarkingSet>? OnMarkingRemoved;
public Action<MarkingSet>? OnMarkingColorChange;
public Action<MarkingSet>? OnMarkingRankChange;
private List<Color> _currentMarkingColors = new();
private ItemList.Item? _selectedMarking;
private ItemList.Item? _selectedUnusedMarking;
private MarkingCategories _selectedMarkingCategory = MarkingCategories.Chest;
private MarkingSet _currentMarkings = new();
private List<MarkingCategories> _markingCategories = Enum.GetValues<MarkingCategories>().ToList();
private string _currentSpecies = SharedHumanoidAppearanceSystem.DefaultSpecies;
private Sex _currentSex = Sex.Unsexed;
public Color CurrentSkinColor = Color.White;
public Color CurrentEyeColor = Color.Black;
public Marking? HairMarking;
public Marking? FacialHairMarking;
private readonly HashSet<MarkingCategories> _ignoreCategories = new();
public string IgnoreCategories
{
get => string.Join(',', _ignoreCategories);
set
{
_ignoreCategories.Clear();
var split = value.Split(',');
foreach (var category in split)
{
if (!Enum.TryParse(category, out MarkingCategories categoryParse))
{
continue;
}
_ignoreCategories.Add(categoryParse);
}
SetupCategoryButtons();
}
}
public bool Forced { get; set; }
private bool _ignoreSpecies;
public bool IgnoreSpecies
{
get => _ignoreSpecies;
set
{
_ignoreSpecies = value;
Populate(CMarkingSearch.Text);
}
}
public void SetData(List<Marking> newMarkings, string species, Sex sex, Color skinColor, Color eyeColor)
{
var pointsProto = _prototypeManager
.Index<SpeciesPrototype>(species).MarkingPoints;
_currentMarkings = new(newMarkings, pointsProto, _markingManager);
if (!IgnoreSpecies)
{
_currentMarkings.EnsureSpecies(species, skinColor, _markingManager); // should be validated server-side but it can't hurt
}
_currentSpecies = species;
_currentSex = sex;
CurrentSkinColor = skinColor;
CurrentEyeColor = eyeColor;
Populate(CMarkingSearch.Text);
PopulateUsed();
}
public void SetData(MarkingSet set, string species, Sex sex, Color skinColor, Color eyeColor)
{
_currentMarkings = set;
if (!IgnoreSpecies)
{
_currentMarkings.EnsureSpecies(species, skinColor, _markingManager); // should be validated server-side but it can't hurt
}
_currentSpecies = species;
_currentSex = sex;
CurrentSkinColor = skinColor;
CurrentEyeColor = eyeColor;
Populate(CMarkingSearch.Text);
PopulateUsed();
}
public void SetSkinColor(Color color) => CurrentSkinColor = color;
public void SetEyeColor(Color color) => CurrentEyeColor = color;
private MarkingsViewModel? _markingsModel;
public MarkingPicker()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
IoCManager.Instance!.TryResolveType(out _sponsorsManager); // Corvax-Sponsors
_sprite = _entityManager.System<SpriteSystem>();
CMarkingCategoryButton.OnItemSelected += OnCategoryChange;
CMarkingsUnused.OnItemSelected += item =>
_selectedUnusedMarking = CMarkingsUnused[item.ItemIndex];
CMarkingAdd.OnPressed += _ =>
MarkingAdd();
CMarkingsUsed.OnItemSelected += OnUsedMarkingSelected;
CMarkingRemove.OnPressed += _ =>
MarkingRemove();
CMarkingRankUp.OnPressed += _ => SwapMarkingUp();
CMarkingRankDown.OnPressed += _ => SwapMarkingDown();
CMarkingSearch.OnTextChanged += args => Populate(args.Text);
UpdateMarkings();
}
private void SetupCategoryButtons()
public void SetModel(MarkingsViewModel model)
{
CMarkingCategoryButton.Clear();
_markingsModel = model;
var validCategories = new List<MarkingCategories>();
for (var i = 0; i < _markingCategories.Count; i++)
_markingsModel.OrganDataChanged += UpdateMarkings;
_markingsModel.EnforcementsChanged += UpdateMarkings;
}
protected override void EnteredTree()
{
base.EnteredTree();
_markingsModel?.OrganDataChanged += UpdateMarkings;
_markingsModel?.EnforcementsChanged += UpdateMarkings;
}
protected override void ExitedTree()
{
base.ExitedTree();
_markingsModel?.OrganDataChanged -= UpdateMarkings;
_markingsModel?.EnforcementsChanged -= UpdateMarkings;
}
private void UpdateMarkings()
{
if (_markingsModel is null)
return;
OrganTabs.RemoveAllChildren();
var i = 0;
foreach (var (organ, organData) in _markingsModel.OrganData)
{
var category = _markingCategories[i];
var markings = GetMarkings(category);
if (_ignoreCategories.Contains(category) ||
markings.Count == 0)
{
var control = new OrganMarkingPicker(_markingsModel, organ, organData.Layers, organData.Group);
if (control.Empty)
continue;
}
validCategories.Add(category);
CMarkingCategoryButton.AddItem(Loc.GetString($"markings-category-{category.ToString()}"), i);
OrganTabs.AddChild(control);
OrganTabs.SetTabTitle(i, Loc.GetString($"markings-organ-{organ.Id}"));
i++;
}
if (validCategories.Contains(_selectedMarkingCategory))
{
CMarkingCategoryButton.SelectId(_markingCategories.IndexOf(_selectedMarkingCategory));
}
else if (validCategories.Count > 0)
{
_selectedMarkingCategory = validCategories[0];
}
else
{
_selectedMarkingCategory = MarkingCategories.Chest;
}
}
private string GetMarkingName(MarkingPrototype marking) => Loc.GetString($"marking-{marking.ID}");
private List<string> GetMarkingStateNames(MarkingPrototype marking)
{
List<string> result = new();
foreach (var markingState in marking.Sprites)
{
switch (markingState)
{
case SpriteSpecifier.Rsi rsi:
result.Add(Loc.GetString($"marking-{marking.ID}-{rsi.RsiState}"));
break;
case SpriteSpecifier.Texture texture:
result.Add(Loc.GetString($"marking-{marking.ID}-{texture.TexturePath.Filename}"));
break;
}
}
return result;
}
private IReadOnlyDictionary<string, MarkingPrototype> GetMarkings(MarkingCategories category)
{
return IgnoreSpecies
? _markingManager.MarkingsByCategoryAndSex(category, _currentSex)
: _markingManager.MarkingsByCategoryAndSpeciesAndSex(category, _currentSpecies, _currentSex);
}
public void Populate(string filter)
{
SetupCategoryButtons();
CMarkingsUnused.Clear();
_selectedUnusedMarking = null;
var sortedMarkings = GetMarkings(_selectedMarkingCategory).Values.Where(m =>
m.ID.ToLower().Contains(filter.ToLower()) ||
GetMarkingName(m).ToLower().Contains(filter.ToLower())
).OrderBy(p => Loc.GetString(GetMarkingName(p)));
foreach (var marking in sortedMarkings)
{
if (_currentMarkings.TryGetMarking(_selectedMarkingCategory, marking.ID, out _))
{
continue;
}
var item = CMarkingsUnused.AddItem($"{GetMarkingName(marking)}", _sprite.Frame0(marking.Sprites[0]));
// Corvax-Sponsors-Start
if (marking.SponsorOnly)
item.Text += GetSponsorOnlySuffix();
// Corvax-Sponsors-End
item.Metadata = marking;
// Corvax-Sponsors-Start
if (marking.SponsorOnly && _sponsorsManager != null)
item.Disabled = !_sponsorsManager.GetClientPrototypes().Contains(marking.ID);
// Corvax-Sponsors-End
}
CMarkingPoints.Visible = _currentMarkings.PointsLeft(_selectedMarkingCategory) != -1;
}
// Populate the used marking list. Returns a list of markings that weren't
// valid to add to the marking list.
public void PopulateUsed()
{
CMarkingsUsed.Clear();
CMarkingColors.Visible = false;
_selectedMarking = null;
if (!IgnoreSpecies)
{
_currentMarkings.EnsureSpecies(_currentSpecies, null, _markingManager);
}
// walk backwards through the list for visual purposes
foreach (var marking in _currentMarkings.GetReverseEnumerator(_selectedMarkingCategory))
{
if (!_markingManager.TryGetMarking(marking, out var newMarking))
{
continue;
}
var text = Loc.GetString(marking.Forced ? "marking-used-forced" : "marking-used", ("marking-name", $"{GetMarkingName(newMarking)}"),
("marking-category", Loc.GetString($"markings-category-{newMarking.MarkingCategory}")));
var _item = new ItemList.Item(CMarkingsUsed)
{
Text = text,
Icon = _sprite.Frame0(newMarking.Sprites[0]),
Selectable = true,
Metadata = newMarking,
IconModulate = marking.MarkingColors[0]
};
CMarkingsUsed.Add(_item);
}
// since all the points have been processed, update the points visually
UpdatePoints();
}
private void SwapMarkingUp()
{
if (_selectedMarking == null)
{
return;
}
var i = CMarkingsUsed.IndexOf(_selectedMarking);
if (ShiftMarkingRank(i, -1))
{
OnMarkingRankChange?.Invoke(_currentMarkings);
}
}
private void SwapMarkingDown()
{
if (_selectedMarking == null)
{
return;
}
var i = CMarkingsUsed.IndexOf(_selectedMarking);
if (ShiftMarkingRank(i, 1))
{
OnMarkingRankChange?.Invoke(_currentMarkings);
}
}
private bool ShiftMarkingRank(int src, int places)
{
if (src + places >= CMarkingsUsed.Count || src + places < 0)
{
return false;
}
var visualDest = src + places; // what it would visually look like
var visualTemp = CMarkingsUsed[visualDest];
CMarkingsUsed[visualDest] = CMarkingsUsed[src];
CMarkingsUsed[src] = visualTemp;
switch (places)
{
// i.e., we're going down in rank
case < 0:
_currentMarkings.ShiftRankDownFromEnd(_selectedMarkingCategory, src);
break;
// i.e., we're going up in rank
case > 0:
_currentMarkings.ShiftRankUpFromEnd(_selectedMarkingCategory, src);
break;
// do nothing?
// ReSharper disable once RedundantEmptySwitchSection
default:
break;
}
return true;
}
// repopulate in case markings are restricted,
// and also filter out any markings that are now invalid
// attempt to preserve any existing markings as well:
// it would be frustrating to otherwise have all markings
// cleared, imo
public void SetSpecies(string species)
{
_currentSpecies = species;
var markingList = _currentMarkings.GetForwardEnumerator().ToList();
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(species);
_currentMarkings = new(markingList, speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
_currentMarkings.EnsureSpecies(species, null, _markingManager);
_currentMarkings.EnsureSexes(_currentSex, _markingManager);
Populate(CMarkingSearch.Text);
PopulateUsed();
}
public void SetSex(Sex sex)
{
_currentSex = sex;
var markingList = _currentMarkings.GetForwardEnumerator().ToList();
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(_currentSpecies);
_currentMarkings = new(markingList, speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
_currentMarkings.EnsureSpecies(_currentSpecies, null, _markingManager);
_currentMarkings.EnsureSexes(_currentSex, _markingManager);
Populate(CMarkingSearch.Text);
PopulateUsed();
}
private void UpdatePoints()
{
var count = _currentMarkings.PointsLeft(_selectedMarkingCategory);
if (count > -1)
{
CMarkingPoints.Text = Loc.GetString("marking-points-remaining", ("points", count));
}
}
private void OnCategoryChange(OptionButton.ItemSelectedEventArgs category)
{
CMarkingCategoryButton.SelectId(category.Id);
_selectedMarkingCategory = _markingCategories[category.Id];
Populate(CMarkingSearch.Text);
PopulateUsed();
UpdatePoints();
}
// TODO: This should be using ColorSelectorSliders once that's merged, so
private void OnUsedMarkingSelected(ItemList.ItemListSelectedEventArgs item)
{
_selectedMarking = CMarkingsUsed[item.ItemIndex];
var prototype = (MarkingPrototype) _selectedMarking.Metadata!;
if (prototype.ForcedColoring)
{
CMarkingColors.Visible = false;
return;
}
var stateNames = GetMarkingStateNames(prototype);
_currentMarkingColors.Clear();
CMarkingColors.RemoveAllChildren();
List<ColorSelectorSliders> colorSliders = new();
for (int i = 0; i < prototype.Sprites.Count; i++)
{
var colorContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
};
CMarkingColors.AddChild(colorContainer);
ColorSelectorSliders colorSelector = new ColorSelectorSliders();
colorSelector.SelectorType = ColorSelectorSliders.ColorSelectorType.Hsv; // defaults color selector to HSV
colorSliders.Add(colorSelector);
colorContainer.AddChild(new Label { Text = $"{stateNames[i]} color:" });
colorContainer.AddChild(colorSelector);
var listing = _currentMarkings.Markings[_selectedMarkingCategory];
var color = listing[listing.Count - 1 - item.ItemIndex].MarkingColors[i];
var currentColor = new Color(
color.RByte,
color.GByte,
color.BByte
);
colorSelector.Color = currentColor;
_currentMarkingColors.Add(currentColor);
var colorIndex = _currentMarkingColors.Count - 1;
Action<Color> colorChanged = _ =>
{
_currentMarkingColors[colorIndex] = colorSelector.Color;
ColorChanged(colorIndex);
};
colorSelector.OnColorChanged += colorChanged;
}
CMarkingColors.Visible = true;
}
private void ColorChanged(int colorIndex)
{
if (_selectedMarking is null) return;
var markingPrototype = (MarkingPrototype) _selectedMarking.Metadata!;
int markingIndex = _currentMarkings.FindIndexOf(_selectedMarkingCategory, markingPrototype.ID);
if (markingIndex < 0) return;
_selectedMarking.IconModulate = _currentMarkingColors[colorIndex];
var marking = new Marking(_currentMarkings.Markings[_selectedMarkingCategory][markingIndex]);
marking.SetColor(colorIndex, _currentMarkingColors[colorIndex]);
_currentMarkings.Replace(_selectedMarkingCategory, markingIndex, marking);
OnMarkingColorChange?.Invoke(_currentMarkings);
}
private void MarkingAdd()
{
if (_selectedUnusedMarking is null) return;
if (_currentMarkings.PointsLeft(_selectedMarkingCategory) == 0 && !Forced)
{
return;
}
var marking = (MarkingPrototype) _selectedUnusedMarking.Metadata!;
var markingObject = marking.AsMarking();
// We need add hair markings in cloned set manually because _currentMarkings doesn't have it
var markingSet = new MarkingSet(_currentMarkings);
if (HairMarking != null)
{
markingSet.AddBack(MarkingCategories.Hair, HairMarking);
}
if (FacialHairMarking != null)
{
markingSet.AddBack(MarkingCategories.FacialHair, FacialHairMarking);
}
// Corvax-Wega-Hair-Extended-Edit-start
if (!_markingManager.MustMatchSkin(_currentSpecies, marking.BodyPart, out var alpha, _prototypeManager)) // Corvax-Wega-Hair-Extended
{
// Do default coloring
var colors = MarkingColoring.GetMarkingLayerColors(
marking,
CurrentSkinColor,
CurrentEyeColor,
markingSet
);
for (var i = 0; i < colors.Count; i++)
{
markingObject.SetColor(i, colors[i]);
}
}
else
{
// First color from skin, others from default colors
var colors = MarkingColoring.GetMarkingLayerColors(
marking,
CurrentSkinColor,
CurrentEyeColor,
markingSet
);
for (var i = 0; i < marking.Sprites.Count; i++)
{
var color = i == 0
? CurrentSkinColor.WithAlpha(alpha)
: colors[i];
markingObject.SetColor(i, color);
}
}
// Corvax-Wega-Hair-Extended-Edit-end
markingObject.Forced = Forced;
_currentMarkings.AddBack(_selectedMarkingCategory, markingObject);
UpdatePoints();
CMarkingsUnused.Remove(_selectedUnusedMarking);
var item = new ItemList.Item(CMarkingsUsed)
{
Text = Loc.GetString("marking-used", ("marking-name", $"{GetMarkingName(marking)}"), ("marking-category", Loc.GetString($"markings-category-{marking.MarkingCategory}"))),
Icon = _sprite.Frame0(marking.Sprites[0]),
Selectable = true,
Metadata = marking,
};
CMarkingsUsed.Insert(0, item);
_selectedUnusedMarking = null;
OnMarkingAdded?.Invoke(_currentMarkings);
}
private void MarkingRemove()
{
if (_selectedMarking is null) return;
var marking = (MarkingPrototype) _selectedMarking.Metadata!;
_currentMarkings.Remove(_selectedMarkingCategory, marking.ID);
UpdatePoints();
CMarkingsUsed.Remove(_selectedMarking);
if (marking.MarkingCategory == _selectedMarkingCategory)
{
var item = CMarkingsUnused.AddItem($"{GetMarkingName(marking)}", _sprite.Frame0(marking.Sprites[0]));
item.Metadata = marking;
}
_selectedMarking = null;
CMarkingColors.Visible = false;
OnMarkingRemoved?.Invoke(_currentMarkings);
if (i > 0)
OrganTabs.CurrentTab = 0;
OrganTabs.TabsVisible = i > 1;
}
}
@@ -0,0 +1,503 @@
using System.Linq;
using Content.Shared.Body;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Humanoid;
/// <summary>
/// View model for UIs manipulating a set of markings, responsible for applying markings logic and keeping state synchronized.
/// </summary>
public sealed class MarkingsViewModel
{
[Dependency] private readonly MarkingManager _marking = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
private bool _enforceLimits = true;
/// <summary>
/// Whether the markings view model will enforce limitations on how many markings an organ can have
/// </summary>
/// <seealso cref="EnforcementsChanged" />
public bool EnforceLimits
{
get => _enforceLimits;
set
{
if (_enforceLimits == value)
return;
_enforceLimits = value;
EnforcementsChanged?.Invoke();
}
}
private bool _enforceGroupAndSexRestrictions = true;
/// <summary>
/// Whether the markings view model will enforce restrictions on the group and sex of markings for an organ
/// </summary>
/// <seealso cref="EnforcementsChanged" />
public bool EnforceGroupAndSexRestrictions
{
get => _enforceGroupAndSexRestrictions;
set
{
if (_enforceGroupAndSexRestrictions == value)
return;
_enforceGroupAndSexRestrictions = value;
EnforcementsChanged?.Invoke();
}
}
private bool AnyEnforcementsLifted => !_enforceLimits || !_enforceGroupAndSexRestrictions;
/// <summary>
/// Raised whenever the view model is enforcing a different set of constraints on possible markings than before
/// </summary>
/// <seealso cref="EnforceLimits" />
/// <seealso cref="EnforceGroupAndSexRestrictions" />
public event Action? EnforcementsChanged;
private Dictionary<ProtoId<OrganCategoryPrototype>, OrganProfileData> _organProfileData = new();
/// <summary>
/// The organ profile data this view model is concerned with.
/// </summary>
public Dictionary<ProtoId<OrganCategoryPrototype>, OrganProfileData> OrganProfileData
{
get => _organProfileData;
set
{
_organProfileData = value.ShallowClone();
OrganProfileDataChanged?.Invoke(true);
}
}
/// <summary>
/// Sets the sex of all organ profiles in the view model.
/// </summary>
/// <param name="sex">The new sex</param>
public void SetOrganSexes(Sex sex)
{
foreach (var (organ, data) in _organProfileData)
{
_organProfileData[organ] = data with { Sex = sex };
}
OrganProfileDataChanged?.Invoke(true);
}
/// <summary>
/// Sets the skin color of all organ profiles in the view model.
/// </summary>
/// <param name="skinColor">The new skin color</param>
public void SetOrganSkinColor(Color skinColor)
{
foreach (var (organ, data) in _organProfileData)
{
_organProfileData[organ] = data with { SkinColor = skinColor };
}
OrganProfileDataChanged?.Invoke(false);
}
/// <summary>
/// Sets the eye color of all organ profiles in the view model.
/// </summary>
/// <param name="eyeColor">The new eye color</param>
public void SetOrganEyeColor(Color eyeColor)
{
foreach (var (organ, data) in _organProfileData)
{
_organProfileData[organ] = data with { EyeColor = eyeColor };
}
OrganProfileDataChanged?.Invoke(false);
}
/// <summary>
/// Raised whenever the organ profile data changes.
/// The boolean value represents whether the set of possible markings may have changed.
/// </summary>
/// <seealso cref="OrganProfileData" />
/// <seealso cref="SetOrganSexes" />
/// <seealso cref="SetOrganSkinColor" />
/// <seealso cref="SetOrganEyeColor" />
public event Action<bool>? OrganProfileDataChanged;
private Dictionary<ProtoId<OrganCategoryPrototype>, Dictionary<HumanoidVisualLayers, List<Marking>>> _markings = new();
/// <summary>
/// The currently applied set of markings
/// </summary>
public Dictionary<ProtoId<OrganCategoryPrototype>, Dictionary<HumanoidVisualLayers, List<Marking>>> Markings
{
get => _markings;
set
{
_markings = value.ToDictionary(
kvp => kvp.Key,
kvp => kvp.Value.ToDictionary(
it => it.Key,
it => it.Value.ShallowClone()));
MarkingsReset?.Invoke();
}
}
/// <summary>
/// Raised whenever the set of markings has fully changed and requires a UI reload
/// </summary>
public event Action? MarkingsReset;
/// <summary>
/// Raised whenever a specific layer's markings have changed
/// </summary>
public event Action<ProtoId<OrganCategoryPrototype>, HumanoidVisualLayers>? MarkingsChanged;
private Dictionary<ProtoId<OrganCategoryPrototype>, OrganMarkingData> _organData = new();
/// <summary>
/// The organ marking data the view model is concerned with.
/// </summary>
public Dictionary<ProtoId<OrganCategoryPrototype>, OrganMarkingData>
OrganData
{
get => _organData;
set
{
if (_organData == value)
return;
_organData = value;
_previousColors.Clear();
OrganDataChanged?.Invoke();
}
}
/// <summary>
/// Raised whenever the organ data within the view model is changed.
/// </summary>
public event Action? OrganDataChanged;
private readonly Dictionary<ProtoId<MarkingPrototype>, List<Color>> _previousColors = new();
public MarkingsViewModel()
{
IoCManager.InjectDependencies(this);
}
/// <summary>
/// Returns whether the given marking is currently selected in the model
/// </summary>
/// <param name="organ">The organ to check for the marking within</param>
/// <param name="layer">The layer within the organ to check for the marking within</param>
/// <param name="markingId">The marking ID to check for</param>
/// <returns>Whether the marking is currently present within the set of selected markings</returns>
public bool IsMarkingSelected(ProtoId<OrganCategoryPrototype> organ,
HumanoidVisualLayers layer,
ProtoId<MarkingPrototype> markingId)
{
return GetMarking(organ, layer, markingId) is not null;
}
/// <summary>
/// Returns whether the marking at the given location can have its color customized by the user
/// </summary>
/// <inheritdoc cref="IsMarkingSelected" path="param" />
/// <returns>Whether the marking is capable of having its color customized by the user</returns>
public bool IsMarkingColorCustomizable(ProtoId<OrganCategoryPrototype> organ,
HumanoidVisualLayers layer,
ProtoId<MarkingPrototype> markingId)
{
if (!_prototype.TryIndex(markingId, out var markingProto))
return false;
if (markingProto.ForcedColoring)
return false;
if (!_organData.TryGetValue(organ, out var organData))
return false;
if (!_prototype.TryIndex(organData.Group, out var groupProto))
return false;
if (!groupProto.Appearances.TryGetValue(layer, out var appearance))
return true;
return !appearance.MatchSkin;
}
/// <summary>
/// Returns the currently applied marking by its ID, if it exists
/// </summary>
/// <inheritdoc cref="IsMarkingSelected" path="param" />
/// <returns>The marking currently applied if it exists, otherwise null</returns>
public Marking? GetMarking(ProtoId<OrganCategoryPrototype> organ,
HumanoidVisualLayers layer,
ProtoId<MarkingPrototype> markingId)
{
if (!_markings.TryGetValue(organ, out var markingSet))
return null;
if (!markingSet.TryGetValue(layer, out var markings))
return null;
return markings.FirstOrNull(it => it.MarkingId == markingId);
}
/// <summary>
/// Attempts to add a marking to the current set of markings
/// </summary>
/// <inheritdoc cref="IsMarkingSelected" path="param" />
/// <returns>Whether the marking was successfully added to the set of markings</returns>
public bool TrySelectMarking(ProtoId<OrganCategoryPrototype> organ,
HumanoidVisualLayers layer,
ProtoId<MarkingPrototype> markingId)
{
if (!_prototype.TryIndex(markingId, out var markingProto))
return false;
if (!_organData.TryGetValue(organ, out var organData) || !_organProfileData.TryGetValue(organ, out var profileData))
return false;
if (!organData.Layers.Contains(layer))
return false;
if (!_prototype.TryIndex(organData.Group, out var groupPrototype))
return false;
if (EnforceGroupAndSexRestrictions && !_marking.CanBeApplied(organData.Group, profileData.Sex, markingProto))
return false;
_markings[organ] = _markings.GetValueOrDefault(organ) ?? [];
var organMarkings = _markings[organ];
organMarkings[layer] = organMarkings.GetValueOrDefault(layer) ?? [];
var layerMarkings = organMarkings[layer];
var colors = _previousColors.GetValueOrDefault(markingId) ??
MarkingColoring.GetMarkingLayerColors(markingProto, profileData.SkinColor, profileData.EyeColor, layerMarkings);
var newMarking = new Marking(markingId, colors) { Forced = AnyEnforcementsLifted };
var limits = groupPrototype.Limits.GetValueOrDefault(layer);
if (limits is null || !EnforceLimits)
{
layerMarkings.Add(newMarking);
MarkingsChanged?.Invoke(organ, layer);
return true;
}
if (limits.Limit == 1 && layerMarkings.Count == 1)
{
layerMarkings.Clear();
layerMarkings.Add(newMarking);
MarkingsChanged?.Invoke(organ, layer);
return true;
}
if (layerMarkings.Count < limits.Limit)
{
layerMarkings.Add(newMarking);
MarkingsChanged?.Invoke(organ, layer);
return true;
}
return false;
}
/// <summary>
/// Returns the list of currently selected markings for the layer on the given organ
/// </summary>
/// <param name="organ">The organ to look up the layer within</param>
/// <param name="layer">The layer within the organ to look up</param>
/// <returns>The set of markings for the provided organ if it has any, or null</returns>
public List<Marking>? SelectedMarkings(ProtoId<OrganCategoryPrototype> organ,
HumanoidVisualLayers layer)
{
return !_markings.TryGetValue(organ, out var organMarkings)
? null
: organMarkings.GetValueOrDefault(layer);
}
/// <summary>
/// Attempts to remove a marking from the current set of markings
/// </summary>
/// <inheritdoc cref="IsMarkingSelected" path="param" />
/// <returns>Whether the marking was successfully removed from the set of markings</returns>
public bool TryDeselectMarking(ProtoId<OrganCategoryPrototype> organ,
HumanoidVisualLayers layer,
ProtoId<MarkingPrototype> markingId)
{
if (!_organData.TryGetValue(organ, out var organData))
return false;
if (!organData.Layers.Contains(layer))
return false;
if (!_prototype.TryIndex(organData.Group, out var groupPrototype))
return false;
var limits = groupPrototype.Limits.GetValueOrDefault(layer);
_markings[organ] = _markings.GetValueOrDefault(organ) ?? [];
var organMarkings = _markings[organ];
organMarkings[layer] = organMarkings.GetValueOrDefault(layer) ?? [];
var layerMarkings = organMarkings[layer];
var count = layerMarkings.Count(marking => marking.MarkingId == markingId);
if (count == 0)
return false;
if (EnforceLimits && limits is not null && limits.Required && (layerMarkings.Count - count) <= 0)
return false;
if (layerMarkings.Find(marking => marking.MarkingId == markingId) is { } removingMarking)
{
_previousColors[removingMarking.MarkingId] = removingMarking.MarkingColors.ToList();
}
layerMarkings.RemoveAll(marking => marking.MarkingId == markingId);
MarkingsChanged?.Invoke(organ, layer);
return true;
}
/// <summary>
/// Attempts to set the color of the specified marking at the given index
/// </summary>
/// <inheritdoc cref="IsMarkingSelected" path="param" />
/// <param name="colorIndex">The index within the marking's color array to set</param>
/// <param name="color">The new color to set</param>
public void TrySetMarkingColor(ProtoId<OrganCategoryPrototype> organ,
HumanoidVisualLayers layer,
ProtoId<MarkingPrototype> markingId,
int colorIndex,
Color color)
{
if (!_markings.TryGetValue(organ, out var markingSet))
return;
if (!markingSet.TryGetValue(layer, out var markings))
return;
var markingIdx = markings.FindIndex(it => it.MarkingId == markingId);
if (markingIdx == -1)
return;
markings[markingIdx] = markings[markingIdx].WithColorAt(colorIndex, color);
MarkingsChanged?.Invoke(organ, layer);
}
/// <summary>
/// Ensures the markings within the model are valid.
/// </summary>
public void ValidateMarkings()
{
foreach (var (organ, organData) in _organData)
{
if (!_organProfileData.TryGetValue(organ, out var organProfileData))
{
_markings.Remove(organ);
continue;
}
var actualMarkings = _markings.GetValueOrDefault(organ)?.ShallowClone() ?? [];
_marking.EnsureValidColors(actualMarkings);
_marking.EnsureValidGroupAndSex(actualMarkings, organData.Group, organProfileData.Sex);
_marking.EnsureValidLayers(actualMarkings, organData.Layers);
_marking.EnsureValidLimits(actualMarkings, organData.Group, organData.Layers, organProfileData.SkinColor, organProfileData.EyeColor);
_markings[organ] = actualMarkings;
}
MarkingsReset?.Invoke();
}
/// <summary>
/// Gets the count data for an organ layer.
/// </summary>
/// <param name="organ">The organ to look up count data for</param>
/// <param name="layer">The layer within the organ to look up count data for</param>
/// <param name="isRequired">Whether this layer requires at least one marking to be selected</param>
/// <param name="count">The maximum amount of markings that can be selected for this layer</param>
/// <param name="selected">The currently selected amount of markings</param>
public void GetMarkingCounts(ProtoId<OrganCategoryPrototype> organ, HumanoidVisualLayers layer, out bool isRequired, out int count, out int selected)
{
isRequired = false;
count = -1;
selected = 0;
if (!_organData.TryGetValue(organ, out var organData))
return;
if (!organData.Layers.Contains(layer))
return;
if (!_prototype.TryIndex(organData.Group, out var groupPrototype))
return;
if (!groupPrototype.Limits.TryGetValue(layer, out var limits))
return;
isRequired = limits.Required;
count = limits.Limit;
if (!_markings.TryGetValue(organ, out var organMarkings))
return;
if (!organMarkings.TryGetValue(layer, out var layerMarkings))
return;
selected = layerMarkings.Count;
}
/// <summary>
/// Reorders the specified marking ID to the index and position relative to its index
/// </summary>
/// <param name="organ">The organ to reorder the markings of</param>
/// <param name="layer">The layer to reorder the markings of</param>
/// <param name="markingId">The marking to reorder</param>
/// <param name="position">Whether the marking should be moved to before or after the given index</param>
/// <param name="positionIndex">The new position index of the marking</param>
public void ChangeMarkingOrder(ProtoId<OrganCategoryPrototype> organ,
HumanoidVisualLayers layer,
ProtoId<MarkingPrototype> markingId,
CandidatePosition position,
int positionIndex
)
{
if (!_markings.TryGetValue(organ, out var organMarkings))
return;
if (!organMarkings.TryGetValue(layer, out var layerMarkings))
return;
var currentIndex = layerMarkings.FindIndex(marking => marking.MarkingId == markingId);
var currentMarking = layerMarkings[currentIndex];
if (position == CandidatePosition.Before)
{
layerMarkings.RemoveAt(currentIndex);
var insertionIndex = currentIndex < positionIndex ? positionIndex - 1 : positionIndex;
layerMarkings.Insert(insertionIndex, currentMarking);
}
else if (position == CandidatePosition.After)
{
layerMarkings.RemoveAt(currentIndex);
var insertionIndex = currentIndex > positionIndex ? positionIndex + 1 : positionIndex;
layerMarkings.Insert(insertionIndex, currentMarking);
}
MarkingsChanged?.Invoke(organ, layer);
}
}
/// <summary>
/// Specifies whether an item in a list will be moved to before or after a corresponding index
/// </summary>
public enum CandidatePosition
{
Before,
After,
}
@@ -0,0 +1,3 @@
<Control xmlns="https://spacestation14.io">
<TabContainer Name="LayerTabs" />
</Control>
@@ -0,0 +1,104 @@
using System.Linq;
using Content.Corvax.Interfaces.Shared; // Corvax-Sponsors
using Content.Shared.Body;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Humanoid;
[GenerateTypedNameReferences]
public sealed partial class OrganMarkingPicker : Control
{
[Dependency] private readonly MarkingManager _marking = default!;
[Dependency] private readonly IEntityManager _entity = default!;
private ISharedSponsorsManager? _sponsorsManager; // Corvax-Sponsors
private readonly SpriteSystem _sprite;
private readonly MarkingsViewModel _markingsModel;
private readonly HashSet<HumanoidVisualLayers> _layers;
private readonly ProtoId<MarkingsGroupPrototype> _group;
private readonly ProtoId<OrganCategoryPrototype> _organ;
public OrganMarkingPicker(MarkingsViewModel markingsModel, ProtoId<OrganCategoryPrototype> organ, HashSet<HumanoidVisualLayers> layers, ProtoId<MarkingsGroupPrototype> group)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
IoCManager.Instance!.TryResolveType(out _sponsorsManager); // Corvax-Sponsors
_markingsModel = markingsModel;
_layers = layers;
_group = group;
_organ = organ;
_sprite = _entity.System<SpriteSystem>();
UpdateMarkings();
}
protected override void EnteredTree()
{
base.EnteredTree();
_markingsModel.OrganProfileDataChanged += OnOrganProfileDataChanged;
_markingsModel.EnforcementsChanged += UpdateMarkings;
}
protected override void ExitedTree()
{
base.ExitedTree();
_markingsModel.OrganProfileDataChanged -= OnOrganProfileDataChanged;
_markingsModel.EnforcementsChanged -= UpdateMarkings;
}
public bool Empty => LayerTabs.ChildCount == 0;
private void OnOrganProfileDataChanged(bool refresh)
{
if (refresh)
UpdateMarkings();
}
private void UpdateMarkings()
{
if (!_markingsModel.OrganProfileData.TryGetValue(_organ, out var organProfileData))
return;
LayerTabs.RemoveAllChildren();
var i = 0;
foreach (var layer in _layers)
{
var allMarkings =
_markingsModel.EnforceGroupAndSexRestrictions ? _marking.MarkingsByLayerAndGroupAndSex(layer, _group, organProfileData.Sex) : _marking.MarkingsByLayer(layer);
// Corvax-Sponsors-Start
/*if (_sponsorsManager != null)
{
var sponsorPrototypes = _sponsorsManager.GetClientPrototypes();
allMarkings = allMarkings
.Where(m => !m.Value.SponsorOnly || sponsorPrototypes.Contains(m.Key))
.ToDictionary(m => m.Key, m => m.Value);
}*/
// Corvax-Sponsors-End
if (allMarkings.Count == 0)
continue;
var control = new LayerMarkingPicker(_markingsModel, _organ, layer, allMarkings);
LayerTabs.AddChild(control);
if (Loc.TryGetString($"markings-layer-{layer}-{_group.Id}", out var layerTitle))
LayerTabs.SetTabTitle(i, layerTitle);
else
LayerTabs.SetTabTitle(i, Loc.GetString($"markings-layer-{layer}"));
i++;
}
LayerTabs.TabsVisible = i > 1;
}
}
@@ -1,25 +0,0 @@
<BoxContainer xmlns="https://spacestation14.io"
Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True">
<!-- "Slot" selection -->
<Label Name="CategoryName" />
<BoxContainer Name="SlotSelectorContainer" HorizontalExpand="True">
<OptionButton Name="SlotSelector" HorizontalExpand="True" StyleClasses="OpenBoth" />
<Button Name="AddButton" Text="{Loc 'marking-slot-add'}" StyleClasses="OpenBoth" />
<Button Name="RemoveButton" Text="{Loc 'marking-slot-remove'}" StyleClasses="OpenLeft" />
</BoxContainer>
<LineEdit Name="Search" PlaceHolder="{Loc 'markings-search'}" HorizontalExpand="True" />
<!-- Item list -->
<BoxContainer Name="MarkingSelectorContainer" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
<ScrollContainer MinHeight="500" VerticalExpand="True" HorizontalExpand="True">
<ItemList Name="MarkingList" VerticalExpand="True" />
</ScrollContainer>
<!-- Color sliders -->
<ScrollContainer MinHeight="300" HorizontalExpand="True"> <!-- Corvax-Wega-Hair-Extended -->
<BoxContainer Name="ColorSelectorContainer" HorizontalExpand="True" />
</ScrollContainer>
</BoxContainer>
</BoxContainer>

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