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CVar for explosive depressurization tile ripping.
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@@ -7,7 +7,7 @@ namespace Content.Server.Atmos.EntitySystems
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{
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public partial class AtmosphereSystem
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{
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private void ProcessCell(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile, int fireCount, bool spaceWind = true)
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private void ProcessCell(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile, int fireCount)
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{
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// Can't process a tile without air
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if (tile.Air == null)
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@@ -79,7 +79,7 @@ namespace Content.Server.Atmos.EntitySystems
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{
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var difference = Share(tile.Air!, enemyTile.Air!, adjacentTileLength);
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if (spaceWind)
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if (SpaceWind)
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{
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if (difference > 0)
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{
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