diff --git a/Content.Shared/Damage/Systems/DamageableSystem.Events.cs b/Content.Shared/Damage/Systems/DamageableSystem.Events.cs
index 3e985ba204..32c67fd0c2 100644
--- a/Content.Shared/Damage/Systems/DamageableSystem.Events.cs
+++ b/Content.Shared/Damage/Systems/DamageableSystem.Events.cs
@@ -219,11 +219,27 @@ public record struct BeforeDamageChangedEvent(DamageSpecifier Damage, EntityUid?
public sealed class DamageModifyEvent(DamageSpecifier damage, EntityUid? origin = null)
: EntityEventArgs, IInventoryRelayEvent
{
- // Whenever locational damage is a thing, this should just check only that bit of armour.
+ ///
+ ///
+ /// Whenever locational damage is a thing, this should just check only that bit of armor.
+ ///
public SlotFlags TargetSlots => ~SlotFlags.POCKET;
+ ///
+ /// Contains the original damage, prior to any modifers.
+ ///
public readonly DamageSpecifier OriginalDamage = damage;
+
+ ///
+ /// Contains the damage after modifiers have been applied.
+ /// This is the damage that will be inflicted.
+ ///
public DamageSpecifier Damage = damage;
+
+ ///
+ /// Contains the entity which caused the damage, if any was responsible.
+ ///
+ public readonly EntityUid? Origin = origin;
}
public sealed class DamageChangedEvent : EntityEventArgs