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Predict InjectorSystem (#39976)
* predict injectors * hide verbs if no options
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@@ -2,7 +2,6 @@ using Content.Client.Chemistry.UI;
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using Content.Client.Items;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Client.Chemistry.EntitySystems;
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@@ -11,6 +10,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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public override void Initialize()
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{
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base.Initialize();
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Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainers));
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Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainer));
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}
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}
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