Predict InjectorSystem (#39976)

* predict injectors

* hide verbs if no options
This commit is contained in:
slarticodefast
2025-09-01 17:24:37 +02:00
committed by GitHub
parent feb0fac20f
commit 86e77f05ce
11 changed files with 512 additions and 503 deletions

View File

@@ -2,7 +2,6 @@ using Content.Client.Chemistry.UI;
using Content.Client.Items;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Client.Chemistry.EntitySystems;
@@ -11,6 +10,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
public override void Initialize()
{
base.Initialize();
Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainers));
Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainer));
}
}