This commit is contained in:
Zekins3366
2026-06-02 01:41:45 +03:00
parent 63070f17e8
commit 864ab2ea6b
442 changed files with 1155 additions and 1115 deletions
@@ -5,7 +5,7 @@ using static Robust.Client.UserInterface.Controls.BaseButton; // Corvax-Wega-Rec
namespace Content.Client.StationRecords;
public sealed class GeneralStationRecordConsoleBoundUserInterface : BoundUserInterface
public sealed partial class GeneralStationRecordConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private GeneralStationRecordConsoleWindow? _window = default!;
@@ -14,8 +14,8 @@ public sealed class GeneralStationRecordConsoleBoundUserInterface : BoundUserInt
{
}
[Dependency] private readonly IEntityManager _entityManager = default!; // Corvax-Wega-Record
[Dependency] private readonly ISharedPlayerManager _playerManager = default!; // Corvax-Wega-Record
[Dependency] private IEntityManager _entityManager = default!; // Corvax-Wega-Record
[Dependency] private ISharedPlayerManager _playerManager = default!; // Corvax-Wega-Record
protected override void Open()
{
@@ -16,8 +16,8 @@ namespace Content.Client.UserInterface.Systems.Ghost;
public sealed partial class GhostUIController : UIController, IOnSystemChanged<GhostSystem>, IOnSystemChanged<GhostRespawnSystem> // Corvax-Wega-GhostRespawn
{
[Dependency] private IEntityNetworkManager _net = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!; // Corvax-Wega-GhostRespawn
[Dependency] private readonly IConsoleHost _consoleHost = default!; // Corvax-Wega-GhostRespawn
[Dependency] private IConfigurationManager _cfg = default!; // Corvax-Wega-GhostRespawn
[Dependency] private IConsoleHost _consoleHost = default!; // Corvax-Wega-GhostRespawn
[UISystemDependency] private readonly GhostSystem? _system = default;
[UISystemDependency] private readonly GhostRespawnSystem? _respawn = default; // Corvax-Wega-GhostRespawn
@@ -10,7 +10,7 @@ namespace Content.Client.UserInterface.Systems.Ghost.Widgets;
[GenerateTypedNameReferences]
public sealed partial class GhostGui : UIWidget
{
[Dependency] private readonly IGameTiming _gameTiming = default!; // Corvax-Wega-GhostRespawn
[Dependency] private IGameTiming _gameTiming = default!; // Corvax-Wega-GhostRespawn
private TimeSpan? _timeOfDeath; // Corvax-Wega-GhostRespawn
private float _minTimeToRespawn; // Corvax-Wega-GhostRespawn
@@ -14,7 +14,7 @@ using Robust.Shared.Timing;
namespace Content.Client.Achievements;
public sealed class AchievementsSystem : SharedAchievementsSystem
public sealed partial class AchievementsSystem : SharedAchievementsSystem
{
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IUserInterfaceManager _ui = default!;
@@ -2,7 +2,7 @@ using Content.Shared._Wega.Android;
namespace Content.Client._Wega.Android;
public sealed class AndroidFrameSystem : SharedAndroidFrameSystem
public sealed partial class AndroidFrameSystem : SharedAndroidFrameSystem
{
}
@@ -5,7 +5,7 @@ using Content.Shared.PowerCell;
namespace Content.Client.Android;
public sealed class AndroidSystem : SharedAndroidSystem
public sealed partial class AndroidSystem : SharedAndroidSystem
{
[Dependency] private PowerCellSystem _powerCell = default!;
[Dependency] private BatterySystem _battery = default!;
@@ -9,7 +9,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client._Wega.Android.Ui;
[UsedImplicitly]
public sealed class AndroidConstructBoundUserInterface : BoundUserInterface
public sealed partial class AndroidConstructBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private AndroidConstructMenu? _menu;
+1 -1
View File
@@ -17,7 +17,7 @@ namespace Content.Client.Speech.Synthesis.System;
/// <summary>
/// Система отвечающая за прогрышь звука для каждого калиента
/// </summary>
public sealed class BarkSystem : EntitySystem
public sealed partial class BarkSystem : EntitySystem
{
[Dependency] private AudioSystem _audio = default!;
[Dependency] private IConfigurationManager _cfg = default!;
@@ -9,7 +9,7 @@ using Robust.Shared.Random;
namespace Content.Client.Blood.Cult
{
public sealed class BloodCultSystem : SharedBloodCultSystem
public sealed partial class BloodCultSystem : SharedBloodCultSystem
{
[Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private IPrototypeManager _prototype = default!;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui;
[UsedImplicitly]
public sealed class BloodConstructBoundUserInterface : BoundUserInterface
public sealed partial class BloodConstructBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private BloodConstructMenu? _menu;
@@ -5,7 +5,7 @@ using JetBrains.Annotations;
namespace Content.Client._Wega.BloodCult.Ui;
[UsedImplicitly]
public sealed class BloodMagicEui : BaseEui
public sealed partial class BloodMagicEui : BaseEui
{
private readonly BloodMagicMenu _menu;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui;
public sealed class BloodRitesBoundUserInterface : BoundUserInterface
public sealed partial class BloodRitesBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private BloodRitesMenu? _menu;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui;
[UsedImplicitly]
public sealed class BloodStructureBoundUserInterface : BoundUserInterface
public sealed partial class BloodStructureBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private BloodStructureMenu? _menu;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui;
public sealed class EmpoweringRuneBoundUserInterface : BoundUserInterface
public sealed partial class EmpoweringRuneBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private EmpoweringRuneMenu? _menu;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui;
[UsedImplicitly]
public sealed class RunesMenuBoundUserInterface : BoundUserInterface
public sealed partial class RunesMenuBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private RunesMenu? _menu;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui;
public sealed class SummoningRuneBoundUserInterface : BoundUserInterface
public sealed partial class SummoningRuneBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private SummoningRuneMenu? _menu;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Botany;
[UsedImplicitly]
public sealed class PlantAnalyzerBoundUserInterface : BoundUserInterface
public sealed partial class PlantAnalyzerBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private PlantAnalyzerWindow? _window;
@@ -2,6 +2,6 @@ using Content.Shared.Botany.Systems;
namespace Content.Client.Botany.Systems;
public sealed class PlantAnalyzerSystem : SharedPlantAnalyzerSystem
public sealed partial class PlantAnalyzerSystem : SharedPlantAnalyzerSystem
{
}
@@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.Card.Tarot;
public sealed class CardTarotSystem : EntitySystem
public sealed partial class CardTarotSystem : EntitySystem
{
[Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!;
@@ -11,7 +11,7 @@ using System.Numerics;
namespace Content.Client.Crayon;
public sealed class CrayonPreviewOverlay : Overlay
public sealed partial class CrayonPreviewOverlay : Overlay
{
[Dependency] private IInputManager _input = default!;
[Dependency] private IPlayerManager _player = default!;
@@ -5,7 +5,7 @@ using Content.Shared.Eui;
namespace Content.Client._Wega.DetailExaminable;
public sealed class DetailExaminableEui : BaseEui
public sealed partial class DetailExaminableEui : BaseEui
{
[Dependency] private IEntityManager _entManager = default!;
@@ -8,7 +8,7 @@ using Robust.Shared.Utility;
namespace Content.Client.DirtVisuals;
public sealed class DirtVisualsSystem : EntitySystem
public sealed partial class DirtVisualsSystem : EntitySystem
{
[Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!;
+1 -1
View File
@@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.Shower
{
public sealed class ShowerSystem : EntitySystem
public sealed partial class ShowerSystem : EntitySystem
{
[Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!;
@@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.WashingMachine
{
public sealed class WashingMachineSystem : EntitySystem
public sealed partial class WashingMachineSystem : EntitySystem
{
[Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!;
@@ -7,7 +7,7 @@ namespace Content.Client.Disease
/// Controls client-side visuals for the
/// disease machines.
/// </summary>
public sealed class DiseaseMachineSystem : VisualizerSystem<DiseaseMachineVisualsComponent>
public sealed partial class DiseaseMachineSystem : VisualizerSystem<DiseaseMachineVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, DiseaseMachineVisualsComponent component, ref AppearanceChangeEvent args)
{
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.GPS.UI;
[UsedImplicitly]
public sealed class GpsBoundUserInterface : BoundUserInterface
public sealed partial class GpsBoundUserInterface : BoundUserInterface
{
private GpsWindow? _window;
@@ -12,7 +12,7 @@ using Robust.Shared.Timing;
namespace Content.Client._Wega.GPS.UI;
public sealed class GpsNavMapControl : Control
public sealed partial class GpsNavMapControl : Control
{
[Dependency] private IResourceCache _resourceCache = default!;
[Dependency] private IEntityManager _entityManager = default!;
@@ -252,7 +252,7 @@ public sealed partial class GpsWindow : BaseWindow
}
}
public sealed class GpsDeviceControl : PanelContainer
public sealed partial class GpsDeviceControl : PanelContainer
{
public GpsDeviceControl(GpsDeviceInfo device)
{
@@ -335,7 +335,7 @@ public sealed class GpsDeviceControl : PanelContainer
}
}
public sealed class NavBeaconControl : PanelContainer
public sealed partial class NavBeaconControl : PanelContainer
{
public NavBeaconControl(NavBeaconInfo beacon)
{
@@ -7,7 +7,7 @@ using Robust.Shared.Timing;
namespace Content.Client.Genetics.System;
public sealed class DizzyOverlay : Overlay
public sealed partial class DizzyOverlay : Overlay
{
[Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!;
@@ -5,7 +5,7 @@ using Robust.Shared.Player;
namespace Content.Client.Genetics.System;
public sealed class DizzySystem : EntitySystem
public sealed partial class DizzySystem : EntitySystem
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!;
@@ -7,7 +7,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Genetics.Ui;
[UsedImplicitly]
public sealed class DnaModifierBoundUserInterface : BoundUserInterface
public sealed partial class DnaModifierBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private DnaModifierWindow? _window;
@@ -6,7 +6,7 @@ using Robust.Shared.Timing;
namespace Content.Client._Wega.Genetics.Ui;
public sealed class MindCommunicationUIController : UIController
public sealed partial class MindCommunicationUIController : UIController
{
[Dependency] private IUserInterfaceManager _uiManager = default!;
[Dependency] private IEntityManager _entityManager = default!;
@@ -2,7 +2,7 @@ using Content.Shared.Wega.Ghost.Respawn;
namespace Content.Client.Wega.Ghost.Respawn;
public sealed class GhostRespawnSystem : EntitySystem
public sealed partial class GhostRespawnSystem : EntitySystem
{
public TimeSpan? GhostRespawnTime { get; private set; }
public event Action? GhostRespawn;
@@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.Humanoid;
public sealed class HumanoidHeightSystem : EntitySystem
public sealed partial class HumanoidHeightSystem : EntitySystem
{
[Dependency] private SpriteSystem _sprite = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Player;
namespace Content.Client._Wega.Item.Selector.UI;
[UsedImplicitly]
public sealed class ItemSelectorBoundUserInterface : BoundUserInterface
public sealed partial class ItemSelectorBoundUserInterface : BoundUserInterface
{
[Dependency] private ISharedPlayerManager _playerManager = default!;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Item.Selector.UI;
[UsedImplicitly]
public sealed class ObjectSelectorBoundUserInterface : BoundUserInterface
public sealed partial class ObjectSelectorBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private ObjectSelectorWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Lavaland;
public sealed class LavalandConsoleBoundUserInterface : BoundUserInterface
public sealed partial class LavalandConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private LavalandConsoleWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Lavaland;
public sealed class LavalandPenalServitudeConsoleBoundUserInterface : BoundUserInterface
public sealed partial class LavalandPenalServitudeConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private LavalandPenalServitudeConsoleWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Lavaland;
public sealed class UtilityVendorBoundUserInterface : BoundUserInterface
public sealed partial class UtilityVendorBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private UtilityVendorMenu? _window;
@@ -1,7 +1,7 @@
using Content.Shared.Injector.Fabticator;
using Robust.Client.GameObjects;
public sealed class InjectorFabticatorSystem : EntitySystem
public sealed partial class InjectorFabticatorSystem : EntitySystem
{
[Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!;
@@ -4,7 +4,7 @@ using JetBrains.Annotations;
namespace Content.Client._Wega.Medical.Ui;
[UsedImplicitly]
public sealed class InjectorFabticatorBoundUserInterface : BoundUserInterface
public sealed partial class InjectorFabticatorBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private InjectorFabticatorWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Mining;
public sealed class MiningConsoleBoundInterface : BoundUserInterface
public sealed partial class MiningConsoleBoundInterface : BoundUserInterface
{
[ViewVariables]
private MiningConsoleWindow? _window;
@@ -3,7 +3,7 @@ using Content.Shared.Mining.Components;
namespace Content.Client.Mining.Visualizers
{
public sealed class MiningServerVisualizerSystem : VisualizerSystem<MiningServerVisualsComponent>
public sealed partial class MiningServerVisualizerSystem : VisualizerSystem<MiningServerVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, MiningServerVisualsComponent component, ref AppearanceChangeEvent args)
{
@@ -7,7 +7,7 @@ namespace Content.Client.Modular.Suit;
/// Handles the sprite state changes while
/// constructing mech assemblies.
/// </summary>
public sealed class ModularSuitAssemblyVisualizerSystem : VisualizerSystem<ModularSuitAssemblyVisualsComponent>
public sealed partial class ModularSuitAssemblyVisualizerSystem : VisualizerSystem<ModularSuitAssemblyVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, ModularSuitAssemblyVisualsComponent component,
ref AppearanceChangeEvent args)
@@ -5,7 +5,7 @@ namespace Content.Client.Modular.Suit;
/// <summary>
/// idk.
/// </summary>
public sealed class ModularSuitHiddenClothingSystem : SharedModularSuitHiddenClothingSystem
public sealed partial class ModularSuitHiddenClothingSystem : SharedModularSuitHiddenClothingSystem
{
}
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.ModularSuit.Ui;
public sealed class LightModuleBoundUserInterface : BoundUserInterface
public sealed partial class LightModuleBoundUserInterface : BoundUserInterface
{
private LightModuleWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.ModularSuit.Ui;
public sealed class ModularSuitBoundUserInterface : BoundUserInterface
public sealed partial class ModularSuitBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private ModularSuitWindow? _window;
@@ -238,7 +238,7 @@ public sealed partial class ModularSuitWindow : BaseWindow
protected override DragMode GetDragModeFor(Vector2 relativeMousePos) => DragMode.Move;
}
public sealed class ModuleControl : PanelContainer
public sealed partial class ModuleControl : PanelContainer
{
private readonly CheckBox? _toggleButton;
public event Action<bool>? OnToggle;
@@ -334,7 +334,7 @@ public sealed class ModuleControl : PanelContainer
}
}
public sealed class PartControl : PanelContainer
public sealed partial class PartControl : PanelContainer
{
public PartControl(SuitPartEntry part, IEntityManager entMan)
{
@@ -7,7 +7,7 @@ using Robust.Shared.Timing;
namespace Content.Client.NullRod;
public sealed class NullDamageOverlay : Overlay
public sealed partial class NullDamageOverlay : Overlay
{
[Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!;
@@ -5,7 +5,7 @@ using Robust.Shared.Player;
namespace Content.Client.NullRod;
public sealed class NullDamageSystem : EntitySystem
public sealed partial class NullDamageSystem : EntitySystem
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!;
@@ -7,7 +7,7 @@ using Robust.Shared.Enums;
namespace Content.Client.Offer;
public sealed class OfferItemIndicatorsOverlay : Overlay
public sealed partial class OfferItemIndicatorsOverlay : Overlay
{
[Dependency] private IInputManager _inputManager = default!;
[Dependency] private IPlayerManager _player = default!;
@@ -5,7 +5,7 @@ using Robust.Shared.Player;
namespace Content.Client.Offer;
public sealed class OfferItemSystem : SharedOfferItemSystem
public sealed partial class OfferItemSystem : SharedOfferItemSystem
{
[Dependency] private IOverlayManager _overlay = default!;
[Dependency] private IPlayerManager _player = default!;
@@ -4,14 +4,14 @@ using Robust.Client.GameObjects;
namespace Content.Client.Overlays;
public abstract class ToggleableEquipmentHudSystem<T> : EquipmentHudSystem<T>
where T : ToggleableHudComponent
public abstract partial class ToggleableEquipmentHudSystem<T> : EquipmentHudSystem<T>
where T : ToggleableHudComponent
{
public override void Initialize()
{
base.Initialize();
}
protected override void OnRefreshComponentHud(Entity<T> ent, ref RefreshEquipmentHudEvent<T> args)
{
if (!ent.Comp.Enabled)
@@ -19,4 +19,4 @@ public abstract class ToggleableEquipmentHudSystem<T> : EquipmentHudSystem<T>
base.OnRefreshComponentHud(ent, ref args);
}
}
}
@@ -6,7 +6,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Shaders.Systems;
public sealed class ColourblindnessOverlay : Overlay
public sealed partial class ColourblindnessOverlay : Overlay
{
[Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Player;
namespace Content.Client.Shaders.System;
public sealed class ColourblindnessSystem : EntitySystem
public sealed partial class ColourblindnessSystem : EntitySystem
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!;
@@ -12,7 +12,7 @@ using Content.Shared.Mobs;
namespace Content.Client._Wega.Overlays;
public sealed class ListenUpOverlay : Overlay
public sealed partial class ListenUpOverlay : Overlay
{
[Dependency] private IEntityManager _entity = default!;
[Dependency] private IPlayerManager _players = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Player;
namespace Content.Client._Wega.Overlays;
public sealed class ListenUpSystem : SharedListenUpSkillSystem
public sealed partial class ListenUpSystem : SharedListenUpSkillSystem
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Shaders.Systems;
public sealed class NaturalNightVisionOverlay : Overlay
public sealed partial class NaturalNightVisionOverlay : Overlay
{
[Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!;
@@ -7,7 +7,7 @@ using Robust.Shared.Player;
namespace Content.Client.Shaders.Systems;
public sealed class NaturalNightVisionSystem : EntitySystem
public sealed partial class NaturalNightVisionSystem : EntitySystem
{
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IOverlayManager _overlayManager = default!;
@@ -8,7 +8,7 @@ using Robust.Shared.Timing;
namespace Content.Client.Shaders.Systems;
public sealed class NightVisionOverlay : Overlay
public sealed partial class NightVisionOverlay : Overlay
{
[Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.GameStates;
namespace Content.Client.Shaders.Systems;
public sealed class NightVisionSystem : ToggleableEquipmentHudSystem<NightVisionComponent>
public sealed partial class NightVisionSystem : ToggleableEquipmentHudSystem<NightVisionComponent>
{
[Dependency] private IOverlayManager _overlayMan = default!;
[Dependency] private ILightManager _lightManager = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Shaders.Systems;
public sealed class NoirVisionOverlay : Overlay
public sealed partial class NoirVisionOverlay : Overlay
{
[Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!;
@@ -7,7 +7,7 @@ using Robust.Shared.Player;
namespace Content.Client.Shaders.System;
public sealed class NoirVisionSystem : EntitySystem
public sealed partial class NoirVisionSystem : EntitySystem
{
[Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!;
@@ -6,7 +6,7 @@ using Robust.Client.UserInterface.Controls;
namespace Content.Client._Wega.Stylesheets;
public sealed class SecApartmentStyles
public sealed partial class SecApartmentStyles
{
private readonly IResourceCache _resCache;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Surgery.Ui
{
[UsedImplicitly]
public sealed class BodyScannerBoundUserInterface : BoundUserInterface
public sealed partial class BodyScannerBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private BodyScannerWindow? _window;
@@ -7,7 +7,7 @@ using Robust.Shared.Player;
namespace Content.Client._Wega.Surgery.Ui;
[UsedImplicitly]
public sealed class SurgeryBoundUserInterface : BoundUserInterface
public sealed partial class SurgeryBoundUserInterface : BoundUserInterface
{
[Dependency] private ISharedPlayerManager _playerManager = default!;
@@ -5,7 +5,7 @@ namespace Content.Client.TapeRecorder;
/// <summary>
/// Required for client side prediction stuff
/// </summary>
public sealed class TapeRecorderSystem : SharedTapeRecorderSystem
public sealed partial class TapeRecorderSystem : SharedTapeRecorderSystem
{
private TimeSpan _lastTickTime = TimeSpan.Zero;
@@ -4,7 +4,7 @@ using Robust.Shared.Timing;
namespace Content.Client.TapeRecorder.Ui;
public sealed class TapeRecorderBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
public sealed partial class TapeRecorderBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[Dependency] private IEntityManager _entMan = default!;
@@ -6,7 +6,7 @@ using JetBrains.Annotations;
namespace Content.Client._Wega.Vampire.Ui;
[UsedImplicitly]
public sealed class DissectSelectionEui : BaseEui
public sealed partial class DissectSelectionEui : BaseEui
{
private DissectSelectionMenu _menu;
@@ -6,7 +6,7 @@ using JetBrains.Annotations;
namespace Content.Client._Wega.Vampire.Ui;
[UsedImplicitly]
public sealed class TrophiesMenuEui : BaseEui
public sealed partial class TrophiesMenuEui : BaseEui
{
private TrophiesMenu _menu;
@@ -5,7 +5,7 @@ using JetBrains.Annotations;
namespace Content.Client._Wega.Vampire.Ui;
[UsedImplicitly]
public sealed class VampireClassSelectionEui : BaseEui
public sealed partial class VampireClassSelectionEui : BaseEui
{
private readonly VampireClassSelectionMenu _menu;
@@ -12,9 +12,9 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Vampire;
public sealed class VampireSystem : SharedVampireSystem
public sealed partial class VampireSystem : SharedVampireSystem
{
[Dependency] private GhostSystem? _ghost = default;
[Dependency] private GhostSystem _ghost = default!;
[Dependency] private IClientAdminManager _admin = default!;
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IPrototypeManager _prototype = default!;
@@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.Vehicle;
public sealed class VehicleSystem : SharedVehicleSystem
public sealed partial class VehicleSystem : SharedVehicleSystem
{
[Dependency] private SpriteSystem _sprite = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client._Wega.VeilCult.UI;
[UsedImplicitly]
public sealed class EnchantBoundUserInterface : BoundUserInterface
public sealed partial class EnchantBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private EnchantWindow? _window;
@@ -6,7 +6,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.VeilCult.UI;
[UsedImplicitly]
public sealed class TeleportEnchantBoundUserInterface : BoundUserInterface
public sealed partial class TeleportEnchantBoundUserInterface : BoundUserInterface
{
// Copy of TeleportLocationsUI for Teleportation enchantment
[ViewVariables]
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.VeilCult.UI;
public sealed class VeilAltarBoundUserInterface : BoundUserInterface
public sealed partial class VeilAltarBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private VeilAltarMenu? _menu;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.VeilCult.UI;
public sealed class VeilBeaconBoundUserInterface : BoundUserInterface
public sealed partial class VeilBeaconBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private VeilBeaconWindow? _window;
@@ -7,7 +7,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Veil.Cult
{
public sealed class VeilCultSystem : SharedVeilCultSystem
public sealed partial class VeilCultSystem : SharedVeilCultSystem
{
[Dependency] private IPrototypeManager _prototype = default!;
[Dependency] private SpriteSystem _sprite = default!;
@@ -5,7 +5,7 @@ using Robust.Shared.Timing;
namespace Content.Client.VentCraw;
public sealed class VentCrawVisionSystem : EntitySystem
public sealed partial class VentCrawVisionSystem : EntitySystem
{
[Dependency] private IGameTiming _timing = default!;
[Dependency] private IPlayerManager _player = default!;
+1 -1
View File
@@ -4,7 +4,7 @@ using Robust.Shared.Timing;
namespace Content.Client.Visuals;
public sealed class FadeSystem : EntitySystem
public sealed partial class FadeSystem : EntitySystem
{
[Dependency] private IGameTiming _gameTiming = default!;
[Dependency] private SpriteSystem _sprite = default!;
@@ -12,7 +12,7 @@ namespace Content.Client.Visuals;
/// A visual system is necessary to optimize the process of creating and displaying a visual, without creating a of different visual systems.
/// Only for integration via code.
/// </summary>
public sealed class VisualStateSystem : VisualizerSystem<VisualStateComponent>
public sealed partial class VisualStateSystem : VisualizerSystem<VisualStateComponent>
{
[Dependency] private SharedItemSystem _item = default!;
@@ -8,7 +8,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client._Wega.Voucher;
[UsedImplicitly]
public sealed class VoucherBoundUserInterface : BoundUserInterface
public sealed partial class VoucherBoundUserInterface : BoundUserInterface
{
[Dependency] private IEntityManager _entMan = default!;
[Dependency] private ISharedPlayerManager _playerManager = default!;
@@ -2,4 +2,4 @@
namespace Content.Client._Wega.Xenobiology;
public sealed class CellSystem : SharedCellSystem;
public sealed partial class CellSystem : SharedCellSystem;
@@ -5,7 +5,7 @@ using Robust.Client.GameObjects;
namespace Content.Client._Wega.Xenobiology;
public sealed class CellVisualsSystem : SharedCellVisualsSystem
public sealed partial class CellVisualsSystem : SharedCellVisualsSystem
{
[Dependency] private SpriteSystem _sprite = default!;
@@ -6,7 +6,7 @@ using Robust.Client.GameObjects;
namespace Content.Client._Wega.Xenobiology;
public sealed class SlimeVisualSystem : SharedSlimeVisualSystem
public sealed partial class SlimeVisualSystem : SharedSlimeVisualSystem
{
[Dependency] private SharedAppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Xenobiology.UI;
[UsedImplicitly]
public sealed class CellSequencerBoundUserInterface : BoundUserInterface
public sealed partial class CellSequencerBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private CellSequencerWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Xenobiology.UI;
public sealed class CellularFusionBoundUserInterface : BoundUserInterface
public sealed partial class CellularFusionBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private CellularFusionWindow? _window;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Xenobiology.UI;
[UsedImplicitly]
public sealed class SlimeAnalyzerBoundUserInterface : BoundUserInterface
public sealed partial class SlimeAnalyzerBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private SlimeAnalyzerWindow? _window;
+6 -6
View File
@@ -41,12 +41,12 @@ public sealed partial class DragonSystem : EntitySystem
[Dependency] private GibbingSystem _gibbing = default!;
[Dependency] private SmokeSystem _smoke = default!;
// Corvax-Wega-DragonPushSkill-start
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedStunSystem _stun = default!;
[Dependency] private IRobustRandom _random = default!;
[Dependency] private TileSystem _tile = default!;
[Dependency] private IEntityManager _entityManager = default!;
[Dependency] private EntityLookupSystem _entityLookup = default!;
[Dependency] private SharedPhysicsSystem _physics = default!;
[Dependency] private SharedStunSystem _stun = default!;
// Corvax-Wega-DragonPushSkill-end
[Dependency] private EntityQuery<CarpRiftsConditionComponent> _carpRiftsConditionQuery = default!;
@@ -28,7 +28,7 @@ namespace Content.Server.Explosion.EntitySystems;
public sealed partial class ExplosionSystem
{
[Dependency] private readonly SurgerySystem _surgery = default!; // Corvax-Wega-Surgery
[Dependency] private SurgerySystem _surgery = default!; // Corvax-Wega-Surgery
/// <summary>
/// Used to limit explosion processing time. See <see cref="MaxProcessingTime"/>.
@@ -8,6 +8,7 @@ using Content.Shared.Inventory; // Corvax-Wega-Record
using Content.Shared.PDA; // Corvax-Wega-Record
using Content.Shared.StationRecords;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing; // Corvax-Wega-Record
namespace Content.Server.StationRecords.Systems;
@@ -17,6 +18,7 @@ public sealed partial class GeneralStationRecordConsoleSystem : EntitySystem
[Dependency] private UserInterfaceSystem _ui = default!;
[Dependency] private StationSystem _station = default!;
[Dependency] private StationRecordsSystem _stationRecords = default!;
[Dependency] private SharedAudioSystem _audio = default!; // Corvax-Wega-Record
[Dependency] private StationJobsSystem _stationJobsSystem = default!; // Corvax-Wega-Record
[Dependency] private PopupSystem _popup = default!; // Corvax-Wega-Record
[Dependency] private InventorySystem _inventory = default!; // Corvax-Wega-Record
@@ -12,7 +12,7 @@ namespace Content.Server.Administration.Commands;
/// What are you looking at here?
[AdminCommand(AdminFlags.Permissions)]
public sealed class AchievementsGrantCommand : IConsoleCommand
public sealed partial class AchievementsGrantCommand : IConsoleCommand
{
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!;
@@ -100,7 +100,7 @@ public sealed class AchievementsGrantCommand : IConsoleCommand
}
[AdminCommand(AdminFlags.Permissions)]
public sealed class AchievementsRevokeCommand : IConsoleCommand
public sealed partial class AchievementsRevokeCommand : IConsoleCommand
{
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!;
@@ -193,7 +193,7 @@ public sealed class AchievementsRevokeCommand : IConsoleCommand
}
[AdminCommand(AdminFlags.Permissions)]
public sealed class AchievementsGrantAllCommand : IConsoleCommand
public sealed partial class AchievementsGrantAllCommand : IConsoleCommand
{
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!;
@@ -248,7 +248,7 @@ public sealed class AchievementsGrantAllCommand : IConsoleCommand
}
[AdminCommand(AdminFlags.Permissions)]
public sealed class AchievementsClearCommand : IConsoleCommand
public sealed partial class AchievementsClearCommand : IConsoleCommand
{
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IServerDbManager _db = default!;
@@ -293,7 +293,7 @@ public sealed class AchievementsClearCommand : IConsoleCommand
}
[AdminCommand(AdminFlags.Admin)]
public sealed class AchievementsListCommand : IConsoleCommand
public sealed partial class AchievementsListCommand : IConsoleCommand
{
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!;
@@ -8,7 +8,7 @@ using Content.Server.Database;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Permissions)]
public sealed class TimePackCommand : IConsoleCommand
public sealed partial class TimePackCommand : IConsoleCommand
{
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IServerDbManager _db = default!;
@@ -13,7 +13,7 @@ using Robust.Shared.Timing;
namespace Content.Server._Wega.Aliens.Facehugger;
public sealed class FacehuggerSystem : EntitySystem
public sealed partial class FacehuggerSystem : EntitySystem
{
[Dependency] private EntityLookupSystem _lookup = default!;
[Dependency] private InventorySystem _inventory = default!;
@@ -4,7 +4,7 @@ using Content.Server.CoreTempChange.Components;
namespace Content.Server.CoreTempChange.Effects;
public sealed class CoreTempChangeSystem : EntitySystem
public sealed partial class CoreTempChangeSystem : EntitySystem
{
[Dependency] private AtmosphereSystem _atmosphere = default!;
[Dependency] private TransformSystem _xform = default!;
+1 -1
View File
@@ -12,7 +12,7 @@ namespace Content.Server.Speech.Synthesis.System;
/// <summary>
/// Обрабатывает барки для сущностей.
/// </summary>
public sealed class BarkSystem : EntitySystem
public sealed partial class BarkSystem : EntitySystem
{
[Dependency] private AudioSystem _audio = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!;
@@ -100,7 +100,7 @@ public sealed partial class BloodCultSystem
SubscribeLocalEvent<BloodCultistComponent, BloodCultBloodRitesActionEvent>(OnBloodRites);
SubscribeLocalEvent<BloodSpellComponent, UseInHandEvent>(BloodRites);
SubscribeLocalEvent<BloodSpellComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<BloodSpellComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<BloodSpellComponent, BloodRitesSelectRitesMessage>(BloodRitesSelect);
SubscribeLocalEvent<BloodCultistComponent, BloodCultBloodOrbActionEvent>(OnBloodOrb);
SubscribeLocalEvent<BloodOrbComponent, UseInHandEvent>(OnBloodOrbAbsorbed);
@@ -386,7 +386,7 @@ public sealed partial class BloodCultSystem
}
}
private void OnExamine(EntityUid uid, BloodSpellComponent spell, ExaminedEvent args)
private void OnExamine(EntityUid uid, BloodSpellComponent spell, ExaminedEvent args)
{
if (spell.SpellType != BloodCultSpell.BloodRites)
return;
@@ -959,7 +959,7 @@ public sealed partial class BloodCultSystem
var absorbedBlood = 0;
foreach (var containedEntity in container.ContainedEntities.ToList())
{
if (!_solution.TryGetSolution(containedEntity, null, out var solutionComp, out var solutionData))
if (!_solution.TryGetSolution(containedEntity, "solution", out var solutionComp, out var solutionData))
continue;
var bloodReagents = solutionData.Contents
@@ -975,7 +975,7 @@ public sealed partial class BloodCultSystem
if (bloodReagents.Count > 0)
Spawn("BloodCultFloorGlowEffect", Transform(puddle).Coordinates);
if (_solution.TryGetSolution(containedEntity, null, out _, out var updatedSolution) && updatedSolution.Contents.Count == 0)
if (_solution.TryGetSolution(containedEntity, "solution", out _, out var updatedSolution) && updatedSolution.Contents.Count == 0)
QueueDel(puddle);
}
@@ -1030,24 +1030,24 @@ public sealed partial class BloodCultSystem
}
}
private bool TrySpawnSpellInHand(EntityUid uid, EntProtoId proto)
{
if (!TryComp<HandsComponent>(uid, out var hands))
return false;
private bool TrySpawnSpellInHand(EntityUid uid, EntProtoId proto)
{
if (!TryComp<HandsComponent>(uid, out var hands))
return false;
var spell = Spawn(proto, Transform(uid).Coordinates);
var activeHand = _hands.GetActiveHand((uid, hands));
var spell = Spawn(proto, Transform(uid).Coordinates);
var activeHand = _hands.GetActiveHand((uid, hands));
if (_hands.TryPickupAnyHand(uid, spell))
return true;
if (_hands.TryPickupAnyHand(uid, spell))
return true;
else if (activeHand != null && _hands.TryForcePickup((uid, hands), spell, activeHand))
return true;
else
{
QueueDel(spell);
return false;
}
else if (activeHand != null && _hands.TryForcePickup((uid, hands), spell, activeHand))
return true;
else
QueueDel(spell);
return false;
}
}
#endregion
}
@@ -7,7 +7,7 @@ namespace Content.Server.Blood.Cult.UI;
/// <summary>
/// Logic for the blood magic window
/// </summary>
public sealed class BloodMagicEui(EntityUid cultist, BloodCultSystem bloodCult) : BaseEui
public sealed partial class BloodMagicEui(EntityUid cultist, BloodCultSystem bloodCult) : BaseEui
{
public override EuiStateBase GetNewState()
=> new BloodMagicState();
@@ -20,7 +20,7 @@ using Content.Shared.PowerCell;
namespace Content.Server.Botany.Systems;
public sealed class PlantAnalyzerSystem : SharedPlantAnalyzerSystem
public sealed partial class PlantAnalyzerSystem : SharedPlantAnalyzerSystem
{
[Dependency] private BotanySystem _botany = default!;
[Dependency] private UserInterfaceSystem _uiSystem = default!;
@@ -68,7 +68,7 @@ using Robust.Shared.Timing;
namespace Content.Server.Card.Tarot;
public sealed class CardTarotSystem : EntitySystem
public sealed partial class CardTarotSystem : EntitySystem
{
[Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private BloodstreamSystem _blood = default!;

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