This commit is contained in:
Zekins3366
2026-06-02 01:41:45 +03:00
parent 63070f17e8
commit 864ab2ea6b
442 changed files with 1155 additions and 1115 deletions
@@ -5,7 +5,7 @@ using static Robust.Client.UserInterface.Controls.BaseButton; // Corvax-Wega-Rec
namespace Content.Client.StationRecords; namespace Content.Client.StationRecords;
public sealed class GeneralStationRecordConsoleBoundUserInterface : BoundUserInterface public sealed partial class GeneralStationRecordConsoleBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private GeneralStationRecordConsoleWindow? _window = default!; private GeneralStationRecordConsoleWindow? _window = default!;
@@ -14,8 +14,8 @@ public sealed class GeneralStationRecordConsoleBoundUserInterface : BoundUserInt
{ {
} }
[Dependency] private readonly IEntityManager _entityManager = default!; // Corvax-Wega-Record [Dependency] private IEntityManager _entityManager = default!; // Corvax-Wega-Record
[Dependency] private readonly ISharedPlayerManager _playerManager = default!; // Corvax-Wega-Record [Dependency] private ISharedPlayerManager _playerManager = default!; // Corvax-Wega-Record
protected override void Open() protected override void Open()
{ {
@@ -16,8 +16,8 @@ namespace Content.Client.UserInterface.Systems.Ghost;
public sealed partial class GhostUIController : UIController, IOnSystemChanged<GhostSystem>, IOnSystemChanged<GhostRespawnSystem> // Corvax-Wega-GhostRespawn public sealed partial class GhostUIController : UIController, IOnSystemChanged<GhostSystem>, IOnSystemChanged<GhostRespawnSystem> // Corvax-Wega-GhostRespawn
{ {
[Dependency] private IEntityNetworkManager _net = default!; [Dependency] private IEntityNetworkManager _net = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!; // Corvax-Wega-GhostRespawn [Dependency] private IConfigurationManager _cfg = default!; // Corvax-Wega-GhostRespawn
[Dependency] private readonly IConsoleHost _consoleHost = default!; // Corvax-Wega-GhostRespawn [Dependency] private IConsoleHost _consoleHost = default!; // Corvax-Wega-GhostRespawn
[UISystemDependency] private readonly GhostSystem? _system = default; [UISystemDependency] private readonly GhostSystem? _system = default;
[UISystemDependency] private readonly GhostRespawnSystem? _respawn = default; // Corvax-Wega-GhostRespawn [UISystemDependency] private readonly GhostRespawnSystem? _respawn = default; // Corvax-Wega-GhostRespawn
@@ -10,7 +10,7 @@ namespace Content.Client.UserInterface.Systems.Ghost.Widgets;
[GenerateTypedNameReferences] [GenerateTypedNameReferences]
public sealed partial class GhostGui : UIWidget public sealed partial class GhostGui : UIWidget
{ {
[Dependency] private readonly IGameTiming _gameTiming = default!; // Corvax-Wega-GhostRespawn [Dependency] private IGameTiming _gameTiming = default!; // Corvax-Wega-GhostRespawn
private TimeSpan? _timeOfDeath; // Corvax-Wega-GhostRespawn private TimeSpan? _timeOfDeath; // Corvax-Wega-GhostRespawn
private float _minTimeToRespawn; // Corvax-Wega-GhostRespawn private float _minTimeToRespawn; // Corvax-Wega-GhostRespawn
@@ -14,7 +14,7 @@ using Robust.Shared.Timing;
namespace Content.Client.Achievements; namespace Content.Client.Achievements;
public sealed class AchievementsSystem : SharedAchievementsSystem public sealed partial class AchievementsSystem : SharedAchievementsSystem
{ {
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IUserInterfaceManager _ui = default!; [Dependency] private IUserInterfaceManager _ui = default!;
@@ -2,7 +2,7 @@ using Content.Shared._Wega.Android;
namespace Content.Client._Wega.Android; namespace Content.Client._Wega.Android;
public sealed class AndroidFrameSystem : SharedAndroidFrameSystem public sealed partial class AndroidFrameSystem : SharedAndroidFrameSystem
{ {
} }
@@ -5,7 +5,7 @@ using Content.Shared.PowerCell;
namespace Content.Client.Android; namespace Content.Client.Android;
public sealed class AndroidSystem : SharedAndroidSystem public sealed partial class AndroidSystem : SharedAndroidSystem
{ {
[Dependency] private PowerCellSystem _powerCell = default!; [Dependency] private PowerCellSystem _powerCell = default!;
[Dependency] private BatterySystem _battery = default!; [Dependency] private BatterySystem _battery = default!;
@@ -9,7 +9,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client._Wega.Android.Ui; namespace Content.Client._Wega.Android.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class AndroidConstructBoundUserInterface : BoundUserInterface public sealed partial class AndroidConstructBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private AndroidConstructMenu? _menu; private AndroidConstructMenu? _menu;
+1 -1
View File
@@ -17,7 +17,7 @@ namespace Content.Client.Speech.Synthesis.System;
/// <summary> /// <summary>
/// Система отвечающая за прогрышь звука для каждого калиента /// Система отвечающая за прогрышь звука для каждого калиента
/// </summary> /// </summary>
public sealed class BarkSystem : EntitySystem public sealed partial class BarkSystem : EntitySystem
{ {
[Dependency] private AudioSystem _audio = default!; [Dependency] private AudioSystem _audio = default!;
[Dependency] private IConfigurationManager _cfg = default!; [Dependency] private IConfigurationManager _cfg = default!;
@@ -9,7 +9,7 @@ using Robust.Shared.Random;
namespace Content.Client.Blood.Cult namespace Content.Client.Blood.Cult
{ {
public sealed class BloodCultSystem : SharedBloodCultSystem public sealed partial class BloodCultSystem : SharedBloodCultSystem
{ {
[Dependency] private AppearanceSystem _appearance = default!; [Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private IPrototypeManager _prototype = default!; [Dependency] private IPrototypeManager _prototype = default!;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui; namespace Content.Client._Wega.BloodCult.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class BloodConstructBoundUserInterface : BoundUserInterface public sealed partial class BloodConstructBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private BloodConstructMenu? _menu; private BloodConstructMenu? _menu;
@@ -5,7 +5,7 @@ using JetBrains.Annotations;
namespace Content.Client._Wega.BloodCult.Ui; namespace Content.Client._Wega.BloodCult.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class BloodMagicEui : BaseEui public sealed partial class BloodMagicEui : BaseEui
{ {
private readonly BloodMagicMenu _menu; private readonly BloodMagicMenu _menu;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui; namespace Content.Client._Wega.BloodCult.Ui;
public sealed class BloodRitesBoundUserInterface : BoundUserInterface public sealed partial class BloodRitesBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private BloodRitesMenu? _menu; private BloodRitesMenu? _menu;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui; namespace Content.Client._Wega.BloodCult.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class BloodStructureBoundUserInterface : BoundUserInterface public sealed partial class BloodStructureBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private BloodStructureMenu? _menu; private BloodStructureMenu? _menu;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui; namespace Content.Client._Wega.BloodCult.Ui;
public sealed class EmpoweringRuneBoundUserInterface : BoundUserInterface public sealed partial class EmpoweringRuneBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private EmpoweringRuneMenu? _menu; private EmpoweringRuneMenu? _menu;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui; namespace Content.Client._Wega.BloodCult.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class RunesMenuBoundUserInterface : BoundUserInterface public sealed partial class RunesMenuBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private RunesMenu? _menu; private RunesMenu? _menu;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.BloodCult.Ui; namespace Content.Client._Wega.BloodCult.Ui;
public sealed class SummoningRuneBoundUserInterface : BoundUserInterface public sealed partial class SummoningRuneBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private SummoningRuneMenu? _menu; private SummoningRuneMenu? _menu;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Botany; namespace Content.Client._Wega.Botany;
[UsedImplicitly] [UsedImplicitly]
public sealed class PlantAnalyzerBoundUserInterface : BoundUserInterface public sealed partial class PlantAnalyzerBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private PlantAnalyzerWindow? _window; private PlantAnalyzerWindow? _window;
@@ -2,6 +2,6 @@ using Content.Shared.Botany.Systems;
namespace Content.Client.Botany.Systems; namespace Content.Client.Botany.Systems;
public sealed class PlantAnalyzerSystem : SharedPlantAnalyzerSystem public sealed partial class PlantAnalyzerSystem : SharedPlantAnalyzerSystem
{ {
} }
@@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.Card.Tarot; namespace Content.Client.Card.Tarot;
public sealed class CardTarotSystem : EntitySystem public sealed partial class CardTarotSystem : EntitySystem
{ {
[Dependency] private AppearanceSystem _appearance = default!; [Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
@@ -11,7 +11,7 @@ using System.Numerics;
namespace Content.Client.Crayon; namespace Content.Client.Crayon;
public sealed class CrayonPreviewOverlay : Overlay public sealed partial class CrayonPreviewOverlay : Overlay
{ {
[Dependency] private IInputManager _input = default!; [Dependency] private IInputManager _input = default!;
[Dependency] private IPlayerManager _player = default!; [Dependency] private IPlayerManager _player = default!;
@@ -5,7 +5,7 @@ using Content.Shared.Eui;
namespace Content.Client._Wega.DetailExaminable; namespace Content.Client._Wega.DetailExaminable;
public sealed class DetailExaminableEui : BaseEui public sealed partial class DetailExaminableEui : BaseEui
{ {
[Dependency] private IEntityManager _entManager = default!; [Dependency] private IEntityManager _entManager = default!;
@@ -8,7 +8,7 @@ using Robust.Shared.Utility;
namespace Content.Client.DirtVisuals; namespace Content.Client.DirtVisuals;
public sealed class DirtVisualsSystem : EntitySystem public sealed partial class DirtVisualsSystem : EntitySystem
{ {
[Dependency] private AppearanceSystem _appearance = default!; [Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
+1 -1
View File
@@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.Shower namespace Content.Client.Shower
{ {
public sealed class ShowerSystem : EntitySystem public sealed partial class ShowerSystem : EntitySystem
{ {
[Dependency] private AppearanceSystem _appearance = default!; [Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
@@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.WashingMachine namespace Content.Client.WashingMachine
{ {
public sealed class WashingMachineSystem : EntitySystem public sealed partial class WashingMachineSystem : EntitySystem
{ {
[Dependency] private AppearanceSystem _appearance = default!; [Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
@@ -7,7 +7,7 @@ namespace Content.Client.Disease
/// Controls client-side visuals for the /// Controls client-side visuals for the
/// disease machines. /// disease machines.
/// </summary> /// </summary>
public sealed class DiseaseMachineSystem : VisualizerSystem<DiseaseMachineVisualsComponent> public sealed partial class DiseaseMachineSystem : VisualizerSystem<DiseaseMachineVisualsComponent>
{ {
protected override void OnAppearanceChange(EntityUid uid, DiseaseMachineVisualsComponent component, ref AppearanceChangeEvent args) protected override void OnAppearanceChange(EntityUid uid, DiseaseMachineVisualsComponent component, ref AppearanceChangeEvent args)
{ {
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.GPS.UI; namespace Content.Client._Wega.GPS.UI;
[UsedImplicitly] [UsedImplicitly]
public sealed class GpsBoundUserInterface : BoundUserInterface public sealed partial class GpsBoundUserInterface : BoundUserInterface
{ {
private GpsWindow? _window; private GpsWindow? _window;
@@ -12,7 +12,7 @@ using Robust.Shared.Timing;
namespace Content.Client._Wega.GPS.UI; namespace Content.Client._Wega.GPS.UI;
public sealed class GpsNavMapControl : Control public sealed partial class GpsNavMapControl : Control
{ {
[Dependency] private IResourceCache _resourceCache = default!; [Dependency] private IResourceCache _resourceCache = default!;
[Dependency] private IEntityManager _entityManager = default!; [Dependency] private IEntityManager _entityManager = default!;
@@ -252,7 +252,7 @@ public sealed partial class GpsWindow : BaseWindow
} }
} }
public sealed class GpsDeviceControl : PanelContainer public sealed partial class GpsDeviceControl : PanelContainer
{ {
public GpsDeviceControl(GpsDeviceInfo device) public GpsDeviceControl(GpsDeviceInfo device)
{ {
@@ -335,7 +335,7 @@ public sealed class GpsDeviceControl : PanelContainer
} }
} }
public sealed class NavBeaconControl : PanelContainer public sealed partial class NavBeaconControl : PanelContainer
{ {
public NavBeaconControl(NavBeaconInfo beacon) public NavBeaconControl(NavBeaconInfo beacon)
{ {
@@ -7,7 +7,7 @@ using Robust.Shared.Timing;
namespace Content.Client.Genetics.System; namespace Content.Client.Genetics.System;
public sealed class DizzyOverlay : Overlay public sealed partial class DizzyOverlay : Overlay
{ {
[Dependency] private IEntityManager _entityManager = default!; [Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
@@ -5,7 +5,7 @@ using Robust.Shared.Player;
namespace Content.Client.Genetics.System; namespace Content.Client.Genetics.System;
public sealed class DizzySystem : EntitySystem public sealed partial class DizzySystem : EntitySystem
{ {
[Dependency] private IPlayerManager _player = default!; [Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!; [Dependency] private IOverlayManager _overlayMan = default!;
@@ -7,7 +7,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Genetics.Ui; namespace Content.Client._Wega.Genetics.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class DnaModifierBoundUserInterface : BoundUserInterface public sealed partial class DnaModifierBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private DnaModifierWindow? _window; private DnaModifierWindow? _window;
@@ -6,7 +6,7 @@ using Robust.Shared.Timing;
namespace Content.Client._Wega.Genetics.Ui; namespace Content.Client._Wega.Genetics.Ui;
public sealed class MindCommunicationUIController : UIController public sealed partial class MindCommunicationUIController : UIController
{ {
[Dependency] private IUserInterfaceManager _uiManager = default!; [Dependency] private IUserInterfaceManager _uiManager = default!;
[Dependency] private IEntityManager _entityManager = default!; [Dependency] private IEntityManager _entityManager = default!;
@@ -2,7 +2,7 @@ using Content.Shared.Wega.Ghost.Respawn;
namespace Content.Client.Wega.Ghost.Respawn; namespace Content.Client.Wega.Ghost.Respawn;
public sealed class GhostRespawnSystem : EntitySystem public sealed partial class GhostRespawnSystem : EntitySystem
{ {
public TimeSpan? GhostRespawnTime { get; private set; } public TimeSpan? GhostRespawnTime { get; private set; }
public event Action? GhostRespawn; public event Action? GhostRespawn;
@@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.Humanoid; namespace Content.Client.Humanoid;
public sealed class HumanoidHeightSystem : EntitySystem public sealed partial class HumanoidHeightSystem : EntitySystem
{ {
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Player;
namespace Content.Client._Wega.Item.Selector.UI; namespace Content.Client._Wega.Item.Selector.UI;
[UsedImplicitly] [UsedImplicitly]
public sealed class ItemSelectorBoundUserInterface : BoundUserInterface public sealed partial class ItemSelectorBoundUserInterface : BoundUserInterface
{ {
[Dependency] private ISharedPlayerManager _playerManager = default!; [Dependency] private ISharedPlayerManager _playerManager = default!;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Item.Selector.UI; namespace Content.Client._Wega.Item.Selector.UI;
[UsedImplicitly] [UsedImplicitly]
public sealed class ObjectSelectorBoundUserInterface : BoundUserInterface public sealed partial class ObjectSelectorBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private ObjectSelectorWindow? _window; private ObjectSelectorWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Lavaland; namespace Content.Client._Wega.Lavaland;
public sealed class LavalandConsoleBoundUserInterface : BoundUserInterface public sealed partial class LavalandConsoleBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private LavalandConsoleWindow? _window; private LavalandConsoleWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Lavaland; namespace Content.Client._Wega.Lavaland;
public sealed class LavalandPenalServitudeConsoleBoundUserInterface : BoundUserInterface public sealed partial class LavalandPenalServitudeConsoleBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private LavalandPenalServitudeConsoleWindow? _window; private LavalandPenalServitudeConsoleWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Lavaland; namespace Content.Client._Wega.Lavaland;
public sealed class UtilityVendorBoundUserInterface : BoundUserInterface public sealed partial class UtilityVendorBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private UtilityVendorMenu? _window; private UtilityVendorMenu? _window;
@@ -1,7 +1,7 @@
using Content.Shared.Injector.Fabticator; using Content.Shared.Injector.Fabticator;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
public sealed class InjectorFabticatorSystem : EntitySystem public sealed partial class InjectorFabticatorSystem : EntitySystem
{ {
[Dependency] private AppearanceSystem _appearance = default!; [Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
@@ -4,7 +4,7 @@ using JetBrains.Annotations;
namespace Content.Client._Wega.Medical.Ui; namespace Content.Client._Wega.Medical.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class InjectorFabticatorBoundUserInterface : BoundUserInterface public sealed partial class InjectorFabticatorBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private InjectorFabticatorWindow? _window; private InjectorFabticatorWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Mining; namespace Content.Client._Wega.Mining;
public sealed class MiningConsoleBoundInterface : BoundUserInterface public sealed partial class MiningConsoleBoundInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private MiningConsoleWindow? _window; private MiningConsoleWindow? _window;
@@ -3,7 +3,7 @@ using Content.Shared.Mining.Components;
namespace Content.Client.Mining.Visualizers namespace Content.Client.Mining.Visualizers
{ {
public sealed class MiningServerVisualizerSystem : VisualizerSystem<MiningServerVisualsComponent> public sealed partial class MiningServerVisualizerSystem : VisualizerSystem<MiningServerVisualsComponent>
{ {
protected override void OnAppearanceChange(EntityUid uid, MiningServerVisualsComponent component, ref AppearanceChangeEvent args) protected override void OnAppearanceChange(EntityUid uid, MiningServerVisualsComponent component, ref AppearanceChangeEvent args)
{ {
@@ -7,7 +7,7 @@ namespace Content.Client.Modular.Suit;
/// Handles the sprite state changes while /// Handles the sprite state changes while
/// constructing mech assemblies. /// constructing mech assemblies.
/// </summary> /// </summary>
public sealed class ModularSuitAssemblyVisualizerSystem : VisualizerSystem<ModularSuitAssemblyVisualsComponent> public sealed partial class ModularSuitAssemblyVisualizerSystem : VisualizerSystem<ModularSuitAssemblyVisualsComponent>
{ {
protected override void OnAppearanceChange(EntityUid uid, ModularSuitAssemblyVisualsComponent component, protected override void OnAppearanceChange(EntityUid uid, ModularSuitAssemblyVisualsComponent component,
ref AppearanceChangeEvent args) ref AppearanceChangeEvent args)
@@ -5,7 +5,7 @@ namespace Content.Client.Modular.Suit;
/// <summary> /// <summary>
/// idk. /// idk.
/// </summary> /// </summary>
public sealed class ModularSuitHiddenClothingSystem : SharedModularSuitHiddenClothingSystem public sealed partial class ModularSuitHiddenClothingSystem : SharedModularSuitHiddenClothingSystem
{ {
} }
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.ModularSuit.Ui; namespace Content.Client._Wega.ModularSuit.Ui;
public sealed class LightModuleBoundUserInterface : BoundUserInterface public sealed partial class LightModuleBoundUserInterface : BoundUserInterface
{ {
private LightModuleWindow? _window; private LightModuleWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.ModularSuit.Ui; namespace Content.Client._Wega.ModularSuit.Ui;
public sealed class ModularSuitBoundUserInterface : BoundUserInterface public sealed partial class ModularSuitBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private ModularSuitWindow? _window; private ModularSuitWindow? _window;
@@ -238,7 +238,7 @@ public sealed partial class ModularSuitWindow : BaseWindow
protected override DragMode GetDragModeFor(Vector2 relativeMousePos) => DragMode.Move; protected override DragMode GetDragModeFor(Vector2 relativeMousePos) => DragMode.Move;
} }
public sealed class ModuleControl : PanelContainer public sealed partial class ModuleControl : PanelContainer
{ {
private readonly CheckBox? _toggleButton; private readonly CheckBox? _toggleButton;
public event Action<bool>? OnToggle; public event Action<bool>? OnToggle;
@@ -334,7 +334,7 @@ public sealed class ModuleControl : PanelContainer
} }
} }
public sealed class PartControl : PanelContainer public sealed partial class PartControl : PanelContainer
{ {
public PartControl(SuitPartEntry part, IEntityManager entMan) public PartControl(SuitPartEntry part, IEntityManager entMan)
{ {
@@ -7,7 +7,7 @@ using Robust.Shared.Timing;
namespace Content.Client.NullRod; namespace Content.Client.NullRod;
public sealed class NullDamageOverlay : Overlay public sealed partial class NullDamageOverlay : Overlay
{ {
[Dependency] private IEntityManager _entityManager = default!; [Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
@@ -5,7 +5,7 @@ using Robust.Shared.Player;
namespace Content.Client.NullRod; namespace Content.Client.NullRod;
public sealed class NullDamageSystem : EntitySystem public sealed partial class NullDamageSystem : EntitySystem
{ {
[Dependency] private IPlayerManager _player = default!; [Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!; [Dependency] private IOverlayManager _overlayMan = default!;
@@ -7,7 +7,7 @@ using Robust.Shared.Enums;
namespace Content.Client.Offer; namespace Content.Client.Offer;
public sealed class OfferItemIndicatorsOverlay : Overlay public sealed partial class OfferItemIndicatorsOverlay : Overlay
{ {
[Dependency] private IInputManager _inputManager = default!; [Dependency] private IInputManager _inputManager = default!;
[Dependency] private IPlayerManager _player = default!; [Dependency] private IPlayerManager _player = default!;
@@ -5,7 +5,7 @@ using Robust.Shared.Player;
namespace Content.Client.Offer; namespace Content.Client.Offer;
public sealed class OfferItemSystem : SharedOfferItemSystem public sealed partial class OfferItemSystem : SharedOfferItemSystem
{ {
[Dependency] private IOverlayManager _overlay = default!; [Dependency] private IOverlayManager _overlay = default!;
[Dependency] private IPlayerManager _player = default!; [Dependency] private IPlayerManager _player = default!;
@@ -4,14 +4,14 @@ using Robust.Client.GameObjects;
namespace Content.Client.Overlays; namespace Content.Client.Overlays;
public abstract class ToggleableEquipmentHudSystem<T> : EquipmentHudSystem<T> public abstract partial class ToggleableEquipmentHudSystem<T> : EquipmentHudSystem<T>
where T : ToggleableHudComponent where T : ToggleableHudComponent
{ {
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
} }
protected override void OnRefreshComponentHud(Entity<T> ent, ref RefreshEquipmentHudEvent<T> args) protected override void OnRefreshComponentHud(Entity<T> ent, ref RefreshEquipmentHudEvent<T> args)
{ {
if (!ent.Comp.Enabled) if (!ent.Comp.Enabled)
@@ -19,4 +19,4 @@ public abstract class ToggleableEquipmentHudSystem<T> : EquipmentHudSystem<T>
base.OnRefreshComponentHud(ent, ref args); base.OnRefreshComponentHud(ent, ref args);
} }
} }
@@ -6,7 +6,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Shaders.Systems; namespace Content.Client.Shaders.Systems;
public sealed class ColourblindnessOverlay : Overlay public sealed partial class ColourblindnessOverlay : Overlay
{ {
[Dependency] private IEntityManager _entityManager = default!; [Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Player;
namespace Content.Client.Shaders.System; namespace Content.Client.Shaders.System;
public sealed class ColourblindnessSystem : EntitySystem public sealed partial class ColourblindnessSystem : EntitySystem
{ {
[Dependency] private IPlayerManager _player = default!; [Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!; [Dependency] private IOverlayManager _overlayMan = default!;
@@ -12,7 +12,7 @@ using Content.Shared.Mobs;
namespace Content.Client._Wega.Overlays; namespace Content.Client._Wega.Overlays;
public sealed class ListenUpOverlay : Overlay public sealed partial class ListenUpOverlay : Overlay
{ {
[Dependency] private IEntityManager _entity = default!; [Dependency] private IEntityManager _entity = default!;
[Dependency] private IPlayerManager _players = default!; [Dependency] private IPlayerManager _players = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Player;
namespace Content.Client._Wega.Overlays; namespace Content.Client._Wega.Overlays;
public sealed class ListenUpSystem : SharedListenUpSkillSystem public sealed partial class ListenUpSystem : SharedListenUpSkillSystem
{ {
[Dependency] private IPlayerManager _player = default!; [Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!; [Dependency] private IOverlayManager _overlayMan = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Shaders.Systems; namespace Content.Client.Shaders.Systems;
public sealed class NaturalNightVisionOverlay : Overlay public sealed partial class NaturalNightVisionOverlay : Overlay
{ {
[Dependency] private IEntityManager _entityManager = default!; [Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
@@ -7,7 +7,7 @@ using Robust.Shared.Player;
namespace Content.Client.Shaders.Systems; namespace Content.Client.Shaders.Systems;
public sealed class NaturalNightVisionSystem : EntitySystem public sealed partial class NaturalNightVisionSystem : EntitySystem
{ {
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IOverlayManager _overlayManager = default!; [Dependency] private IOverlayManager _overlayManager = default!;
@@ -8,7 +8,7 @@ using Robust.Shared.Timing;
namespace Content.Client.Shaders.Systems; namespace Content.Client.Shaders.Systems;
public sealed class NightVisionOverlay : Overlay public sealed partial class NightVisionOverlay : Overlay
{ {
[Dependency] private IEntityManager _entityManager = default!; [Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.GameStates;
namespace Content.Client.Shaders.Systems; namespace Content.Client.Shaders.Systems;
public sealed class NightVisionSystem : ToggleableEquipmentHudSystem<NightVisionComponent> public sealed partial class NightVisionSystem : ToggleableEquipmentHudSystem<NightVisionComponent>
{ {
[Dependency] private IOverlayManager _overlayMan = default!; [Dependency] private IOverlayManager _overlayMan = default!;
[Dependency] private ILightManager _lightManager = default!; [Dependency] private ILightManager _lightManager = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Shaders.Systems; namespace Content.Client.Shaders.Systems;
public sealed class NoirVisionOverlay : Overlay public sealed partial class NoirVisionOverlay : Overlay
{ {
[Dependency] private IEntityManager _entityManager = default!; [Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
@@ -7,7 +7,7 @@ using Robust.Shared.Player;
namespace Content.Client.Shaders.System; namespace Content.Client.Shaders.System;
public sealed class NoirVisionSystem : EntitySystem public sealed partial class NoirVisionSystem : EntitySystem
{ {
[Dependency] private IPlayerManager _player = default!; [Dependency] private IPlayerManager _player = default!;
[Dependency] private IOverlayManager _overlayMan = default!; [Dependency] private IOverlayManager _overlayMan = default!;
@@ -6,7 +6,7 @@ using Robust.Client.UserInterface.Controls;
namespace Content.Client._Wega.Stylesheets; namespace Content.Client._Wega.Stylesheets;
public sealed class SecApartmentStyles public sealed partial class SecApartmentStyles
{ {
private readonly IResourceCache _resCache; private readonly IResourceCache _resCache;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Surgery.Ui namespace Content.Client._Wega.Surgery.Ui
{ {
[UsedImplicitly] [UsedImplicitly]
public sealed class BodyScannerBoundUserInterface : BoundUserInterface public sealed partial class BodyScannerBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private BodyScannerWindow? _window; private BodyScannerWindow? _window;
@@ -7,7 +7,7 @@ using Robust.Shared.Player;
namespace Content.Client._Wega.Surgery.Ui; namespace Content.Client._Wega.Surgery.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class SurgeryBoundUserInterface : BoundUserInterface public sealed partial class SurgeryBoundUserInterface : BoundUserInterface
{ {
[Dependency] private ISharedPlayerManager _playerManager = default!; [Dependency] private ISharedPlayerManager _playerManager = default!;
@@ -5,7 +5,7 @@ namespace Content.Client.TapeRecorder;
/// <summary> /// <summary>
/// Required for client side prediction stuff /// Required for client side prediction stuff
/// </summary> /// </summary>
public sealed class TapeRecorderSystem : SharedTapeRecorderSystem public sealed partial class TapeRecorderSystem : SharedTapeRecorderSystem
{ {
private TimeSpan _lastTickTime = TimeSpan.Zero; private TimeSpan _lastTickTime = TimeSpan.Zero;
@@ -4,7 +4,7 @@ using Robust.Shared.Timing;
namespace Content.Client.TapeRecorder.Ui; namespace Content.Client.TapeRecorder.Ui;
public sealed class TapeRecorderBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey) public sealed partial class TapeRecorderBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{ {
[Dependency] private IEntityManager _entMan = default!; [Dependency] private IEntityManager _entMan = default!;
@@ -6,7 +6,7 @@ using JetBrains.Annotations;
namespace Content.Client._Wega.Vampire.Ui; namespace Content.Client._Wega.Vampire.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class DissectSelectionEui : BaseEui public sealed partial class DissectSelectionEui : BaseEui
{ {
private DissectSelectionMenu _menu; private DissectSelectionMenu _menu;
@@ -6,7 +6,7 @@ using JetBrains.Annotations;
namespace Content.Client._Wega.Vampire.Ui; namespace Content.Client._Wega.Vampire.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class TrophiesMenuEui : BaseEui public sealed partial class TrophiesMenuEui : BaseEui
{ {
private TrophiesMenu _menu; private TrophiesMenu _menu;
@@ -5,7 +5,7 @@ using JetBrains.Annotations;
namespace Content.Client._Wega.Vampire.Ui; namespace Content.Client._Wega.Vampire.Ui;
[UsedImplicitly] [UsedImplicitly]
public sealed class VampireClassSelectionEui : BaseEui public sealed partial class VampireClassSelectionEui : BaseEui
{ {
private readonly VampireClassSelectionMenu _menu; private readonly VampireClassSelectionMenu _menu;
@@ -12,9 +12,9 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Vampire; namespace Content.Client.Vampire;
public sealed class VampireSystem : SharedVampireSystem public sealed partial class VampireSystem : SharedVampireSystem
{ {
[Dependency] private GhostSystem? _ghost = default; [Dependency] private GhostSystem _ghost = default!;
[Dependency] private IClientAdminManager _admin = default!; [Dependency] private IClientAdminManager _admin = default!;
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IPrototypeManager _prototype = default!; [Dependency] private IPrototypeManager _prototype = default!;
@@ -4,7 +4,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.Vehicle; namespace Content.Client.Vehicle;
public sealed class VehicleSystem : SharedVehicleSystem public sealed partial class VehicleSystem : SharedVehicleSystem
{ {
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
@@ -6,7 +6,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client._Wega.VeilCult.UI; namespace Content.Client._Wega.VeilCult.UI;
[UsedImplicitly] [UsedImplicitly]
public sealed class EnchantBoundUserInterface : BoundUserInterface public sealed partial class EnchantBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private EnchantWindow? _window; private EnchantWindow? _window;
@@ -6,7 +6,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.VeilCult.UI; namespace Content.Client._Wega.VeilCult.UI;
[UsedImplicitly] [UsedImplicitly]
public sealed class TeleportEnchantBoundUserInterface : BoundUserInterface public sealed partial class TeleportEnchantBoundUserInterface : BoundUserInterface
{ {
// Copy of TeleportLocationsUI for Teleportation enchantment // Copy of TeleportLocationsUI for Teleportation enchantment
[ViewVariables] [ViewVariables]
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.VeilCult.UI; namespace Content.Client._Wega.VeilCult.UI;
public sealed class VeilAltarBoundUserInterface : BoundUserInterface public sealed partial class VeilAltarBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private VeilAltarMenu? _menu; private VeilAltarMenu? _menu;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.VeilCult.UI; namespace Content.Client._Wega.VeilCult.UI;
public sealed class VeilBeaconBoundUserInterface : BoundUserInterface public sealed partial class VeilBeaconBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private VeilBeaconWindow? _window; private VeilBeaconWindow? _window;
@@ -7,7 +7,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Veil.Cult namespace Content.Client.Veil.Cult
{ {
public sealed class VeilCultSystem : SharedVeilCultSystem public sealed partial class VeilCultSystem : SharedVeilCultSystem
{ {
[Dependency] private IPrototypeManager _prototype = default!; [Dependency] private IPrototypeManager _prototype = default!;
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
@@ -5,7 +5,7 @@ using Robust.Shared.Timing;
namespace Content.Client.VentCraw; namespace Content.Client.VentCraw;
public sealed class VentCrawVisionSystem : EntitySystem public sealed partial class VentCrawVisionSystem : EntitySystem
{ {
[Dependency] private IGameTiming _timing = default!; [Dependency] private IGameTiming _timing = default!;
[Dependency] private IPlayerManager _player = default!; [Dependency] private IPlayerManager _player = default!;
+1 -1
View File
@@ -4,7 +4,7 @@ using Robust.Shared.Timing;
namespace Content.Client.Visuals; namespace Content.Client.Visuals;
public sealed class FadeSystem : EntitySystem public sealed partial class FadeSystem : EntitySystem
{ {
[Dependency] private IGameTiming _gameTiming = default!; [Dependency] private IGameTiming _gameTiming = default!;
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
@@ -12,7 +12,7 @@ namespace Content.Client.Visuals;
/// A visual system is necessary to optimize the process of creating and displaying a visual, without creating a of different visual systems. /// A visual system is necessary to optimize the process of creating and displaying a visual, without creating a of different visual systems.
/// Only for integration via code. /// Only for integration via code.
/// </summary> /// </summary>
public sealed class VisualStateSystem : VisualizerSystem<VisualStateComponent> public sealed partial class VisualStateSystem : VisualizerSystem<VisualStateComponent>
{ {
[Dependency] private SharedItemSystem _item = default!; [Dependency] private SharedItemSystem _item = default!;
@@ -8,7 +8,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client._Wega.Voucher; namespace Content.Client._Wega.Voucher;
[UsedImplicitly] [UsedImplicitly]
public sealed class VoucherBoundUserInterface : BoundUserInterface public sealed partial class VoucherBoundUserInterface : BoundUserInterface
{ {
[Dependency] private IEntityManager _entMan = default!; [Dependency] private IEntityManager _entMan = default!;
[Dependency] private ISharedPlayerManager _playerManager = default!; [Dependency] private ISharedPlayerManager _playerManager = default!;
@@ -2,4 +2,4 @@
namespace Content.Client._Wega.Xenobiology; namespace Content.Client._Wega.Xenobiology;
public sealed class CellSystem : SharedCellSystem; public sealed partial class CellSystem : SharedCellSystem;
@@ -5,7 +5,7 @@ using Robust.Client.GameObjects;
namespace Content.Client._Wega.Xenobiology; namespace Content.Client._Wega.Xenobiology;
public sealed class CellVisualsSystem : SharedCellVisualsSystem public sealed partial class CellVisualsSystem : SharedCellVisualsSystem
{ {
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
@@ -6,7 +6,7 @@ using Robust.Client.GameObjects;
namespace Content.Client._Wega.Xenobiology; namespace Content.Client._Wega.Xenobiology;
public sealed class SlimeVisualSystem : SharedSlimeVisualSystem public sealed partial class SlimeVisualSystem : SharedSlimeVisualSystem
{ {
[Dependency] private SharedAppearanceSystem _appearance = default!; [Dependency] private SharedAppearanceSystem _appearance = default!;
[Dependency] private SpriteSystem _sprite = default!; [Dependency] private SpriteSystem _sprite = default!;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Xenobiology.UI; namespace Content.Client._Wega.Xenobiology.UI;
[UsedImplicitly] [UsedImplicitly]
public sealed class CellSequencerBoundUserInterface : BoundUserInterface public sealed partial class CellSequencerBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private CellSequencerWindow? _window; private CellSequencerWindow? _window;
@@ -3,7 +3,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Xenobiology.UI; namespace Content.Client._Wega.Xenobiology.UI;
public sealed class CellularFusionBoundUserInterface : BoundUserInterface public sealed partial class CellularFusionBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private CellularFusionWindow? _window; private CellularFusionWindow? _window;
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
namespace Content.Client._Wega.Xenobiology.UI; namespace Content.Client._Wega.Xenobiology.UI;
[UsedImplicitly] [UsedImplicitly]
public sealed class SlimeAnalyzerBoundUserInterface : BoundUserInterface public sealed partial class SlimeAnalyzerBoundUserInterface : BoundUserInterface
{ {
[ViewVariables] [ViewVariables]
private SlimeAnalyzerWindow? _window; private SlimeAnalyzerWindow? _window;
+6 -6
View File
@@ -41,12 +41,12 @@ public sealed partial class DragonSystem : EntitySystem
[Dependency] private GibbingSystem _gibbing = default!; [Dependency] private GibbingSystem _gibbing = default!;
[Dependency] private SmokeSystem _smoke = default!; [Dependency] private SmokeSystem _smoke = default!;
// Corvax-Wega-DragonPushSkill-start // Corvax-Wega-DragonPushSkill-start
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private IRobustRandom _random = default!;
[Dependency] private readonly TileSystem _tile = default!; [Dependency] private TileSystem _tile = default!;
[Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private IEntityManager _entityManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!; [Dependency] private EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedStunSystem _stun = default!; [Dependency] private SharedStunSystem _stun = default!;
// Corvax-Wega-DragonPushSkill-end // Corvax-Wega-DragonPushSkill-end
[Dependency] private EntityQuery<CarpRiftsConditionComponent> _carpRiftsConditionQuery = default!; [Dependency] private EntityQuery<CarpRiftsConditionComponent> _carpRiftsConditionQuery = default!;
@@ -28,7 +28,7 @@ namespace Content.Server.Explosion.EntitySystems;
public sealed partial class ExplosionSystem public sealed partial class ExplosionSystem
{ {
[Dependency] private readonly SurgerySystem _surgery = default!; // Corvax-Wega-Surgery [Dependency] private SurgerySystem _surgery = default!; // Corvax-Wega-Surgery
/// <summary> /// <summary>
/// Used to limit explosion processing time. See <see cref="MaxProcessingTime"/>. /// Used to limit explosion processing time. See <see cref="MaxProcessingTime"/>.
@@ -8,6 +8,7 @@ using Content.Shared.Inventory; // Corvax-Wega-Record
using Content.Shared.PDA; // Corvax-Wega-Record using Content.Shared.PDA; // Corvax-Wega-Record
using Content.Shared.StationRecords; using Content.Shared.StationRecords;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing; // Corvax-Wega-Record using Robust.Shared.Timing; // Corvax-Wega-Record
namespace Content.Server.StationRecords.Systems; namespace Content.Server.StationRecords.Systems;
@@ -17,6 +18,7 @@ public sealed partial class GeneralStationRecordConsoleSystem : EntitySystem
[Dependency] private UserInterfaceSystem _ui = default!; [Dependency] private UserInterfaceSystem _ui = default!;
[Dependency] private StationSystem _station = default!; [Dependency] private StationSystem _station = default!;
[Dependency] private StationRecordsSystem _stationRecords = default!; [Dependency] private StationRecordsSystem _stationRecords = default!;
[Dependency] private SharedAudioSystem _audio = default!; // Corvax-Wega-Record
[Dependency] private StationJobsSystem _stationJobsSystem = default!; // Corvax-Wega-Record [Dependency] private StationJobsSystem _stationJobsSystem = default!; // Corvax-Wega-Record
[Dependency] private PopupSystem _popup = default!; // Corvax-Wega-Record [Dependency] private PopupSystem _popup = default!; // Corvax-Wega-Record
[Dependency] private InventorySystem _inventory = default!; // Corvax-Wega-Record [Dependency] private InventorySystem _inventory = default!; // Corvax-Wega-Record
@@ -12,7 +12,7 @@ namespace Content.Server.Administration.Commands;
/// What are you looking at here? /// What are you looking at here?
[AdminCommand(AdminFlags.Permissions)] [AdminCommand(AdminFlags.Permissions)]
public sealed class AchievementsGrantCommand : IConsoleCommand public sealed partial class AchievementsGrantCommand : IConsoleCommand
{ {
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!; [Dependency] private IPrototypeManager _prototypeManager = default!;
@@ -100,7 +100,7 @@ public sealed class AchievementsGrantCommand : IConsoleCommand
} }
[AdminCommand(AdminFlags.Permissions)] [AdminCommand(AdminFlags.Permissions)]
public sealed class AchievementsRevokeCommand : IConsoleCommand public sealed partial class AchievementsRevokeCommand : IConsoleCommand
{ {
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!; [Dependency] private IPrototypeManager _prototypeManager = default!;
@@ -193,7 +193,7 @@ public sealed class AchievementsRevokeCommand : IConsoleCommand
} }
[AdminCommand(AdminFlags.Permissions)] [AdminCommand(AdminFlags.Permissions)]
public sealed class AchievementsGrantAllCommand : IConsoleCommand public sealed partial class AchievementsGrantAllCommand : IConsoleCommand
{ {
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!; [Dependency] private IPrototypeManager _prototypeManager = default!;
@@ -248,7 +248,7 @@ public sealed class AchievementsGrantAllCommand : IConsoleCommand
} }
[AdminCommand(AdminFlags.Permissions)] [AdminCommand(AdminFlags.Permissions)]
public sealed class AchievementsClearCommand : IConsoleCommand public sealed partial class AchievementsClearCommand : IConsoleCommand
{ {
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IServerDbManager _db = default!; [Dependency] private IServerDbManager _db = default!;
@@ -293,7 +293,7 @@ public sealed class AchievementsClearCommand : IConsoleCommand
} }
[AdminCommand(AdminFlags.Admin)] [AdminCommand(AdminFlags.Admin)]
public sealed class AchievementsListCommand : IConsoleCommand public sealed partial class AchievementsListCommand : IConsoleCommand
{ {
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!; [Dependency] private IPrototypeManager _prototypeManager = default!;
@@ -8,7 +8,7 @@ using Content.Server.Database;
namespace Content.Server.Administration.Commands; namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Permissions)] [AdminCommand(AdminFlags.Permissions)]
public sealed class TimePackCommand : IConsoleCommand public sealed partial class TimePackCommand : IConsoleCommand
{ {
[Dependency] private IPlayerManager _playerManager = default!; [Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private IServerDbManager _db = default!; [Dependency] private IServerDbManager _db = default!;
@@ -13,7 +13,7 @@ using Robust.Shared.Timing;
namespace Content.Server._Wega.Aliens.Facehugger; namespace Content.Server._Wega.Aliens.Facehugger;
public sealed class FacehuggerSystem : EntitySystem public sealed partial class FacehuggerSystem : EntitySystem
{ {
[Dependency] private EntityLookupSystem _lookup = default!; [Dependency] private EntityLookupSystem _lookup = default!;
[Dependency] private InventorySystem _inventory = default!; [Dependency] private InventorySystem _inventory = default!;
@@ -4,7 +4,7 @@ using Content.Server.CoreTempChange.Components;
namespace Content.Server.CoreTempChange.Effects; namespace Content.Server.CoreTempChange.Effects;
public sealed class CoreTempChangeSystem : EntitySystem public sealed partial class CoreTempChangeSystem : EntitySystem
{ {
[Dependency] private AtmosphereSystem _atmosphere = default!; [Dependency] private AtmosphereSystem _atmosphere = default!;
[Dependency] private TransformSystem _xform = default!; [Dependency] private TransformSystem _xform = default!;
+1 -1
View File
@@ -12,7 +12,7 @@ namespace Content.Server.Speech.Synthesis.System;
/// <summary> /// <summary>
/// Обрабатывает барки для сущностей. /// Обрабатывает барки для сущностей.
/// </summary> /// </summary>
public sealed class BarkSystem : EntitySystem public sealed partial class BarkSystem : EntitySystem
{ {
[Dependency] private AudioSystem _audio = default!; [Dependency] private AudioSystem _audio = default!;
[Dependency] private IPrototypeManager _prototypeManager = default!; [Dependency] private IPrototypeManager _prototypeManager = default!;
@@ -100,7 +100,7 @@ public sealed partial class BloodCultSystem
SubscribeLocalEvent<BloodCultistComponent, BloodCultBloodRitesActionEvent>(OnBloodRites); SubscribeLocalEvent<BloodCultistComponent, BloodCultBloodRitesActionEvent>(OnBloodRites);
SubscribeLocalEvent<BloodSpellComponent, UseInHandEvent>(BloodRites); SubscribeLocalEvent<BloodSpellComponent, UseInHandEvent>(BloodRites);
SubscribeLocalEvent<BloodSpellComponent, ExaminedEvent>(OnExamine); SubscribeLocalEvent<BloodSpellComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<BloodSpellComponent, BloodRitesSelectRitesMessage>(BloodRitesSelect); SubscribeLocalEvent<BloodSpellComponent, BloodRitesSelectRitesMessage>(BloodRitesSelect);
SubscribeLocalEvent<BloodCultistComponent, BloodCultBloodOrbActionEvent>(OnBloodOrb); SubscribeLocalEvent<BloodCultistComponent, BloodCultBloodOrbActionEvent>(OnBloodOrb);
SubscribeLocalEvent<BloodOrbComponent, UseInHandEvent>(OnBloodOrbAbsorbed); SubscribeLocalEvent<BloodOrbComponent, UseInHandEvent>(OnBloodOrbAbsorbed);
@@ -386,7 +386,7 @@ public sealed partial class BloodCultSystem
} }
} }
private void OnExamine(EntityUid uid, BloodSpellComponent spell, ExaminedEvent args) private void OnExamine(EntityUid uid, BloodSpellComponent spell, ExaminedEvent args)
{ {
if (spell.SpellType != BloodCultSpell.BloodRites) if (spell.SpellType != BloodCultSpell.BloodRites)
return; return;
@@ -959,7 +959,7 @@ public sealed partial class BloodCultSystem
var absorbedBlood = 0; var absorbedBlood = 0;
foreach (var containedEntity in container.ContainedEntities.ToList()) foreach (var containedEntity in container.ContainedEntities.ToList())
{ {
if (!_solution.TryGetSolution(containedEntity, null, out var solutionComp, out var solutionData)) if (!_solution.TryGetSolution(containedEntity, "solution", out var solutionComp, out var solutionData))
continue; continue;
var bloodReagents = solutionData.Contents var bloodReagents = solutionData.Contents
@@ -975,7 +975,7 @@ public sealed partial class BloodCultSystem
if (bloodReagents.Count > 0) if (bloodReagents.Count > 0)
Spawn("BloodCultFloorGlowEffect", Transform(puddle).Coordinates); Spawn("BloodCultFloorGlowEffect", Transform(puddle).Coordinates);
if (_solution.TryGetSolution(containedEntity, null, out _, out var updatedSolution) && updatedSolution.Contents.Count == 0) if (_solution.TryGetSolution(containedEntity, "solution", out _, out var updatedSolution) && updatedSolution.Contents.Count == 0)
QueueDel(puddle); QueueDel(puddle);
} }
@@ -1030,24 +1030,24 @@ public sealed partial class BloodCultSystem
} }
} }
private bool TrySpawnSpellInHand(EntityUid uid, EntProtoId proto) private bool TrySpawnSpellInHand(EntityUid uid, EntProtoId proto)
{ {
if (!TryComp<HandsComponent>(uid, out var hands)) if (!TryComp<HandsComponent>(uid, out var hands))
return false; return false;
var spell = Spawn(proto, Transform(uid).Coordinates); var spell = Spawn(proto, Transform(uid).Coordinates);
var activeHand = _hands.GetActiveHand((uid, hands)); var activeHand = _hands.GetActiveHand((uid, hands));
if (_hands.TryPickupAnyHand(uid, spell)) if (_hands.TryPickupAnyHand(uid, spell))
return true; return true;
else if (activeHand != null && _hands.TryForcePickup((uid, hands), spell, activeHand))
return true;
else
{
QueueDel(spell);
return false;
}
else if (activeHand != null && _hands.TryForcePickup((uid, hands), spell, activeHand)) }
return true;
else
QueueDel(spell);
return false;
}
#endregion #endregion
} }
@@ -7,7 +7,7 @@ namespace Content.Server.Blood.Cult.UI;
/// <summary> /// <summary>
/// Logic for the blood magic window /// Logic for the blood magic window
/// </summary> /// </summary>
public sealed class BloodMagicEui(EntityUid cultist, BloodCultSystem bloodCult) : BaseEui public sealed partial class BloodMagicEui(EntityUid cultist, BloodCultSystem bloodCult) : BaseEui
{ {
public override EuiStateBase GetNewState() public override EuiStateBase GetNewState()
=> new BloodMagicState(); => new BloodMagicState();
@@ -20,7 +20,7 @@ using Content.Shared.PowerCell;
namespace Content.Server.Botany.Systems; namespace Content.Server.Botany.Systems;
public sealed class PlantAnalyzerSystem : SharedPlantAnalyzerSystem public sealed partial class PlantAnalyzerSystem : SharedPlantAnalyzerSystem
{ {
[Dependency] private BotanySystem _botany = default!; [Dependency] private BotanySystem _botany = default!;
[Dependency] private UserInterfaceSystem _uiSystem = default!; [Dependency] private UserInterfaceSystem _uiSystem = default!;
@@ -68,7 +68,7 @@ using Robust.Shared.Timing;
namespace Content.Server.Card.Tarot; namespace Content.Server.Card.Tarot;
public sealed class CardTarotSystem : EntitySystem public sealed partial class CardTarotSystem : EntitySystem
{ {
[Dependency] private AppearanceSystem _appearance = default!; [Dependency] private AppearanceSystem _appearance = default!;
[Dependency] private BloodstreamSystem _blood = default!; [Dependency] private BloodstreamSystem _blood = default!;

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