diff --git a/Content.IntegrationTests/Tests/GameRules/AllGamePresetsStartTest.cs b/Content.IntegrationTests/Tests/GameRules/AllGamePresetsStartTest.cs index b5c7dcfddb..99b6b0f3e2 100644 --- a/Content.IntegrationTests/Tests/GameRules/AllGamePresetsStartTest.cs +++ b/Content.IntegrationTests/Tests/GameRules/AllGamePresetsStartTest.cs @@ -1,4 +1,4 @@ -using System.Collections.Generic; +using System.Collections.Generic; using System.Linq; using Content.IntegrationTests.Fixtures.Attributes; using Content.IntegrationTests.Utility; @@ -146,7 +146,12 @@ public sealed class AllGamePresetsStartTest : AntagTest { for (var count = 0; count < amount; count++) { - SAssertAntagInitialized(antag, players[j++]); + //Corvax-IPC test fix start/ Надеюсь это временное решение на время реворков тестов + var session = players[j++]; + if (session.AttachedEntity is { } playerEnt && !AntagSys.IsEntityValid(playerEnt, antag)) + continue; + SAssertAntagInitialized(antag, session); + //Corvax-IPC test fix end } } });