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Remove some obsolete AppearanceComponent method usages (#13726)
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@@ -23,10 +23,10 @@ public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLi
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protected override void OnAppearanceChange(EntityUid uid, ToggleableLightVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (!args.Component.TryGetData(ToggleableLightVisuals.Enabled, out bool enabled))
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if (!AppearanceSystem.TryGetData<bool>(uid, ToggleableLightVisuals.Enabled, out var enabled, args.Component))
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return;
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var modulate = args.Component.TryGetData(ToggleableLightVisuals.Color, out Color color);
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var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, args.Component);
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// Update the item's sprite
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if (args.Sprite != null && args.Sprite.LayerMapTryGet(component.SpriteLayer, out var layer))
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@@ -55,14 +55,14 @@ public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLi
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private void OnGetEquipmentVisuals(EntityUid uid, ToggleableLightVisualsComponent component, GetEquipmentVisualsEvent args)
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{
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if (!TryComp(uid, out AppearanceComponent? appearance)
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|| !appearance.TryGetData(ToggleableLightVisuals.Enabled, out bool enabled)
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|| !AppearanceSystem.TryGetData<bool>(uid, ToggleableLightVisuals.Enabled, out var enabled, appearance)
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|| !enabled)
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return;
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if (!component.ClothingVisuals.TryGetValue(args.Slot, out var layers))
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return;
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var modulate = appearance.TryGetData(ToggleableLightVisuals.Color, out Color color);
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var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, appearance);
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var i = 0;
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foreach (var layer in layers)
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@@ -84,14 +84,14 @@ public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLi
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private void OnGetHeldVisuals(EntityUid uid, ToggleableLightVisualsComponent component, GetInhandVisualsEvent args)
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{
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if (!TryComp(uid, out AppearanceComponent? appearance)
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|| !appearance.TryGetData(ToggleableLightVisuals.Enabled, out bool enabled)
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|| !AppearanceSystem.TryGetData<bool>(uid, ToggleableLightVisuals.Enabled, out var enabled, appearance)
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|| !enabled)
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return;
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if (!component.InhandVisuals.TryGetValue(args.Location, out var layers))
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return;
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var modulate = appearance.TryGetData(ToggleableLightVisuals.Color, out Color color);
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var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, appearance);
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var i = 0;
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var defaultKey = $"inhand-{args.Location.ToString().ToLowerInvariant()}-toggle";
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